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Warrior Ancient and Medieval Rules A Four Horsemen Enterprises Rules Set
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joncleaves Moderator


Joined: 29 Mar 2006 Posts: 16447
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Posted: Wed Aug 14, 2002 4:59 pm Post subject: Re: Recruiting |
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> Take the upcoming event that Jake is organising, for instance. Is it
> going to be in some public venue? No. Is there one such available? Nope
> - no hobby shop nor con around. Will we still play? Sure, but if we are
> then told 'sorry, but your games are not worthy of consideration' is this
> going to encourage us to recruit to Warrior? No, it will
> if anything
> drive folk away.
Ewan, it is just an idea we are bantering around. And of course there are cons
and hobby shops in that area. Or make a con of your own. And if I know who
will be at Jake's that day, and I bet I could make a fair guess, those people
are NOT the target of my efforts - those are dyed in the wool Warrior players,
in fact 20-33% of those there will be FHE employees for Pete's sake. I am
talking about getting entirely NEW people - something akin to the efforts of
Todd Kaeser and Bill Low. People under 35. People who never played 7th. You,
Bill, Jake, Devin, etc, we got already. I want the Warrior hobby to GROW. :)
J
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Joined: 12 Apr 2006 Posts: 244
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Posted: Wed Aug 14, 2002 5:00 pm Post subject: Re: Recruiting |
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Oh yes, and I still think we should bug companies like Wargames to start
packing ready made FW armies. In fact I am gonna send the email now...bug
them some more about it.
I know for a fact that this is a great way to get people into DBA...small
ready made armies to go. Nice.
--Kurt
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joncleaves Moderator


Joined: 29 Mar 2006 Posts: 16447
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Posted: Wed Aug 14, 2002 5:08 pm Post subject: Re: Re: Recruiting |
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Dave
1. I am working on a series of Warrior Clinic articles for Spearpoint and the
website.
2. I am working on an example Warrior scenario, Kadesh, for the website to
spark interest.
3. I put a sample scenario template on the website some time ago and not only
have I gotten zero scenarios, I haven't even gotten a single comment on the
template itself.
4. I totally agree with you that an historical scenario demo at a con is a
great idea. That takes at least one volunteer and two complete armies and the
terrain. Can I take your name down?
I am working on getting some volunteers lined up for demos at next year's cons.
But don't let that stop anyone from doing it on their own....
5. The turnout for our Fast Warrior learning tourney at HCon was dismal, mostly
due to it being on Sunday. We are talking about several initiatives in that
area - clinic, earlier FW tourney, etc. for cons next year as well.
Oh, and to reassure you - remember that for every so-called hyper-competitive
a**h*le out there, there are two spineless weasels who use bitching about
tourney gamers as a cover for tactical incompetence. So, I would not worry
about what they have to say if I were you. Carry on! Roll up and win!
J
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Joined: 12 Apr 2006 Posts: 244
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Posted: Wed Aug 14, 2002 5:11 pm Post subject: Re: Recruiting |
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Done!!! (First round anyway).
Here is Wargames email if your tooo lazy to get it from there website:
wargames@...
--Kurt (who is now looking for more companies to bugg!!!)
----- Original Message -----
From: <JonCleaves@...>
To: <WarriorRules@yahoogroups.com>
Sent: Wednesday, August 14, 2002 10:11 AM
Subject: Re: [WarriorRules] Recruiting
> In a message dated Wed, 14 Aug 2002 9:00:49 AM Eastern Standard Time,
sheol@... writes:
>
> > Oh yes, and I still think we should bug companies like Wargames to start
> > packing ready made FW armies. In fact I am gonna send the
> > email now...bug
> > them some more about it.
>
> YES!!! PLEASE DO!!!
>
>
> To unsubscribe from this group, send an email to:
> WarriorRules-unsubscribe@egroups.com
>
>
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>
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joncleaves Moderator


Joined: 29 Mar 2006 Posts: 16447
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Posted: Wed Aug 14, 2002 5:11 pm Post subject: Re: Recruiting |
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In a message dated Wed, 14 Aug 2002 9:00:49 AM Eastern Standard Time,
sheol@... writes:
> Oh yes, and I still think we should bug companies like Wargames to start
> packing ready made FW armies. In fact I am gonna send the
> email now...bug
> them some more about it.
YES!!! PLEASE DO!!!
