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Prelem results from anti-missile army

 
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joncleaves
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PostPosted: Mon May 10, 2004 12:15 pm    Post subject: Re: Prelem results from anti-missile army


In a message dated 5/10/2004 08:10:59 Central Daylight Time,
spocksleftball@... writes:
CNC RgB SHK/EHK L/sh
Sub RgB SHK/EHK L/sh
1x2E RgB/C SHK/EHK L/sh
2x2E IrgC SHC L/sh
2x6E RgD MI LTS/Pa CB LTS
3x4E RgD LMI CB
1x6E RgD LI CB
2x6E RgD LI B
1x4E RgC/D MI P/sh>>

Um , Boyd - that isn't an anti-missile army. It is a missile-missile
army...lol.


[Non-text portions of this message have been removed]


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Centurion
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Joined: 12 Apr 2006
Posts: 1373

PostPosted: Mon May 10, 2004 3:36 pm    Post subject: Prelem results from anti-missile army


Worked a Fed. German list last Saturday night. Results vs HYWE were
that it works. My list needs tweeking, which I will note below, but
the overall effect is that a loose order missile army vs a close
order anti-missile army is a long drawn affair. the game lasted
about 4.5 hours at 1200 points. There was really no way to be more
aggressive due to terrain, which favored the LMI.

My list as played was Imperial (for the reg K):

CNC RgB SHK/EHK L/sh
Sub RgB SHK/EHK L/sh
1x2E RgB/C SHK/EHK L/sh
2x2E IrgC SHC L/sh
2x6E RgD MI LTS/Pa CB LTS
3x4E RgD LMI CB
1x6E RgD LI CB
2x6E RgD LI B
1x4E RgC/D MI P/sh

The problem with this list is there was too much LI, too small MI
units and not enough K to exploit gaps that opened.

Sustain:
2x2E SHC were good, though poorly played in this game
MI LTS/Pa and CB combo is good enough to keep enemy K away
SHK/EHK are fairly good

Improve:
Drop LI to 2 units total, they got in the way mostly and kept me from
screening the LB with the MI in one instance.
Drop LMI CB to 1x6E in order to increase firepower locally while in
skirmish and make points available for more HK
Add 2x2E RgC HK L/sh ministriales for follow on purposes, as this was
the most sorely needed unit the entire game
Increase MI LTS/Pa CB LTS units to 8E or 12E, since at 6E it is
possible to be halted fairly easy.


In the game, Ambrose rolled and got two nice bush/rough areas near
the center, while I had closed down the board with a river and a
wood. Since it was so easy to close down the frontage, the LI were
not needed in such numbers as I had. His Irish LC were twarted but
still managed to face off with my MI P/sh the entire game and even
charge them in the flank! Both of us played as agressively as
possible with Ambrose mostly in the brush and using bombards to cover
the clear. Eventually the bombards would administer the winning blow
to my CNC. My SHK were great except I didn't roll well in combats;
they fought mostly as EHK since they were often disordered and I'm
seriously considering not upgrading to SHK for that reason. I needed
exactly 1 more K unit which was never there, and halfway through the
game I became beer befuddled and miscounted my units twice, plopped
another unit down who promptly routed without ever getting 240 paces
from the baseline. Ambrose got eagar and ran one 24 man LMI LB unit
out of the brush in hopes of charging my MI, then shook when my
subgeneral charged them. It was a very greuling game of
shooting/missing and charging into prolonged HTH. One unit of SHC
met one of his SHK both impetuous and pushed it back, then some
brigans charged them in the flank while my SubG routed his SHK from
the shieldless flank. It took two more turns to finally get the SHC
to rout. The center looked like a mass carnage point as a grand
total of some 5 or 6 units from both sides had died in a 6" square
between the rough areas. Later his CNC and my tired SubG fought for
4 bound when the sub finally shook for his 6 combat disorder cause.
My CNC charged a brigan unit and wildly rolled even and proceeded to
fight for some 4 bound pushing back the brigans the entire time until
finally exhausted by bombard shooting into his flank. Lowlights of
the game: 1. Ambrose charges HK frontally into 2 ranks of LTS and
routs on contact. 2. I send RgD LMI CB units in column up to within
shooting range of LB who shoot them for 5 CPF, the CB shake then rout
when the SHC come routing by. 3. Ambrose sets up a perfect 8@4
bombard shot on my uneasy D MI LTS guys in the center, then moves his
CNC in the way at the last moment to block his own shot. 4. I set up
a flank charge with my MI P/sh on a unit of his HK in HTH with my
disordered SHK only to expose the pikemen's flank to a LC charge that
canceled my charge.

