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Warrior Ancient and Medieval Rules A Four Horsemen Enterprises Rules Set
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joncleaves Moderator


Joined: 29 Mar 2006 Posts: 16447
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Posted: Sat Aug 16, 2003 8:27 pm Post subject: Re: Common misconceptions with the rules |
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In a message dated 8/16/2003 3:27:10 PM Eastern Daylight Time, clr198@...
writes:
> That is all I have thought of for now. Like I said, if anyone has similar
> experiences, let me know, because that will prevent me from making a
> particular error the next time I play.
>
>
Charlie, I think this is a great thread. After 13 versions of 7th and five
playtest drafts of Warrior, even I don't answer a question without my rulebook.
I have noticed that non-former 7th players have a much better track record on
getting the Warrior rules right the first time than old 7th guys who are
often either 'assuming' or didn't play much 7th in NASAMW.
I hope to be working on Warrior Cadet soon, which should make all this even
easier on the new guy.
Good stuff
Jon
[Non-text portions of this message have been removed]
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Recruit

Joined: 12 Apr 2006 Posts: 234
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Posted: Sat Aug 16, 2003 10:26 pm Post subject: Common misconceptions with the rules |
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On 8/7/03 2:49 PM, "Scott & Tracie McCoppin" <sctrac@...> wrote:
>
>>> >> I believe the rules state something to the effect that the CinC may
> issue
>>> >> a
>>> >>new order on the second subsequent bound. So, in this case, the command
>>> >> would have to spend two entire bounds under the ³Hold² order and only at
> the
>>> >> beginning of bound 3 could that be changed.
>>> >>
>
>> >That is correct. I missed the following bound part because it didn't have
> to
>> >do directly with the question, but you are right.
>
> Ok, now you have caught me without my rulebook, but you are saying that The
> C-in-C cannot send a new order until the second bound (which sounds like we
> did correctly) and the sub-gen has to wait until the following bound before
> issuing the new order to his troops?
>
>
Hello all,
First, to Jon, this is not a rules question. This is just for discussion
purposes to hopefully help others (and help myself as well). Basically, the
purpose of this thread is to bring up commonly misplayed rules.
I was thinking how it seems that every time I play, some rule that has
always been there seems to undergo a change in my brain from when I read it
to when I am now trying to recall it. The discussion in the past few weeks
about when one is allowed to change orders of a misbehaving sub- or
allied-general got me thinking about this, as I used to do this one wrong
too. Here are a few items I encountered or observed at Historicon (and the
order changing issue as well). If anyone else has any similar experiences,
it may be helpful for people getting into the game.
1. If a sub- or ally-general does not correctly interpret his orders on
bound 1, the CinC realizes this and may issue new orders on the second
subsequent bound (the subsequent bound being bound 2) that is, not until the
beginning of bound 3.
2. Being tired means that your unit cannot be eager (sorry to bring this one
up Kelly). Your Irregular Bıs are no longer eager when tired, and so only
one cause of unease is enough to make them uneasy.
3. Missile troops do not get a free charge under attack orders. This means
LC with JLS,B,Sh or LMI with JLS,B,Sh (or many others) do not get a free
charge under attack orders (this one came up multiple times, and I used to
do this incorrectly with my LC).
4. Since countering cannot bring you any closer to an enemy (within 240
paces) it is often impossible to turn a unit that has been contacted to a
flank to face its attacker. This is mostly true when the battle lines have
gotten all mucked up, since turning and lining up in column will often bring
a unit ever so slightly closer to some enemy. (See my file CMpic1.jpg in the
PB Folder of the groupıs files section at
http://groups.yahoo.com/group/WarriorRules/files/PB%20Folder/ )
5. (I have to thank Horseman Bill for this one.) Since there is no shifting
associated with a wheel in Warrior, one cannot simply put a ruler down at
some angle and measure to find oneıs movement if there is any wheeling
involved. Whenever the wheel is made, there must be a specific measurement
associated only with the wheel. On top of that, the only way to do that
correctly, is to use some sort of a place holder, either at the unitıs
original position or at the final position. (This is true if you want to be
precise and not just eyeball the movement.) So moving ahead, wheeling, and
moving ahead again requires three different measurements and care in keeping
track of where the pivot occurs. (See my file CMpic1.jpg in the PB Folder of
the groupıs files section at
http://groups.yahoo.com/group/WarriorRules/files/PB%20Folder/ )
That is all I have thought of for now. Like I said, if anyone has similar
experiences, let me know, because that will prevent me from making a
particular error the next time I play.
-- Charles
[Non-text portions of this message have been removed]
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Don Coon Imperator

