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Fantasy Warrior artillery

 
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Mark Stone
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PostPosted: Sun Sep 19, 2004 8:38 pm    Post subject: Fantasy Warrior artillery


Jon,

I have a question regarding mortars in Fantasy Warrior: though they have a range
of 960p as well as a minimum range,and Dwarven mortars do not require direct
line of sight to the target, I see nothing in Fantasy Warrior that would allow
mortars to shoot over intervening troops. It seems intuitive (to the extent
that anything "fantasy" is intuitive) that they could, so could I suggest one
of two clarifications:

(1) Mortars may shoot over intervening bodies that are at least 40p from the
mortars and 40p from the target, provided all visibility requirements have been
met;

or my preference:

(2) Mortars may shoot over intervening bodies that are LESS than the minimum
range away from mortars, provided all visibility requirements have been met.


-Mark

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PostPosted: Mon Sep 20, 2004 1:41 am    Post subject: Re: Fantasy Warrior artillery


HI,

Another question that came to mind about this interesting bit of
equipment while reading fantasy warrior was, how do target priorities
apply to a mortar? ie it would be difficult to apply their special
abilities effectively within the normal framework of target
priorities. Also would line of site be taken from the unit of mortars
or its spotters? Cant wait to see fantasy warrior as a finished
product. Im itching to start rebasing my large collection of orcs and
goblins. Most of these are moulded from Prince August moulds and i
can highly recommend this for people looking for cheap "rank and
file" fantasy figures (i think they do dwarves and a few others as
well)

Martin

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Kelly Wilkinson
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PostPosted: Mon Sep 20, 2004 10:25 am    Post subject: Re: Fantasy Warrior artillery


From a former Fire Support Officer's point of view, it would also seem to me
that said mortar would need a spotter or some kind of Forward observer as well
to direct fire. You could have some kind of guy with signal flags sending back
Fire missions or what not. . .

kelly

Mark Stone <mark@...> wrote:
Jon,

I have a question regarding mortars in Fantasy Warrior: though they have a range
of 960p as well as a minimum range,and Dwarven mortars do not require direct
line of sight to the target, I see nothing in Fantasy Warrior that would allow
mortars to shoot over intervening troops. It seems intuitive (to the extent
that anything "fantasy" is intuitive) that they could, so could I suggest one
of two clarifications:

(1) Mortars may shoot over intervening bodies that are at least 40p from the
mortars and 40p from the target, provided all visibility requirements have been
met;

or my preference:

(2) Mortars may shoot over intervening bodies that are LESS than the minimum
range away from mortars, provided all visibility requirements have been met.


-Mark

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joncleaves
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PostPosted: Mon Sep 20, 2004 7:17 pm    Post subject: Re: Fantasy Warrior artillery


Mortars will be like bombards that can fire over other troops if higher. Good
catch.

I think we will keep them with the normal shooting priorities (but not under
minimum range is not 'in arc'...) but would be interested in hearing playtest
reports on that.

Jon


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joncleaves
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PostPosted: Mon Nov 08, 2004 1:16 am    Post subject: Re: Re: Fantasy Warrior artillery


In a message dated 11/7/2004 18:28:55 Central Standard Time,
quirkmonster@... writes:

Would mortars also ignore "Target Higher" factors?>>
Good one. Sure.



Could they shoot from a second rank?>>
They have the same overhead shooting rules as bombards.



Is their arc of fire the standard one? We found this gave them a
very limited (though very long) corridor of fire>>
Standard.







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PostPosted: Mon Nov 08, 2004 3:27 am    Post subject: Re: Fantasy Warrior artillery


Other mortar questions

Would mortars also ignore "Target Higher" factors?

Could they shoot from a second rank?

