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Warrior Ancient and Medieval Rules A Four Horsemen Enterprises Rules Set
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John Garlic Legionary


Joined: 12 Apr 2006 Posts: 450 Location: Weslaco, TX
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Posted: Thu Dec 30, 2004 10:01 pm Post subject: Re: Midwest team tournament updated times |
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Hi Charles,
Do we need to send you our list in advance? Fees?
John Garlic
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Charles Yaw Recruit

Joined: 12 Apr 2006 Posts: 194
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Posted: Fri Dec 31, 2004 2:41 am Post subject: Midwest team tournament updated times |
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Below are the rules for the tournament with revised Sunday times. Please send
your entires to me as soon as possible. If you need motel assistance, let me
know.
Charles
1st Annual Midwest Team Tournament
Saturday, Jan 15 & Sunday, Jan 16
1. The tournament can rotate among interested host cities, but always will be
between the Rocky Mountains and the Mississippi, hence Midwest. The first one
will be held in Kansas City on the weekend of MLK day.
2. The tournament is open to all teams who want to participate. Come on out East
and West coast players, the BBQ is worth the trip alone.
3. Teams will be Four players, each playing their own army. The best Three
scores will count each round. Note: a three player team could participate and
not drop scores.
4. The format will be an Open 15mm tournament played with 3.5 hour rounds, 1600
points, 1 list.
5. There will be 4 rounds of play; 2 rounds on Saturday and 2 on Sunday
morning. Sat: 1st round 10 a.m. 2nd round 2 p.m.
Sun: 3rd round Sunday 8:30 a.m 4th round 1 p.m. (Out of town players can start
their last game early if need be) Trophy & awards presentations at 4:30 p.m. on
Sunday. (Note: there may be open gaming available Saturday evening. This is
dependent upon available table space.)
6. Armies will be matched by historical opponents and the geographic region of
the players as much as possible for the first round. Individual player points
will determine matches in the last three rounds, using a Swiss style system to
match games. Players on the same team Will Not play each other during the
tournament.
7. If there is an odd number of players, we will have a stand in player who can
either join a 3 man team (with their approval) or play to fill the empty slot.
8. Lists: All Warrior lists and other lists approved for NICT play. If
Oriental Warrior is out by then, we are only looking at the Classical lists from
other sources.
9. Scoring for the team tournament will be by total points. In the event there
is a tie, the first tie breaker will be total wins. The second tie breaker will
be total number of 5 point wins. The third tie breaker will be total team score
against common opponents (scores used).
10. Each player may place 4 terrain selections. The new 14.0 rules will be used
to place terrain. Table size will be 6' x 4'. Scott Holder's suggestion of
"open" orders will be used. Each player records his initial orders and reveals
them at the beginning of bound 3.
11. We will have a traveling team trophy for the winners.
12. Awards will be given for Best Painted, Best Army, Best Camp, Best
Sportsman, and 1st Place. Other awards can be expected.
We will cater BBQ for lunch on Sunday. This is TEAM tournament. There will not
be individual play.
[Non-text portions of this message have been removed]
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Charles Yaw Recruit

Joined: 12 Apr 2006 Posts: 194
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Posted: Fri Dec 31, 2004 3:13 am Post subject: Re: Midwest team tournament updated times |
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Bring your lists and fees to the tournament. We will collect fees and check
lists on Saturday.
Please bring copies of your list to provide your opponents AFTER your games.
Charles
>
> Hi Charles,
>
> Do we need to send you our list in advance? Fees?
>
> John Garlic
>
>
> [Non-text portions of this message have been removed]
>
>
>
>
>
> Yahoo! Groups Links
>
>
>
>
>
>
>
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John Garlic Legionary


