Warrior Warrior Ancient and Medieval Rules
A Four Horsemen Enterprises Rules Set
 
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recall v. rally back

 
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Legionary
Legionary


Joined: 12 Apr 2006
Posts: 300

PostPosted: Fri May 24, 2002 7:20 pm    Post subject: recall v. rally back


In WARRIOR (why all caps, btw?) a body that recoils without follow-up rallies in
place. It cannot choose to recall move, but if steady could counter after
approaches next turn. Or it could even charge again.

In TOG, which I know I'm not supposed to mention, a body that recoiled without
follow-up had to rally back. This would take it out of its charge reach, meaning
a unit that didn't follow-up got a little breathing space, perhaps.

I think the above is accurate. (My apologies if I have misread the WARRIOR
rules.)

I'm curious about why the WARRIOR mechanic was built that way? In other words,
what was it that the FHE saw as wrong with the rule as written in TOG.

John Meunier

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joncleaves
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Joined: 29 Mar 2006
Posts: 16447

PostPosted: Mon May 27, 2002 6:36 pm    Post subject: Re: recall v. rally back


<<> In WARRIOR (why all caps, btw?) a body that recoils without follow-up
rallies in place. It cannot choose to recall move, but if steady could counter
after approaches next turn. Or it could even charge again.
>
> I'm curious about why the WARRIOR mechanic was built that way? In other words,
what was it that the FHE saw as wrong
> with the rule as written in TOG.>>

Ok, John, I am breaking my own rule and discussing TOG since you asked so
nicely. Don't want to start a thread here, but I do like satisfied customers...

We don't have an historical basis for 'units' doing what happens in a combined
recoil/recall like we do with charge without contact/recall. Since we don't
have that basis and since there are already other ways to get that 'breathing
space' and since the general theme of Warrior is that it should be difficult to
reposition once committed, we do not have recalls combined with recoils no
longer in contact.

Jon


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