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Warrior Ancient and Medieval Rules A Four Horsemen Enterprises Rules Set
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Centurion

Joined: 12 Apr 2006 Posts: 1373
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Posted: Tue Dec 30, 2003 5:58 pm Post subject: Mother of all mother lists |
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First :)
Now,
I've been looking at how to get more missile fire from my Normans,
and frankly it isn't going to happen. So, until my Holy Warrior
comes in the mail, here is my pre-feudal German list. Please look it
over and nit-pick it for me:
CNC + IrgB HK L/sh
2x Sub + 5 Irg B HK/HC L/sh
5x 2E IrgB HK/HC L/sh
8E IrgD MI LTS/sh
3x 4E IrgC LMI CB
6E IrgC LI B
2E RgC HK/HC L/sh
4E RgC HI/MI LTS/sh
12 RgC MI/Pa CB
The idea here is to set the German infantry up to block a section of
board and possibly draw the enemy heavy punchers towards it. The LMI
CB skirmish to either side with HK awaiting the gaps to counterpunch
or cancel any HTH charges against the CB. The large MI/Pa is to
manuver up and counter any enemy mass misslefire and/or mounted
skirmish line. The Italian RgC infantry are the reserves with enough
mobility to find a place. This army is lacking scouting points so
will be outscouted most likely. It is also slow given the Irr LMI
and the close order foot. I'm not sure how I'd configure to counter
the outscouting effect of pinning my manuver room other than force
marching the LI.
This is different than anything I'm used to running, so bear with me
if it makes no sense
Wanax
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Greg Regets Imperator

Joined: 12 Apr 2006 Posts: 2988
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Posted: Tue Dec 30, 2003 8:49 pm Post subject: Re: Mother of all mother lists |
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As you asked for comments, here are mine. :-)
Can you get more light infantry? If you can, I would do so, and
perhaps buy them in unit sizes that will do a better job of screening
your knights. Consider that you will use contractions to make room
for your mounted to do their thing. I guess what I'm getting at, is
that I seriously question the viability of using Irregular LMI, in
missile support of mounted troops. Barring that, you are possibly
committed to sending the knights in alone. That, in my opinion, is
even more questionable.
In spite of all the discussion of very large missile units, it is my
opinion that you are better off having smaller units, and more of
them. I am of course speaking of the 12 element REG MC CB Pa. This
discussion about huge units being able to absorb shooting damage, is
a moot point in my opinion, as the target priorities will force the
enemy to shoot directly in front at any rate. Consider this ... one
12 element unit, deployed 6wide by 2deep, and three four element
units with each deployed 2wide by 2deep, and positioned shoulder to
shoulder, are in effect the exact same thing when considering them as
a target. On the flip side, you are able to angle them to get better
shots on enemy units, leave one slightly back to force shooting at
other units, as well as opening them up to allow naughty mounted
things to attack enemies that will attack them. Long and short on the
big unit/small unit thing ... it is not the smaller unit that is more
vulnerable, it is the smaller unit NOT USED PROPERLY, that is
vulnerable.
If you want to buy a big shooter unit, why not buy the LMI CB unit as
a big unit, and save some points. roll for a gully and put them
behind it. This will close a portion of the table, and force combat
against spear and mounted units, with Regular missile units in
support.
I hope this helps, but am not sure it really will. Tactics are such a
big part of any opinion, what works for player A will probably be a
disaster for player B, even if they are of the same relative skill
level.
Thanks ... g
--- In WarriorRules@yahoogroups.com, "spocksleftball"
<spocksleftball@y...> wrote:
> First
>
> Now,
> I've been looking at how to get more missile fire from my Normans,
> and frankly it isn't going to happen. So, until my Holy Warrior
> comes in the mail, here is my pre-feudal German list. Please look
it
> over and nit-pick it for me:
>
> CNC + IrgB HK L/sh
> 2x Sub + 5 Irg B HK/HC L/sh
> 5x 2E IrgB HK/HC L/sh
> 8E IrgD MI LTS/sh
> 3x 4E IrgC LMI CB
> 6E IrgC LI B
> 2E RgC HK/HC L/sh
> 4E RgC HI/MI LTS/sh
> 12 RgC MI/Pa CB
>
> The idea here is to set the German infantry up to block a section
of
> board and possibly draw the enemy heavy punchers towards it. The
LMI
> CB skirmish to either side with HK awaiting the gaps to
counterpunch
> or cancel any HTH charges against the CB. The large MI/Pa is to
> manuver up and counter any enemy mass misslefire and/or mounted
> skirmish line. The Italian RgC infantry are the reserves with
enough
> mobility to find a place. This army is lacking scouting points so
> will be outscouted most likely. It is also slow given the Irr LMI
> and the close order foot. I'm not sure how I'd configure to
counter
> the outscouting effect of pinning my manuver room other than force
> marching the LI.
>
> This is different than anything I'm used to running, so bear with
me
> if it makes no sense
> Wanax
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Centurion

