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				Warrior Ancient and Medieval Rules A Four Horsemen Enterprises Rules Set   
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		joncleaves Moderator
  
  
  Joined: 29 Mar 2006 Posts: 16447
 
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				 Posted: Wed Apr 04, 2001 10:47 pm    Post subject: Rules Questions | 
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Gang
 
I've had a few questions here this week and I have been answering them on the
 
fly and probably should not do that.  i'm going to do my home work and post
 
complete answers, but you have to give me time.  If you asked a question, be
 
patient, I do have it.
 
Jon
 
 
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		joncleaves Moderator
  
  
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				 Posted: Fri Jul 06, 2001 8:10 pm    Post subject: Re: Rules Questions | 
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<<Jon,
 
Will you be responding to questions after the warrior rules come out.>>
 
 
Absolutely.  Of course I will.  And I bet I'll be much more pleasant about it. 
 
:)
 
 
I most humbly apologize if I let you believe I would not.  It's just that this
 
is currently kicking my ass.
 
 
Jon
 
 
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		Patrick Byrne Centurion
  
 
  Joined: 12 Apr 2006 Posts: 1433
 
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				 Posted: Fri Jul 06, 2001 8:11 pm    Post subject: Rules Questions | 
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Jon,
 
Will you be responding to questions after the warrior rules come out.
 
 
The questions I recently had regarding the Gap issue I would have asked
 
whether or not the rules were final.
 
 
So I just wonder what kind of support will be offered once the rules
 
are published.
 
-PB
 
 
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		joncleaves Moderator
  
  
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				 Posted: Fri Jul 06, 2001 10:57 pm    Post subject: Re: Rules Questions | 
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Indeed, Pat, may it be so.  :)
 
 
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		Patrick Byrne Centurion
  
 
  Joined: 12 Apr 2006 Posts: 1433
 
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				 Posted: Sat Jul 07, 2001 2:15 am    Post subject: Re: Rules Questions | 
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May that which kicks your ass be fruitful and prosperous.
 
 
-couldn't resist   -
 
-PB
 
 
 
JonCleaves@... wrote:
 
 
> <<Jon,
 
> Will you be responding to questions after the warrior rules come out.>>
 
>
 
> Absolutely.  Of course I will.  And I bet I'll be much more pleasant about it.
 
 
 
>
 
> I most humbly apologize if I let you believe I would not.  It's just that this
 
is currently kicking my ass.
 
>
 
> Jon
 
>
 
> To unsubscribe from this group, send an email to:
 
> WarriorRules-unsubscribe@egroups.com
 
>
 
>
 
>
 
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
 
 
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		Mark Mallard Centurion
  
 
  Joined: 12 Apr 2006 Posts: 868 Location: Whitehaven, England
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				 Posted: Tue Apr 08, 2003 3:29 pm    Post subject: rules questions | 
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A) The rules and reference sheet seem to differ on the following - maybe a
 
typo on the reference sheet or in the rules.
 
 
regular D class troops
 
 
is a net + in melee reduced by one?
 
 
B) As scythed chariots are deemed to continue charging after the initial
 
charge - do the scythes always count in subsequent bounds? After all they are
 
not stopping and restarting.
 
 
An example comes to mind where in the second bound of charging contact
 
distance is only 40 paces. I argued that in the previous bound the chariot
 
had gone 120 paces, so the chariot had the momentum for the scythes to count.
 
 
C) A unit two elements wide of say legionaries already fighting against a one
 
wide pike unit for two bounds and hence now fighting as other infantry
 
against the pikes. In the third round another unit charges in against the
 
overlapping element of legionaries, does it get HTW again, or just other
 
infantry weapons.
 
 
D) I dont know how you guys play 1600 points to a finish in under 4 hours? I
 
timed our two moves today at 40 minutes per move (we are in the middle of the
 
game having started it last week).
 
 
mark mallard
 
 
 
[Non-text portions of this message have been removed]
 
 
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		joncleaves Moderator
  
  
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				 Posted: Tue Apr 08, 2003 9:14 pm    Post subject: Re: rules questions | 
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A) The rules and reference sheet seem to differ on the following - maybe a
 
typo on the reference sheet or in the rules.
 
 
regular D class troops
 
 
is a net + in melee reduced by one?>>
 
 
Yes.  Any D, not just regular.  Rule is 9.43.
 
 
<<B) - do the scythes always count in subsequent bounds? >>
 
 
The rule (16.26) is "Scythes (which War dogs and stampeding cattle also count to
 
simulate their effect) count only if the
 
expendable charged or counter-charged at least 80 paces this bound, or against
 
troops the expendable is pursuing or breaking- or bursting- through. "
 
 
So the answer is, not always, but in those cases described in the rule.
 
 
I did not use your example because it didn't have enough detail to be clear.  It
 
is possible for a scythed chariot to be charging in two consecutive bounds, but
 
it isn't *always* that way.
 
