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Warrior Ancient and Medieval Rules A Four Horsemen Enterprises Rules Set
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Greg Regets Imperator

Joined: 12 Apr 2006 Posts: 2988
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Posted: Mon May 24, 2004 9:14 pm Post subject: Skirmishing Unit Targets |
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I absolutely don't want to be part of the name calling, and
completely understand the rule the way it is written, but do see how
people could be confused or even mystified.
A three rank unit of Auxilia in skirmish, with first two ranks
LHI,JLS,D,Sh and third rank LMI,B,Sh would get to count shielded vs.
shooters, because the third rank B is not able to shoot. This has
been this way since TOG 7.0 as far as I remember. And yet, the armor
would be of the weakest type, even thought that rank didn't shoot.
Something's a fish in all that. It would seem like one target should
follow one target principle.
As Jon stated, this is strictly a designer thing, and not really a
rules question. The rule works just how it is ... but, it might be
something to be looked into when you finish the other ten-thousand
projects on your plate. ;-)
Thanks ... g
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Chris Bump Legate

Joined: 12 Apr 2006 Posts: 1625
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Posted: Mon May 24, 2004 9:57 pm Post subject: Re: Skirmishing Unit Targets |
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I honestly don't see the problem. There are other similar mechanics that noone
is complaining about.
In the case of 3 ranks of skirmishers, all are shooting and moving, but only the
first two are counted for the sake of calculating number of figures counted to
be firing. What would you say if a LC unit of three ranks was skirmishing? The
first two ranks are armed with Jls, Sh and the third rank is armed with B, sh.
I think that we would all agree that the unit counts shieldless because the
third rank is shooting and B counts shieldless when shooting. The same applies
for foot, but because man is inherently slower than beast, fewer elements are
counted when calculating how many figures there are to be shooting. Its a
design thing. Crossbows typically had more penetrating capability than a bow,
yet in our game bow factors are almost always better. This is to simulate rate
of fire and penetrating capability combined into a single numerical figure. At
least that is how it was explained to me when I was taught this game so many
years ago. I really don't see anything to be addressed.
Chris
----- Original Message -----
From: Greg Regets
To: WarriorRules@yahoogroups.com
Sent: Monday, May 24, 2004 1:14 PM
Subject: [WarriorRules] Skirmishing Unit Targets
I absolutely don't want to be part of the name calling, and
completely understand the rule the way it is written, but do see how
people could be confused or even mystified.
A three rank unit of Auxilia in skirmish, with first two ranks
LHI,JLS,D,Sh and third rank LMI,B,Sh would get to count shielded vs.
shooters, because the third rank B is not able to shoot. This has
been this way since TOG 7.0 as far as I remember. And yet, the armor
would be of the weakest type, even thought that rank didn't shoot.
Something's a fish in all that. It would seem like one target should
follow one target principle.
As Jon stated, this is strictly a designer thing, and not really a
rules question. The rule works just how it is ... but, it might be
something to be looked into when you finish the other ten-thousand
projects on your plate. ;-)
Thanks ... g
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Legionary

Joined: 12 Apr 2006 Posts: 307
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Posted: Mon May 24, 2004 10:46 pm Post subject: Re: Skirmishing Unit Targets |
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>>>Crossbows typically had more penetrating capability than a bow, yet in our
game bow factors are almost always better. This is to simulate rate of fire and
penetrating capability combined into a single numerical figure.>>>
Everything has it's uses. I've noticed that crossbows do great against the
Heavy Armour types, and are less effective than bow vs. numerically large or
dispersed formations like LI. As it should be. Look at the numbers vs. the
heavies:
SHC SHI EHK
Bow -1 -2 2
CB 3 0 3
I just picked on a few of the types, the CB is as good as or better than B vs. 8
of the 14 troop types. The tightly packed, heavily armoured guys get massacred
by CB.
The long bow also has good penetration and rate of fire so has even better
numbers than the CB on these, but is only half effect in the second rank. But
the Crossbow is never bad, has nasty effective range and gets to fire from 2
ranks. I think it all works.
[Non-text portions of this message have been removed]
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