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Joined: 12 Apr 2006 Posts: 244
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Posted: Wed Aug 14, 2002 5:17 pm Post subject: Re: Re: Recruiting |
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Jon, have you ever considered putting together some kind of Demo Team
program thing, like GW, DP9 (Heavy Gear), and other companies do? I think
dedicated players are recruited to put on demo games and host events for the
rules, getting rewarded with goodies and such. I think GW calls them
"Outriders". I guess the trick is to find ways to support them (the Demo
teams).
--Kurt
----- Original Message -----
From: <JonCleaves@...>
To: <WarriorRules@yahoogroups.com>
Sent: Wednesday, August 14, 2002 10:08 AM
Subject: Re: [WarriorRules] Re: Recruiting
> Dave
>
> 1. I am working on a series of Warrior Clinic articles for Spearpoint and
the website.
> 2. I am working on an example Warrior scenario, Kadesh, for the website
to spark interest.
> 3. I put a sample scenario template on the website some time ago and not
only have I gotten zero scenarios, I haven't even gotten a single comment on
the template itself.
> 4. I totally agree with you that an historical scenario demo at a con is
a great idea. That takes at least one volunteer and two complete armies and
the terrain. Can I take your name down?
> I am working on getting some volunteers lined up for demos at next year's
cons. But don't let that stop anyone from doing it on their own....
> 5. The turnout for our Fast Warrior learning tourney at HCon was dismal,
mostly due to it being on Sunday. We are talking about several initiatives
in that area - clinic, earlier FW tourney, etc. for cons next year as well.
>
> Oh, and to reassure you - remember that for every so-called
hyper-competitive a**h*le out there, there are two spineless weasels who use
bitching about tourney gamers as a cover for tactical incompetence. So, I
would not worry about what they have to say if I were you. Carry on!
Roll up and win!
>
> J
>
>
> To unsubscribe from this group, send an email to:
> WarriorRules-unsubscribe@egroups.com
>
>
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>
>
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Joined: 12 Apr 2006 Posts: 244
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Posted: Wed Aug 14, 2002 5:28 pm Post subject: Re: Recruiting |
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Below is Wargames response to my 'bugging'.
"We haven't made a decision on making armies for Fast Warrior
yet, but we will have the rules in stock within a week,
according to the publisher."
WARGAMES
Sounds like a prime time to put the pressure on Wargames and let your voice
be heard!!!
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Joined: 12 Apr 2006 Posts: 244
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Posted: Wed Aug 14, 2002 5:50 pm Post subject: RE: Recruiting |
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1) A ranking system will only encourage the perception that Warrior players
are the ultra-competitive you know whats. Pursue it if you wish.
2) Encourage well painted armies. The WAB guys claim this is one of their
major selling points, and they are right. Try to get substantial donated
prizes.
3) Have 25mm Fast Warrior tournaments on Fridays and Saturdays, i.e. Prime
Time. One of my prejudices against 15mm armies is that they are merely
gaming pieces, not often well painted, and anything can substitute for
anything. Encourage 25mm FW games, with substantial Best Painted awards.
4) FW armies are only twice the size of DBA armies. Promote the bejabbers
out of this. I personally find DBA sterile. FW is the way to amass a lot
of different armies.
5) Send out review copies, with cover letters explaining how it id improved
over WRG to the Courier, etc. Latest issue just came last week, with no
mention.
Just a few thoughts.
John the OFM
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Joined: 12 Apr 2006 Posts: 66
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Posted: Wed Aug 14, 2002 5:50 pm Post subject: Re: Recruiting |
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--- In WarriorRules@y..., JonCleaves@a... wrote:
> Dave
>
> 1. I am working on a series of Warrior Clinic articles for
Spearpoint and the website.
> 2. I am working on an example Warrior scenario, Kadesh, for the
website to spark interest.
> 3. I put a sample scenario template on the website some time ago
and not only have I gotten zero scenarios, I haven't even gotten a
single comment on the template itself.
> 4. I totally agree with you that an historical scenario demo at a
con is a great idea. That takes at least one volunteer and two
complete armies and the terrain. Can I take your name down? :)
I am certainly willing to try and get my pals here in Los Angeles to
join with me in putting on a scenario at one or more of our HMGS-PSW
conventions. Logistics make carting everything cross-country for
Historicon more difficult; but I will certainly do what I can to help
implement it (including providing lead, which is more easily
transportable than terrain boards...)