 
<<C) A unit two elements wide of say legionaries already fighting against a one
 
wide pike unit for two bounds and hence now fighting as other infantry
 
against the pikes. In the third round another unit charges in against the
 
overlapping element of legionaries, does it get HTW again, or just other
 
infantry weapons.>>
 
 
The rule <sigh> is 9.3.  "(HTW)  Heavy throwing weapons count only at first
 
contact i.e. the element charged, counter-charged, or stood to face a charge
 
this bound.  After first contact, figures armed with HTW use 'other foot'
 
factors."
 
 
Since the element of HTW is standing to receive a charge by the 3d unit, that
 
element (and any behind it) would count HTW.
 
 
"D) I dont know how you guys play 1600 points to a finish in under 4 hours? "
 
 
Actually, I find that to be way too long to finish a game - a 1600 point game
 
can be over in much less time.
 
 
<<I timed our two moves today at 40 minutes per move (we are in the middle of
 
the
 
game having started it last week).>>
 
 
Slow playing styles and inexperience seem to be the biggest causes of such
 
things, but a 40 minute turn is extremely long even if there were 6-10 combats.
 
There is also the player who takes an army with highly differentiated troop
 
types and lots of gimmicks but does not have the experience necessary to employ
 
them in a timely manner.  New players should stick to the basics for a while.
 
 
I have noticed that players often spend wayyyyyy too long on approaches.  Try
 
using a timer in the approach phase...  :)
 
 
J
 
 
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		Patrick Byrne Centurion
  
 
  Joined: 12 Apr 2006 Posts: 1433
 
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				 Posted: Tue Apr 08, 2003 9:27 pm    Post subject: Re: rules questions | 
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Yes,
 
Don't the expendables "dissappear" if they fail to pursue, destroy, or
 
breakthrough an enemy.  Following up not being one of those spells the
 
demise of the Chariot.
 
-PB
 
 
> From: JonCleaves@...
 
> Reply-To: WarriorRules@yahoogroups.com
 
> Date: Tue, 08 Apr 2003 14:14:29 -0400
 
> To: WarriorRules@yahoogroups.com
 
> Subject: Re: [WarriorRules] rules questions
 
>
 
> <<B) - do the scythes always count in subsequent bounds? >>
 
>
 
> The rule (16.26) is "Scythes (which War dogs and stampeding cattle also count
 
> to simulate their effect) count only if the
 
> expendable charged or counter-charged at least 80 paces this bound, or against
 
> troops the expendable is pursuing or breaking- or bursting- through. "
 
>
 
> So the answer is, not always, but in those cases described in the rule.
 
>
 
> I did not use your example because it didn't have enough detail to be clear.
 
> It is possible for a scythed chariot to be charging in two consecutive bounds,
 
> but it isn't *always* that way.
 
 
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		joncleaves Moderator
  
  
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				 Posted: Tue Apr 08, 2003 9:33 pm    Post subject: Re: rules questions | 
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16.26 says
 
 
"Expendables are destroyed at the end of any combat in which they do not pursue,
 
destroy all opponents, breakthrough or
 
rout.  They must breakthrough if possible. "
 
 
Note the rout part.
 
 
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		scott holder Moderator
  
  
  Joined: 30 Mar 2006 Posts: 6079 Location: Bonnots Mill, MO
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				 Posted: Tue Apr 08, 2003 11:33 pm    Post subject: RE: rules questions | 
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D) I dont know how you guys play 1600 points to a finish in under 4 hours? I
 
timed our two moves today at 40 minutes per move (we are in the middle of the
 
game having started it last week).
 
 
>Many players don't.  In fact, that's part of many player's stragety, namely to
 
spend many hours setting up *one* set of combats, maximizing their chances of
 
winning that one set of combats so that the game is called because of time and
 
they add up points.  You'll see this most often with knight armies that have
 
wonderful punch but little staying power/reserves because of the troop cost
 
involved.  I'm waaaay over generalizing here but that's always been the trend in
 
timed tourney games.
 
 
>The key tactical counter is to force the game to be played at your tempo
 
assuming you're the type who wants to force issues early on.  Again, much of it
 
comes down to what army you're playing.  Some armies actually do take time to
 
develop an attack or need to wait on circumstances to occur before they can act.
 
Many Asiatic horse trash armies come to mind here.
 
 
>It's fascinating to watch two really good players with totally different tempos
 
play mind games for several hours on the tabletop.  One of the *best* games that
 
comes to mind was one Dave Stier played against Ewan McNay perhaps 5 years ago
 
now (the years they do fly).  Dave epitomizes the wait 3.45 hours, then attack
 
in 15 minutes with a medieval army style whereas Ewan was playing the pike
 
trash, keep the tempo of the game upbeat figuring your opponent will overlook
 
something so that he can pounce on it.  Dave won the game and the mental battle
 
by deploying terrain and water in such a way that played havoc on Ewan's ability
 
to force an up-tempo game.
 
