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Irr vs Reg Troops

 
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joncleaves
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PostPosted: Wed Aug 06, 2003 7:24 pm    Post subject: Re: Irr vs Reg Troops


The single most important use of irregulars is the impetuous charge.

Foot can only launch an impetuous charge if irregular. Regular foot NEVER
can.

Mounted regulars can only be impetuous if a general is charging within 240p.

The only other advantage of irregular troops is their cost, but in small
units, the 10CF for regs vs 25CF for irregs washes out most of that advantage.

If you can win without impetuous charges, you'd always want the
maneuverability of regulars.


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joncleaves
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PostPosted: Wed Aug 06, 2003 7:43 pm    Post subject: Re: Re: Irr vs Reg Troops


In a message dated 8/6/2003 15:33:48 Central Daylight Time,
HGrueber@... writes:

> Is that even right?>>


All that was right. Others should follow your example...lol

Why don't I have my rulebook on me >
> at work?!? Wink
>

Because you don't have the cool electronic copy I have.... :)


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PostPosted: Wed Aug 06, 2003 9:44 pm    Post subject: Re: Re: Irr vs Reg Troops


In a message dated 8/6/2003 16:27:23 Central Daylight Time, gar@...
writes:

> I would suggest you buy half regulars and half irregulars, and start
> playing that as a baseline. The proper mix FOR YOU, of a troop type
> like EHK, will make itself known much sooner than later.
>

wow. awesome advice and no moog joke. a new era has dawned....lol


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PostPosted: Wed Aug 06, 2003 11:18 pm    Post subject: Irr vs Reg Troops


Are there occasions where you would want to buy Irregular troops, even if they
have an option to Upgrade to Regular Class troops?

I am working on building a 1600 point Medieval German League List.
City Gleven Nobles are available as Irr C EHK L, Sh @ 42 points.

If I buy them as a 2E Unit, I am paying 109 points.

However, they can be upgraded to Reg C @6 points. So I could buy them as Reg C
for 106 points.

Now, 3 points isn't much, but what reasons would there be for not taking the
upgrade as I am not losing points overall?

Thanks,
Todd S

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PostPosted: Wed Aug 06, 2003 11:29 pm    Post subject: Re: Irr vs Reg Troops


If you take regular troops, you do indeed save points on smaller
units and are more maneuverable.

With irregular troops, you gain impetuousity as long as your unit is
not uneasy. In other words, +2 for a mounted charge or loose order
foot charge. You also take extra fatigue but this +2 can be the
difference in routing your opponent.

So, it all depends what you are trying to accomplish with your
troops. In the example you give, Irr C troops can be uneasy with one
cause of unease. If Irr B they need two causes of unease. If A class
(reg or irreg.), they are never uneasy.

For a straight on fight, usually you will want the irregular unit.
For maneuver and flexibility, regular troops are invaluable. You
usually want a mix of the two.

Of course, if part of a general's bodyguard, the general may declare
an impetuous charge in either irreg. or reg. status.

Hope this helps,

Chris Tebo

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PostPosted: Wed Aug 06, 2003 11:31 pm    Post subject: Re: Irr vs Reg Troops


Maneuver. Irr troops can only make one maneuver and move 40 paces.
Regs can make two maneuvers and still move 40 paces, or just one
maneuver and still move full. Also, not so much with 2E Cav, but I
believe Irregular troops can have formations that are not uniform,
like 2E along the front facing, but only 1E along the aft facing.
Regular troops can't take such a formation.

