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		| scott holder Moderator
 
  
  
 Joined: 30 Mar 2006
 Posts: 6079
 Location: Bonnots Mill, MO
 
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				|  Posted: Wed Apr 20, 2005 9:13 pm    Post subject: Re:Speed of Play (was Turns) |  |  
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				| > Scott - from the umpire's p.o.v., is there anything that the
 player can do to try to get games to move faster?
 In the extreme, where your opponent claims sudden diahorrea and
 vanishes for 3 hours.. any remedy?  {I know, Pepto-Bismol..}
 
 As a bit of background folks, Ewan's been on this issue with me for
 years.  I'm not going to say anything here that'll make him happy or
 is new:)
  :) 
 Short answer to the first question is that the point system is the
 impetus to making the game move faster.  It's the least intrusive
 way of doing that.  If players still choose to "play slow", then I
 feel it's up to the faster player to have a game plan to get around
 that.  Sorry but I feel anything else is too intrusive.  If a player
 is playing not to lose, then a really good player should have
 thought ways to bring the battle to the opponent, even in a 4 bound
 game.  I've seen it done time and time again over the years.
 
 The second question hasn't arisen in my experience.  If a player has
 to bail for 3 hours, I'd consider the game a forfeit.  An hour?  A
 forfeit.  10 minutes?  Probably not.
 
 To me, this issue is like the whole dice issue of last year.  Yes it
 happens, but not often enough to make it a chronic thing worth
 revamping the format.  Yes, if it happens to you once, it might be
 too much.  I don't have a good answer to that.  When I was in Derby,
 *every* one of my opponents was slow, two were painfully slow.  It
 never stopped me from getting to grips and forcing decisive battles.
 
 
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		| Derek Downs Recruit
 
  
 
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 Posts: 163
 
 
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				|  Posted: Wed Apr 20, 2005 9:22 pm    Post subject: Re: Re:Speed of Play (was Turns) |  |  
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				| Scott Holder: 4-2, 5-3, 5-2 (Dave Markowitz, Dave Stiers, Frank Gilson)
 
 Scott would never do this. :)
 
 Derek
 
 
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		| Ewan McNay Moderator
 
  
  
 Joined: 12 Apr 2006
 Posts: 2780
 Location: Albany, NY, US
 
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				|  Posted: Wed Apr 20, 2005 9:49 pm    Post subject: Re: Re:Speed of Play (was Turns) |  |  
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				| irobot00 wrote:
 
 >
 >>Scott - from the umpire's p.o.v., is there anything that the
 >
 > player can do to try to get games to move faster?
 > In the extreme, where your opponent claims sudden diahorrea and
 > vanishes for 3 hours.. any remedy?  {I know, Pepto-Bismol..}
 >
 > As a bit of background folks, Ewan's been on this issue with me for
 > years.  I'm not going to say anything here that'll make him happy or
 > is new:)
  :) 
 That and the scoring system quirk that makes it better to win 5-3 than
 5-0.  Hey, fix the two and I'll be quiet - that should give Jon at least
 sufficient incentive... ;)
 
 > Short answer to the first question is that the point system is the
 > impetus to making the game move faster.  It's the least intrusive
 > way of doing that.  If players still choose to "play slow", then I
 > feel it's up to the faster player to have a game plan to get around
 > that.  Sorry but I feel anything else is too intrusive.  If a player
 > is playing not to lose, then a really good player should have
 > thought ways to bring the battle to the opponent, even in a 4 bound
 > game.  I've seen it done time and time again over the years.
 
 4 bounds?  Yeah, often.  2.5, as in the NICT?  Pretty damn difficult.  I
 guess I am just hoping for a line some place, or a way to say after two
 hours "Hey, Scott.  I've taken 5 min total and we're still in bound 1.
 Help, please?"
 
 > The second question hasn't arisen in my experience.  If a player has
 > to bail for 3 hours, I'd consider the game a forfeit.  An hour?  A
 > forfeit.  10 minutes?  Probably not.
 
 OK.  I'll just bring a good book to the table and claim I am looking for
 inspiration
  . 
 [Yes, to all those who don't know me, this is mostly frustration at *rare*
 games.  One in particular.  But that one had a huge impact, as may be
 obvious!]
 
 OK.  So, what would I actually suggest?  Well, I do like the chess clock.
 The UK has gone to a system for DBM where if some number of bounds (8?)
 is not reach with 15 min left, they go to blitz - you get 2 min to move
 your troops each bound, or some such, until a minimum bound number is
 reached.  That would work well (and shows that it's not just me with these
 problems, really!) and does not give any potential for poor impression to
 bystanders nor assign blame for the slow pace.
 
 If the problem is rare, then so would the impact of such be.  I don't
 really think that it is; I think that the better players have to some
 extent mitigated by going to smashmouth armies which are able to get fast
 results one way or the other in few bounds; having more bounds available
 might have the additional benefit of allowing more finesse armies to return.
 
