Warrior Warrior Ancient and Medieval Rules
A Four Horsemen Enterprises Rules Set
 
  FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups AlbumAlbum   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Orb and Testudo

 
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    Warrior Ancient and Medieval Rules Forum Index -> Egroup Archives
View previous topic :: View next topic  
Author Message
Don Coon
Imperator
Imperator


Joined: 12 Apr 2006
Posts: 2742

PostPosted: Sun Feb 09, 2003 2:00 am    Post subject: Orb and Testudo


Just finished a game and have a couple questions on orb and testudo.

A HI REG C HTW,Sh body in 2X2 formation decides to adopt testudo. Does it
stay in 2X2? Per 6.43, the back rank is merely turned around as we think it
does. Now this body is charged by an IRR B LMI 2HCW,JLS, Sh body in 3X2
block formation. Per 6.43 the testudo body reverts to column. So the LMI
guys only hit on 1 frontage correct?

A HI 2HCW IRR B body in 4X2 block decides to adopt orb. Does it stay 4X2?
Per 6.44 the rear rank is turned around so we think it does. This new 4X2
orb body has no interior figures so it fights 8 figs per side in four
directions correct? Cool we see that. Now the orb is charged along one of
the 4 element faces simultainiously by 4 1X2 IRR B HC L,Sh. The 4 cav boys
hit. Which of the cav units get to recieve HTH casulaties? Since the orb
can only fight 8 figs per side, he can only fight with 8 figs. But he has 4
HTH opponents. The rules here leave us hanging. We thought maybe 2 figs
per horsie body, but that is a guess.

So can we get some help and a clarification to 6.43 and 6.44 please?

Don

Back to top
View user's profile Send private message  
joncleaves
Moderator
Moderator


Joined: 29 Mar 2006
Posts: 16447

PostPosted: Sun Feb 09, 2003 8:31 am    Post subject: Re: Orb and Testudo


In a message dated 2/8/2003 16:54:07 Central Standard Time,
jjendon@... writes:

> Just finished a game and have a couple questions on orb and testudo.
>
> A HI REG C HTW,Sh body in 2X2 formation decides to adopt testudo. Does it
> stay in 2X2? Per 6.43, the back rank is merely turned around as we think
> it
> does. Now this body is charged by an IRR B LMI 2HCW,JLS, Sh body in 3X2
> block formation. Per 6.43 the testudo body reverts to column. So the LMI
> guys only hit on 1 frontage correct?

All correct.

>
> A HI 2HCW IRR B body in 4X2 block decides to adopt orb. Does it stay 4X2?

Yes.

> Per 6.44 the rear rank is turned around so we think it does. This new 4X2
> orb body has no interior figures so it fights 8 figs per side in four
> directions correct?

No. Such a formation has 16 outside figs and no interior figs - as you have
said. But one quarter of 16 is four, so it fights 4 in each direction, not
8.

Cool we see that. Now the orb is charged along one of>
> the 4 element faces simultainiously by 4 1X2 IRR B HC L,Sh. The 4 cav boys
> hit. Which of the cav units get to recieve HTH casulaties? Since the orb
> can only fight 8 figs per side, he can only fight with 8 figs. But he has 4
> HTH opponents. The rules here leave us hanging. We thought maybe 2 figs
> per horsie body, but that is a guess.

Hard to tell what you are saying. If each HC body hits a different SIDE (one
each on front, back, left side, right side) then each HC fights four figs.



[Non-text portions of this message have been removed]


_________________
Roll Up and Win!
Back to top
View user's profile Send private message  
joncleaves
Moderator
Moderator


Joined: 29 Mar 2006
Posts: 16447

PostPosted: Sun Feb 09, 2003 2:28 pm    Post subject: Re: Orb and Testudo


In a message dated 2/9/2003 09:51:00 Central Standard Time,
jjendon@... writes:

> So what happens if the 2X2 testudo is charged simultaniously by 2 1X2 Cav
> units. The each hit 1E of the 2X2 testudo frontage, but the testudo has to
> revert to column. Only one cav makes contact? Can only 1 even declare
> knowing the 2X2 testudo will revert to 1X4 in HTH?


If it can't go into column because of contact, it doesn't.

>
>
>
>
> How did you get 16 outside figs. A 4X2 orb has 14 figs on the 'front'
> side,
> 2 on each 'end' side, and 14 figs on the 'back' side. 32 figs all on the
> outside.

My fault, I read 2x2

>
> No the 4 cav bodies do not each hit a different SIDE. The 4 cav units are
> lined up shoulder to shoulder parallel to one of the orbs 4E frontages
> (remember the orb is sitting on table as a 4X2). All 4 cav charge straight
> forward each hitting 1E of the 4X2 orb all one one SIDE. Each orb has 4
> SIDES. This particular orb is 4X2 and has 4E fronatge on 2 of the SIDES,
> and 2/3E frontage (in 25mm, it would be 3/4 in 15mm) on the other 2 SIDES.
> Whi fights and how many figs?

Frontage (in terms of actual linear length of an element side or edge) has no
meaning for orb.

If all four cav hit the same side the 8 figs would be split between them, so
2 each. However many figs fight to one side is a max for that side and are
split evenly (sensibly) between multiple opponents.



[Non-text portions of this message have been removed]


_________________
Roll Up and Win!
Back to top
View user's profile Send private message  
joncleaves
Moderator
Moderator


Joined: 29 Mar 2006
Posts: 16447

PostPosted: Sun Feb 09, 2003 4:10 pm    Post subject: Re: Orb and Testudo


I have saved this stuff for the next clarification update.