Anything else? Is that even right? Why don't I have my rulebook on me
at work?!? ;)

--- In WarriorRules@yahoogroups.com, Thresh1642@a... wrote:
> Are there occasions where you would want to buy Irregular troops,
even if they have an option to Upgrade to Regular Class troops?
>
> I am working on building a 1600 point Medieval German League List.
> City Gleven Nobles are available as Irr C EHK L, Sh @ 42 points.
>
> If I buy them as a 2E Unit, I am paying 109 points.
>
> However, they can be upgraded to Reg C @6 points. So I could buy
them as Reg C for 106 points.
>
> Now, 3 points isn't much, but what reasons would there be for not
taking the upgrade as I am not losing points overall?
>
> Thanks,
> Todd S

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Kelly Wilkinson
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PostPosted: Wed Aug 06, 2003 11:33 pm    Post subject: Re: Irr vs Reg Troops


Todd,
Knights are your hammer boys and IMHO need to be able to be impetuous
without having a Commander also going nuts and charging. If the choice were HC
L, Sh, I would say go for the Regs, but Knights need to be able to be impetuous
as they are the shock element in Knight armies. Keep in mind what someone on
this list said regarding support troops (I think it was Frank Gilson). Support
troops are very important when selecting your army! I believe in the Pin and
Kill method and for me, Regular HC L, Sh works just fine. This all really comes
down to your personal tactics and you will have to make that call yourself
through your experiences in gaming with Jon since he is your primary opponent.

Kelly

Kelly

Thresh1642@... wrote:
Are there occasions where you would want to buy Irregular troops, even if they
have an option to Upgrade to Regular Class troops?

I am working on building a 1600 point Medieval German League List.
City Gleven Nobles are available as Irr C EHK L, Sh @ 42 points.

If I buy them as a 2E Unit, I am paying 109 points.

However, they can be upgraded to Reg C @6 points. So I could buy them as Reg C
for 106 points.

Now, 3 points isn't much, but what reasons would there be for not taking the
upgrade as I am not losing points overall?

Thanks,
Todd S

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Greg Regets
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PostPosted: Thu Aug 07, 2003 12:24 am    Post subject: Re: Irr vs Reg Troops


If you are buying these EHK in quantity, one can assume there will be
a general or two in the mix, which could/should give you impetuous
options with your regulars, and/or offer potential relief from unease.

The only real answer to your question, is that there are so many
possible scenarios in play, that a catagoric answer to your question
is not possible.

I would suggest you buy half regulars and half irregulars, and start
playing that as a baseline. The proper mix FOR YOU, of a troop type
like EHK, will make itself known much sooner than later.

Good luck ... Greg

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Todd Schneider
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PostPosted: Fri Apr 16, 2004 7:19 am    Post subject: Irr vs Reg troops


In a list like Marian Romans, there is an Option to take LMI Thracians as
Irr C 2HCW, JLS, Sh, or as Reg C 2HCW, JLS Sh.



With most of my Close Order Foot taken care of by the Legionaries (Reg C
HTW, Sh that revert to 1HCW in most cases), the intent is to use the 2HCW
guys as closers against other Infantry units, And to oppose any Elephants
that might show up. In my current version of the Marian List, I have a 6E
Unit, although I have also been toying with taking them in 2E units as well



My question is, with the rest of my army for the most part being Reg, other
than the additional +2 I get for charging impetuously, is there any other
benefits to having these as Irr Troops? They are C’s, and are unable to
upgrade in Morale class.



Thanks,

Todd






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Greg Regets
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PostPosted: Fri Apr 16, 2004 4:52 pm    Post subject: Re: Irr vs Reg troops


This is a very tough call Todd.

The moral makes these guys somewhat questionable anti-elephant troops
unless you can keep them eager, which in this case would most likely
involve bringing your C-in-C in relatively close proximity to enemy
elephants. I would suggest there are alternatives on your list that
will give a more consistant result against elephants.

If I bought them at all, these would be strictly terrain troops. I
would optimize their killing power in bound one, not wanting to be
shieldless mediums fighting in bound two. This would mean buying them
as irregular. I would probably buy a six stand unit and fight them
two wide and three deep. Assuming I was able to win the first bound
of combat, which is a reasonable assumption, this would allow
something with which to expand with in bound two, provided I did not
rout the enemy on contact, which would actually be poor generalship
on my part.