Joined: 12 Apr 2006 Posts: 1373
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Posted: Wed Dec 31, 2003 3:49 pm Post subject: Re: Mother of all mother lists |
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Thanks Greg, comments help me :)
I can get more LI, but all are B, CB or SS. I would love to have one
units of J/sh. I considered more LI as an option but find them
easier to counter. Will reconsider.
I agree that Irreg LMI CB are about as limited as you can get
I'm trying to work within the troops available, first, and I do like
the idea of small units of CB near enemy mounted. Also I considered
the LMI would attract enemy striking units like Irg LMI J/sh that
could be canceled out of their charge by my HK as the CB evade.
I tend to agree with you on the large missile unit theory. Again
last night I confirmed it in a mini game. I will strike that unit in
favor of more HK and LI.
You've certainly given me something to consider. I had thought about
using IrrgE troops behind a ditch as a big yummy target to lure the
enemy with. Placed on one side, a unit of 6E Irrg E LMI IPW @ 1.5
each seems a cheap way to occupy some enemy troops while I do my
business elsewhere. Question is will the enemy accomidate me :)
Wanax
--- In WarriorRules@yahoogroups.com, "Greg Regets" <gar@t...> wrote:
> As you asked for comments, here are mine.
>
> Can you get more light infantry? If you can, I would do so, and
> perhaps buy them in unit sizes that will do a better job of
screening
> your knights. Consider that you will use contractions to make room
> for your mounted to do their thing. I guess what I'm getting at, is
> that I seriously question the viability of using Irregular LMI, in
> missile support of mounted troops. Barring that, you are possibly
> committed to sending the knights in alone. That, in my opinion, is
> even more questionable.
>
> In spite of all the discussion of very large missile units, it is
my
> opinion that you are better off having smaller units, and more of
> them. I am of course speaking of the 12 element REG MC CB Pa. This
> discussion about huge units being able to absorb shooting damage,
is
> a moot point in my opinion, as the target priorities will force the
> enemy to shoot directly in front at any rate. Consider this ... one
> 12 element unit, deployed 6wide by 2deep, and three four element
> units with each deployed 2wide by 2deep, and positioned shoulder to
> shoulder, are in effect the exact same thing when considering them
as
> a target. On the flip side, you are able to angle them to get
better
> shots on enemy units, leave one slightly back to force shooting at
> other units, as well as opening them up to allow naughty mounted
> things to attack enemies that will attack them. Long and short on
the
> big unit/small unit thing ... it is not the smaller unit that is
more
> vulnerable, it is the smaller unit NOT USED PROPERLY, that is
> vulnerable.
>
> If you want to buy a big shooter unit, why not buy the LMI CB unit
as
> a big unit, and save some points. roll for a gully and put them
> behind it. This will close a portion of the table, and force combat
> against spear and mounted units, with Regular missile units in
> support.
>
> I hope this helps, but am not sure it really will. Tactics are such
a
> big part of any opinion, what works for player A will probably be a
> disaster for player B, even if they are of the same relative skill
> level.
>
> Thanks ... g
>
>
>
>
> --- In WarriorRules@yahoogroups.com, "spocksleftball"
> <spocksleftball@y...> wrote:
> > First
> >
> > Now,
> > I've been looking at how to get more missile fire from my
Normans,
> > and frankly it isn't going to happen. So, until my Holy Warrior
> > comes in the mail, here is my pre-feudal German list. Please
look
> it
> > over and nit-pick it for me:
> >
> > CNC + IrgB HK L/sh
> > 2x Sub + 5 Irg B HK/HC L/sh
> > 5x 2E IrgB HK/HC L/sh
> > 8E IrgD MI LTS/sh
> > 3x 4E IrgC LMI CB
> > 6E IrgC LI B
> > 2E RgC HK/HC L/sh
> > 4E RgC HI/MI LTS/sh
> > 12 RgC MI/Pa CB
> >
> > The idea here is to set the German infantry up to block a section
> of
> > board and possibly draw the enemy heavy punchers towards it. The
> LMI
> > CB skirmish to either side with HK awaiting the gaps to
> counterpunch
> > or cancel any HTH charges against the CB. The large MI/Pa is to
> > manuver up and counter any enemy mass misslefire and/or mounted
> > skirmish line. The Italian RgC infantry are the reserves with
> enough
> > mobility to find a place. This army is lacking scouting points
so
> > will be outscouted most likely. It is also slow given the Irr
LMI
> > and the close order foot. I'm not sure how I'd configure to
> counter
> > the outscouting effect of pinning my manuver room other than
force
> > marching the LI.
> >
> > This is different than anything I'm used to running, so bear with
> me
> > if it makes no sense
> > Wanax
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