Warrior Warrior Ancient and Medieval Rules
A Four Horsemen Enterprises Rules Set
 
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Camps Defined!

 
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joncleaves
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PostPosted: Thu Mar 01, 2001 12:35 pm    Post subject: Camps Defined!


Ok, before this gets out of hand I am seizing control of the horizontal and
vertical on this.

1. To not interfere with what Scott is doing at Cold Wars, use this for now:
Camps are morale D, 150 points, have the same combat results as artillery
whether 'mobile' or not.

2. Scott, I do not know how you are handling the 'defended by Irr D IPW' thing.
That is your baby - roll with it for Cold Wars, but we need to talk. I think in
the future we need to get players comfortable with fighting against pure
transport elements

3. Undefended transport (camps without Scott's Cold Wars additional Irr D IPW
for example) do not fight to any face as a transport element has no [armed]
fighting figures.

4. I will have to work out defended vs undefended and combat results for
'stationary' transport bodies when I get to the second half of the rules, which
will NOT be today. Go with the same as artillery for now.

Jon


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