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				Warrior Ancient and Medieval Rules A Four Horsemen Enterprises Rules Set   
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		joncleaves Moderator
  
  
  Joined: 29 Mar 2006 Posts: 16447
 
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				 Posted: Wed Apr 24, 2002 2:15 am    Post subject: Membership and issues | 
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Fellow Warriors
 
 
Well, we were at 249 members today and just as we were poised to hit 250 we
 
lost someone.  I can't help think it might have been out of frustration at
 
the amount and tone of recent mails.  So, here's the plan:
 
 
Once a thorny rules issue gets to about exchange #3, I am going to take the
 
perps offline and work it there (meaning my personal and those involved with
 
the issue) and come back to the group once we have a solution.
 
 
Please assist other members by making sure the subject line of your mails is
 
as descriptive as possible.  So they know when to delete us, of course.  :)
 
 
If you think there is an issue with the rules, pictures and *especially* your
 
recommended fix should be included, preferably with the very first mail.  The
 
old problem-solution thing.
 
 
Thanks
 
Jon
 
 
 
[Non-text portions of this message have been removed]
 
 
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		joncleaves Moderator
  
  
  Joined: 29 Mar 2006 Posts: 16447
 
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				 Posted: Wed Apr 24, 2002 10:50 am    Post subject: Re: Membership and issues | 
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In a message dated 4/24/2002 05:59:27 Central Daylight Time,
 
gbk@... writes:
 
 
 
> If anyone had the time to respond and explain how Warrior would give me the
 
> answer to my gaming problems that would be great.
 
>
 
> Thanks - Gerard
 
>
 
 
Gerard,
 
Warrior has only been out for two months.  And it is based on a game engine
 
played by many players for several years (effectively the 70's) but is quite
 
subtly different from the rules that game engine comes from.  These two
 
things are causing some slight growing pains, which I am confident will melt
 
away in a short time.
 
Already, offline from the group, Don Coon and I have worked out what was
 
really only a miscommunication between us that was easily solved through the
 
use of pictures of what he was talking about.  Unfortunately, I let that
 
discussion go on too long before we got to that point.  I will fix that.
 
I would also tell you, from long experience in the Ancients hobby, that there
 
is NO rules set where the company is as responsive to the needs of its
 
players as we are at FHE.
 
So, I'm your guy.  Tell me what you want and need to know about Warrior.  I
 
sure want to keep you.  :)
 
 
Jon
 
 
 
[Non-text portions of this message have been removed]
 
 
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		joncleaves Moderator
  
  
  Joined: 29 Mar 2006 Posts: 16447
 
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				 Posted: Wed Apr 24, 2002 12:18 pm    Post subject: Re: Re: Membership and issues | 
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Tom, I saw Tony Figlia at Cold Wars.  Boy I actually do miss those Graf
 
cons.....
 
 
 
[Non-text portions of this message have been removed]
 
 
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		 Recruit
  
 
  Joined: 12 Apr 2006 Posts: 67
 
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				 Posted: Wed Apr 24, 2002 1:57 pm    Post subject: Re: Membership and issues | 
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Jon,
 
 
this mail may just have prevented the loss of another member of the group...
 
 
However, I am concerned about the number of questions and disagreements about
 
the rules.
 
 
Currently I am trying to decide on a set of ancient rules that will give me and
 
the group that I play with the things we want from a game.
 
 
The idea of a well written, easy to understand set of rules is what interested
 
me in Warrior.
 
Myself and the group that I play with are not competition players, we play for
 
fun and history.
 
What I want is a set of rules where I can reach a point of not having to always
 
read the rules and argue about them in order to play.
 
 
I have not played Warrior and am still deciding whether to buy a copy or not...
 
 
all the various mails recently have started to make feel that they may not
 
address the things I want to get from gaming in ancients.
 
 
If anyone had the time to respond and explain how Warrior would give me the
 
answer to my gaming problems that would be great.
 
 
Thanks - Gerard
 
 
>
 
> From: JonCleaves@...
 
> Date: Wed 24/Apr/2002 05:15 CEST
 
> To: WarriorRules@yahoogroups.com
 
> Subject: [WarriorRules] Membership and issues
 
>
 
>
 
 
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  Joined: 12 Apr 2006 Posts: 128
 
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				 Posted: Wed Apr 24, 2002 3:34 pm    Post subject: Re: Membership and issues | 
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> The idea of a well written, easy to understand set of rules is what
 
interested me in Warrior.
 
> Myself and the group that I play with are not competition players,
 
we play for fun and history.
 
> What I want is a set of rules where I can reach a point of not
 
having to always read the rules and argue about them in order to play.
 
>
 
> I have not played Warrior and am still deciding whether to buy a
 
copy or not...
 
>
 
> all the various mails recently have started to make feel that they
 
may not address the things I want to get from gaming in ancients.
 