Then again, all this has to be framed in the context of the list you
are playing. In my Seleucid list, I buy them as regular, two stand
units, because their role tends to be completely different than what
you have outlined here.

Hope this helps ... g


--- In WarriorRules@yahoogroups.com, "Todd Schneider"
<thresh1642@s...> wrote:
> In a list like Marian Romans, there is an Option to take LMI
Thracians as
> Irr C 2HCW, JLS, Sh, or as Reg C 2HCW, JLS Sh.
>
>
>
> With most of my Close Order Foot taken care of by the Legionaries
(Reg C
> HTW, Sh that revert to 1HCW in most cases), the intent is to use
the 2HCW
> guys as closers against other Infantry units, And to oppose any
Elephants
> that might show up. In my current version of the Marian List, I
have a 6E
> Unit, although I have also been toying with taking them in 2E units
as well
>
>
>
> My question is, with the rest of my army for the most part being
Reg, other
> than the additional +2 I get for charging impetuously, is there any
other
> benefits to having these as Irr Troops? They are C's, and are
unable to
> upgrade in Morale class.
>
>
>
> Thanks,
>
> Todd
>
>
>
>
>
>
> ---
> Outgoing mail is certified Virus Free.
> Checked by AVG anti-virus system (http://www.grisoft.com).
> Version: 6.0.658 / Virus Database: 421 - Release Date: 4/9/2004
>
>
>
> [Non-text portions of this message have been removed]

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Todd Schneider
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PostPosted: Fri Apr 16, 2004 5:16 pm    Post subject: Re: Re: Irr vs Reg troops


Greg,

I understand your point of view, but I have to ask
what you mean by the following:

"this would allow something with which to expand with
in bound two, provided I did not rout the enemy on
contact, which would actually be poor generalship
on my part."

Thanks,
Todd



--- Greg Regets <greg.regets@...> wrote:

---------------------------------
This is a very tough call Todd.

The moral makes these guys somewhat questionable
anti-elephant troops
unless you can keep them eager, which in this case
would most likely
involve bringing your C-in-C in relatively close
proximity to enemy
elephants. I would suggest there are alternatives on
your list that
will give a more consistant result against elephants.

If I bought them at all, these would be strictly
terrain troops. I
would optimize their killing power in bound one, not
wanting to be
shieldless mediums fighting in bound two. This would
mean buying them
as irregular. I would probably buy a six stand unit
and fight them
two wide and three deep. Assuming I was able to win
the first bound
of combat, which is a reasonable assumption, this
would allow
something with which to expand with in bound two,
provided I did not
rout the enemy on contact, which would actually be
poor generalship
on my part.

Then again, all this has to be framed in the context
of the list you
are playing. In my Seleucid list, I buy them as
regular, two stand
units, because their role tends to be completely
different than what
you have outlined here.

Hope this helps ... g


--- In WarriorRules@yahoogroups.com, "Todd Schneider"
<thresh1642@s...> wrote:
> In a list like Marian Romans, there is an Option to
take LMI
Thracians as
> Irr C 2HCW, JLS, Sh, or as Reg C 2HCW, JLS Sh.
>
>
>
> With most of my Close Order Foot taken care of by
the Legionaries
(Reg C
> HTW, Sh that revert to 1HCW in most cases), the
intent is to use
the 2HCW
> guys as closers against other Infantry units, And to
oppose any
Elephants
> that might show up. In my current version of the
Marian List, I
have a 6E
> Unit, although I have also been toying with taking
them in 2E units
as well
>
>
>
> My question is, with the rest of my army for the
most part being
Reg, other
> than the additional +2 I get for charging
impetuously, is there any
other
> benefits to having these as Irr Troops? They are
C's, and are
unable to
> upgrade in Morale class.
>
>
>
> Thanks,
>
> Todd
>
>
>
>
>
>
> ---
> Outgoing mail is certified Virus Free.
> Checked by AVG anti-virus system
(http://www.grisoft.com).
> Version: 6.0.658 / Virus Database: 421 - Release
Date: 4/9/2004
>
>
>
> [Non-text portions of this message have been
removed]



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Greg Regets
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PostPosted: Fri Apr 16, 2004 5:36 pm    Post subject: Re: Irr vs Reg troops


If you force the enemy to recoil, you have a two-element third rank
that can expand out to either side if so needed. This can come in
handy for any number of reasons.

