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Warrior Ancient and Medieval Rules A Four Horsemen Enterprises Rules Set
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Phil Gardocki Centurion

Joined: 12 Apr 2006 Posts: 893 Location: Pennsylvania
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Posted: Thu Mar 01, 2001 12:32 am Post subject: Camps questions |
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We played Warrior tonight, and immediately ran into a bunch of camp looting questions. (unopposed flank marches being what they are.)
Camp, which counts as transport, takes 30 casualties or 1 cpf. Does it recoil?
If the camp breaks, does it cause a waver check to nearby friends?
The rules cover routing or destroyed friends, not a looted camp.
Is the camp still worth 150 points?
Other tidbits of information, does the camp count towards demoralization, looting rules, were clear.
Phil
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joncleaves Moderator


Joined: 29 Mar 2006 Posts: 16447
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Posted: Thu Mar 01, 2001 2:51 am Post subject: Re: Camps questions |
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<< We played Warrior tonight, and immediately ran into a bunch of camp
looting questions. (unopposed flank marches being what they are.)
Camp, which counts as transport, takes 30 casualties or 1 cpf. Does
it recoil?>>
Yes, if the enemy scored more casualties in hand-to-hand. I think 11.2 is
clear on this. Am I missing something?
<< If the camp breaks, does it cause a waver check to nearby friends?
Yes. 5.145 says so. Am I missing something here also?
<<The rules cover routing or destroyed friends, not a looted camp. >>
Nothing about being a [looted] camp changes the fact that it is a transport
body.
<< Is the camp still worth 150 points? >>
It is in my notes to give the free camp a value of 150 points and a morale
class.
Jon
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Phil Gardocki Centurion

Joined: 12 Apr 2006 Posts: 893 Location: Pennsylvania
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Posted: Thu Mar 01, 2001 10:53 am Post subject: Re: Camps questions |
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What morale grade is the baggage camp? In our case we had a double disorder resulting in a waver check.
Phil
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scott holder Moderator


Joined: 30 Mar 2006 Posts: 6066 Location: Bonnots Mill, MO
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Posted: Thu Mar 01, 2001 11:00 am Post subject: Re: Camps questions |
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It is in my notes to give the free camp a value of 150 points and a morale
class.
>For Cold Wars only, I'll be making the camps worth 150 points and defended by
Irr D troops armed with IPW.
Scott
_________________ These Rules Suck, Let's Paint! |
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Phil Gardocki Centurion

Joined: 12 Apr 2006 Posts: 893 Location: Pennsylvania
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Posted: Thu Mar 01, 2001 11:01 am Post subject: Re: Camps questions |
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Pardon my indentation, but I felt it was necessary to maintain the continuity of the conversation.
<< We played Warrior tonight, and immediately ran into a bunch of camp looting questions. (unopposed flank marches being what they are.)
Camp, which counts as transport, takes 30 casualties or 1 cpf.
Does it recoil?>>
Yes, if the enemy scored more casualties in hand-to-hand. I think 11.2 is clear on this. Am I missing something?
---->>How can it recoil if it is immovable. We are recoiling tents, campfires, untethered horses and wagons?
<< If the camp breaks, does it cause a waver check to nearby friends?
Yes. 5.145 says so. Am I missing something here also?
----->> 5.145 says when a unit is in rout or destroyed, not looted or broken. As above, the camp cannot rout because it is immovable. It was not destroyed because it did not take 15 cpf or 4 cpf from fire.
<<The rules cover routing or destroyed friends, not a looted camp. >>
Nothing about being a [looted] camp changes the fact that it is a transport body.
----->>The camp is immovable, thus cannot rout.
<< Is the camp still worth 150 points? >>
It is in my notes to give the free camp a value of 150 points and a morale class.
----->>That may be true, but it is not in the rules.
Jon
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Phil Gardocki Centurion

Joined: 12 Apr 2006 Posts: 893 Location: Pennsylvania
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Posted: Thu Mar 01, 2001 11:07 am Post subject: Re: Camps questions |
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Gee, that means I would have had a chance. Do the camps fight to the flank?
As it was last night the camp was considered undefended, and struck in the flank. But the attacking unit failed to reach 3 cpf (60 casualties) on any of its attacks. If I had had 6 figures fighting IPW, wow, I might have won <<
NOT>>
>For Cold Wars only, I'll be making the camps worth 150 points and defended by
Irr D troops armed with IPW.
Scott
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scott holder Moderator


Joined: 30 Mar 2006 Posts: 6066 Location: Bonnots Mill, MO
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Posted: Thu Mar 01, 2001 11:14 am Post subject: Re: Camps questions |
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>>> PHGamer@... 3/1/01 7:01:00 AM >>>
Pardon my indentation, but I felt it was necessary to maintain the continuity
of the conversation.
> << We played Warrior tonight, and immediately ran into a bunch of camp
> looting questions. (unopposed flank marches being what they are.)
> Camp, which counts as transport, takes 30 casualties or 1 cpf.
> Does
> it recoil?>>
>
> Yes, if the enemy scored more casualties in hand-to-hand. I think 11.2 is
> clear on this. Am I missing something?
---->>How can it recoil if it is immovable. We are recoiling tents,
campfires, untethered horses and wagons?
>When Jake and I playtested camps, we considered them "artillery" when it came
to recoils and as such, if they "lost" in HTH, were destroyed, and as such,
the destroyer got the 150 points.
Scott
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joncleaves Moderator


Joined: 29 Mar 2006 Posts: 16447
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Posted: Thu Mar 01, 2001 12:21 pm Post subject: Re: Camps questions |
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Play camps as C's for now.
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joncleaves Moderator


Joined: 29 Mar 2006 Posts: 16447
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Posted: Thu Mar 01, 2001 12:23 pm Post subject: Re: Camps questions |
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Ok, so make camps D's for now.
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