> This was our first time dabbling with orb. I had a large foot body (4X2)
> get caught in no mans land, and he was too slow to get away, and help was
> too slow coming up. Orb seemed like the only option. Of course Patrick
> slapped me hard for like 129 casualties, and broke me anyway Sad.
>

Orb doesn't help getting hit by four cav units...lol


[Non-text portions of this message have been removed]


_________________
Roll Up and Win!
Back to top
View user's profile Send private message  
Don Coon
Imperator
Imperator


Joined: 12 Apr 2006
Posts: 2742

PostPosted: Sun Feb 09, 2003 6:57 pm    Post subject: Re: Orb and Testudo


> > A HI REG C HTW,Sh body in 2X2 formation decides to adopt testudo. Does
it
> > stay in 2X2? Per 6.43, the back rank is merely turned around as we
think
> > it
> > does. Now this body is charged by an IRR B LMI 2HCW,JLS, Sh body in 3X2
> > block formation. Per 6.43 the testudo body reverts to column. So the
LMI
> > guys only hit on 1 frontage correct?
>
> All correct.

So what happens if the 2X2 testudo is charged simultaniously by 2 1X2 Cav
units. The each hit 1E of the 2X2 testudo frontage, but the testudo has to
revert to column. Only one cav makes contact? Can only 1 even declare
knowing the 2X2 testudo will revert to 1X4 in HTH?


> > A HI 2HCW IRR B body in 4X2 block decides to adopt orb. Does it stay
4X2?
>
> Yes.
>
> > Per 6.44 the rear rank is turned around so we think it does. This new
4X2
> > orb body has no interior figures so it fights 8 figs per side in four
> > directions correct?
>
> No. Such a formation has 16 outside figs and no interior figs - as you
have
> said. But one quarter of 16 is four, so it fights 4 in each direction,
not
> 8.

How did you get 16 outside figs. A 4X2 orb has 14 figs on the 'front' side,
2 on each 'end' side, and 14 figs on the 'back' side. 32 figs all on the
outside.

> Cool we see that. Now the orb is charged along one of>
> > the 4 element faces simultainiously by 4 1X2 IRR B HC L,Sh. The 4 cav
boys
> > hit. Which of the cav units get to recieve HTH casulaties? Since the
orb
> > can only fight 8 figs per side, he can only fight with 8 figs. But he
has 4
> > HTH opponents. The rules here leave us hanging. We thought maybe 2
figs
> > per horsie body, but that is a guess.
>
> Hard to tell what you are saying. If each HC body hits a different SIDE
(one
> each on front, back, left side, right side) then each HC fights four figs.

No the 4 cav bodies do not each hit a different SIDE. The 4 cav units are
lined up shoulder to shoulder parallel to one of the orbs 4E frontages
(remember the orb is sitting on table as a 4X2). All 4 cav charge straight
forward each hitting 1E of the 4X2 orb all one one SIDE. Each orb has 4
SIDES. This particular orb is 4X2 and has 4E fronatge on 2 of the SIDES,
and 2/3E frontage (in 25mm, it would be 3/4 in 15mm) on the other 2 SIDES.
Whi fights and how many figs?

Don

Back to top
View user's profile Send private message  
Don Coon
Imperator
Imperator


Joined: 12 Apr 2006
Posts: 2742

PostPosted: Sun Feb 09, 2003 8:48 pm    Post subject: Re: Orb and Testudo


> > So what happens if the 2X2 testudo is charged simultaniously by 2 1X2
Cav
> > units. The each hit 1E of the 2X2 testudo frontage, but the testudo has
to
> > revert to column. Only one cav makes contact? Can only 1 even declare
> > knowing the 2X2 testudo will revert to 1X4 in HTH?


> If it can't go into column because of contact, it doesn't.

Thats cool. That is how we have always played it. Do you think that
statement belongs in a clarification?


> > How did you get 16 outside figs. A 4X2 orb has 14 figs on the 'front'
> > side,
> > 2 on each 'end' side, and 14 figs on the 'back' side. 32 figs all on
the
> > outside.
>
> My fault, I read 2x2

No problem.

> > No the 4 cav bodies do not each hit a different SIDE. The 4 cav units
are
> > lined up shoulder to shoulder parallel to one of the orbs 4E frontages
> > (remember the orb is sitting on table as a 4X2). All 4 cav charge
straight
> > forward each hitting 1E of the 4X2 orb all one one SIDE. Each orb has 4
> > SIDES. This particular orb is 4X2 and has 4E fronatge on 2 of the
SIDES,
> > and 2/3E frontage (in 25mm, it would be 3/4 in 15mm) on the other 2
SIDES.
> > Whi fights and how many figs?
>
> Frontage (in terms of actual linear length of an element side or edge) has
no
> meaning for orb.

I see. Its just a matter of figs and sides. Got it.
>
> If all four cav hit the same side the 8 figs would be split between them,
so
> 2 each. However many figs fight to one side is a max for that side and
are
> split evenly (sensibly) between multiple opponents.

Thats what we thought too and we fought 2 figs per horse body (8 figs split
between 4 opponents on one side.) Again, might this be a clarification
statement in the next update (i.e "when one side in contacted by multiple
opponents, the figs fighting to that side are divided as evenly as possible
between the opponents. In the case of an uneven division, the player of the
orb body decides which opponent, the odd figures fight." or some such)?

This was our first time dabbling with orb. I had a large foot body (4X2)
get caught in no mans land, and he was too slow to get away, and help was
too slow coming up. Orb seemed like the only option. Of course Patrick
slapped me hard for like 129 casualties, and broke me anyway Sad.

Don

Back to top
View user's profile Send private message  
Display posts from previous:   
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    Warrior Ancient and Medieval Rules Forum Index -> Egroup Archives All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You cannot download files in this forum


Powered by phpBB © 2001, 2002 phpBB Group