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Fantasy Warrior: Lizardmen

 
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Mark Stone
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Location: Buckley, WA

PostPosted: Sat Jan 01, 2005 12:54 am    Post subject: Fantasy Warrior: Lizardmen


One of my son's Christmas presents was a 1600 point, 15mm Lizarman army that I
painted for him for Fantasy Warrior. He _loves_ the army, and it's been a great
introduction to Warrior for him. I thought it might be entertaining to post some
pictures to the group from our latest Fantasy Warrior battle, along with a brief
battle report that gives people some taste of what Fantasy Warrior is like. The
pictures are in the Files section, in the "Battle Reports & AARs" folder,
within a sub-folder titled "Lizardmen".

Here's the Lizardmen army:

CinC as Lizard Lord, Irr B Large Creature

Subgen w/2 stands of Raptor Riders, Irr B HK L,Sh
1 X 2 stands Raptor Riders, Irr B HK L,Sh
Raptor Riders are Simple, but have Fighting Mounts

2 x Mage

2 x 4 stands of Warriors Irr B LEHI/LHI 1HCW,Sh
Front rank warriors get a Side Arm Bit Attack

1 x 6 stands Spear Warriors Reg B LHI LTS,Sh

1 x 4 stands Newt Raptor Riders Irr C LC JLS,Sh
Newt Riders are Simple, but counter as regulars, and have Fighting Mounts

1 x 4 stands Newt Blowgunners Irr D LI D,Sh
Blowgunners counter as regulars, have Poison, are Aquatic, and have Concealment

1 x 2 stands Dinosuars Irr B LCr, crew of 2 w/JLS
Dinosuars have Armor Plating

2 x 3 stands Lizard Tyrants Irr A Cr
Lizard Tyrants are Aquatic

A few things to note: LEHI are EHI for h-t-h and shooting factor purposes, but
do not acrue fatigue as EHI and otherwise move as LHI. Concealment is quite
powerful, as it allows these guys to set up in ambush _anywhere_ on the table
outside 240p of enemy, _after_ everyone else is set up. The Dinosaurs are
considerably more resistant to shooting than elephants as they are shot at as
elephants, but -1 for being LCr and -1 for having Armor Plating. Think "armored
elephants"; very tough.

My son Alex played the Lizardmen, and I played City States. I like the City
States army because it's easy to depict with a large collection of Medieval
figures, it gets an abundance of potent artillery, and it gets this cool War
Wagon unit: Irr C HCh, crew of 2 w/2HCT and 4 w/HG, that fights as a Single
Element Unit.

My army consists of a couple of units of knights, some pikemen, some cheap LI in
2 stand units, 2 large archer blocks, 3 units of artillery, a required MI JLS,Sh
unit, and Religious Fanatics: Irr A LMI 2HCW that always count shielded if
steady.

The City States hold a _lot_ more frontage than the Lizardmen, put out a
ferocious amount of shooting, but except for the knights and the Religious
Fanatics are pretty scummy when it comes to morale class (a mix of Reg C and
Reg D stuff). The Lizardmen have some very hard hitting troops, and they are
pretty heavily armored, but they don't hold much frontage.

I go for open space and a couple of hills for terrain picks. Alex -- without any
coaching from me -- wisely went for a minor water feature, 2 marshes, and a
hill. He missed one of the marshes, but otherwise got a very solid corner to
set up in. He has a minor water feature to set up behind, a marsh to attack out
of with his aquatic troops, and a steep hill to defend on that anchors his
flank.

My plan is to line up my artillery and archers opposite the marsh, and blast
anything that tries to come out of it, attempting to "break the hinge".
Otherwise I'll play defensively, though I have a reserve of a unit of knights,
the funky chariot, and the Religious fanatics in case he tries to cross the
minor water feature.

Alex plays a little too aggressively, and ends up crossing the water feature and
attempting to storm the hill with some Lizard Warriors, his CinC, Raptor
knights, and the Dinosaurs. Another unit of Lizard Warriors and his two units
of Lizard Tyrants come storming through the swamp towards my artillery. His
Lizard spearmen sit on top of their hill and guard his flank, backed by a unit
of Raptor Rider HK.

