Warrior Warrior Ancient and Medieval Rules
A Four Horsemen Enterprises Rules Set
 
  FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups AlbumAlbum   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Some light infantry specific uses

 
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    Warrior Ancient and Medieval Rules Forum Index -> Egroup Archives
View previous topic :: View next topic  
Author Message
Frank Gilson
Moderator
Moderator


Joined: 12 Apr 2006
Posts: 1567
Location: Orange County California

PostPosted: Fri Nov 21, 2003 9:55 pm    Post subject: Some light infantry specific uses


Continuing talking about light infantry...

Yes, ideal types seem to be things like 16 man units of Irr D LI B. 16 Irr C
LI S,Sh front rank, B second rank. 12 Reg C LI B,Sh/B. 4 Reg B LI
JLS,Sh....and some others.

We're talking about vastly different uses, though.

Irregular missile based units start basically in the position they'll occupy
most of the game, and move forward with their marches. Wheeling cuts down
their movement quite a bit...and you can end up with some figures in good
shooting range, with other out. These units don't do much contracting or
expanding, either. Entering skirmish reduces that move to 40p also. Still,
they cheaply project good shooting, and if front rank shielded and not
entirely Irr D can charge many other light infantry away.

Regular light infantry have different uses. They are far more maneuverable,
and small units are cheaper. 4 man units can easily be force marched to stop
enemy marches and allow other troops in your army to march into position, or
terrain.

12 man missile firing light infantry can start in column, march as needed,
then either expand out and still move 120p...or wheel either direction 120p
and turn, ending a full 3 elements wide.

A couple of last points from me:
Slingers tend to win light infantry shooting wars, and can even make things
difficult for reg loose infantry shooters, but they have only a range of
120p. Getting a long range shot against enemy mounted is why Irr D LI B are
a good type of LI.

Note the approach move rules...if you can sneak a little light infantry unit
down the flank of your opponent's army, then arrange for it to be the
"closest enemy unit", your opponent's flank end unit is pretty much going to
have to either approach your LI, exposing itself to the rest of your army,
or sit around and counter.

Frank Gilson

_________________________________________________________________
Is there a gadget-lover on your gift list? MSN Shopping has lined up some
good bets! http://shopping.msn.com

Back to top
View user's profile Send private message  
Todd Schneider
Centurion
Centurion


Joined: 12 Apr 2006
Posts: 904
Location: Kansas City

PostPosted: Fri Nov 21, 2003 10:13 pm    Post subject: Re: Some light infantry specific uses


What about placing a small (4E unit perhaps) unit of
Shooting LI on the Flank and forward of a bigger unit?

Any shooting units in front of both would have to
shoot at the LI right?

Todd



--- Frank Gilson <franktrevorgilson@...>
wrote:

---------------------------------
Continuing talking about light infantry...


Note the approach move rules...if you can sneak a
little light infantry unit
down the flank of your opponent's army, then arrange
for it to be the
"closest enemy unit", your opponent's flank end unit
is pretty much going to
have to either approach your LI, exposing itself to
the rest of your army,
or sit around and counter.

Frank Gilson

_________________________________________________________________
Is there a gadget-lover on your gift list? MSN
Shopping has lined up some
good bets! http://shopping.msn.com


Yahoo! Groups Sponsor
To unsubscribe from this group, send an email to:
WarriorRules-unsubscribe@egroups.com



Your use of Yahoo! Groups is subject to the Yahoo!
Terms of Service.


_________________
Finding new and interesting ways to snatch defeat from the jaws of Victory almost every game!
Back to top
View user's profile Send private message   AIM Address
Display posts from previous:   
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    Warrior Ancient and Medieval Rules Forum Index -> Egroup Archives All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You cannot download files in this forum


Powered by phpBB © 2001, 2002 phpBB Group