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joncleaves Moderator


Joined: 29 Mar 2006 Posts: 16447
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Posted: Wed Jul 05, 2000 5:19 pm Post subject: Re: GamesdayUS - WM tournament - opinion/result |
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Tim
While I play and enjoy Warmaster, did you mean to post this here?
Go elves.
Jon
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Tim Brown Legionary

Joined: 12 Apr 2006 Posts: 326
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Posted: Wed Jul 05, 2000 8:28 pm Post subject: GamesdayUS - WM tournament - opinion/result |
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After lurking for several months now, I thought I'd finally post something
of interest,even if it is book-like in length.
First,the Warmaster tournament.We played three games ( actually 2 1/2 due
to time). The 1st was called "traitor". Basically, you gave your opponent
one unit to use while he did the same. Should you destroy this particular
unit in combat, you were awarded extra VP's (+100), more so should the
general himself be involved ( +500 VP's). Terrain consisted of three hills -
5-8 inches long roughly, and two woods of 6-7 inch diameter. Players diced
to place the terrain and choose sides. The second game was called I believe
"take and hold". Terrain was preset with a large hill in the center - 12-14
inches long and
two smaller hills to the flanks. Extra VP's awarded for having stands on top
of any hill with no enemy around. One additional very strange rule -
defenders of any kind on these hills got to add +1 attacks per stand in
additional to any other bonuses/modifiers. The third game involved a
attacker/defender scenario where the attacker was awarded extra VP's (200)
per unit within 20cm of the defender's table edge, while the defender
received 100 VP's per enemy unit kept outside that area. Both sides were
allowed to set up 30cm in, and terrain was diced for like in scenario one.
Thoughts on the games:
Game one was interesting in that you had to be careful not to risk the
traitor unit, so deployment was critical.
Game two was a nightmare: attacking units simply blew up if the defender was
already on the hill, even if attacked in both the flank and front.
Game three forced the attacker to press home regardless of casualties, while
the defender had to deploy to cover the whole table initially, until he
could determine where the main attack would occur.
How the tournament was run:
Being the first ever WM tournament, and also the first ever GD tournament, I
really didn't expect much. However, other than a extremely tight schedule,
things went remarkably well. I was impressed with the number of people made
available to run the event, the table arrangement, the announcement of info,
the knowledge of the umpires, and the posting of opponents on time. What
could have been better was a moment's break to simply get a coke or use the
bathroom. The open book pub quiz should have been written out and given to
the players
to finish within ten minutes - it was given orally and took WAY too much
time, cutting the second game's time in half. It was too easy a
quiz...i.e. "how many giants can a 3000 point Orc army have?" Overall -
nicely done for the first time.
How I did:
I ran High Elves, the army theme centered about a pair of Dragon Prince
brothers visiting the city of Lothern pressed into leading a hastily
assembled
host. That meant I had no Reavers, Eagles, or Dragon riders. I opted for a
single Dragon prince hero on a Dragon, however. My general was a converted
Dragon Prince, which I think Rick P thought was pretty neat. I took a pair
of mages and a unit of Swordmasters of Hoeth (Spearmen) as their bodyguard.
I envisioned the mages being sent as a result of some foreseen bad thing
happening if they didn't show at this point in time. Add to that 3 more
spearmen, 2 archers, 3 silverhelms,2 bolt throwers, and a chariot which
really didn't fit in, and there was my army. Add in for magic the Ring of
Magic and a Dispel scroll.
Game one I faced a traitor High Elf army - I liked to think of them as
"Dark
elves" in sheep's clothing. The critical point in the game occurred when on
the last turn he threw in his general, in an infantry counterattack on a
unit
of Silverhelms and chariots. He caused fewer casualties and that spelled
doom for the general.
Game two had me facing a massive Undead army. I blew 3/4 command rolls on
turn one, while the undead marched around like a well led drill corps (
Corpse?). They got to one hill right away, while I to another. We met in the
center and traded units while attempting to attack on hills - see the
special rules. Neither of us had enough time to press any advantage and the
game ended after two turns in a draw.
Game Three had me up against the only other high elf player in the
tournament - sheesh - travel all that way to fight myself twice...
My opponent was crafty and had had done very well up to this point, so I was
cautious. I knew time would be a factor, so I opted for being the defender.
