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OPINION: Table Width & Light Troops

 
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joncleaves
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PostPosted: Thu Aug 26, 2004 11:55 am    Post subject: Re: OPINION: Table Width & Light Troops


In a message dated 8/26/2004 07:51:27 Central Daylight Time,
greg.regets@... writes:

P.S. Jon, I will work on a pinning and pin-spacing article. I need to
make some images to support the points, so forgive me if it takes
some time.>>

That is excellent, Greg. I have spent a lot of time debunking the theory of
the 'war of the lights' and would very much like to see where you are coming
from on this issue. I very much appreciate the effort I know goes into such
things and eagerly await it.

J







[Non-text portions of this message have been removed]


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Greg Regets
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PostPosted: Thu Aug 26, 2004 3:48 pm    Post subject: OPINION: Table Width & Light Troops


I fall in the catagory of players that feel the five element
difference in table width does make a difference in the application
of light troops ... perhaps not the entire game, but without a doubt
the application of light troops.

These five elements must be covered, and that usually means;

1. light troops go there. EFFECT: If light troops go there, they are
not screening the heavier stuff, increasing the odds that the enemy
can get a favorable pin, or favorable march distance equation.

2. more line troops are purchased to go there, which means there are
less light troops. EFFECT: This combines the effect of 1., with the
additional effect that there are actually now more line troops to
screen.

3. terrain is used to shrink frontage. EFFECT: This works against
inexperienced players and in 25mm, where armies close more quickly
and there is less north/south wiggle room to delay combat.
Experienced 15mm players will delay in the open areas long enough to
work through terrain that is not fully occupied ... as such, rolling
terrain really does not shrink the table in 15mm.

4. spacing between units is increased to cover the difference.
EFFECT: It can be very hazzardous to increase spacing between line
units, past the point that makes sense ... so if spacing is to be
increased, that usually means spacing between light troops. Lights
tend to work best when used together ... example: If you allow good
shots at your mounted lights, they will suffer greatly. The tactic of
the day is to use target priority to avoid this. If you increase
spacing between lights or lights and other shooters, you decrease
your ability to do this.

This is all my opinion, so have at. :)

**********

On a side issue, I wish we could all get off the topic of who is a
good player, and who is more experienced. Most of us have never
played each other, so we really do not know one way or the other.
Also, regional tactics and regional tournament formats come into
play. Player A might play for the first time in Region 1 ... and get
his butt kicked ... but come back the next time with the lessons
learned and kick everyone elses butt. We might also factor in that
there are some really good Warrior players that are not even members
of this board. I know at least two, one of which is a past NICT
Champion. Lastly, you never know who might come up with a good idea.
New players might just have some fresh ideas we old farts have not
thought of.

Perhaps we can just read a person's post for what it says, and save
the chest thumping for the athletic field.

Thanks ... g

P.S. Jon, I will work on a pinning and pin-spacing article. I need to
make some images to support the points, so forgive me if it takes
some time.

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Bill Chriss
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PostPosted: Thu Aug 26, 2004 5:14 pm    Post subject: Re: OPINION: Table Width & Light Troops


> That is excellent, Greg. I have spent a lot of time debunking the
> theory of
> the 'war of the lights' and would very much like to see where you are
> coming
> from on this issue. I very much appreciate the effort I know goes into
> such
> things and eagerly await it.
>
> J
>
>


I have seen many references to this on the list but seem to hsave missed
the definition. Do you refer to the theory some people hold that most
tournament games, i.e., with fixed time limits, are decided by whose light
troops beat whose? Or is it another hypothesis? Briefly...what is your
rebuttal?


Greek


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joncleaves
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PostPosted: Thu Aug 26, 2004 5:47 pm    Post subject: Re: OPINION: Table Width & Light Troops


I have seen many references to this on the list but seem to hsave missed
the definition.>>
[
[
Well, Greek, the definition is part of the problem - I am not at all sure we
have one and too often we all use imprecise language and it hurts our ability to
develop a common frame of reference for discussion.

Back when I was playing 7th, I lost a tourney game with Dave Steir and he was
nice enough to sit down after the game and discuss with me his views on what
happened. I was an ok player, able to take second in most events and sneak in a
first place now and then, but was looking to take my game to the next level.
Shortly after I had to leave 7th for a long time, but the conversation never
left me. He had taken advantage of my lights being *slightly* lesser than his.
Now, it was not a surprise to me that his had a slight edge, but I thought that
I could pin/evade/skirmish as I usually did in that case and make it work, but
what I found after returning to study the problem is that the best troop to deal
with the other guy's lights is not your own....

<<Do you refer to the theory some people hold that most
tournament games, i.e., with fixed time limits, are decided by whose light
troops beat whose? >>

That is something I do not subscribe to. And Warrior is very different than 7th
in the light battle for an important reason. Lights matter to demoralization
levels. I would be(and have been) perfectly happy to win just by killing only
the other guy's lights - depending on the point structure. Quite often I see a
guy with tons of lights thinking he will use them to control the game because he
feels he can delay with them long enough to win somewhere else. That's what I
thought in that game with Dave and others before it where I used to play with a
lot of light troops. Over time I have worked out ways to kill lights and take
advantage of his evades without having to engage in a 'light war'.

Jon


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Larry Essick
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PostPosted: Thu Aug 26, 2004 7:08 pm    Post subject: Re: Re: OPINION: Table Width & Light Troops


> I found after returning to study the problem is that the best
> troop to deal with the other guy's lights is not your own....

This is a correct statement. The most effective anti-light troops are Reg LMI
JLS,Sh. They can push open order out of the way in the open and shoot them out
of the way in terrain and are generally (except for a lucky shooting roll)
impervious to the effects of the enemy's shooting.

> <<Do you refer to the theory some people hold that most
> tournament games, i.e., with fixed time limits, are decided by whose light
> troops beat whose? >>
>
> That is something I do not subscribe to.

Again, this is something good in Warrior. It was possible in TOG to win by
killing light troops, and still is if your opponent obligingly brings too many.

Larry

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