Joined: 12 Apr 2006 Posts: 2742
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Posted: Sun Aug 17, 2003 7:19 pm Post subject: Re: Common misconceptions with the rules |
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Here are a few items I encountered or observed at Historicon (and the
order changing issue as well). If anyone else has any similar experiences,
it may be helpful for people getting into the game.
2. Being tired means that your unit cannot be eager (sorry to bring this one
up Kelly). Your Irregular Bıs are no longer eager when tired, and so only
one cause of unease is enough to make them uneasy.
WOW. We have been missing that one here in DFW too. No longer. Thanks
dude.
3. Missile troops do not get a free charge under attack orders. This means
LC with JLS,B,Sh or LMI with JLS,B,Sh (or many others) do not get a free
charge under attack orders (this one came up multiple times, and I used to
do this incorrectly with my LC).
This one is an easy one to miss, but I have had to point it out a couple of
times (those dailami just can not go unprompted)
5. (I have to thank Horseman Bill for this one.) Since there is no shifting
associated with a wheel in Warrior, one cannot simply put a ruler down at
some angle and measure to find oneıs movement if there is any wheeling
involved.
This one gets abused a lot. Here in DFW, we use 2 rulers to execute wheels
to insure the pivot corner does not move (one to measure distance, and one
to lay out the proposed new position of the bodies front edge). The wider
the body, the more important this gets.
One we had come up in yesterday's tourney was from the example diagram on
the top of page 43. For X1 to flank charge A1 (with no gap issues or
illegal target issues to deal with), as long as X1 has the movement to get
its right front corner in contact with A1's right side edge, it is a legal
flank charge.. It is important to note that as long as the right side edge
of X1 is outside of the right side edge of A1, X1 is going to get a flank
charge (assuming it has the movement distance to reach).
Thanks for the points.
Don
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joncleaves Moderator


Joined: 29 Mar 2006 Posts: 16447
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Posted: Sun Aug 17, 2003 10:00 pm Post subject: Re: Common misconceptions with the rules |
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In a message dated 8/17/2003 17:43:38 Central Daylight Time,
hailkaeser@... writes:
> One of the big ones that I run across is that late in
> the game many people declare multiple charges w/o
> prompting them. I have gotten caught up in the flow
> of the battle and don't always catch it - I'm sure
> I've done the same at times by mistake. Near the end
> of the battle w/ multiple charges it is often
> difficult to get all of them off w/ only 15 prompt
> points per general.
>
This is another of those 'difference between good and great' things. The
player who has thought this through will have a large advantage starting after
the first set of charges over the one who has not and is not ready to keep
charging.
[Non-text portions of this message have been removed]
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Todd Kaeser Centurion