The poor generalship comment is strictly from the point of view that
as terrain troops, these would be coming in at a factor of nine
against almost everything. If I can't get a kill at a factor of nine,
perhaps I didn't do a good enough job setting the whole thing up in
the first place.

Thanks ... g


--- In WarriorRules@yahoogroups.com, Todd Schneider <thresh1642@s...>
wrote:
> Greg,
>
> I understand your point of view, but I have to ask
> what you mean by the following:
>
> "this would allow something with which to expand with
> in bound two, provided I did not rout the enemy on
> contact, which would actually be poor generalship
> on my part."
>
> Thanks,
> Todd
>
>
>
> --- Greg Regets <greg.regets@g...> wrote:
>
> ---------------------------------
> This is a very tough call Todd.
>
> The moral makes these guys somewhat questionable
> anti-elephant troops
> unless you can keep them eager, which in this case
> would most likely
> involve bringing your C-in-C in relatively close
> proximity to enemy
> elephants. I would suggest there are alternatives on
> your list that
> will give a more consistant result against elephants.
>
> If I bought them at all, these would be strictly
> terrain troops. I
> would optimize their killing power in bound one, not
> wanting to be
> shieldless mediums fighting in bound two. This would
> mean buying them
> as irregular. I would probably buy a six stand unit
> and fight them
> two wide and three deep. Assuming I was able to win
> the first bound
> of combat, which is a reasonable assumption, this
> would allow
> something with which to expand with in bound two,
> provided I did not
> rout the enemy on contact, which would actually be
> poor generalship
> on my part.
>
> Then again, all this has to be framed in the context
> of the list you
> are playing. In my Seleucid list, I buy them as
> regular, two stand
> units, because their role tends to be completely
> different than what
> you have outlined here.
>
> Hope this helps ... g
>
>
> --- In WarriorRules@yahoogroups.com, "Todd Schneider"
> <thresh1642@s...> wrote:
> > In a list like Marian Romans, there is an Option to
> take LMI
> Thracians as
> > Irr C 2HCW, JLS, Sh, or as Reg C 2HCW, JLS Sh.
> >
> >
> >
> > With most of my Close Order Foot taken care of by
> the Legionaries
> (Reg C
> > HTW, Sh that revert to 1HCW in most cases), the
> intent is to use
> the 2HCW
> > guys as closers against other Infantry units, And to
> oppose any
> Elephants
> > that might show up. In my current version of the
> Marian List, I
> have a 6E
> > Unit, although I have also been toying with taking
> them in 2E units
> as well
> >
> >
> >
> > My question is, with the rest of my army for the
> most part being
> Reg, other
> > than the additional +2 I get for charging
> impetuously, is there any
> other
> > benefits to having these as Irr Troops? They are
> C's, and are
> unable to
> > upgrade in Morale class.
> >
> >
> >
> > Thanks,
> >
> > Todd
> >
> >
> >
> >
> >
> >
> > ---
> > Outgoing mail is certified Virus Free.
> > Checked by AVG anti-virus system
> (http://www.grisoft.com).
> > Version: 6.0.658 / Virus Database: 421 - Release
> Date: 4/9/2004
> >
> >
> >
> > [Non-text portions of this message have been
> removed]
>
>
>
> ---------------------------------
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Todd Schneider
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PostPosted: Fri Apr 16, 2004 7:14 pm    Post subject: Re: Re: Irr vs Reg troops


Greg,

Thanks for the CLarification...Somehow I read it as
not routing the enemy on contact was bad generalship,
and that you were looking for the opportunity to
followup and expand rather than route.

