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				Warrior Ancient and Medieval Rules A Four Horsemen Enterprises Rules Set   
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		joncleaves Moderator
  
  
  Joined: 29 Mar 2006 Posts: 16447
 
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				 Posted: Thu Jan 01, 2004 1:37 pm    Post subject: Re: RULES Odd Terrain Shapes | 
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In a message dated 1/1/2004 09:31:10 Central Standard Time,
 
jjmurphy@... writes:
 
I do not understand why such a "donut" or "starfish" would represent a
 
problem (not that I would use such myself anyway).
 
 
Why bother going through the headache of crafting language disallowing
 
such? They are certainly feasible and possible terrain types and I don't
 
really get how they are cheesy or gamey or what players could do to use
 
them in that way.
 
 
This is a question, by the way.
 
I am crafting language to clarify the permissible sizes of terrain features
 
USING 14.0.  I did not say that 'starfish' or 'doughnuts' would be disallowed,
 
I said any such would have to conform to 14.0 *OR* the players could use some
 
other manner to determine terrain, which is also totally permissible.
 
 
My intent is, that is using 14.0 for terrain, area features have a minimum
 
and maximum 'footprint' on the table - nothing more.
 
 
 
[Non-text portions of this message have been removed]
 
 
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		John Murphy Legate
  
 
  Joined: 12 Apr 2006 Posts: 1625
 
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				 Posted: Thu Jan 01, 2004 6:29 pm    Post subject: RULES Odd Terrain Shapes | 
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I do not understand why such a "donut" or "starfish" would represent a
 
problem (not that I would use such myself anyway).
 
 
Why bother going through the headache of crafting language disallowing
 
such? They are certainly feasible and possible terrain types and I don't
 
really get how they are cheesy or gamey or what players could do to use
 
them in that way.
 
 
This is a question, by the way.
 
 
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