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required advances again
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joncleaves
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PostPosted: Tue Feb 18, 2003 11:08 am    Post subject: Re: Re: required advances again


In a message dated 2/18/2003 06:15:26 Central Standard Time,
jjendon@... writes:

> That is a cool thought, but the problem is that what if after the 5
> bounds of marches you DO NOT wind up at 240p? This can happen due to
> a variety of reasons not the least of which, is the other guy moving
> away from you. If at the end of marches I did not wind up at 240p as
> I intended to at the beginning of marches, we would have to roll back
> the march phase? What a mess. I do not believe your method is legal.
>

Don

If your bound one orders compliance is so 'on the edge' as a single unit not
ending within 240p will throw you out, you may have to take a step back and
'get legal' (4.22). The bigger issue is that I believe you will find that
this is all an intellectual exercise and that actual game play doesn't create
these situations unless someone is trying (very hard) to do something well
beyond the bounds of what is realistic for an A/M army. Are you going to
Twistercon? :)

Jake's comment, that half your army ending bound one's march phase within
240p automatically puts you in compliance under PROBE, is correct.

J


[Non-text portions of this message have been removed]


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Don Coon
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PostPosted: Tue Feb 18, 2003 3:14 pm    Post subject: Re: required advances again


Jacob,

That is a cool thought, but the problem is that what if after the 5
bounds of marches you DO NOT wind up at 240p? This can happen due to
a variety of reasons not the least of which, is the other guy moving
away from you. If at the end of marches I did not wind up at 240p as
I intended to at the beginning of marches, we would have to roll back
the march phase? What a mess. I do not believe your method is legal.

Don

<Harlan.D.Garrett@W...> wrote:
> That's how I play it.
>
> Harlan

> From: Eaglewars@a... [mailto:Eaglewars@a...]
>
> Just a thought here. If A and B move forward in any manner and
end at 240
> paces, they also qualify under the probe orders which say that half
the
> units
> must advance or be within 240 paces of the enemy. If, at the end
of the
> march they meet that requirement, it does not matter what direction
they
> went.
> Jacob Kovel

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Don Coon
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PostPosted: Tue Feb 18, 2003 3:16 pm    Post subject: Re: required advances again


> I really think this is all a matter of folks looking at orders
compliance
> backwards. Try this:
>
> 1. Figure out what you want to do.
> 2. Figure out how much of that 'want to do' isn't toward the enemy.
> 3. Make sure that the stuff from step 2 above can be done with
half or less
> of your army.
>
> Jon

Amen brother.

Don

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Don Coon
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PostPosted: Tue Feb 18, 2003 3:25 pm    Post subject: Re: required advances again


Still 2 clarifications for me Jon. (all questions pertain to a body
trying to use march moves to qualify for an advance).

1. Do I have to go through disadvantaging terrain if that is the
path that minimizes the distance?

2. What if the body I selected to minimize the distance to moves?
Do I have to follow it. Imagine Marks example. I take red A and
wheel to the right to go at the Right flank unit of black. If that
unit then subsequently wheels to its left (reds right), must Red A
wheel further to the right in later march phases to keep minimizing?

Do I march to the spot that the enmemy body occupied when I decided
he was the one I was minimizing to, or do I have to follow the body
around? Can I pick a new enemy body to minimize to each march
segment? These are the parts of this rule I feel are unclear.

Per the written rule I think the following is true:

I must go through disadvantaging terrain if that is the path that
minimizes distance. I must select an enemy body at the first phase
that I march with a body intending to meet orders with and minimize
the distance to that same enemy body in each of my allowed march
phases even if that body itself moves.

Did I get it right?

Don

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Don Coon
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PostPosted: Tue Feb 18, 2003 8:50 pm    Post subject: Re: Re: required advances again


> > That is a cool thought, but the problem is that what if after the 5
> > bounds of marches you DO NOT wind up at 240p? This can happen due to
> > a variety of reasons not the least of which, is the other guy moving
> > away from you. If at the end of marches I did not wind up at 240p as
> > I intended to at the beginning of marches, we would have to roll back
> > the march phase? What a mess. I do not believe your method is legal.
> >
>
> Don
>
> If your bound one orders compliance is so 'on the edge' as a single unit
not
> ending within 240p will throw you out, you may have to take a step back
and
> 'get legal' (4.22). The bigger issue is that I believe you will find that
> this is all an intellectual exercise and that actual game play doesn't
create
> these situations unless someone is trying (very hard) to do something well
> beyond the bounds of what is realistic for an A/M army. Are you going to
> Twistercon? Smile
>
> Jake's comment, that half your army ending bound one's march phase within
> 240p automatically puts you in compliance under PROBE, is correct.
>
> J

Cool and yes I will be at TCon.

Don

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