Joined: 12 Apr 2006 Posts: 1218 Location: Foxborough, Massachusetts
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Posted: Mon Aug 18, 2003 1:42 am Post subject: Re: Common misconceptions with the rules |
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One of the big ones that I run across is that late in
the game many people declare multiple charges w/o
prompting them. I have gotten caught up in the flow
of the battle and don't always catch it - I'm sure
I've done the same at times by mistake. Near the end
of the battle w/ multiple charges it is often
difficult to get all of them off w/ only 15 prompt
points per general.
Todd K
--- Charles Randow <clr198@...> wrote:
> On 8/7/03 2:49 PM, "Scott & Tracie McCoppin"
> <sctrac@...> wrote:
>
> >
> >>> >> I believe the rules state something to the
> effect that the CinC may
> > issue
> >>> >> a
> >>> >>new order on the second subsequent bound. So,
> in this case, the command
> >>> >> would have to spend two entire bounds under
> the ³Hold² order and only at
> > the
> >>> >> beginning of bound 3 could that be changed.
> >>> >>
> >
> >> >That is correct. I missed the following bound
> part because it didn't have
> > to
> >> >do directly with the question, but you are
> right.
> >
> > Ok, now you have caught me without my rulebook,
> but you are saying that The
> > C-in-C cannot send a new order until the second
> bound (which sounds like we
> > did correctly) and the sub-gen has to wait until
> the following bound before
> > issuing the new order to his troops?
> >
> >
> Hello all,
>
> First, to Jon, this is not a rules question. This is
> just for discussion
> purposes to hopefully help others (and help myself
> as well). Basically, the
> purpose of this thread is to bring up commonly
> misplayed rules.
>
> I was thinking how it seems that every time I play,
> some rule that has
> always been there seems to undergo a change in my
> brain from when I read it
> to when I am now trying to recall it. The discussion
> in the past few weeks
> about when one is allowed to change orders of a
> misbehaving sub- or
> allied-general got me thinking about this, as I used
> to do this one wrong
> too. Here are a few items I encountered or observed
> at Historicon (and the
> order changing issue as well). If anyone else has
> any similar experiences,
> it may be helpful for people getting into the game.
>
> 1. If a sub- or ally-general does not correctly
> interpret his orders on
> bound 1, the CinC realizes this and may issue new
> orders on the second
> subsequent bound (the subsequent bound being bound
> 2) that is, not until the
> beginning of bound 3.
> 2. Being tired means that your unit cannot be eager
> (sorry to bring this one
> up Kelly). Your Irregular Bıs are no longer eager
> when tired, and so only
> one cause of unease is enough to make them uneasy.
> 3. Missile troops do not get a free charge under
> attack orders. This means
> LC with JLS,B,Sh or LMI with JLS,B,Sh (or many
> others) do not get a free
> charge under attack orders (this one came up
> multiple times, and I used to
> do this incorrectly with my LC).
> 4. Since countering cannot bring you any closer to
> an enemy (within 240
> paces) it is often impossible to turn a unit that
> has been contacted to a
> flank to face its attacker. This is mostly true when
> the battle lines have
> gotten all mucked up, since turning and lining up in
> column will often bring
> a unit ever so slightly closer to some enemy. (See
> my file CMpic1.jpg in the
> PB Folder of the groupıs files section at
>
http://groups.yahoo.com/group/WarriorRules/files/PB%20Folder/
> )
> 5. (I have to thank Horseman Bill for this one.)
> Since there is no shifting
> associated with a wheel in Warrior, one cannot
> simply put a ruler down at
> some angle and measure to find oneıs movement if
> there is any wheeling
> involved. Whenever the wheel is made, there must be
> a specific measurement
> associated only with the wheel. On top of that, the
> only way to do that
> correctly, is to use some sort of a place holder,
> either at the unitıs
> original position or at the final position. (This is
> true if you want to be
> precise and not just eyeball the movement.) So
> moving ahead, wheeling, and
> moving ahead again requires three different
> measurements and care in keeping
> track of where the pivot occurs. (See my file
> CMpic1.jpg in the PB Folder of
> the groupıs files section at
>
http://groups.yahoo.com/group/WarriorRules/files/PB%20Folder/
> )
>
> That is all I have thought of for now. Like I said,
> if anyone has similar
> experiences, let me know, because that will prevent
> me from making a
> particular error the next time I play.
>
> -- Charles
>
>
> [Non-text portions of this message have been
> removed]
>
>
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Kelly Wilkinson Dictator

Joined: 12 Apr 2006 Posts: 4172 Location: Raytown, MO
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Posted: Mon Aug 18, 2003 6:20 am Post subject: Re: Common misconceptions with the rules |
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No problem Charles! I am glad you brought up that to me. I am a better Warrior
player for it. In fact, I'm sure I used it to propell me to be the brides maid
with my Arab Empire in the Warrior Opern tournament at historicon. :)
Kelly
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