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Initial Rout Move

 
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PostPosted: Sat May 24, 2003 11:57 am    Post subject: Initial Rout Move


6.32 Rout moves

On the initial rout move, does the routing body only deviate
from "directly away from the enemy" if it is partially surrounded by
enemy?

Or do the later conditions (underlined as "Rout path blocked by
friendly friendly bodies") also apply?

In our instance, the body just broken in hand-to-hand is not
surrounded by any enemy, but has friends directly to rear. The
interpenetraton is illegal and therefore a burst-through occurs?

Terence

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joncleaves
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PostPosted: Sat May 24, 2003 10:56 pm    Post subject: Re: Initial Rout Move


In a message dated 5/24/2003 03:58:27 Central Daylight Time, quirk@...
writes:

> On the initial rout move, does the routing body only deviate
> from "directly away from the enemy" if it is partially surrounded by
> enemy?
>
> Or do the later conditions (underlined as "Rout path blocked by
> friendly friendly bodies") also apply?
>

Those conditions apply whether it is an initial rout or subsequent rout.

Jon


[Non-text portions of this message have been removed]


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PostPosted: Fri May 30, 2003 10:54 am    Post subject: Re: Initial Rout Move


--- In WarriorRules@yahoogroups.com, JonCleaves@a... wrote:
> In a message dated 5/24/2003 03:58:27 Central Daylight Time,
quirk@z...
> writes:
>
> > On the initial rout move, does the routing body only deviate
> > from "directly away from the enemy" if it is partially surrounded
by
> > enemy?
> >
> > Or do the later conditions (underlined as "Rout path blocked by
> > friendly friendly bodies") also apply?
> >
>
> Those conditions apply whether it is an initial rout or subsequent
rout.
>
> Jon
>
>


Yes, we apply the "enemy" always.

However, in this case, the initial rout move was extremely important.

Is the initial rout move directly to rear, unless enemy surround,

OR:

Is the initial rout move straight through a gap, should enemy AND
friends surround.


In this game, the routers threw down and avoided friends, but until
that was diced for, the issue was important.

My opponent had abandoned TOG 7.5 some years ago.
> [Non-text portions of this message have been removed]

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joncleaves
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PostPosted: Fri May 30, 2003 11:31 am    Post subject: Re: Re: Initial Rout Move


In a message dated 5/30/2003 02:55:11 Central Daylight Time, quirk@...
writes:

> Is the initial rout move directly to rear, unless enemy surround,
>
> OR:
>
> Is the initial rout move straight through a gap, should enemy AND
> friends surround.
>

Neither.

The rule is: "During the first bound of rout, the rout path is directly away
from the enemy that broke or charged them."

Ok, so without a body in the way, a router goes straight away from the enemy
that broke them. This isn't 'directly to rear' as the enemy may be in contact
to the flank or to more than one facing. It often works out to be the same
as directly to rear when the only enemy being fought is in contact with the
body's front.

IF, while hypothetically moving along that path, the body would contact
another body before reaching the full extent of its rout move, it must do one of
two things - interpenetrate it or go around it. Which it must or can do is
outlined in two paragraphs in 6.32, one for when that blocking body is a friend
and one for when that blocking body is an enemy.

The sentence: "If partly surrounded by enemy, the rout path is straight
through the gap (6.53) between them." permits a router to shift the usual
initial
rout path from directly away from the enemy that broke them to a path moving
through a gap between two of those enemy bodies BEFORE applying the rules for
meeting a friend or enemy body along the rout path which follow that sentence.

Follow these steps:
-determine if, at the point the body routed, it is partially surrounded by
enemy
-if no, the intital rout path is directly away from the enemy that broke them
-if yes, the initial rout path is through any gap >= one element wide between
those bodies
-THEN see if the router will meet anything along the path you have
established
-if so, then apply the rules (more stringent than any gap >= one element
wide) from either the 'meet friends' or 'meet enemies' paragraphs in 6.32.

Jon


[Non-text portions of this message have been removed]


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Doug
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PostPosted: Sat May 31, 2003 9:23 am    Post subject: Re: Re: Initial Rout Move


"Partly surrounded" is an oxymoron. One element in front of me is "partly."