 E
 
 
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		| scott holder Moderator
 
  
  
 Joined: 30 Mar 2006
 Posts: 6079
 Location: Bonnots Mill, MO
 
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				|  Posted: Wed Apr 20, 2005 10:00 pm    Post subject: Re:Speed of Play (was Turns) |  |  
				| 
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				| > That and the scoring system quirk that makes it better to win 5-3
 than
 > 5-0.  Hey, fix the two and I'll be quiet - that should give Jon at
 least
 > sufficient incentive... ;)
 
 That "quirk" as you continue to call it was looked at and alternatives
 were playtested extensively 10 years ago.  The alternatives were worse
 and resulted in bizarre, non-sensical results.  The current weighted
 system has 10+ years of play and has held up nicely.  I have no
 interest in revisiting this dead horse but wanted to reply so that new
 folks here understood that I understand the nuances of the issue, have
 explored alternatives and have had good reasons for not using them.
 
 scott
 
 
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		| joncleaves Moderator
 
  
  
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 Posts: 16447
 
 
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				|  Posted: Wed Apr 20, 2005 10:04 pm    Post subject: Re: Re:Speed of Play (was Turns) |  |  
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				| Ewan
 You and I are in agreement on the speed issue.  But unless the umpire is willing
 to enforce, there is no real solution except player enforcement....  :)
 
 As for the scoring system, 14.0 essentially represents 'majority opinion'.  The
 best (really only) way to change that is to offer an alternative and have the
 playership tell us they want that one more...
 
 Jon
 
 -----Original Message-----
 From: Ewan McNay <ewan.mcnay@...>
 To: WarriorRules@yahoogroups.com
 Sent: Wed, 20 Apr 2005 14:49:12 -0400
 Subject: Re: [WarriorRules] Re:Speed of Play (was Turns)
 
 
 
 
 
 irobot00 wrote:
 
 >
 >>Scott - from the umpire's p.o.v., is there anything that the
 >
 > player can do to try to get games to move faster?
 > In the extreme, where your opponent claims sudden diahorrea and
 > vanishes for 3 hours.. any remedy?  {I know, Pepto-Bismol..}
 >
 > As a bit of background folks, Ewan's been on this issue with me for
 > years.  I'm not going to say anything here that'll make him happy or
 > is new:)
  :) 
 That and the scoring system quirk that makes it better to win 5-3 than
 5-0.  Hey, fix the two and I'll be quiet - that should give Jon at least
 sufficient incentive... ;)
 
 > Short answer to the first question is that the point system is the
 > impetus to making the game move faster.  It's the least intrusive
 > way of doing that.  If players still choose to "play slow", then I
 > feel it's up to the faster player to have a game plan to get around
 > that.  Sorry but I feel anything else is too intrusive.  If a player
 > is playing not to lose, then a really good player should have
 > thought ways to bring the battle to the opponent, even in a 4 bound
 > game.  I've seen it done time and time again over the years.
 
 4 bounds?  Yeah, often.  2.5, as in the NICT?  Pretty damn difficult.  I
 guess I am just hoping for a line some place, or a way to say after two
 hours "Hey, Scott.  I've taken 5 min total and we're still in bound 1.
 Help, please?"
 
 > The second question hasn't arisen in my experience.  If a player has
 > to bail for 3 hours, I'd consider the game a forfeit.  An hour?  A
 > forfeit.  10 minutes?  Probably not.
 
 OK.  I'll just bring a good book to the table and claim I am looking for
 inspiration
  . 
 [Yes, to all those who don't know me, this is mostly frustration at *rare*
 games.  One in particular.  But that one had a huge impact, as may be
 obvious!]
 
 OK.  So, what would I actually suggest?  Well, I do like the chess clock.
 The UK has gone to a system for DBM where if some number of bounds (8?)
 is not reach with 15 min left, they go to blitz - you get 2 min to move
 your troops each bound, or some such, until a minimum bound number is
 reached.  That would work well (and shows that it's not just me with these
 problems, really!) and does not give any potential for poor impression to
 bystanders nor assign blame for the slow pace.
 
 If the problem is rare, then so would the impact of such be.  I don't
 really think that it is; I think that the better players have to some
 extent mitigated by going to smashmouth armies which are able to get fast
 results one way or the other in few bounds; having more bounds available
 might have the additional benefit of allowing more finesse armies to return.
 