>
 
> If anyone had the time to respond and explain how Warrior would
 
give me the answer to my gaming problems that would be great.
 
>
 
> Thanks - Gerard
 
>
 
 
Gerard,
 
   I feel for you.  I have been there.  But, here is a caution...What
 
you seek exists but it is going to require a little work up front for
 
you to get used to whatever rules you choose.  A second caution,
 
something I have experienced...once you play Warrior you will be
 
forever changed.  Let me explain briefly.
 
   I was introduced to this gaming system sometime around 1985.  Some
 
on this list may remember Graf Germany, the sound of artillery rounds
 
falling in the background, Tony Figlia running weekend long games of
 
Empire III.  I moved and over the years tried whatever the local
 
gaming community was interested in.  Tactica, Armati, Fast Play
 
Ancients, DBM, DBA, Archon, and Warhammer Ancients.  I always found
 
myself coming back to this system.  All of those other games are fun
 
in their own way.  The authors each have their own areas of focus but
 
none of them felt right in comparison to Warrior.  I always felt as
 
if there was something missing.
 
    Warrior is a robust system.  It has some absolutely outstanding
 
game theory basics.  Morale is key, you do not always get to do
 
exactly what you want with your troops, command and control are
 
improtant to succeed at both of the above, you are not constrained by
 
having to set up in "battle lines" but the results if you don't can
 
be catastrophic.  Sure it has some compromises that sometimes make
 
you scratch your head.  However, these compromises seem right and do
 
not sacrifice the right feel of ancient warfare for playability.  The
 
discussion on this list is a forum for discussing these compromises.
 
I appreciate the level of thought and discussion that this community
 
puts into these discussions.  I have asked questions in other forums
 
regarding other rules systems and have not received anything like
 
what I get here.  I often believe that some of the other systems,
 
when faced with a need for a compromise simply asked what is the
 
easiest thing to do.  I think the Warrior authors asked how do we
 
make this playable but not sacrifice a close simulation of what
 
ancient warfare was like.
 
 
My two censt.
 
 
Tom Keegan
 
 
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		scott holder Moderator
  
  
  Joined: 30 Mar 2006 Posts: 6079 Location: Bonnots Mill, MO
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				 Posted: Wed Apr 24, 2002 4:16 pm    Post subject: Re: Membership and issues | 
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The idea of a well written, easy to understand set of rules is what
 
interested me in Warrior.Myself and the group that I play with are not
 
competition players, we play for fun and history.What I want is a set of
 
rules where I can reach a point of not having to always read the rules
 
and argue about them in order to play.
 
 
>Gerard:  Hi.  Please hit our web site at
 
www.fourhorsemenenterprises.com for some background as to why we're
 
doing what we're doing.
 
 
>I don't think you'll find a long-term set of rules that you don't need
 
to refer to from time to time.  Yes, a simple set of rules need little
 
consultation but as Tom referred to earlier, those gaming systems seem
 
to result in the "same" game time after time.  Please everybody, I'm not
 
slamming *anybody's* ancients system, lord knows I've played and
 
playtested many over the years.  But, there *is* something that brings
 
people back to Warrior and I've always felt it was the intellectual
 
challenge associated with the game and the never-ending stream of
 
tactical situations that result from each battle.
 
 
>You will need to consult the rule book, especially at first, because
 
this is not a simple set of rules.  There are nuances and subtlety that
 
those of us playing since 5th edition daze are *still* picking up.  But,
 
I can tell you from Fast Warrior games is that once you know the basics
 
of the system, you really don't need to refer to the rules.  Getting to
 
that point *does* take some time and many many games to play.  But, I
 
have a good example from this past weekend.  One of my travel buddies, a
 
former 7th ed player but he abandoned that shortly after DBM (aka 8th,
 
9th, and 10th Edition) was released.  Has never played the game since.
 
I set up a Fast Warrior game Thu night, his Skythians against my Ancient
 
Spanish.  We played the game in less that two hours and at the end of it
 
he said "it's all coming back to me."  Now will he play again?  Probably
 
not since he's looking for something else in ancients play.  But, I
 
bring this up to hammer in the point that once you know the system, even
 
after 7+ years of not playing, it's tough to dislodge it from your
 
brain.
 
 
>This complexity notwithstanding, you will find the logic flow of
 
Warrior easy to follow and as well as could be done, it is very well
 
written.  That's one thing the recent debate on "fit" has hidden, mainly
 
that the rules are overwhelmingly cross-referenced and clearly written.
 
When I entered into this partnership with Jake, Jon, and Bill, it was my
 
intention to rewrite the rules.  I'm very very very glad I did not.  The
 
only thing "missing" is an index and I'm working that angle as well.
 