Is their arc of fire the standard one? We found this gave them a
very limited (though very long) corridor of fire

Terry



--- In WarriorRules@yahoogroups.com, JonCleaves@a... wrote:
> Mortars will be like bombards that can fire over other troops if
higher. Good catch.
>
> I think we will keep them with the normal shooting priorities (but
not under minimum range is not 'in arc'...) but would be interested
in hearing playtest reports on that.
>
> Jon

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joncleaves
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PostPosted: Wed Nov 10, 2004 10:33 am    Post subject: Re: Re: Fantasy Warrior artillery


In a message dated 11/10/2004 05:25:40 Central Standard Time,
quirkmonster@... writes:

> Could they shoot from a second rank?>>
> They have the same overhead shooting rules as bombards.

Which means NO. Could this be relaxed?



Possibly. Tell me what situation came up in your game and why changing
these rules for mortars would make sense from a game perspective?


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PostPosted: Wed Nov 10, 2004 1:54 pm    Post subject: Re: Fantasy Warrior artillery


--- In WarriorRules@yahoogroups.com, JonCleaves@a... wrote:
> In a message dated 11/7/2004 18:28:55 Central Standard Time,
> quirkmonster@y... writes:
>
> Would mortars also ignore "Target Higher" factors?>>
> Good one. Sure.

Excellent!


>
> Could they shoot from a second rank?>>
> They have the same overhead shooting rules as bombards.

Which means NO. Could this be relaxed?

Please forgive me, but not being in the military, I've never been up
close and personal with mortar fire. Neither the modern variety, nor
the earliest stuff, of which I have an image of a cauldron-sized
bowl, equalling the width of a man. Perhaps you could describe the
physical character of these dwarven mortar.

>
> Is their arc of fire the standard one? We found this gave them a
> very limited (though very long) corridor of fire>>
> Standard.
>

No problems. A judicious use of a Rune Mage is very helpful here.

Thanks Jon.

Your support of Warrior in all its manifestations is greatly
appreciated. I am in awe of the effort you put in.

Best Regards,

terry

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PostPosted: Fri Nov 12, 2004 6:31 am    Post subject: Re: Fantasy Warrior artillery


The dwarves are looking to maximise firepower. I was looking at the
situation for overhead fire from hand weapons and wondering if, as
mortars shoot high in the sky, they would also be eligible for a
second rank ruling.

In this game the dwarves set up one battery of 2e of 3crew ballistae
(with Rune Mage). ABout 240 paces behind that, they had another unit,
this of 2e of mortar. They also used spotters.

The evil orks totally avoided the corridor of fire, so any maximising
of firepower was irrelevant to this battle. It was however a thought
for future battles. eg a mixed battery with "ordinary" artillery in
the front rank, with a second rank of mortar shooting overhead.

I see dwarves as being motivated by economy of force.

Terry



--- In WarriorRules@yahoogroups.com, JonCleaves@a... wrote:
>
> In a message dated 11/10/2004 05:25:40 Central Standard Time,
> quirkmonster@y... writes:
>
> > Could they shoot from a second rank?>>
> > They have the same overhead shooting rules as bombards.
>
> Which means NO. Could this be relaxed?
>
>
>
> Possibly. Tell me what situation came up in your game and why
changing
> these rules for mortars would make sense from a game perspective?
>
>
> [Non-text portions of this message have been removed]

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joncleaves
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PostPosted: Fri Nov 19, 2004 12:35 am    Post subject: Re: Re: Fantasy Warrior artillery


<<The dwarves are looking to maximise firepower. I was looking at the
situation for overhead fire from hand weapons and wondering if, as
mortars shoot high in the sky, they would also be eligible for a
second rank ruling.>>

In 'real' Warrior, the principal limiter on overhead shooting is the potential
for the short fall of many of the missiles into friendly ranks - it just wasn't
done...

I am a long way from returning to the dawrf list and fantasy warrior as I am
neck deep in the revised rules. But - we are doing a huge FanWar game in the
spring and I am adding this to my notes for when i return to it..

<< eg a mixed battery with "ordinary" artillery in
the front rank, with a second rank of mortar shooting overhead.>>

Like I said - its on the list of things for me to look at - if you like - play
it both ways and ship me some reports on game balance, et al - can that method
be used to 'break' the game or is it just a cool dwarf rule that makes them
balanced against other lists?

Jon


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