Overall a great game and a worthy army for the anti-missile concept.


1 question for Jon:

Do abandoned stakes decrease movement and/or still have an effect?

Wanax

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Centurion
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Joined: 12 Apr 2006
Posts: 1373

PostPosted: Mon May 10, 2004 4:26 pm    Post subject: Re: Prelem results from anti-missile army


True it isn't a non-missile army, but the concept is to cancel
missile army effect. As I noted, I am dropping most of the LMI and
LI troops in order to pickup more HK and MI LTS. Still, it is
designed specifically to counter the effects of massed missilefire,
which it does greatly Smile
Wanax

--- In WarriorRules@yahoogroups.com, JonCleaves@a... wrote:
> In a message dated 5/10/2004 08:10:59 Central Daylight Time,
> spocksleftball@y... writes:
> CNC RgB SHK/EHK L/sh
> Sub RgB SHK/EHK L/sh
> 1x2E RgB/C SHK/EHK L/sh
> 2x2E IrgC SHC L/sh
> 2x6E RgD MI LTS/Pa CB LTS
> 3x4E RgD LMI CB
> 1x6E RgD LI CB
> 2x6E RgD LI B
> 1x4E RgC/D MI P/sh>>
>
> Um , Boyd - that isn't an anti-missile army. It is a missile-
missile
> army...lol.
>
>
> [Non-text portions of this message have been removed]

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Ewan McNay
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PostPosted: Mon May 10, 2004 4:32 pm    Post subject: Re: Re: Prelem results from anti-missile army


Wanax Andron wrote:

> True it isn't a non-missile army, but the concept is to cancel
> missile army effect. As I noted, I am dropping most of the LMI and
> LI troops in order to pickup more HK and MI LTS. Still, it is
> designed specifically to counter the effects of massed missilefire,
> which it does greatly Smile
> Wanax
>
> --- In WarriorRules@yahoogroups.com, JonCleaves@a... wrote:
>
>>In a message dated 5/10/2004 08:10:59 Central Daylight Time,
>>spocksleftball@y... writes:
>>CNC RgB SHK/EHK L/sh
>>Sub RgB SHK/EHK L/sh
>>1x2E RgB/C SHK/EHK L/sh
>>2x2E IrgC SHC L/sh
>>2x6E RgD MI LTS/Pa CB LTS
>>3x4E RgD LMI CB
>>1x6E RgD LI CB
>>2x6E RgD LI B
>>1x4E RgC/D MI P/sh>>

Just from looking, I would be surprised if the pikemen often see
action - and they're actually a little vulnerable to missile fire
in a relatively small unit. I'd consider dropping them. If you
downgrade from SHK to EHK (which I wouldn't) then I'd probably go
all the way to HK.

What's the 'LTS' at the end of the MI line? I assume just errant
text. I note your intention to drop most of the LMI CB - I would
move them into 2x6E, sure, but think I'd probably keep them. And
I note your comment on the LI, but suspect that that may be
partly a function of playing against a low-lights force such as
the HYW. Doubtless you'll find out; if permissible, drop the LI
CB, perhaps, and consider having a 2E LI unit to hang around and
delay somewhere.

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Centurion
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Joined: 12 Apr 2006
Posts: 1373

PostPosted: Mon May 10, 2004 6:37 pm    Post subject: Re: Prelem results from anti-missile army


> Just from looking, I would be surprised if the pikemen often see
> action - and they're actually a little vulnerable to missile fire
> in a relatively small unit. I'd consider dropping them. If you
> downgrade from SHK to EHK (which I wouldn't) then I'd probably go
> all the way to HK.

I took the pikemen to act as follow ons to the SHC actually, but in
this game I miss-coordinated the effort and they got sepparated. You
may be right on the HK and go with the earlier list options.

>
> What's the 'LTS' at the end of the MI line? I assume just errant
> text.

No as 6E I ran 3 ranks LTS/Pa, CB, then LTS. If facing mounted, I
exhcnage second and third rank.

I note your intention to drop most of the LMI CB - I would
> move them into 2x6E, sure, but think I'd probably keep them.

yes thinking this way.

And
> I note your comment on the LI, but suspect that that may be
> partly a function of playing against a low-lights force such as
> the HYW. Doubtless you'll find out; if permissible, drop the LI
> CB, perhaps, and consider having a 2E LI unit to hang around and
> delay somewhere.

I am thinking of keeping 2x6E LI CB or B since those are my options,
but no more front line of LI across the board, they run afowl of each
other once run off by shooting or manditory recall.

Wanax

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