He had 16 units to my 12, including two units of flyers, so I spread out,
not knowing where his concentration of forces would occur. My strategy was
to redeploy using elf leadership once I saw where the big push for VP's
would take place. I had a hill in the center of my deployment zone and a
woods on the far left flank. He initially deployed troops across his zone,
tying down my guys, and lastly deployed a 2 silverhelm/2 chariot cav brigade
on his far left. On that flank I had a spearmen unit, an archer unit, and my
chariots all in the open to face the onslaught. However, the dice gods were
with me, and despite his getting to go first, not a single enemy high elf
moved a mm. this allowed me crucial time to redeploy my infantry across from
the cav brigade into a four unit infantry brigade 2 by 2, the chariots held
in reserve alongside. We traded arty shots, and my mages caused drivebacks
in the center, breaking up the follow on support for the cav brigade moving
forward. His Eagle units moved alongside the cav bde. I blew nearly all my
command rolls in the following turn, so waited for the surge to occur
against the infantry - the silver helms could not intercept the approaching
cav. He used his Orb to continue onwards and crashed into my guys. Any large
drivebacks and I'd be pushed off the board. So on they came, his chariots
bashing into mine, while the 2 silverhelms and other chariots attacked an
archer and spearmen supported by two units of spearmen. With an amazing show
of self preservation, one spearmen made 6/8 armor saves and caused a tie
overall in the combat. Both sides bounced, me all of 1 cm. Then the
silverhelms, shamed by the bravery of the spearmen, responded to three and
four orders each and redeployed across the board to charge the enemy cav
brigade. Heroes were made that day and soon nothing of the enemy cav
remained. Game over.
Final tally: 2-0-1
Award ceremony:
I had hoped to get the best general, or possibly the best army based on my
conversions and shield patterns. Sadly, my name wasn't called for any of
those. I started to walk away with my friend when suddenly I heard my name
and turned to question why. They announced it again - the Overall winner was
me! Stunned, I stepped up the stairs and accepted the award, a huge grin on
my face. Months of painting and converting paid off.
Conversation with Rick P:
I asked what I had to do in order to aquire a unit of the Phoenix Guard
pictured in the Rule book. He said to wait a couple of months. ( Hmm??!!!)
He then went on to say that he intends on adding to existing armies missing
troop types. I mentioned that some types wouldn't likely be available in
sufficient numbers to field a unit in armies at this scale, to which he
replied that perhaps the gamers would want them if nothing else for the
visual aspect, i.e. the Phoenix guard would be used with the same stats as a
spearmen unit.
Tim Brown
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Ewan McNay Moderator


Joined: 12 Apr 2006 Posts: 2778 Location: Albany, NY, US
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Posted: Wed Jul 05, 2000 8:50 pm Post subject: Re: GamesdayUS - WM tournament - opinion/result |
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Tim would like it to be known that the appearance in his NICT army of the
well-known general Elfius Romanus leading a unit of 6 cataphract chariots
is in no way connected with this performance.
[Congrats, Tim!]
On Wed, 5 Jul 2000, Brown,Tim wrote:
> After lurking for several months now, I thought I'd finally post something
> of interest,even if it is book-like in length.
>
> First,the Warmaster tournament.We played three games ( actually 2 1/2 due
> to time). The 1st was called "traitor". Basically, you gave your opponent
> one unit to use while he did the same. Should you destroy this particular
> unit in combat, you were awarded extra VP's (+100), more so should the
> general himself be involved ( +500 VP's). Terrain consisted of three hills -
> 5-8 inches long roughly, and two woods of 6-7 inch diameter. Players diced
> to place the terrain and choose sides. The second game was called I believe
> "take and hold". Terrain was preset with a large hill in the center - 12-14
> inches long and
> two smaller hills to the flanks. Extra VP's awarded for having stands on top
> of any hill with no enemy around. One additional very strange rule -
> defenders of any kind on these hills got to add +1 attacks per stand in
> additional to any other bonuses/modifiers. The third game involved a
> attacker/defender scenario where the attacker was awarded extra VP's (200)
> per unit within 20cm of the defender's table edge, while the defender
> received 100 VP's per enemy unit kept outside that area. Both sides were
> allowed to set up 30cm in, and terrain was diced for like in scenario one.
>
> Thoughts on the games:
> Game one was interesting in that you had to be careful not to risk the
> traitor unit, so deployment was critical.
> Game two was a nightmare: attacking units simply blew up if the defender was
> already on the hill, even if attacked in both the flank and front.
> Game three forced the attacker to press home regardless of casualties, while
> the defender had to deploy to cover the whole table initially, until he
> could determine where the main attack would occur.
>
> How the tournament was run:
> Being the first ever WM tournament, and also the first ever GD tournament, I
> really didn't expect much. However, other than a extremely tight schedule,
> things went remarkably well. I was impressed with the number of people made
> available to run the event, the table arrangement, the announcement of info,
> the knowledge of the umpires, and the posting of opponents on time. What
> could have been better was a moment's break to simply get a coke or use the
> bathroom. The open book pub quiz should have been written out and given to
> the players
> to finish within ten minutes - it was given orally and took WAY too much
> time, cutting the second game's time in half. It was too easy a
> quiz...i.e. "how many giants can a 3000 point Orc army have?" Overall -
> nicely done for the first time.