His flank is a standoff. My pikemen don't want to go onto a steep hill, and his
spearmen don't want to come into the open to mess with my pikemen. The real
action is in front of the marsh, and along the hill I'm defending across from
the water feature.

Magic has some interesting effects. I'm accustomed to thinking in straight
Warrior terms, and hoping to entice charges against evading lights to incur
fatigue on Alex's troops. Alex, however, uses his mages to restore lost fatigue
points so that by the time he gets to charge range of my artillery, he's still
fresh. In addition, my archers aren't having much luck shooting up his LEHI
Warriors.

On the hill, though, Alex isn't faring so well. It looks like he has numerical
superiority, but I use a spell to double move my javelinmen. These guys are
pretty scummy, but armed with JLS and halted higher on a hill they do pretty
well against creatures who fight as elephants. The double move catches Alex by
surprise, and suddenly I have the advantage on the hill.

Also, I get the chariot lined up on his LEHI unit, where 4 guys with HG can
actually do some damage (especially when they roll up 2 in shooting).

The climactic bound has my knights and chariot charging into his warriors, and
my javelinmen facing off his dinosaurs and CinC. Meanwhile, his tyrants are
charging my artillery, and his other warriors are charging an archer unit that
failed its counter to get into skirmish.

The bound starts off poorly for Alex, with my knights and chariot routing his
warriors, my Religious Fanatics fighting his Raptor knights to a standstill
(and then watching the knights shake from the routing warriors), and the
javelinmen holding off the dinosaurs and CinC.

Then its time for his Irr A Tyrants to fight. I face the classic artillery
dilemma here, being able to prep shoot or support shoot, but not both. I opt to
prep shoot with one unit and support shoot with the other. I do manage to
disorder one of his Tyrant units in prep, and get off a pretty solid support
shot leaving him -1 with one Tyrant unit and -2 with the other (in addition to
being tired and disordered). No matter; he rolls up 3 with _both_ units, which
is up 5 since they're Irr A. My artillery is destroyed, and the surrounding scum
takes waver test. Given the low morale of support troops in the vicinity, many
waver tests are failed, leading to more routing units, and more waver tests....
not a pretty picture. My subgeneral's command goes into retirement, and the
Lizardmen are victorious.

I have the lead for some kind of Orc/Goblin/Beastmen army, and most of an Undead
army painted as well. I'm thinking about ordering some Dwarves to have another
"good guy" army.

By the way, Chariot Miniatures worked really well for the Lizardmen. For the
Lizard Tyrants and the Lizard Lord CinC I actually used 25mm Warhammer figures,
which make excellent 15mm Fantasy Warrior creatures. For the dinosaurs, I
plucked a couple of critters from one of those $2.98 bags of assorted dinosaurs
you get at Walmart. Put a halfway decent paint job and a couple of crew figures
on them, and they turn out quite nicely.

Increasing the number of players interested in historical miniatures in general
and Warrior in particular is important to me, but tournament play isn't really
a great way for a beginner to ease in to the hobby, and lots of
fantasy/Warhammer types don't realize how interesting history can be. So I'm
convinced that Fantasy Warrior will turn out to be one of our most important
recruiting tools. I'm looking forward to seeing the rules fleshed out a bit,
and seeing more army lists.


-Mark

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Mike Turner
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Joined: 12 Apr 2006
Posts: 221
Location: Leavenworth, KS

PostPosted: Mon Jan 03, 2005 6:09 pm    Post subject: Re: Fantasy Warrior: Lizardmen


Mark,
Good post, I agree that Fantasy Warrior is a great way to get
a "younger" crowd to cross over.
I've a large "Dark Warrior" host with some Beastmen allies, and
building the Beastmen into a larger army of their own (they play
alot like a German Warband, but with elephants!(Wooly Mammoths))

