Warrior Warrior Ancient and Medieval Rules
A Four Horsemen Enterprises Rules Set
 
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RULES Pivoting to Conform

 
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joncleaves
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PostPosted: Thu Jun 13, 2002 2:53 am    Post subject: Re: RULES Pivoting to Conform


I meant as much as you can


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Patrick Byrne
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PostPosted: Thu Jun 13, 2002 4:39 am    Post subject: RULES Pivoting to Conform


Question on pivoting to conform, pg 41.

It says in the second bullet that 'Pivoting to conform may not take place if
it results in a body entering impassable terrain or contacting another
body."

1. Does this mean that the body either pivots to conform as much as it can
until reaching those problems, or does it mean that it can not pivot at all?

If it means they can not pivot at all, is this not in direct conflict with
rule #2 above.

Just wondering what was meant by "Pivoting to conform may not take place."

2. The same thing goes for Lining up.
-PB

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PostPosted: Thu Jun 13, 2002 4:05 pm    Post subject: RE: RULES Pivoting to Conform


Hello All!

I'm a new Warrior player. And I've a rookie perspective on Warrior, so your
tolerance is appreciated. As an FYI, in rererereading the rules in great
slow detail and having now played a few games, I didn't have any problem
with the 6.163 or 6.165 language. I didn't even pause and rerereread it
again. It made sense. To me it seemed clear that a unit needs to be able
to cleanly do what you want it to do or else don't do it. As a rule of
thumb, I've always worked with the premise that if the rules don't
specifically state you can finagle something then you can't do it. And any
price to be paid in the moment for an assumption about can do comes at the
do'ers expense. It seems that the problem with these rules would come in
when trying to stretch the game mechanics in some way to eek out one more
advantage to turn a tide or game. When in doubt don't do it or risk the
consequences. Tie goes to the person being done to or a dice roll off. And
one theory I have is that if you had to squeeze something down so fine in
order to hope to win a battle, my guess is the battle was probably already
lost a long time ago.

A Rookie's naive two (1?) cents worth!
-----Original Message-----
From: JonCleaves@... [mailto:JonCleaves@...]
Sent: Wednesday, June 12, 2002 10:53 PM
To: WarriorRules@yahoogroups.com
Subject: Re: [WarriorRules] RULES Pivoting to Conform


I meant as much as you can


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Patrick Byrne
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Posts: 1433

PostPosted: Thu Jun 13, 2002 4:17 pm    Post subject: Re: RULES Pivoting to Conform


I heard a saying back in Squad Leader that I think applies to this game.
"Winning is about proper application of the rules." This sentence is saying
a whole lot, and I believe the problem lies with what most people deem what
the rules are saying, and how they are properly applied.

When I started playing it was with Don and one other playing WRG. We played
about two years, maybe more, before we met someone who'd been playing longer
than we had, This would be Chris Bump. At our first battle, he had
different interpretations of the rules, and boy, did that lead to long
discussions, as they will tell you.

It was mentally staggering how many different rules were interpreted
differently. This is a main reason why I wish we could hook up with Jon at
our whim to discuss with him questions like this. Wish we were all
independently wealthy.
-PB




> From: "Jonathan Becker" <jbecker7@...>
> Reply-To: WarriorRules@yahoogroups.com
> Date: Thu, 13 Jun 2002 08:05:18 -0500
> To: <WarriorRules@yahoogroups.com>
> Subject: RE: [WarriorRules] RULES Pivoting to Conform
>
> Hello All!
>
> I'm a new Warrior player. And I've a rookie perspective on Warrior, so your
> tolerance is appreciated. As an FYI, in rererereading the rules in great
> slow detail and having now played a few games, I didn't have any problem
> with the 6.163 or 6.165 language. I didn't even pause and rerereread it
> again. It made sense. To me it seemed clear that a unit needs to be able
> to cleanly do what you want it to do or else don't do it. As a rule of
> thumb, I've always worked with the premise that if the rules don't
> specifically state you can finagle something then you can't do it. And any
> price to be paid in the moment for an assumption about can do comes at the
> do'ers expense. It seems that the problem with these rules would come in
> when trying to stretch the game mechanics in some way to eek out one more
> advantage to turn a tide or game. When in doubt don't do it or risk the
> consequences. Tie goes to the person being done to or a dice roll off. And
> one theory I have is that if you had to squeeze something down so fine in
> order to hope to win a battle, my guess is the battle was probably already
> lost a long time ago.
>
> A Rookie's naive two (1?) cents worth!
> -----Original Message-----
> From: JonCleaves@... [mailto:JonCleaves@...]
> Sent: Wednesday, June 12, 2002 10:53 PM
> To: WarriorRules@yahoogroups.com
> Subject: Re: [WarriorRules] RULES Pivoting to Conform
>
>
> I meant as much as you can
>
>
> [Non-text portions of this message have been removed]
>
>
> To unsubscribe from this group, send an email to:
> WarriorRules-unsubscribe@egroups.com
>
>
>
> Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
>
>
>
> [Non-text portions of this message have been removed]
>
>
>
> To unsubscribe from this group, send an email to:
> WarriorRules-unsubscribe@egroups.com
>
>
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>

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Don Coon
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PostPosted: Fri Jun 14, 2002 1:32 am    Post subject: Re: RULES Pivoting to Conform


> do'ers expense. It seems that the problem with these rules would come in
> when trying to stretch the game mechanics in some way to eek out one more
> advantage to turn a tide or game. When in doubt don't do it or risk the
> consequences. Tie goes to the person being done to or a dice roll off.
And
> one theory I have is that if you had to squeeze something down so fine in
> order to hope to win a battle, my guess is the battle was probably already
> lost a long time ago.
>
> A Rookie's naive two (1?) cents worth!

Well put, with one small flaw. The rules hitches we had (mostly in playtest
phase) were not due to trying to eek out a deciding advantage, but due more
to us seeing two units on the board and saying "can you really do that?".
Your .02 are anything but naive.

Don

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