Warrior Warrior Ancient and Medieval Rules
A Four Horsemen Enterprises Rules Set
 
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Player's Guide-Optimal unit sizes

 
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joncleaves
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PostPosted: Sat Aug 31, 2002 5:18 am    Post subject: Re: Player''s Guide-Optimal unit sizes


In a message dated 8/31/2002 01:12:25 Central Daylight Time,
rockd@... writes:


> An important concept for the new player to be aware of. How about
> some examples of good/bad unit sizes for various troop types?

Hmmm. Makes one wonder.... Check out rule 17.3 on page 97 of the Warrior
rulebook....


[Non-text portions of this message have been removed]


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Doug
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PostPosted: Sat Aug 31, 2002 8:06 am    Post subject: Player''s Guide-Optimal unit sizes


>these two things which ARE premises of Warrior:
>
>-Unit size is mostly arbitrary as ancient bodies of troops did not use the
>same concept of 'units' we do today. The optimal sizes available and played
>are designed to produce realistic 'effects' and we feel they do.
>
>-We recognize there are some suboptimal unit size-training class
>combinations, and we are ok with that and will continue to be.

An important concept for the new player to be aware of. How about
some examples of good/bad unit sizes for various troop types?
--

Doug
The price of freedom is infernal vigilantes

"The tyranny of the legislatures is the most formidable dread at
present, and will be for long years. That of the executive will come
in it's turn, but it will be at a remote period." James Madison, 15
March 1798 (_Papers of J.M._ vol 12, p.14; LC call no. JK.111.M24)

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Doug
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PostPosted: Mon Sep 02, 2002 9:33 pm    Post subject: Re: Player''s Guide-Optimal unit sizes


>In a message dated 8/31/2002 01:12:25 Central Daylight Time,
>rockd@... writes:
>
>
>> An important concept for the new player to be aware of. How about
>> some examples of good/bad unit sizes for various troop types?
>
>Hmmm. Makes one wonder.... Check out rule 17.3 on page 97 of the Warrior
>rulebook....

But there's no clue as to WHY. In a Guide document, you can take
more space for some explanation.

Just including the statement that you made in the email is helpful:

>-Unit size is mostly arbitrary as ancient bodies of troops did not use the
>same concept of 'units' we do today. The optimal sizes available and played
>are designed to produce realistic 'effects' and we feel they do.
>
>-We recognize there are some suboptimal unit size-training class
>

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