 
>As Jon stated, you won't find many rules groups as responsive as this
 
one, particularly from the author(s) of the various components.  Jon and
 
I have the unique position of being author and "implementor" in terms of
 
the writing and umpiring (there's some odd symbiotic relationship that I
 
think helps in the development of the rules themselves).  Plus you have
 
myself and Bill as the List dudes who can attempt to answer questions
 
about what we've done and where we are going.
 
 
Whew.
 
 
Scott
 
List Horseman
 
 
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  Joined: 12 Apr 2006 Posts: 77
 
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				 Posted: Wed Apr 24, 2002 9:31 pm    Post subject: Re: Membership and issues | 
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I may be barking up the wrong tree here, but to me, it would appear that
 
the majority, not all, of the queries regarding the rules that have been
 
raised, are due to not actually reading the rules and seeing what it is
 
that they say, but trying to interpret them to see what it is that they
 
mean.  This may  be a throw back to that 'other' set, when that was the
 
norm and is what caused that 'other' set to be abandoned by the majority
 
of gamers here in England.  It is probably best if 'Warrior' is taken as
 
a brand new set of rules and read and used as such, not assuming that
 
there are only minor changes from that 'other' set and that we know them
 
and only have to find the differences.  This last bit has been said
 
before and is very hard to do as long time gamers know where the rules
 
derived from and quite often assume things from the rules which are not
 
there.
 
Thats my two penneth anyway.
 
Keep up the good work.
 
 
Les
 
 
gbk@... wrote:
 
 
>  Jon,
 
>
 
> this mail may just have prevented the loss of another member of the
 
> group...
 
>
 
> However, I am concerned about the number of questions and
 
> disagreements about the rules.
 
>
 
> Currently I am trying to decide on a set of ancient rules that will
 
> give me and the group that I play with the things we want from a game.
 
>
 
> The idea of a well written, easy to understand set of rules is what
 
> interested me in Warrior.
 
> Myself and the group that I play with are not competition players, we
 
> play for fun and history.
 
> What I want is a set of rules where I can reach a point of not having
 
> to always read the rules and argue about them in order to play.
 
>
 
> I have not played Warrior and am still deciding whether to buy a copy
 
> or not...
 
>
 
> all the various mails recently have started to make feel that they may
 
> not address the things I want to get from gaming in ancients.
 
>
 
> If anyone had the time to respond and explain how Warrior would give
 
> me the answer to my gaming problems that would be great.
 
>
 
> Thanks - Gerard
 
>
 
> >
 
> > From: JonCleaves@...
 
> > Date: Wed 24/Apr/2002 05:15 CEST
 
> > To: WarriorRules@yahoogroups.com
 
> > Subject: [WarriorRules] Membership and issues
 
> >
 
> >
 
>
 
>
 
>
 
>
 
> To unsubscribe from this group, send an email to:
 
> WarriorRules-unsubscribe@egroups.com
 
>
 
>
 
>
 
> Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
 
 
 
[Non-text portions of this message have been removed]
 
 
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		joncleaves Moderator
  
  
  Joined: 29 Mar 2006 Posts: 16447
 
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				 Posted: Wed Apr 24, 2002 9:43 pm    Post subject: Re: Re: Membership and issues | 
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Les said
 
 
<<It is probably best if 'Warrior' is taken as a brand new set of rules and read
 
and used as such, not assuming that
 
there are only minor changes from that 'other' set and that we know them and
 
only have to find the differences.>>
 
 
I could not agree more.
 
 
In addition, based on our experience at Cold Wars, quite often a simple literal
 
reading of a rule was all it took.  I did my best to make the text as literal as
 
possible, and think I succeeded *enough* that just reading them literally solved
 
95% of any issues.
 
 
<<Thats my two penneth anyway.>>
 
 
And an important 2 pence it is....
 
 
Jon
 
 
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		 Centurion
  
 
  Joined: 12 Apr 2006 Posts: 933
 
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				 Posted: Thu Apr 25, 2002 12:00 am    Post subject: Re: Membership and issues | 
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> >I don't think you'll find a long-term set of rules
 
> that you don't need
 
> to refer to from time to time.  Yes, a simple set of
 
> rules need little
 
> consultation but as Tom referred to earlier, those
 
> gaming systems seem
 
> to result in the "same" game time after time.
 
> Please everybody, I'm not
 
> slamming *anybody's* ancients system, lord knows
 
> I've played and
 
> playtested many over the years.  But, there *is*
 
> something that brings
 
> people back to Warrior and I've always felt it was
 
> the intellectual
 
> challenge associated with the game and the
 
> never-ending stream of
 
> tactical situations that result from each battle.
 