As for conventions here at home, before I can get them to help me put
on a Warrior scenario, I first have to finish convincing them to
actually PLAY Warrior...and I need to play more.
Actually, I need to play once...
> I am working on getting some volunteers lined up for demos at next
year's cons. But don't let that stop anyone from doing it on their
own....
> 5. The turnout for our Fast Warrior learning tourney at HCon was
dismal, mostly due to it being on Sunday. We are talking about
several initiatives in that area - clinic, earlier FW tourney, etc.
for cons next year as well.
>
> Oh, and to reassure you - remember that for every so-called hyper-
competitive a**h*le out there, there are two spineless weasels who
use bitching about tourney gamers as a cover for tactical
incompetence. So, I would not worry about what they have to say if I
were you. Carry on! Roll up and win!
>
I'll be honest, Jon - that was MY opinion until I took the effort to
educate myself, and meet and observe many of the players at
Historicon.
Remember what your charge was - it was to help recruit new players.
Aren't we trying to convert at least one of those two spineless
weasels? So we should worry about what "they" have to say, at least
to the extent that we wish to change what they are saying!
Part of the process of developing effective recruiting strategies is
an honest analysis of existing public perception, and the creation of
a plan to alter that perception. If the perception of Warrior
(people and/or rules) wasn't at least a partially negative, we
wouldn't need to be recruiting, would we?
This is why I think scenario/demonstration games may be one of the
most effective tools, because it exposes potential players to
existing players, who will demonstrate by their friendly and
gentlemanly behavior just what a great group the rest of the Warriors
are...
;-)
On a final note, I will download and review the scenario packet from
the files. I have already created a variety of Successor and Roman
scenarios for other games I play, and will happily try my hand at
doing the same for Warrior (though again, I wonder if my lack of any
actual gaming experience may prove a hindrance...)
Cheers,
Dave Lynch
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Joined: 12 Apr 2006 Posts: 244
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Posted: Wed Aug 14, 2002 6:04 pm Post subject: Re: Recruiting |
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Hi John. Some comments below...
From: "John Carroll" <johncarroll453@...>
>
> 1) A ranking system will only encourage the perception that Warrior
players
> are the ultra-competitive you know whats. Pursue it if you wish.
DBM and DBA are percieved this way. This is only due to the fact that more
people play tournaments than not,l at least at conventions. I would like to
see more people playing scenarios. But Tournament play should never be
shoved to the side. It's one of the reasons DBx is sooo popular.
> 2) Encourage well painted armies. The WAB guys claim this is one of their
> major selling points, and they are right. Try to get substantial donated
> prizes.
WAB is mainly a game of looks anyway (ducking behind cover), IMHO. ;)
> 3) Have 25mm Fast Warrior tournaments on Fridays and Saturdays, i.e. Prime
> Time. One of my prejudices against 15mm armies is that they are merely
> gaming pieces, not often well painted, and anything can substitute for
> anything. Encourage 25mm FW games, with substantial Best Painted awards.
I must stick up for 15's here. Not true about the quality of 15's. I have
seen some 15's that would make some 25's look ugly (Corvus Belli figures are
the BEST figures I have ever seen). And battles LOOK like battles in
15mm...25's can take up alot more space. This is just my opinion though. To
me 15mm is the one true wargaming scale , and it is THEE scale for
tournament gamers (me).
> 4) FW armies are only twice the size of DBA armies. Promote the bejabbers
> out of this. I personally find DBA sterile. FW is the way to amass a lot
> of different armies.
AGREED!!! DBA is OK, it really works to get people interested in collecting
new armies. Fast Warrior is just a better game though.
> Just a few thoughts.
>
> John the OFM
>
>
>
>
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joncleaves Moderator


Joined: 29 Mar 2006 Posts: 16447
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Posted: Wed Aug 14, 2002 6:28 pm Post subject: Re: Recruiting |
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In a message dated Wed, 14 Aug 2002 9:11:37 AM Eastern Standard Time,
sheol@... writes:
> Here is Wargames email if your tooo lazy to get it from
> there website:
>
> wargames@...
We of course have this email and talk to Wargames, but they are concerned about
player demand. So keep those emails coming to them.
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joncleaves Moderator


Joined: 29 Mar 2006 Posts: 16447
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Posted: Wed Aug 14, 2002 6:30 pm Post subject: Re: Re: Recruiting |
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Yup. Outrider-type idea is good, but need to know what kind of incentive
package would actually work for such a volunteer. We don't have the $ GW does.