Joined: 12 Apr 2006 Posts: 450 Location: Weslaco, TX
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Posted: Fri Dec 31, 2004 9:30 pm Post subject: Re: Midwest team tournament updated times |
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Hi Kelly,
I'll take you up. Just started working on a few archers to round out army.
Just curious, are the KC folks as enamored of knights as San Antonio?
See ya on the 15th,
John
> Jon,
> If you want to save a buck or two I have a fairly large air mattress and
> a couple of couches for anyone else who wish to stay at the "Wilkinson Arms."
> That goes for anyone else who come to town.
>
> kelly
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Kelly Wilkinson Dictator

Joined: 12 Apr 2006 Posts: 4172 Location: Raytown, MO
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Posted: Sat Jan 01, 2005 1:40 am Post subject: RE: Midwest team tournament updated times |
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Jon,
If you want to save a buck or two I have a fairly large air mattress and a
couple of couches for anyone else who wish to stay at the "Wilkinson Arms." That
goes for anyone else who come to town.
kelly
Jon Becker <JonBecker@...> wrote:
Hello All!
I'm coming in from Des Moines on Friday and would be willing to help with
transportation to/from airport as well as split a hotel room with anyone
needing a roommate to share/reduce costs. Please advise on needs and I will
try to help make out of towners efforts to participate easy and cost
friendly.
Let's get this first one of the ground well - locals or nearby ones like Des
Moines are more than willing to help ease the effort! Kc has a great group
of hospitality.
Let us know how we can help!
Looking forward to it!
-----Original Message-----
From: Charles Yaw [mailto:yaw@...]
Sent: Thursday, December 30, 2004 5:42 PM
To: WarriorRules@yahoogroups.com
Subject: [WarriorRules] Midwest team tournament updated times
Below are the rules for the tournament with revised Sunday times. Please
send your entires to me as soon as possible. If you need motel assistance,
let me know.
Charles
1st Annual Midwest Team Tournament
Saturday, Jan 15 & Sunday, Jan 16
1. The tournament can rotate among interested host cities, but always will
be between the Rocky Mountains and the Mississippi, hence Midwest. The first
one will be held in Kansas City on the weekend of MLK day.
2. The tournament is open to all teams who want to participate. Come on out
East and West coast players, the BBQ is worth the trip alone.
3. Teams will be Four players, each playing their own army. The best Three
scores will count each round. Note: a three player team could participate
and not drop scores.
4. The format will be an Open 15mm tournament played with 3.5 hour rounds,
1600 points, 1 list.
5. There will be 4 rounds of play; 2 rounds on Saturday and 2 on Sunday
morning. Sat: 1st round 10 a.m. 2nd round 2 p.m.
Sun: 3rd round Sunday 8:30 a.m 4th round 1 p.m. (Out of town players can
start their last game early if need be) Trophy & awards presentations at
4:30 p.m. on Sunday. (Note: there may be open gaming available Saturday
evening. This is dependent upon available table space.)
6. Armies will be matched by historical opponents and the geographic region
of the players as much as possible for the first round. Individual player
points will determine matches in the last three rounds, using a Swiss style
system to match games. Players on the same team Will Not play each other
during the tournament.
7. If there is an odd number of players, we will have a stand in player who
can either join a 3 man team (with their approval) or play to fill the empty
slot.
8. Lists: All Warrior lists and other lists approved for NICT play. If
Oriental Warrior is out by then, we are only looking at the Classical lists
from other sources.
9. Scoring for the team tournament will be by total points. In the event
there is a tie, the first tie breaker will be total wins. The second tie
breaker will be total number of 5 point wins. The third tie breaker will be
total team score against common opponents (scores used).
10. Each player may place 4 terrain selections. The new 14.0 rules will be
used to place terrain. Table size will be 6' x 4'. Scott Holder's
suggestion of "open" orders will be used. Each player records his initial
orders and reveals them at the beginning of bound 3.
11. We will have a traveling team trophy for the winners.
12. Awards will be given for Best Painted, Best Army, Best Camp, Best
Sportsman, and 1st Place. Other awards can be expected.
We will cater BBQ for lunch on Sunday. This is TEAM tournament. There will
not be individual play.
[Non-text portions of this message have been removed]
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