Course, its already been a long day.

One of the Ideas I am also toying with looking at the
list again is taking the Thracians as 2E HCW, JLS, Sh
guys, and a 6E unit of SPanish Scutarii as Irr C HTW,
Sh.

Well have to see how that works and looks on the
tabletop this weekend.

Thanks again,

Todd

--- Greg Regets <greg.regets@...> wrote:

---------------------------------
If you force the enemy to recoil, you have a
two-element third rank
that can expand out to either side if so needed. This
can come in
handy for any number of reasons.

The poor generalship comment is strictly from the
point of view that
as terrain troops, these would be coming in at a
factor of nine
against almost everything. If I can't get a kill at a
factor of nine,
perhaps I didn't do a good enough job setting the
whole thing up in
the first place.

Thanks ... g


--- In WarriorRules@yahoogroups.com, Todd Schneider
<thresh1642@s...>
wrote:
> Greg,
>
> I understand your point of view, but I have to ask
> what you mean by the following:
>
> "this would allow something with which to expand
with
> in bound two, provided I did not rout the enemy on
> contact, which would actually be poor generalship
> on my part."
>
> Thanks,
> Todd
>
>
>
> --- Greg Regets <greg.regets@g...> wrote:
>
> ---------------------------------
> This is a very tough call Todd.
>
> The moral makes these guys somewhat questionable
> anti-elephant troops
> unless you can keep them eager, which in this case
> would most likely
> involve bringing your C-in-C in relatively close
> proximity to enemy
> elephants. I would suggest there are alternatives on
> your list that
> will give a more consistant result against
elephants.
>
> If I bought them at all, these would be strictly
> terrain troops. I
> would optimize their killing power in bound one, not
> wanting to be
> shieldless mediums fighting in bound two. This would
> mean buying them
> as irregular. I would probably buy a six stand unit
> and fight them
> two wide and three deep. Assuming I was able to win
> the first bound
> of combat, which is a reasonable assumption, this
> would allow
> something with which to expand with in bound two,
> provided I did not
> rout the enemy on contact, which would actually be
> poor generalship
> on my part.
>
> Then again, all this has to be framed in the context
> of the list you
> are playing. In my Seleucid list, I buy them as
> regular, two stand
> units, because their role tends to be completely
> different than what
> you have outlined here.
>
> Hope this helps ... g
>
>
> --- In WarriorRules@yahoogroups.com, "Todd
Schneider"
> <thresh1642@s...> wrote:
> > In a list like Marian Romans, there is an Option
to
> take LMI
> Thracians as
> > Irr C 2HCW, JLS, Sh, or as Reg C 2HCW, JLS Sh.
> >
> >
> >
> > With most of my Close Order Foot taken care of by
> the Legionaries
> (Reg C
> > HTW, Sh that revert to 1HCW in most cases), the
> intent is to use
> the 2HCW
> > guys as closers against other Infantry units, And
to
> oppose any
> Elephants
> > that might show up. In my current version of the
> Marian List, I
> have a 6E
> > Unit, although I have also been toying with taking
> them in 2E units
> as well
> >
> >
> >
> > My question is, with the rest of my army for the
> most part being
> Reg, other
> > than the additional +2 I get for charging
> impetuously, is there any
> other
> > benefits to having these as Irr Troops? They are
> C's, and are
> unable to
> > upgrade in Morale class.
> >
> >
> >
> > Thanks,
> >
> > Todd
> >
> >
> >
> >
> >
> >
> > ---
> > Outgoing mail is certified Virus Free.
> > Checked by AVG anti-virus system
> (http://www.grisoft.com).
> > Version: 6.0.658 / Virus Database: 421 - Release
> Date: 4/9/2004
> >
> >
> >
> > [Non-text portions of this message have been
> removed]
>
>
>
> ---------------------------------
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>
> To visit your group on the web, go to:
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Greg Regets
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PostPosted: Fri Apr 16, 2004 10:19 pm    Post subject: Re: Irr vs Reg troops


I tend to like two element regular infantry units quite a bit, under
the following conditions;

a) if they have armor and can skirmish while staying shielded.

b) if they have armor, high moral and have something really nasty
like 2HCT/CB as part of a strategy where they operate in a tag team
with knights.

c) if they are operating in an army with very large bodies of
infantry that shoot, such that there is very little chance they will
be themselves shot.