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Joined: 12 Apr 2006 Posts: 244
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Posted: Wed Aug 14, 2002 6:37 pm Post subject: Re: Re: Recruiting |
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Hmmm...some ideas off the top of my head:
-Promo matieral (perhaps some print outs for demo teams to use in promoting
their games of Warrior)
-Game mastering support, like advice on running tournaments, historical
scnarios, all designed to 'show-off' the Warrior rules.
-Newsletter full of promo ideas, GM help, scenarios that show off the
Warrior rules (for demo teams to put on).
-T-shirts advertising the Warrior Demo Team. Shirts aren't toooo expensive
these days. Perhaps other things like this as well.
-Discounts on Warrior products.
-Demo Team member cards are fun (???)
-Awards given out every year to the most productive demo team....something
like that anyway...don't wanna make it a competition or anything.
Just some ideas. I'll think up some more later if I can.
--Kurt
----- Original Message -----
From: <JonCleaves@...>
To: <WarriorRules@yahoogroups.com>
Sent: Wednesday, August 14, 2002 11:30 AM
Subject: Re: [WarriorRules] Re: Recruiting
> Yup. Outrider-type idea is good, but need to know what kind of incentive
package would actually work for such a volunteer. We don't have the $ GW
does.
>
>
> To unsubscribe from this group, send an email to:
> WarriorRules-unsubscribe@egroups.com
>
>
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>
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joncleaves Moderator


Joined: 29 Mar 2006 Posts: 16447
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Posted: Wed Aug 14, 2002 6:37 pm Post subject: Re: Re: Recruiting |
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In a message dated Wed, 14 Aug 2002 9:50:27 AM Eastern Standard Time, dave8365
writes:
> Part of the process of developing effective recruiting strategies is
> an honest analysis of existing public perception, and the creation of
> a plan to alter that perception. If the perception of Warrior
> (people and/or rules) wasn't at least a partially negative,
> we
> wouldn't need to be recruiting, would we? >>
Actually, the big obstacle to recruiting isn't that perception, it is the amount
of time people perceive Warrior to take to play. Those who whine about
competitors will whine and those who act like dicks at events will continue to
do so. Warrior (or any other game) isn't going to change that. What changed it
for Warrior was intolerance of such behavior. We had one guy out of several
dozen at HCon act that way and it was made clear to him that it was not going to
be tolerated. He's that kind of guy - and would be no matter what game he
plays.
What we need is more Fast Warrior events, more demos, more SHORTER tourneys so
you don't have to give up an entire day at a con from 0900 to 2300 to play in a
Warrior event, and I am working with NASAMW to fix this.
I have guys who simultaneously learned Warrior and Fantasy Warrior and play very
well and quickly after not a lot of time. It can be done.
J
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Joined: 12 Apr 2006 Posts: 244
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Posted: Wed Aug 14, 2002 6:40 pm Post subject: Re: Recruiting |
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Arrrrg!!! 6mm is too small They do look good in mass though. How do you
mount your figures???
--Kurt
----- Original Message -----
From: <Dwarf_warrior@...>
To: <WarriorRules@yahoogroups.com>
Sent: Wednesday, August 14, 2002 11:33 AM
Subject: Re: [WarriorRules] Recruiting
> On Wed, 14 Aug 2002 11:04:34 -0400 "Kurtus A. Brown" <sheol@...>
> writes:
> <snip>
> >I must stick up for 15's here. Not true about the quality of 15's. I
> >have
> >seen some 15's that would make some 25's look ugly (Corvus Belli
> >figures are
> >the BEST figures I have ever seen). And battles LOOK like battles in
> >15mm...25's can take up alot more space. This is just my opinion
> >though. To
> >me 15mm is the one true wargaming scale , and it is THEE scale for
> >tournament gamers (me).
> >
>
> Heresy! Six (6) mm (especially skirmish) is God's Own True Scale.
> <grin>
>
> But beyond that, all scales have detailed figures and 'vanilla' figures
> - Foundry/Reviresco/Irregular (some) for 25's and Baccus/H&R/Irregular
> (some) for 6mm.
>
> Gracias,
> Glenn/Dwarf_Warrior@...
> This is my Fantasy and 6/10mm Alter Ego e-mail account
> Historical Miniatures and bead jewelry: Warbeads@...
> Science Fiction: Triphibious@...
>
>
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