>
> How I did:
> I ran High Elves, the army theme centered about a pair of Dragon Prince
> brothers visiting the city of Lothern pressed into leading a hastily
> assembled
> host. That meant I had no Reavers, Eagles, or Dragon riders. I opted for a
> single Dragon prince hero on a Dragon, however. My general was a converted
> Dragon Prince, which I think Rick P thought was pretty neat. I took a pair
> of mages and a unit of Swordmasters of Hoeth (Spearmen) as their bodyguard.
> I envisioned the mages being sent as a result of some foreseen bad thing
> happening if they didn't show at this point in time. Add to that 3 more
> spearmen, 2 archers, 3 silverhelms,2 bolt throwers, and a chariot which
> really didn't fit in, and there was my army. Add in for magic the Ring of
> Magic and a Dispel scroll.
> Game one I faced a traitor High Elf army - I liked to think of them as
> "Dark
> elves" in sheep's clothing. The critical point in the game occurred when on
> the last turn he threw in his general, in an infantry counterattack on a
> unit
> of Silverhelms and chariots. He caused fewer casualties and that spelled
> doom for the general.
> Game two had me facing a massive Undead army. I blew 3/4 command rolls on
> turn one, while the undead marched around like a well led drill corps (
> Corpse?). They got to one hill right away, while I to another. We met in the
> center and traded units while attempting to attack on hills - see the
> special rules. Neither of us had enough time to press any advantage and the
> game ended after two turns in a draw.
> Game Three had me up against the only other high elf player in the
> tournament - sheesh - travel all that way to fight myself twice...
> My opponent was crafty and had had done very well up to this point, so I was
> cautious. I knew time would be a factor, so I opted for being the defender.
> He had 16 units to my 12, including two units of flyers, so I spread out,
> not knowing where his concentration of forces would occur. My strategy was
> to redeploy using elf leadership once I saw where the big push for VP's
> would take place. I had a hill in the center of my deployment zone and a
> woods on the far left flank. He initially deployed troops across his zone,
> tying down my guys, and lastly deployed a 2 silverhelm/2 chariot cav brigade
> on his far left. On that flank I had a spearmen unit, an archer unit, and my
> chariots all in the open to face the onslaught. However, the dice gods were
> with me, and despite his getting to go first, not a single enemy high elf
> moved a mm. this allowed me crucial time to redeploy my infantry across from
> the cav brigade into a four unit infantry brigade 2 by 2, the chariots held
> in reserve alongside. We traded arty shots, and my mages caused drivebacks
> in the center, breaking up the follow on support for the cav brigade moving
> forward. His Eagle units moved alongside the cav bde. I blew nearly all my
> command rolls in the following turn, so waited for the surge to occur
> against the infantry - the silver helms could not intercept the approaching
> cav. He used his Orb to continue onwards and crashed into my guys. Any large
> drivebacks and I'd be pushed off the board. So on they came, his chariots
> bashing into mine, while the 2 silverhelms and other chariots attacked an
> archer and spearmen supported by two units of spearmen. With an amazing show
> of self preservation, one spearmen made 6/8 armor saves and caused a tie
> overall in the combat. Both sides bounced, me all of 1 cm. Then the
> silverhelms, shamed by the bravery of the spearmen, responded to three and
> four orders each and redeployed across the board to charge the enemy cav
> brigade. Heroes were made that day and soon nothing of the enemy cav
> remained. Game over.
> Final tally: 2-0-1
>
> Award ceremony:
> I had hoped to get the best general, or possibly the best army based on my
> conversions and shield patterns. Sadly, my name wasn't called for any of
> those. I started to walk away with my friend when suddenly I heard my name
> and turned to question why. They announced it again - the Overall winner was
> me! Stunned, I stepped up the stairs and accepted the award, a huge grin on
> my face. Months of painting and converting paid off.
>
> Conversation with Rick P:
>
> I asked what I had to do in order to aquire a unit of the Phoenix Guard
> pictured in the Rule book. He said to wait a couple of months. ( Hmm??!!!)
> He then went on to say that he intends on adding to existing armies missing
> troop types. I mentioned that some types wouldn't likely be available in
> sufficient numbers to field a unit in armies at this scale, to which he
> replied that perhaps the gamers would want them if nothing else for the
> visual aspect, i.e. the Phoenix guard would be used with the same stats as a
> spearmen unit.
>
>
> Tim Brown
>
>
>
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--
Dr. Ewan McNay - Behavioral Neuroscience, Yale University.
(203) 432-7005
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Tim Brown Legionary

Joined: 12 Apr 2006 Posts: 326
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Posted: Wed Jul 05, 2000 9:41 pm Post subject: RE: GamesdayUS - WM tournament - opinion/result |
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"Warrior" - "warmaster" - damn it, too similar - sorry to $%^& it up, guys.
Still, interesting even if it is COMPLETELY off topic. <sigh> I can't seem
to post correctly anything these days.
"Duh! Where's the rabbit, George ?"
Tim
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