I've got some Lizardmen lead from Black Raven, and I'm now inspired
to paint,

Mike

--- In WarriorRules@yahoogroups.com, Mark Stone <mark@d...> wrote:
> One of my son's Christmas presents was a 1600 point, 15mm Lizarman
army that I
> painted for him for Fantasy Warrior. He _loves_ the army, and it's
been a great
> introduction to Warrior for him. I thought it might be
entertaining to post some
> pictures to the group from our latest Fantasy Warrior battle,
along with a brief
> battle report that gives people some taste of what Fantasy Warrior
is like. The
> pictures are in the Files section, in the "Battle Reports & AARs"
folder,
> within a sub-folder titled "Lizardmen".
>
> Here's the Lizardmen army:
>
> CinC as Lizard Lord, Irr B Large Creature
>
> Subgen w/2 stands of Raptor Riders, Irr B HK L,Sh
> 1 X 2 stands Raptor Riders, Irr B HK L,Sh
> Raptor Riders are Simple, but have Fighting Mounts
>
> 2 x Mage
>
> 2 x 4 stands of Warriors Irr B LEHI/LHI 1HCW,Sh
> Front rank warriors get a Side Arm Bit Attack
>
> 1 x 6 stands Spear Warriors Reg B LHI LTS,Sh
>
> 1 x 4 stands Newt Raptor Riders Irr C LC JLS,Sh
> Newt Riders are Simple, but counter as regulars, and have Fighting
Mounts
>
> 1 x 4 stands Newt Blowgunners Irr D LI D,Sh
> Blowgunners counter as regulars, have Poison, are Aquatic, and
have Concealment
>
> 1 x 2 stands Dinosuars Irr B LCr, crew of 2 w/JLS
> Dinosuars have Armor Plating
>
> 2 x 3 stands Lizard Tyrants Irr A Cr
> Lizard Tyrants are Aquatic
>
> A few things to note: LEHI are EHI for h-t-h and shooting factor
purposes, but
> do not acrue fatigue as EHI and otherwise move as LHI. Concealment
is quite
> powerful, as it allows these guys to set up in ambush _anywhere_
on the table
> outside 240p of enemy, _after_ everyone else is set up. The
Dinosaurs are
> considerably more resistant to shooting than elephants as they are
shot at as
> elephants, but -1 for being LCr and -1 for having Armor Plating.
Think "armored
> elephants"; very tough.
>
> My son Alex played the Lizardmen, and I played City States. I like
the City
> States army because it's easy to depict with a large collection of
Medieval
> figures, it gets an abundance of potent artillery, and it gets
this cool War
> Wagon unit: Irr C HCh, crew of 2 w/2HCT and 4 w/HG, that fights as
a Single
> Element Unit.
>
> My army consists of a couple of units of knights, some pikemen,
some cheap LI in
> 2 stand units, 2 large archer blocks, 3 units of artillery, a
required MI JLS,Sh
> unit, and Religious Fanatics: Irr A LMI 2HCW that always count
shielded if
> steady.
>
> The City States hold a _lot_ more frontage than the Lizardmen, put
out a
> ferocious amount of shooting, but except for the knights and the
Religious
> Fanatics are pretty scummy when it comes to morale class (a mix of
Reg C and
> Reg D stuff). The Lizardmen have some very hard hitting troops,
and they are
> pretty heavily armored, but they don't hold much frontage.
>
> I go for open space and a couple of hills for terrain picks. Alex -
- without any
> coaching from me -- wisely went for a minor water feature, 2
marshes, and a
> hill. He missed one of the marshes, but otherwise got a very solid
corner to
> set up in. He has a minor water feature to set up behind, a marsh
to attack out
> of with his aquatic troops, and a steep hill to defend on that
anchors his
> flank.
>
> My plan is to line up my artillery and archers opposite the marsh,
and blast
> anything that tries to come out of it, attempting to "break the
hinge".
> Otherwise I'll play defensively, though I have a reserve of a unit
of knights,
> the funky chariot, and the Religious fanatics in case he tries to
cross the
> minor water feature.
>
> Alex plays a little too aggressively, and ends up crossing the
water feature and
> attempting to storm the hill with some Lizard Warriors, his CinC,
Raptor
> knights, and the Dinosaurs. Another unit of Lizard Warriors and
his two units
> of Lizard Tyrants come storming through the swamp towards my
artillery. His
> Lizard spearmen sit on top of their hill and guard his flank,
backed by a unit
> of Raptor Rider HK.
>
> His flank is a standoff. My pikemen don't want to go onto a steep
hill, and his
> spearmen don't want to come into the open to mess with my pikemen.
The real
