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A Four Horsemen Enterprises Rules Set
 
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playtest

 
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Don Coon
Imperator
Imperator


Joined: 12 Apr 2006
Posts: 2742

PostPosted: Mon Sep 11, 2000 11:48 am    Post subject: playtest


We played again Sunday. The KNOWN, and pursuit revamps worked just
fine. I have 2 minor comments.

First under 6.15 Retirements, it appears that barring retreat orders,
a retirement must always be prompted. We had always played that if a
unit was prompted to retire, it could continue to retire in
subsequent
consecutive bounds (in effect continuing last bounds retirement).
The
effect of this is that the initial prompt to retire comes with some
instuctions from the leader as to where the troops are to go. Do you
intend us to prompt each successive bound?

Second it seems like the ability to testudo should cost points.
Facing the testudo yesterday with my longbowmen was frustrating. I
have no problem with the formation itself or its effects. It was a
historically excellent formation. What I have a problem with, is
that
it is free. It gives shooting units a -2 against and costs nothing.
It is not allowed to most armies, and I think the -2 is huge. The
Romans can move almost freely in testudo (approach and charge), and
upon entering HTH get a -4 to support shooting (-2 for testudo, -2
for
HTH). This makes them very resistant to missile fire, which history
bears out as being true. It should still cost points. My Flemish
mercenaries HI LTS + Sh, cost the same as his Roman Legionaries HI
LTS
+ Sh, yet the testudo makes the Romans more valuable in my opinion.
Every one at the table agreed that the Romans are more valuable (as
would anyone), and all but Chris Bump thought the testudo ability
should come with a price tag. Chris has informed me this point has
been made before and debated hard and long. I of course will play no
matter what the rules state, but felt obligated to put forth my
opinion on this matter.

Don

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Patrick Byrne
Centurion
Centurion


Joined: 12 Apr 2006
Posts: 1433

PostPosted: Wed Sep 13, 2000 6:43 am    Post subject: Re: playtest


I play with Don, Chris and others in the DFW Metro in Texas. In regards to
the testudo point, a suggestion I believe would make the game fun and
enjoyable was if each Army had their 'free' quirks. I have seen this in
other games, and it appears to contrast the blandness of point-based (and
otherwise) quite nicely.

I realize there are hundreds of Armies(even though some could double-up on
advantages), just thought I might point out an alternative.
-PB

Donald Coon wrote:

>
> We played again Sunday. The KNOWN, and pursuit revamps worked just
> fine. I have 2 minor comments.
>
> First under 6.15 Retirements, it appears that barring retreat orders,
> a retirement must always be prompted. We had always played that if a
> unit was prompted to retire, it could continue to retire in
> subsequent
> consecutive bounds (in effect continuing last bounds retirement).
> The
> effect of this is that the initial prompt to retire comes with some
> instuctions from the leader as to where the troops are to go. Do you
> intend us to prompt each successive bound?
>
> Second it seems like the ability to testudo should cost points.
> Facing the testudo yesterday with my longbowmen was frustrating. I
> have no problem with the formation itself or its effects. It was a
> historically excellent formation. What I have a problem with, is
> that
> it is free. It gives shooting units a -2 against and costs nothing.
> It is not allowed to most armies, and I think the -2 is huge. The
> Romans can move almost freely in testudo (approach and charge), and
> upon entering HTH get a -4 to support shooting (-2 for testudo, -2
> for
> HTH). This makes them very resistant to missile fire, which history
> bears out as being true. It should still cost points. My Flemish
> mercenaries HI LTS + Sh, cost the same as his Roman Legionaries HI
> LTS
> + Sh, yet the testudo makes the Romans more valuable in my opinion.
> Every one at the table agreed that the Romans are more valuable (as
> would anyone), and all but Chris Bump thought the testudo ability
> should come with a price tag. Chris has informed me this point has
> been made before and debated hard and long. I of course will play no
> matter what the rules state, but felt obligated to put forth my
> opinion on this matter.
>
> Don
>
> To unsubscribe from this group, send an email to:
> WarriorRules-unsubscribe@egroups.com

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