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critical mass

 
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Legionary
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Joined: 12 Apr 2006
Posts: 300

PostPosted: Wed Dec 04, 2002 8:19 pm    Post subject: Re: critical mass


In response to the point about the shop keeper:

I think Warrior is suffering from a lack of critical mass right now. A few
people here and there who play, but not many real centers of the game where lots
of people play.

Don't know how you overcome that. Malcolm Gladwell wrote a book called The
Tipping Point about the diffusion of such things, but I have no wisdom to offer.

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joncleaves
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PostPosted: Wed Dec 04, 2002 10:10 pm    Post subject: Re: critical mass


The number one way to achieve critical mass is recruiting. This means playing
your (all the your and you in this mail are plural...) games publicly and taking
the time to bring in new players when you might otherwise just want to stay home
and play just your one Warrior-friend. It means dealing with a younger crowd.
It means scheduling games with your local store owner. It means explaining what
Warrior is to a Fantasy/Card Game/Roleplaying player.

I went from 2 players to 12 in KC, from afterthought to major system being
played. The up front work isn't exactly fun, but it is worth it and it is the
only way we'll move from niche to pass DBM, etc.

Fast Warrior continues to prove itself perfect for this sort of thing. I went
from FW demo, to FW duplicate tourney where I provided the armies to where each
guy is now doing his own to get ready for an open event in May of next year.

And don't even get me started on how Fantasy Warrior is beating the crap out of
that other fantasy game around here....

J


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scott holder
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PostPosted: Thu Dec 05, 2002 5:37 pm    Post subject: Re: critical mass


I think Warrior is suffering from a lack of critical mass right now. A few peo
ple here and there who play, but not many real centers of the game where lots
of people play.

>That would not be an entirely accurate statement. KC is a center, DFW is a c
enter, metro DC is a center, the New England region is a center, Jaxsonville F
L is a center, I *think* the Bay area of SF is a growing area (or regrowing ar
ea as some of the old timers move back to Warrior from another game).

>We have some good centers going it just so happens that Atlanta ain't one of
them. And yes, we've got people scattered all over the place. In many instan
ces, it's not as if a Warrior player in oh, let's say Rob Turnball in Memphis,
has any other gamers in his location, much less those that play ancients/medi
evals in all its various flavors.

>Most "centers" exist because "old timers" have done exactly what Jon has outl
ined, taken the time to do some games publically or network extensively privat
ely. Tourneys can be done in all kindsa formats. We usta do the once a month
tourney in metro VA where players scattered all over played one game a month
against a scheduled opponent, the umpire then calculated all the scores for th
at round, reset the pairings and the guys were responsible for setting up thei
r own game the next month. After 3 months (3 rounds), we usually had a winner
. It got guys into other guys homes and really encouraged the social angle of
play as well as stimulated interest.

>Jon is understandably stoked about FanWar. I'm hoping once it's done, I can
start doing some serious recruiting in the STL area. Yes, it's certainly not
historical but it is incredibly fun while at the same time being as challengin
g as Warrior. I've never been one to think that all the "kids" playing Warham
mer and such "move onward and upward" to other systems, namely historical. Bu
t, it's certainly easier to pull them into a historical game if they're used t
o playing a system they already know.

scott


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PostPosted: Thu Dec 05, 2002 9:07 pm    Post subject: Re: critical mass


I'll stand corrected.

I fall squarely into the infrequent player catergory. I am hoping to
make three out-of-town gaming events of any kind in 2003. I own 2 DBM-
sized armies. (My Nikephorians are poorly based up to go with the new
Warrior Holy Warrior lists. My Later Carthaginians may or may not
correspond with Warrior. I won't know for awhile.)This is my own
fault, but I obviously don't have a matched-pair of Warrior sized
armies I could use to host a local game. I might be able to do a Fast
Warrior game of Carthos vs. Gauls. I have enought Bedouins for a Big
Battle DBA army, but not the right mix for a Fast Warrior set up
against my Nikephorians.

I can organize a game at the local club every few months, but don't
play every weekend like some in town. The ancients game of choice
locally in Might-of-Arms (an adaptation of WRG 6 and 7 with some
DBxish things thrown in.)

When I played WRG 7 there was a very active group centered in
Indianapolis with a pod in Muncie, Ind., where I was living. WRG was
the highest profile ancients game on the tournament scene.

DBM has taken over that role, but with a proliferation of game
systems you can almost always find WAB, Piquet, DBA, Armati, or
others being played at moderate sized cons. In addition, DBM has an
international following and a big, big, big Internet presence. The
Yahoogroup for DBM has 4 to 6 times as many members as Warrior and a
great deal more traffic. Clubs around the world have interesting DBM-
related Web sites up and running.

I'm not criticizing Warrior in all this. Just saying why I made
my "lack of critical mass" comment. I know there are lots of people
who are trying to proselytize for the game. For my part, I'll keep
buying materials as they become available. There is a lot I like
about the game and I had fun playing TOG when there were enough
people around -- and I had enough time -- to do it on a regular basis.

I don't mean to be part of the problem or a nag.

