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RULES / tourney org - charge prompts

 
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John Murphy
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Joined: 12 Apr 2006
Posts: 1625

PostPosted: Wed Mar 31, 2004 12:54 am    Post subject: RULES / tourney org - charge prompts


The new order cards for H-con bring up one item in my feeble brain.

I do not, from my bottom-feeder perspective, think orders per se are
nearly as big a practical over-table rules problem as is charge
prompting in general.

Not always maybe but most players seem capable of doing the proper
required advances, or obeying centerline restrictions, and such even
under the pressure of battle.

I think by far the worst area where the rules tend to go by the
wayside over-table is in the charge dec phase. I have done this
myself more than a few times so don't think I am singling anyone out
for this or anything. But I just know when I look back that some
opponents have been almost as bad as I have about this.

Beyond just risking coming off like a real rules-monger a**hole and
asking for every single enemy charge "did you prompt it?" (and who
the heck can remember to ask anyway if they can't remember to do it
in the first place)... what can be done by either players or tourney
organizers to help this along? Or can anything?

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joncleaves
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Joined: 29 Mar 2006
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PostPosted: Wed Mar 31, 2004 1:19 am    Post subject: Re: RULES / tourney org - charge prompts


In a message dated 3/30/2004 4:54:49 PM Eastern Standard Time,
jjmurphy@... writes:

> Beyond just risking coming off like a real rules-monger a**hole and
> asking for every single enemy charge "did you prompt it?" (and who
> the heck can remember to ask anyway if they can't remember to do it
> in the first place)... what can be done by either players
> or tourney
> organizers to help this along? Or can anything?>.

A simple solution is to look at it the way the rules are literally written -
every charge must be prompted. If you want to not prompt a charge, you have to
show why.

It is on the charger to show the chargee why the charge is not prompted.

Works fine. Also helps teach.

J


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Mark Mallard
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Joined: 12 Apr 2006
Posts: 868
Location: Whitehaven, England

PostPosted: Wed Mar 31, 2004 2:46 pm    Post subject: Re: Re: RULES / tourney org - charge prompts


In a message dated 3/31/04 4:26:51 PM GMT Daylight Time,
captainjack75040@... writes:

We write all our charges down noting wheels and impetuous (if possible) in
the order of prompting, prompts are then carried out some prompts may not arrive
till next bound, in this case we note that it will charge next bound. We note
borrowed communication points.

We then both reveal our list of charges declaring charges from the required
end of the board.

No problem. But it does explain why our games are not over in your 3.5 hours.
We do not like rushing. Occasionally our games finish in under 4 hours, but
we fight till one side concedes and it usually takes 5 + hours sometimes 6
hours even. Rushing a game is no introduction to newcomers.

Also i think our use of light infantry would take some of you guys by
suprise. Our lights definately delay the result by at least an hour.


> Thought I would share a few views on this subject. I don't see
> promping charges for troops unless the target is a heavier troop type
> in good order to your troops front. I also believe that disordered
> or tired troops would be needed to be promped to charge, but not
> troops that have converted a charge or is pursuing broken broken
> enemy to front and meeting a fresh enemey body.
>
> Jack
>
> --- In WarriorRules@yahoogroups.com, "J. Murphy" <jjmurphy@s...>
> wrote:
> >The new order cards for H-con bring up one item in my feeble brain.
> >
> >I do not, from my bottom-feeder perspective, think orders per se
> are
> >nearly as big a practical over-table rules problem as is charge
> >prompting in general.
> >
> >Not always maybe but most players seem capable of doing the proper
> >required advances, or obeying centerline restrictions, and such
> even
> >under the pressure of battle.
> >
> >I think by far the worst area where the rules tend to go by the
> >wayside over-table is in the charge dec phase. I have done this
> >myself more than a few times so don't think I am singling anyone
> out
> >for this or anything. But I just know when I look back that some
> >opponents have been almost as bad as I have about this.
> >
> >Beyond just risking coming off like a real rules-monger a**hole and
> >asking for every single enemy charge "did you prompt it?" (and who
> >the heck can remember to ask anyway if they can't remember to do it
> >in the first place)... what can be done by either players or
> tourney
> >organizers to help this along? Or can anything?
>
>
>



[Non-text portions of this message have been removed]


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Joined: 12 Apr 2006
Posts: 126

PostPosted: Wed Mar 31, 2004 6:24 pm    Post subject: Re: RULES / tourney org - charge prompts


Thought I would share a few views on this subject. I don't see
promping charges for troops unless the target is a heavier troop type
in good order to your troops front. I also believe that disordered
or tired troops would be needed to be promped to charge, but not
troops that have converted a charge or is pursuing broken broken
enemy to front and meeting a fresh enemey body.

Jack

--- In WarriorRules@yahoogroups.com, "J. Murphy" <jjmurphy@s...>
wrote:
> The new order cards for H-con bring up one item in my feeble brain.
>
> I do not, from my bottom-feeder perspective, think orders per se
are
> nearly as big a practical over-table rules problem as is charge
> prompting in general.
>
> Not always maybe but most players seem capable of doing the proper
> required advances, or obeying centerline restrictions, and such
even
> under the pressure of battle.
>
> I think by far the worst area where the rules tend to go by the
> wayside over-table is in the charge dec phase. I have done this
> myself more than a few times so don't think I am singling anyone
out
> for this or anything. But I just know when I look back that some
> opponents have been almost as bad as I have about this.
>
> Beyond just risking coming off like a real rules-monger a**hole and
> asking for every single enemy charge "did you prompt it?" (and who
> the heck can remember to ask anyway if they can't remember to do it
> in the first place)... what can be done by either players or
tourney
> organizers to help this along? Or can anything?

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