 
I, as a non-dice-luck-kinda-guy, would speculate that
 
what brought me back has more to do with the capasity
 
of the 7th, errr Warrior, gamers rather than any rules
 
complexity.  I still play DBM, but I was near enough
 
to the top at one point to realize that it requires
 
only a narrow set of doctrinal tactics in order to be
 
successful consistently.  Warrior, and it's presedent
 
numerically named system, offer something more.  So to
 
make a clearer statement, it is the diverse tactical
 
doctrine and the caliber of player.  My opinion here,
 
not logic.
 
 
boyd
 
 
 
=====
 
Wake up and smell the Assyrians
 
 
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  Joined: 12 Apr 2006 Posts: 67
 
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				 Posted: Thu Apr 25, 2002 12:24 am    Post subject: Re: Membership and issues | 
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Guys,
 
 
thanks for the several positive responses that were sent out...
 
 
I think I will order the rules and have a closer look - especially knowing that
 
there are friendly people available to help & explain stuff.
 
 
Thanks - Gerard
 
   ----- Original Message -----
 
   From: JonCleaves@...
 
   To: WarriorRules@yahoogroups.com
 
   Sent: Wednesday, April 24, 2002 12:50 PM
 
   Subject: Re: [WarriorRules] Membership and issues
 
 
 
   In a message dated 4/24/2002 05:59:27 Central Daylight Time,
 
   gbk@... writes:
 
 
 
   > If anyone had the time to respond and explain how Warrior would give me the
 
   > answer to my gaming problems that would be great.
 
   >
 
   > Thanks - Gerard
 
   >
 
 
   Gerard,
 
   Warrior has only been out for two months.  And it is based on a game engine
 
   played by many players for several years (effectively the 70's) but is quite
 
   subtly different from the rules that game engine comes from.  These two
 
   things are causing some slight growing pains, which I am confident will melt
 
   away in a short time.
 
   Already, offline from the group, Don Coon and I have worked out what was
 
   really only a miscommunication between us that was easily solved through the
 
   use of pictures of what he was talking about.  Unfortunately, I let that
 
   discussion go on too long before we got to that point.  I will fix that.
 
   I would also tell you, from long experience in the Ancients hobby, that there
 
   is NO rules set where the company is as responsive to the needs of its
 
   players as we are at FHE.
 
   So, I'm your guy.  Tell me what you want and need to know about Warrior.  I
 
   sure want to keep you.  :)
 
 
   Jon
 
 
 
   [Non-text portions of this message have been removed]
 
 
 
   To unsubscribe from this group, send an email to:
 
   WarriorRules-unsubscribe@egroups.com
 
 
 
 
   Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
 
 
 
 
[Non-text portions of this message have been removed]
 
 
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		Don Coon Imperator
  
 
  Joined: 12 Apr 2006 Posts: 2742
 
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				 Posted: Thu Apr 25, 2002 12:58 am    Post subject: Re: Membership and issues | 
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> However, I am concerned about the number of questions and disagreements
 
about the rules.
 
 
This game is still relatively new, and a shakedown period is to be expected.
 
Trust me.  These rules are VERY clean.  The disagreements you are seeing is
 
smoothing out little wrinkles.  The game plays fine.
 
 
> The idea of a well written, easy to understand set of rules is what
 
interested me in Warrior.
 
> Myself and the group that I play with are not competition players, we play
 
for fun and history.
 
> What I want is a set of rules where I can reach a point of not having to
 
always read the rules and argue about them in order to play.
 
 
Any game that simulates real life combat will be by necessity, complex.
 
There will be bumps that your group will experience.  This forum is a great
 
way to get over them more quickly.
 
 
> I have not played Warrior and am still deciding whether to buy a copy or
 
not...
 
 
I highly recommend it.
 
 
> If anyone had the time to respond and explain how Warrior would give me
 
the answer to my gaming problems that would be great.
 
 
Again, there is going to be a certian investiture of time required on your
 
part to learn the game.  There are concepts that will take a small effort to
 
get a handle on.  As you get more games under your belt, you will be amazed
 
how easy the game plays.
 
 
Don
 
 
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		Kelly Wilkinson Dictator
  
 
  Joined: 12 Apr 2006 Posts: 4172 Location: Raytown, MO
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				 Posted: Thu Apr 25, 2002 7:15 am    Post subject: Re: Membership and issues | 
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Gerard,
 
      Welcome aboard! I know you'll not be disapointed!
 
The Four Horsemen are all decent guys and I know that
 
at least 2 are gentlemen by an act of congress! All
 
kidding aside, I think you will discover that you've
 
hitched on to a great bunch of guys that will support
 
their system! Glad to have you with us!
 
 
                          Kelly Wilkinson
 
 
                        "Back on Lurking Mode"
 
 
                        (Blah, Blah, Blah!)
 
 
__________________________________________________
 
Do You Yahoo!?
 
Yahoo! Games - play chess, backgammon, pool and more
 
http://games.yahoo.com/
 
 
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