> action is in front of the marsh, and along the hill I'm defending
across from
> the water feature.
>
> Magic has some interesting effects. I'm accustomed to thinking in
straight
> Warrior terms, and hoping to entice charges against evading lights
to incur
> fatigue on Alex's troops. Alex, however, uses his mages to restore
lost fatigue
> points so that by the time he gets to charge range of my
artillery, he's still
> fresh. In addition, my archers aren't having much luck shooting up
his LEHI
> Warriors.
>
> On the hill, though, Alex isn't faring so well. It looks like he
has numerical
> superiority, but I use a spell to double move my javelinmen. These
guys are
> pretty scummy, but armed with JLS and halted higher on a hill they
do pretty
> well against creatures who fight as elephants. The double move
catches Alex by
> surprise, and suddenly I have the advantage on the hill.
>
> Also, I get the chariot lined up on his LEHI unit, where 4 guys
with HG can
> actually do some damage (especially when they roll up 2 in
shooting).
>
> The climactic bound has my knights and chariot charging into his
warriors, and
> my javelinmen facing off his dinosaurs and CinC. Meanwhile, his
tyrants are
> charging my artillery, and his other warriors are charging an
archer unit that
> failed its counter to get into skirmish.
>
> The bound starts off poorly for Alex, with my knights and chariot
routing his
> warriors, my Religious Fanatics fighting his Raptor knights to a
standstill
> (and then watching the knights shake from the routing warriors),
and the
> javelinmen holding off the dinosaurs and CinC.
>
> Then its time for his Irr A Tyrants to fight. I face the classic
artillery
> dilemma here, being able to prep shoot or support shoot, but not
both. I opt to
> prep shoot with one unit and support shoot with the other. I do
manage to
> disorder one of his Tyrant units in prep, and get off a pretty
solid support
> shot leaving him -1 with one Tyrant unit and -2 with the other (in
addition to
> being tired and disordered). No matter; he rolls up 3 with _both_
units, which
> is up 5 since they're Irr A. My artillery is destroyed, and the
surrounding scum
> takes waver test. Given the low morale of support troops in the
vicinity, many
> waver tests are failed, leading to more routing units, and more
waver tests....
> not a pretty picture. My subgeneral's command goes into
retirement, and the
> Lizardmen are victorious.
>
> I have the lead for some kind of Orc/Goblin/Beastmen army, and
most of an Undead
> army painted as well. I'm thinking about ordering some Dwarves to
have another
> "good guy" army.
>
> By the way, Chariot Miniatures worked really well for the
Lizardmen. For the
> Lizard Tyrants and the Lizard Lord CinC I actually used 25mm
Warhammer figures,
> which make excellent 15mm Fantasy Warrior creatures. For the
dinosaurs, I
> plucked a couple of critters from one of those $2.98 bags of
assorted dinosaurs
> you get at Walmart. Put a halfway decent paint job and a couple of
crew figures
> on them, and they turn out quite nicely.
>
> Increasing the number of players interested in historical
miniatures in general
> and Warrior in particular is important to me, but tournament play
isn't really
> a great way for a beginner to ease in to the hobby, and lots of
> fantasy/Warhammer types don't realize how interesting history can
be. So I'm
> convinced that Fantasy Warrior will turn out to be one of our most
important
> recruiting tools. I'm looking forward to seeing the rules fleshed
out a bit,
> and seeing more army lists.
>
>
> -Mark

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joncleaves
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Joined: 29 Mar 2006
Posts: 16447

PostPosted: Thu Jan 06, 2005 6:14 pm    Post subject: Re: Fantasy Warrior: Lizardmen


Mark, this is GREAT stuff. We are having a Fantasy Warrior tourney here in
March and your game and pictures are very motivational.
I didn't see anything in your report that we didn't intend, so very encouraging
there as well...

My 15mm Lizards also make use of Black Raven and Tin Soldier figs in addition to
Chariot. And Demonworld makes a 15mm War Wagon.

Thanks for the superior support!
J


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