Other than that, I have had very poor experiences with small infantry
units.

Hope that might help ... g


--- In WarriorRules@yahoogroups.com, Todd Schneider <thresh1642@s...>
wrote:
> Greg,
>
> Thanks for the CLarification...Somehow I read it as
> not routing the enemy on contact was bad generalship,
> and that you were looking for the opportunity to
> followup and expand rather than route.
>
> Course, its already been a long day.
>
> One of the Ideas I am also toying with looking at the
> list again is taking the Thracians as 2E HCW, JLS, Sh
> guys, and a 6E unit of SPanish Scutarii as Irr C HTW,
> Sh.
>
> Well have to see how that works and looks on the
> tabletop this weekend.
>
> Thanks again,
>
> Todd
>
> --- Greg Regets <greg.regets@g...> wrote:
>
> ---------------------------------
> If you force the enemy to recoil, you have a
> two-element third rank
> that can expand out to either side if so needed. This
> can come in
> handy for any number of reasons.
>
> The poor generalship comment is strictly from the
> point of view that
> as terrain troops, these would be coming in at a
> factor of nine
> against almost everything. If I can't get a kill at a
> factor of nine,
> perhaps I didn't do a good enough job setting the
> whole thing up in
> the first place.
>
> Thanks ... g
>
>
> --- In WarriorRules@yahoogroups.com, Todd Schneider
> <thresh1642@s...>
> wrote:
> > Greg,
> >
> > I understand your point of view, but I have to ask
> > what you mean by the following:
> >
> > "this would allow something with which to expand
> with
> > in bound two, provided I did not rout the enemy on
> > contact, which would actually be poor generalship
> > on my part."
> >
> > Thanks,
> > Todd
> >
> >
> >
> > --- Greg Regets <greg.regets@g...> wrote:
> >
> > ---------------------------------
> > This is a very tough call Todd.
> >
> > The moral makes these guys somewhat questionable
> > anti-elephant troops
> > unless you can keep them eager, which in this case
> > would most likely
> > involve bringing your C-in-C in relatively close
> > proximity to enemy
> > elephants. I would suggest there are alternatives on
> > your list that
> > will give a more consistant result against
> elephants.
> >
> > If I bought them at all, these would be strictly
> > terrain troops. I
> > would optimize their killing power in bound one, not
> > wanting to be
> > shieldless mediums fighting in bound two. This would
> > mean buying them
> > as irregular. I would probably buy a six stand unit
> > and fight them
> > two wide and three deep. Assuming I was able to win
> > the first bound
> > of combat, which is a reasonable assumption, this
> > would allow
> > something with which to expand with in bound two,
> > provided I did not
> > rout the enemy on contact, which would actually be
> > poor generalship
> > on my part.
> >
> > Then again, all this has to be framed in the context
> > of the list you
> > are playing. In my Seleucid list, I buy them as
> > regular, two stand
> > units, because their role tends to be completely
> > different than what
> > you have outlined here.
> >
> > Hope this helps ... g
> >
> >
> > --- In WarriorRules@yahoogroups.com, "Todd
> Schneider"
> > <thresh1642@s...> wrote:
> > > In a list like Marian Romans, there is an Option
> to
> > take LMI
> > Thracians as
> > > Irr C 2HCW, JLS, Sh, or as Reg C 2HCW, JLS Sh.
> > >
> > >
> > >
> > > With most of my Close Order Foot taken care of by
> > the Legionaries
> > (Reg C
> > > HTW, Sh that revert to 1HCW in most cases), the
> > intent is to use
> > the 2HCW
> > > guys as closers against other Infantry units, And
> to
> > oppose any
> > Elephants
> > > that might show up. In my current version of the
> > Marian List, I
> > have a 6E
> > > Unit, although I have also been toying with taking
> > them in 2E units
> > as well
> > >
> > >
> > >
> > > My question is, with the rest of my army for the
> > most part being
> > Reg, other
> > > than the additional +2 I get for charging
> > impetuously, is there any
> > other
> > > benefits to having these as Irr Troops? They are
> > C's, and are
> > unable to
> > > upgrade in Morale class.
> > >
> > >
> > >
> > > Thanks,
> > >
> > > Todd
> > >
> > >
> > >
> > >
> > >
> > >
> > > ---
> > > Outgoing mail is certified Virus Free.
> > > Checked by AVG anti-virus system
> > (http://www.grisoft.com).
> > > Version: 6.0.658 / Virus Database: 421 - Release
> > Date: 4/9/2004
> > >
> > >
> > >
> > > [Non-text portions of this message have been
> > removed]
> >
> >
> >
> > ---------------------------------
> > Yahoo! Groups Links
> >
> > To visit your group on the web, go to:
> > http://groups.yahoo.com/group/WarriorRules/
> >
> > To unsubscribe from this group, send an email to:
> > WarriorRules-unsubscribe@yahoogroups.com
> >
> > Your use of Yahoo! Groups is subject to the
> Yahoo!
> > Terms of Service.
>
>
>
> ---------------------------------
> Yahoo! Groups Links
>
> To visit your group on the web, go to:
> http://groups.yahoo.com/group/WarriorRules/
>
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Kelly Wilkinson
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PostPosted: Sat Apr 17, 2004 8:17 pm    Post subject: Re: Re: Irr vs Reg troops


