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Mini-Campaign at Cold Wars Update

 
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scott holder
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PostPosted: Thu Dec 19, 2002 8:15 pm    Post subject: Mini-Campaign at Cold Wars Update


Okay, the format is a *go*. I'll have more on various web sites in the next
week or three. To reiterate the format:

Allowed HW armies (see www.nasamw.org for details on list restrictions) will
fight a max of 1200 points per round. Each player starts the campaign/tourney
with a single 1600 point list that must follow the usual mins/maxes. However,
whatever a player chooses to field in any given round does *not* have to consist
of those mins/maxes (you can hold them in reserve for the next round, etc). The
only guideline is that your list cannot exceed 1200 pts (plus or minus the cost
of your CHEAPEST single element and even then, we might make some allowances in
later rounds).

After each round, broken/destroyed troops are gone, never to return.

Shaken troops come back at HALF strength in elements. If generals in 2 element
units, that means said general comes back as a single element body. If the
general was only in a single element body that was shaken at the end of the
game, the general comes back as such but at ONE MORALE GRADE LOWER and that
reduction lasts for the rest of the campaign.

If the unit is regular, obviously you'll have to factor in such things as
uniform ranks, etc., when bringing back that unit. You will only be limited by
that. You could choose to merge the regular unit into another (which might free
up some command points) or you could just not use it for the next round and
leave it in reserve and then possibly meld units going into round 3. The same
thing applies to Irr units.

One other possibility I'm toying with is instead to allow Reg/Irr units that end
the came shaken to come back at full strength (in elements) in the next round
except that they are a morale grade lower (like the generals). There would be
some bottom limit to this (can't come back less than Reg D if Regs or Irr E if
Irr) and if that bottom was hit, then the player would *have* to only bring the
unit back with half its elements. Any comments/suggestions on this gladly
accepted.

What this means is that after each round, you will need to rewicker your lists
since point values for the units will change, command costs may be added or
dropped, etc. This means the Mini Campaign will be an all day affair with
little time for anything else (only 1 hour between rounds). But, it will be fun
and I'm anticipating getting some extra nifty prizes for it.

What about armies that just lose too much stuff you ask? Well, usually (but not
always) the scoring system pretty much also tracks what was lost in terms of
troop point values. So by Swiss pairing, I'm anticipating that tourney scores
will *usually* result in armies that are more or less the same size playing
against each other. And if not, so be it, that's the "charm" of a campaign
tournament (live to fight another day). The only minimum I anticipate is that
any given army must still have about 700 points left to play. Now, if we get
two guys, one with 750 points and the other with 650 points, they'll still
probably play. In those instances where a player doesn't meet the 700 point
requirement, we'll toss in some temporary field fortifications to make up *some*
of the difference. However, the cost of those temporary field thingies will
automatically count for said players opponent when adding things up at the end
of the round. And if we have players who can't field an army in round 3, then
they don't play in round 3. Or they play the equivalent of a FW game:)Smile:)

Also, have more than one general. If you're CinC gets killed, you'll need a
second in command. His point value as second in command won't "go up" after his
promotion tho, you'd just stick with his value as originally purchased (unless
he's down a morale grade, then you'd subtract that cost from the unit)

Expect this tourney to be a bit looser than most because of the inherent nature
of the format. I hope everybody comes out in droves for it in both scales and
are prepared to work with the umpire and your opponent to refashion your armies
after each round. I know I'm already purchasing the 1st Crusaders with that in
mind!

This is something NO ONE else is doing or even contemplating. I already think
these rules set us apart, now let's do something else to bring an added
dimension to tourney gaming!

Scott
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joncleaves
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PostPosted: Thu Dec 19, 2002 8:21 pm    Post subject: Re: Mini-Campaign at Cold Wars Update


Scott

Tell everyone where to find the info on scales, times etc. of this and all CW03
Warrior tourneys. Thanks.

Jon


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scott holder
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PostPosted: Thu Dec 19, 2002 8:28 pm    Post subject: Re: Mini-Campaign at Cold Wars Update


I will, just probably not until next week.

>>> JonCleaves@... 12/19/02 11:23AM >>>
Scott

Tell everyone where to find the info on scales, times etc. of this and all CW0
3 Warrior tourneys. Thanks.

Jon

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Doug
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PostPosted: Fri Dec 20, 2002 7:24 am    Post subject: Re: Mini-Campaign at Cold Wars Update


If you want a real free-for-all, you could do "loser becomes a
vassal" where the loser carries forward 600 points and supplies 400
in the 2nd & 3rd rounds, for a 1600 point game. Is 400 pts enough
stuff to push around? Maybe 500, out of a 1500 point game?

Even more interesting if you deliberately pair experienced vs
inexperienced players in the 1st round.

Maybe the "experienced" players could bid for who they fight, hoping
to obtain a vassal whose army fills in their weakness. Bid points
would be subtracted from their final tourney score.

***
I'm trying to think of a way to keep track of unit strengths from one
round to another. Maybe a separate sheet with a column for "status"
after each round?
--

Doug
The price of freedom is infernal vigilantes

I live in Maryland. Now that Bob Ehrlich is Governer, we can expect a
reversal in the heroin addiction, syphilis, violent crime, and
political corruption spawned by the last 30+ years of liberal
Democrat autocracy.

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Doug
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PostPosted: Fri Dec 20, 2002 7:31 am    Post subject: Re: Mini-Campaign at Cold Wars Update


Oh, what scale are you lobbying for?
--

Doug
The price of freedom is infernal vigilantes

I live in Maryland. Now that Bob Ehrlich is Governer, we can expect a
reversal in the heroin addiction, syphilis, violent crime, and
political corruption spawned by the last 30+ years of liberal
Democrat autocracy.

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scott holder
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PostPosted: Fri Dec 20, 2002 3:56 pm    Post subject: Re: Mini-Campaign at Cold Wars Update


I'm trying to think of a way to keep track of unit strengths from one
round to another. Maybe a separate sheet with a column for "status"
after each round?

>I'm game for any playing aids. Our chief playtester on this, Ed Bernhard, ha
s indicated that the only real issue is "reformatting" one's army after round
1 and 2.

scott


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scott holder
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PostPosted: Fri Dec 20, 2002 3:57 pm    Post subject: Re: Mini-Campaign at Cold Wars Update


This will be played in both scales. I'll be there playing in 25mm, First Crus
ades

>>> rockd@... 12/19/02 10:26PM >>>
Oh, what scale are you lobbying for?
--

Doug
The price of freedom is infernal vigilantes

I live in Maryland. Now that Bob Ehrlich is Governer, we can expect a
reversal in the heroin addiction, syphilis, violent crime, and
political corruption spawned by the last 30+ years of liberal
Democrat autocracy.


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