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Warrior Ancient and Medieval Rules A Four Horsemen Enterprises Rules Set
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joncleaves Moderator


Joined: 29 Mar 2006 Posts: 16447
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Posted: Thu Jan 01, 2004 1:37 pm Post subject: Re: RULES Odd Terrain Shapes |
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In a message dated 1/1/2004 09:31:10 Central Standard Time,
jjmurphy@... writes:
I do not understand why such a "donut" or "starfish" would represent a
problem (not that I would use such myself anyway).
Why bother going through the headache of crafting language disallowing
such? They are certainly feasible and possible terrain types and I don't
really get how they are cheesy or gamey or what players could do to use
them in that way.
This is a question, by the way.
I am crafting language to clarify the permissible sizes of terrain features
USING 14.0. I did not say that 'starfish' or 'doughnuts' would be disallowed,
I said any such would have to conform to 14.0 *OR* the players could use some
other manner to determine terrain, which is also totally permissible.
My intent is, that is using 14.0 for terrain, area features have a minimum
and maximum 'footprint' on the table - nothing more.
[Non-text portions of this message have been removed]
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John Murphy Legate

Joined: 12 Apr 2006 Posts: 1625
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Posted: Thu Jan 01, 2004 6:29 pm Post subject: RULES Odd Terrain Shapes |
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I do not understand why such a "donut" or "starfish" would represent a
problem (not that I would use such myself anyway).
Why bother going through the headache of crafting language disallowing
such? They are certainly feasible and possible terrain types and I don't
really get how they are cheesy or gamey or what players could do to use
them in that way.
This is a question, by the way.
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