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Warrior Ancient and Medieval Rules A Four Horsemen Enterprises Rules Set
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Harlan Garrett Centurion

Joined: 12 Apr 2006 Posts: 943
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Posted: Mon May 13, 2002 7:27 am Post subject: Rout Moves & Swept Away (6.32) |
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Jon:
I have a question about rout moves and being swept away:
Back ground information:
A unit of knights (6xEHK, L, Sh, Irr B, in column formation (1x2))
breaks and is routing directly to its rear a passes through a less than
two element wide gap of its own line. On either side of the gap is a
unit of spearmen (24xMI, LTS, Sh, and 12xMI, CB, both Irr C).
According to 6.32 (paragraph 6) (paraphrased), a rout path must be at
least two elements wide and within 240 paces, if not, then the routing
unit burst through the friendly unit. (Paragraph 9) if irregular or
shaken troops are involuntary interpenetration then they are broken and
rout immediately.
My question:
Even though there is a large enough gap (two element wide) to fit the
knight unit (which is one element wide), does it still sweep away the
two spearmen unit?
Our Solution:
Yes, both LTS units are swept away since there is not a valid gap (two
element wide). Is this correct? Our concern was that fact that the gap
is wide enough to fit the knights and it would not actually contact
either spear unit. What are your thoughts?
Harlan D. Garrett
Fort Hood, TX
(817) 832-0618
<mailto:Harlan.D.Garrett@...>
Harlan.D.Garrett@...
[Non-text portions of this message have been removed]
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joncleaves Moderator


Joined: 29 Mar 2006 Posts: 16447
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Posted: Mon May 13, 2002 10:30 am Post subject: Re: Rout Moves & Swept Away (6.32) |
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If the SHK's 'gap' is already on the rout path, meaning there is already a
space for it to fit through directly behind it when it routs, that 'gap' does
not need to be two elements wide. The two element wide within 240p gap is
only necessary when the router comes into CONTACT with friends along the rout
path and is looking for a way to avoid the friendlies.
From your description, the SHK never contacts friendlies so the 'Rout Path
Blocked by Friendly Bodies' section of 6.32 never kicks in.
[Non-text portions of this message have been removed]
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Harlan Garrett Centurion

Joined: 12 Apr 2006 Posts: 943
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Posted: Mon May 13, 2002 3:44 pm Post subject: RE: Rout Moves & Swept Away (6.32) |
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Jon:
Thanks for the clarification. Please add some of your clarity in the
next rules addendum.
Repectfully
Harlan
-----Original Message-----
From: JonCleaves@... [mailto:JonCleaves@...]
Sent: Monday, May 13, 2002 6:31 AM
To: WarriorRules@yahoogroups.com
Subject: Re: [WarriorRules] Rout Moves & Swept Away (6.32)
If the SHK's 'gap' is already on the rout path, meaning there is already
a
space for it to fit through directly behind it when it routs, that 'gap'
does
not need to be two elements wide. The two element wide within 240p gap
is
only necessary when the router comes into CONTACT with friends along the
rout
path and is looking for a way to avoid the friendlies.
From your description, the SHK never contacts friendlies so the 'Rout
Path
Blocked by Friendly Bodies' section of 6.32 never kicks in.
[Non-text portions of this message have been removed]
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