Greg,

I'm still wondering where I will find the information that allows Marinarii
to fight 1 and a 1/2 ranks with 2hct? Where do I go to find that?

kelly

Greg Regets <greg.regets@...> wrote:
I tend to like two element regular infantry units quite a bit, under
the following conditions;

a) if they have armor and can skirmish while staying shielded.

b) if they have armor, high moral and have something really nasty
like 2HCT/CB as part of a strategy where they operate in a tag team
with knights.

c) if they are operating in an army with very large bodies of
infantry that shoot, such that there is very little chance they will
be themselves shot.

Other than that, I have had very poor experiences with small infantry
units.

Hope that might help ... g


--- In WarriorRules@yahoogroups.com, Todd Schneider <thresh1642@s...>
wrote:
> Greg,
>
> Thanks for the CLarification...Somehow I read it as
> not routing the enemy on contact was bad generalship,
> and that you were looking for the opportunity to
> followup and expand rather than route.
>
> Course, its already been a long day.
>
> One of the Ideas I am also toying with looking at the
> list again is taking the Thracians as 2E HCW, JLS, Sh
> guys, and a 6E unit of SPanish Scutarii as Irr C HTW,
> Sh.
>
> Well have to see how that works and looks on the
> tabletop this weekend.
>
> Thanks again,
>
> Todd
>
> --- Greg Regets <greg.regets@g...> wrote:
>
> ---------------------------------
> If you force the enemy to recoil, you have a
> two-element third rank
> that can expand out to either side if so needed. This
> can come in
> handy for any number of reasons.
>
> The poor generalship comment is strictly from the
> point of view that
> as terrain troops, these would be coming in at a
> factor of nine
> against almost everything. If I can't get a kill at a
> factor of nine,
> perhaps I didn't do a good enough job setting the
> whole thing up in
> the first place.
>
> Thanks ... g
>
>
> --- In WarriorRules@yahoogroups.com, Todd Schneider
> <thresh1642@s...>
> wrote:
> > Greg,
> >
> > I understand your point of view, but I have to ask
> > what you mean by the following:
> >
> > "this would allow something with which to expand
> with
> > in bound two, provided I did not rout the enemy on
> > contact, which would actually be poor generalship
> > on my part."
> >
> > Thanks,
> > Todd
> >
> >
> >
> > --- Greg Regets <greg.regets@g...> wrote:
> >
> > ---------------------------------
> > This is a very tough call Todd.
> >
> > The moral makes these guys somewhat questionable
> > anti-elephant troops
> > unless you can keep them eager, which in this case
> > would most likely
> > involve bringing your C-in-C in relatively close
> > proximity to enemy
> > elephants. I would suggest there are alternatives on
> > your list that
> > will give a more consistant result against
> elephants.
> >
> > If I bought them at all, these would be strictly
> > terrain troops. I