>In a message dated 5/30/2003 02:55:11 Central Daylight Time, quirk@...
>writes:
>
>> Is the initial rout move directly to rear, unless enemy surround,
>>
>> OR:
>>
>> Is the initial rout move straight through a gap, should enemy AND
>> friends surround.
>>
>
>Neither.
>
>The rule is: "During the first bound of rout, the rout path is directly away
>from the enemy that broke or charged them."
>
>Ok, so without a body in the way, a router goes straight away from the enemy
>that broke them. This isn't 'directly to rear' as the enemy may be in contact
>to the flank or to more than one facing. It often works out to be the same
>as directly to rear when the only enemy being fought is in contact with the
>body's front.
>
>IF, while hypothetically moving along that path, the body would contact
>another body before reaching the full extent of its rout move, it
>must do one of
>two things - interpenetrate it or go around it. Which it must or can do is
>outlined in two paragraphs in 6.32, one for when that blocking body
>is a friend
>and one for when that blocking body is an enemy.
>
>The sentence: "If partly surrounded by enemy, the rout path is straight
>through the gap (6.53) between them." permits a router to shift the
>usual initial
>rout path from directly away from the enemy that broke them to a path moving
>through a gap between two of those enemy bodies BEFORE applying the rules for
>meeting a friend or enemy body along the rout path which follow that sentence.
>
>Follow these steps:
>-determine if, at the point the body routed, it is partially
>surrounded by enemy
>-if no, the intital rout path is directly away from the enemy that broke them
>-if yes, the initial rout path is through any gap >= one element
>wide between those bodies
>-THEN see if the router will meet anything along the path you have established
>-if so, then apply the rules (more stringent than any gap >= one element
>wide) from either the 'meet friends' or 'meet enemies' paragraphs in 6.32.
>
>Jon

--
Doug
The price of freedom is infernal vigilantes

The judiciary of the United States is so constructed and extended as
to absorb and destroy the judiciaries of the several states; thereby
rendering laws as tedious, intricate, and expensive, and justice as
unattainable, by a great part of the community, as in England; and
enabling the rich to oppress and ruin the poor.

OBJECTIONS OF THE HON. GEORGE MASON, ONE OF THE DELEGATES FROM
VIRGINIA IN THE LATE CONTINENTAL CONVENTION, TO THE PROPOSED FEDERAL
CONSTITUTION; ASSIGNED AS HIS REASONS FOR NOT SIGNING THE SAME.
[EXTRACTS.] The Debates in the Several State Conventions on the
Adoption of the Federal Constitution (Elliot's Debates)
http://lcweb2.loc.gov/cgibin/query/r?ammem/hlaw:@field(DOCID+@lit(ed001221))

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Recruit
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Posts: 52

PostPosted: Fri Jun 06, 2003 3:25 am    Post subject: Re: Initial Rout Move


Thank you, Jon.

Very comprehensive reply.
Step-by-step is very helpful!

Going to paste it into a document till I get it right.
(We were reading it as either/or when it is in fact ALL apply.)

My opponent found Warrior much more enjoyable than TOG.
And that Lance can really hurt infantry.

Thanks again,

Terence




--- In WarriorRules@yahoogroups.com, JonCleaves@a... wrote:
> In a message dated 5/30/2003 02:55:11 Central Daylight Time,
quirk@z...
> writes:
>
> > Is the initial rout move directly to rear, unless enemy surround,
> >
> > OR:
> >
> > Is the initial rout move straight through a gap, should enemy AND
> > friends surround.
> >
>
> Neither.
>
> The rule is: "During the first bound of rout, the rout path is
directly away
> from the enemy that broke or charged them."
>
> Ok, so without a body in the way, a router goes straight away from
the enemy
> that broke them. This isn't 'directly to rear' as the enemy may be
in contact
> to the flank or to more than one facing. It often works out to be
the same
> as directly to rear when the only enemy being fought is in contact
with the
> body's front.
>
> IF, while hypothetically moving along that path, the body would
contact
> another body before reaching the full extent of its rout move, it
must do one of
> two things - interpenetrate it or go around it. Which it must or
can do is
> outlined in two paragraphs in 6.32, one for when that blocking body
is a friend
> and one for when that blocking body is an enemy.
>
> The sentence: "If partly surrounded by enemy, the rout path is
straight
> through the gap (6.53) between them." permits a router to shift the
usual initial
> rout path from directly away from the enemy that broke them to a
path moving
> through a gap between two of those enemy bodies BEFORE applying the
rules for
> meeting a friend or enemy body along the rout path which follow that
sentence.
>
> Follow these steps:
> -determine if, at the point the body routed, it is partially
surrounded by
> enemy
> -if no, the intital rout path is directly away from the enemy that
broke them
> -if yes, the initial rout path is through any gap >= one element
wide between
> those bodies
> -THEN see if the router will meet anything along the path you have
> established
> -if so, then apply the rules (more stringent than any gap >= one
element
> wide) from either the 'meet friends' or 'meet enemies' paragraphs in
6.32.
>
> Jon
>
>
> [Non-text portions of this message have been removed]

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