 
>Conversely, Dave and partner Frank Gilson played Mike Kelly and Scott McDonald
 
at Cold Wars, Medieval Spanish vs Midianite Arab and fought to a 3-3 tie.  Mike
 
and Scott were the only team in the three games to fight them to a standstill. 
 
Why?  Both played low-tempo games looking to find a fault in the opponents game
 
which didn't occur.  I've played Mike before and that's how every game is.
 
 
>If you have players who are both uptempo, 1600 point games last 3 hours tops IF
 
you both know the rules and don't need to lookup stuff constantly.  I feel that
 
of the current "old guard" playing Warrior, the "tempo inclination" of the
 
player base is roughly 50% up tempo, 50% low tempo.  Jon, Jake and me, for
 
example, are up tempo players.  Bill is a low tempo player.
 
 
>Sometimes, one hasta become a low tempo player simply in order to survive 4
 
hours assuming you brought an army that wasn't optimized against all opponents
 
(that's usually me) or you've goofed up your deployment royally.
 
 
>I'm bringing a decidely low tempo army to Tcon this weekend, Aztecs.  Of course
 
being the up tempo player I am, it's optimized with that in mind (more Irr A
 
human expendables than is probably normal).  It's probably another reason why I
 
can't play the Yuan all that well, it's a low-tempo army that requires patience
 
and planning ahead about 3 bounds, not one of my strong points.
 
 
scott
 
 
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		Patrick Byrne Centurion
  
 
  Joined: 12 Apr 2006 Posts: 1433
 
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				 Posted: Wed Apr 09, 2003 4:05 am    Post subject: Re: rules questions | 
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It's probably another reason why I can't play the Yuan all that well, it's a
 
low-tempo army that requires patience and planning ahead about 3 bounds, not
 
one of my strong points.
 
 
  scott
 
 
 
Scott, my man,
 
I'm reading you loud and clear!
 
-PB
 
 
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		Mark Mallard Centurion
  
 
  Joined: 12 Apr 2006 Posts: 868 Location: Whitehaven, England
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				 Posted: Wed Apr 09, 2003 8:25 am    Post subject: Re: rules questions | 
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Jon,
 
 
thx for your answers. i know they were simple ones but the learners out there
 
do value the questions and answers found within this forum.
 
 
i need to revisit the scythed chariot question tho.
 
 
example
 
 
round one   chariot charges 120 paces  - does not make contact
 
 
round two   same chariot would have charged 120 paces but meets a new
 
opponent after 40 paces
 
Result - Scythes do not count
 
 
personally i would have thought (in my humble opinion) that as long as the
 
cumulative charge reach is 80 paces then the scythes should count.
 
 
am i missing something obvious here?
 
 
mark
 
 
 
[Non-text portions of this message have been removed]
 
 
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		Mark Mallard Centurion
  
 
  Joined: 12 Apr 2006 Posts: 868 Location: Whitehaven, England
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				 Posted: Wed Apr 09, 2003 8:37 am    Post subject: Re: rules questions | 
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Jon,
 
 
sorry to ask this - i am teaching a beginner who does not always agree with
 
my interpretations of the written rule.
 
 
Unit A is fighting units X & Y (for simplicity all are legions)
 
 
unit A does more than unit Y but not 1CPF
 
units X&Y do more than unit A and 1CPF
 
 
result unit A recoils with both X&Y following up.
 
 
This is correct?
 
 
He was concerned about the unit that took more than it gave out following up.
 
 
mark
 
 
 
[Non-text portions of this message have been removed]
 
 
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		Don Coon Imperator
  
 
  Joined: 12 Apr 2006 Posts: 2742
 
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				 Posted: Wed Apr 09, 2003 1:51 pm    Post subject: Re: rules questions | 
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> D) I dont know how you guys play 1600 points to a finish in under 4 hours?
 
I
 
> timed our two moves today at 40 minutes per move (we are in the middle of
 
the
 
> game having started it last week).
 
 
For tournies this is done simply by quittting and calculating points.  When
 
we play to unquestionable completion (i.e one side raises the white flag)
 
1600 invariabley takes us 5-6 hours.
 
 
Don
 
 
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		Don Coon Imperator
  
 
  Joined: 12 Apr 2006 Posts: 2742
 
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				 Posted: Wed Apr 09, 2003 2:00 pm    Post subject: Re: rules questions | 
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The interesting thing when I play Pman is that I play all my armies very
 
uptempo.  When he plays his Yuan's and is pacing the game akin to a chesse
 
match, I am constantly pushing/urging/cajoling to get on with it.  I found
 
the only way my EIR could beat the Yuans was to push them into an error.  I
 
think if we had the luxury of unlimited time, Patrick would be virtually
 
unbeatable with the Yuans.
 
 
Don
 
 
 
> It's probably another reason why I can't play the Yuan all that well, it's
 
a
 
> low-tempo army that requires patience and planning ahead about 3 bounds,
 
not
 
> one of my strong points.
 
>
 
>  scott
 
>
 
> Scott, my man,
 
> I'm reading you loud and clear!
 
> -PB
 
 
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