> > would optimize their killing power in bound one, not
> > wanting to be
> > shieldless mediums fighting in bound two. This would
> > mean buying them
> > as irregular. I would probably buy a six stand unit
> > and fight them
> > two wide and three deep. Assuming I was able to win
> > the first bound
> > of combat, which is a reasonable assumption, this
> > would allow
> > something with which to expand with in bound two,
> > provided I did not
> > rout the enemy on contact, which would actually be
> > poor generalship
> > on my part.
> >
> > Then again, all this has to be framed in the context
> > of the list you
> > are playing. In my Seleucid list, I buy them as
> > regular, two stand
> > units, because their role tends to be completely
> > different than what
> > you have outlined here.
> >
> > Hope this helps ... g
> >
> >
> > --- In WarriorRules@yahoogroups.com, "Todd
> Schneider"
> > <thresh1642@s...> wrote:
> > > In a list like Marian Romans, there is an Option
> to
> > take LMI
> > Thracians as
> > > Irr C 2HCW, JLS, Sh, or as Reg C 2HCW, JLS Sh.
> > >
> > >
> > >
> > > With most of my Close Order Foot taken care of by
> > the Legionaries
> > (Reg C
> > > HTW, Sh that revert to 1HCW in most cases), the
> > intent is to use
> > the 2HCW
> > > guys as closers against other Infantry units, And
> to
> > oppose any
> > Elephants
> > > that might show up. In my current version of the
> > Marian List, I
> > have a 6E
> > > Unit, although I have also been toying with taking
> > them in 2E units
> > as well
> > >
> > >
> > >
> > > My question is, with the rest of my army for the
> > most part being
> > Reg, other
> > > than the additional +2 I get for charging
> > impetuously, is there any
> > other
> > > benefits to having these as Irr Troops? They are
> > C's, and are
> > unable to
> > > upgrade in Morale class.
> > >
> > >
> > >
> > > Thanks,
> > >
> > > Todd
> > >
> > >
> > >
> > >
> > >
> > >
> > > ---
> > > Outgoing mail is certified Virus Free.
> > > Checked by AVG anti-virus system
> > (http://www.grisoft.com).
> > > Version: 6.0.658 / Virus Database: 421 - Release
> > Date: 4/9/2004
> > >
> > >
> > >
> > > [Non-text portions of this message have been
> > removed]
> >
> >
> >
> > ---------------------------------
> > Yahoo! Groups Links
> >
> > To visit your group on the web, go to:
> > http://groups.yahoo.com/group/WarriorRules/
> >
> > To unsubscribe from this group, send an email to:
> > WarriorRules-unsubscribe@yahoogroups.com
> >
> > Your use of Yahoo! Groups is subject to the
> Yahoo!
> > Terms of Service.
>
>
>
> ---------------------------------
> Yahoo! Groups Links
>
> To visit your group on the web, go to:
> http://groups.yahoo.com/group/WarriorRules/
>
> To unsubscribe from this group, send an email to:
> WarriorRules-unsubscribe@yahoogroups.com
>
> Your use of Yahoo! Groups is subject to the Yahoo!
> Terms of Service.



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