John Meunier




--- In WarriorRules@y..., "Holder, Scott <FHWA>" <Scott.Holder@f...>
wrote:
> I think Warrior is suffering from a lack of critical mass right
now. A few peo
> ple here and there who play, but not many real centers of the game
where lots
> of people play.
>
> >That would not be an entirely accurate statement. KC is a center,
DFW is a c
> enter, metro DC is a center, the New England region is a center,
Jaxsonville F
> L is a center, I *think* the Bay area of SF is a growing area (or
regrowing ar
> ea as some of the old timers move back to Warrior from another
game).
>
> >We have some good centers going it just so happens that Atlanta
ain't one of
> them. And yes, we've got people scattered all over the place. In
many instan
> ces, it's not as if a Warrior player in oh, let's say Rob Turnball
in Memphis,
> has any other gamers in his location, much less those that play
ancients/medi
> evals in all its various flavors.
>
> >Most "centers" exist because "old timers" have done exactly what
Jon has outl
> ined, taken the time to do some games publically or network
extensively privat
> ely. Tourneys can be done in all kindsa formats. We usta do the
once a month
> tourney in metro VA where players scattered all over played one
game a month
> against a scheduled opponent, the umpire then calculated all the
scores for th
> at round, reset the pairings and the guys were responsible for
setting up thei
> r own game the next month. After 3 months (3 rounds), we usually
had a winner
> . It got guys into other guys homes and really encouraged the
social angle of
> play as well as stimulated interest.
>
> >Jon is understandably stoked about FanWar. I'm hoping once it's
done, I can
> start doing some serious recruiting in the STL area. Yes, it's
certainly not
> historical but it is incredibly fun while at the same time being as
challengin
> g as Warrior. I've never been one to think that all the "kids"
playing Warham
> mer and such "move onward and upward" to other systems, namely
historical. Bu
> t, it's certainly easier to pull them into a historical game if
they're used t
> o playing a system they already know.
>
> scott

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joncleaves
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PostPosted: Thu Dec 05, 2002 9:44 pm    Post subject: Re: Re: critical mass


<<In addition, DBM has an
international following and a big, big, big Internet presence. The
Yahoogroup for DBM has 4 to 6 times as many members as Warrior and a
great deal more traffic. Clubs around the world have interesting DBM-
related Web sites up and running.>>

Yeah, DBM has a 9 year head start. The cup is half full version is that we have
sold 500+ copies in the first few months, have an active egroup, a responsive
company, 3 published army list books in less than a year, another in
development, two whole new GAMES in development. This is more than WRG ever had
and, as far as new product and supporting the game in other directions
(campaigns, sieges, naval linkup, etc) more than DBM has or will have.

Nine years from now, we'll be here with multiple mutually supporting game
systems, still adding lists to the published books and supporting our players.
At the rate of current growth at cons, DBM will 'fall' to us long before Warrior
has been out 9 years.


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Mark Mallard
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Location: Whitehaven, England

PostPosted: Thu Dec 05, 2002 10:58 pm    Post subject: Re: Re: critical mass


i say again.

if no one else in the uk is going to run an official uk title championship.

we will

we just need authorisation.

mark mallard




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joncleaves
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PostPosted: Thu Dec 05, 2002 11:05 pm    Post subject: Re: Re: critical mass


FHE would welcome you sponsoring the UK title in Warrior, Mark

Is there anything we can do to help?


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PostPosted: Fri Dec 06, 2002 12:45 am    Post subject: Re: critical mass


I look forward to seeing the growth.

John Meunier

--- In WarriorRules@y..., JonCleaves@a... wrote:
> <<In addition, DBM has an
> international following and a big, big, big Internet presence. The
> Yahoogroup for DBM has 4 to 6 times as many members as Warrior and
a
> great deal more traffic. Clubs around the world have interesting
DBM-
> related Web sites up and running.>>
>
> Yeah, DBM has a 9 year head start. The cup is half full version is
that we have sold 500+ copies in the first few months, have an active
egroup, a responsive company, 3 published army list books in less
than a year, another in development, two whole new GAMES in
development. This is more than WRG ever had and, as far as new
product and supporting the game in other directions (campaigns,
sieges, naval linkup, etc) more than DBM has or will have.
>
> Nine years from now, we'll be here with multiple mutually
supporting game systems, still adding lists to the published books
and supporting our players. At the rate of current growth at cons,
DBM will 'fall' to us long before Warrior has been out 9 years.

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joncleaves
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PostPosted: Fri Dec 06, 2002 1:19 am    Post subject: Re: Re: critical mass


I look forward to seeing the growth.

John Meunier>>

And I look forward to causing some. We could always use our player's help...


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Kelly Wilkinson
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PostPosted: Fri Dec 06, 2002 10:16 am    Post subject: Re: Re: critical mass


Well Jon, I'm always willing to help out . . . if allowed to!
Kelly Wilkinson Smile
JonCleaves@... wrote:I look forward to seeing the growth.

John Meunier>>

And I look forward to causing some. We could always use our player's help...


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scott holder
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PostPosted: Fri Dec 06, 2002 3:12 pm    Post subject: Re: Re: critical mass


FHE would welcome you sponsoring the UK title in Warrior, Mark

Is there anything we can do to help?

>As Warrior Umpire for NASAMW, lemme second that.

scott


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