 E
 
 
 
 
 Yahoo! Groups Links
 
 
 
 
 
 
 [Non-text portions of this message have been removed]
 
 
 _________________
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		| Ewan McNay Moderator
 
  
  
 Joined: 12 Apr 2006
 Posts: 2780
 Location: Albany, NY, US
 
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				|  Posted: Wed Apr 20, 2005 10:09 pm    Post subject: Re: Re:Speed of Play (was Turns) |  |  
				| 
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				| JonCleaves@... wrote:
 > As for the scoring system, 14.0 essentially represents 'majority
 > opinion'.  The best (really only) way to change that is to offer an
 > alternative and have the playership tell us they want that one more...
 
 Oh, I don't expect 14.0 to change
  .  [And for those not understanding the deceased equine: because one gets a % of opponent's score, it's better
 for the winning side for that score to be increased, e.g. by losing 5-3 as
 opposed to 5-0; my suggested fix was to have the % only be of score not
 gained against you.]
 
 I am willing to run a poll - heck, why not.  One moment.
 
 E
 
 
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				|  Posted: Wed Apr 20, 2005 10:20 pm    Post subject: Re:Speed of Play (was Turns) |  |  
				| 
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				| >  I have no interest in revisiting this dead horse but wanted to
 > reply so that new folks here understood that I understand the
 > nuances of the issue, have explored alternatives and have had good
 > reasons for not using them.
 >
 > scott
 
 Hey, no problem Scott.  Nice to have you back 'State-side.
 
 For what's it worth, I think the current system makes a lot of sense.
 If I look up at the standings and see:
 
 Ewan Mcnay: 3 x 5-0 victories (Asif, Gary, Cole)
 
 Scott Holder: 4-2, 5-3, 5-2 (Dave Markowitz, Dave Stiers, Frank Gilson)
 
 ....then you can bet top dollar I expect S. Holder to have a higher
 standing in the tournament.  Beating up on newbies isn't something to
 crow to the world about in my opinion.  Beating up on the elite?
 Definitely worth a few glory points.
 
 Regards,
 Asif Chaudhry
 
 
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		| Ewan McNay Moderator
 
  
  
 Joined: 12 Apr 2006
 Posts: 2780
 Location: Albany, NY, US
 
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				|  Posted: Wed Apr 20, 2005 10:27 pm    Post subject: Re: Re:Speed of Play (was Turns) |  |  
				| 
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				| shahadet_99 wrote:
 >    Hey, no problem Scott.  Nice to have you back 'State-side.
 >
 > For what's it worth, I think the current system makes a lot of sense.
 > If I look up at the standings and see:
 >
 > Ewan Mcnay: 3 x 5-0 victories (Asif, Gary, Cole)
 >
 > Scott Holder: 4-2, 5-3, 5-2 (Dave Markowitz, Dave Stiers, Frank Gilson)
 >
 > ....then you can bet top dollar I expect S. Holder to have a higher
 > standing in the tournament.  Beating up on newbies isn't something to
 > crow to the world about in my opinion.  Beating up on the elite?
 > Definitely worth a few glory points.
 
 Scott and I agree there.
 
 But if while Scott is beating Dave, Dave and Frank as you note, Jon plays
 them and wins 5-0, 5-0, 5-0, he gets no benefit.  If Jon beats me, Tim
 Brown, and Todd Kaeser 5-0, 5-0 and 5-0, he is in danger of *losing* to
 Scott because Scott has gained 0.8 + 1.5 + 1.0 points by allowing his
 opponents to score against him - even without one of those wins being a
 5-pointer.
 
 Am I being clear, or not?  [Not like I mind you disagreeing
  , just want to make sure you have my position right before disagreeing with it!]
 
 
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		| joncleaves Moderator
 
  
  
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 Posts: 16447
 
 
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				|  Posted: Wed Apr 20, 2005 10:33 pm    Post subject: Re: Re:Speed of Play (was Turns) |  |  
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				| Asif, you have exactly nailed the point behind the system in use now.
 
 J
 
 -----Original Message-----
 From: shahadet_99 <shahadet_99@...>
 To: WarriorRules@yahoogroups.com
 Sent: Wed, 20 Apr 2005 19:20:52 -0000
 Subject: [WarriorRules] Re:Speed of Play (was Turns)
 
 
 
 
 >  I have no interest in revisiting this dead horse but wanted to
 > reply so that new folks here understood that I understand the
 > nuances of the issue, have explored alternatives and have had good
 > reasons for not using them.
 >
 > scott
 
 Hey, no problem Scott.  Nice to have you back 'State-side.
 
 For what's it worth, I think the current system makes a lot of sense.
 If I look up at the standings and see:
 
 Ewan Mcnay: 3 x 5-0 victories (Asif, Gary, Cole)
 
 Scott Holder: 4-2, 5-3, 5-2 (Dave Markowitz, Dave Stiers, Frank Gilson)
 
 ....then you can bet top dollar I expect S. Holder to have a higher
 standing in the tournament.  Beating up on newbies isn't something to
 crow to the world about in my opinion.  Beating up on the elite?
 Definitely worth a few glory points.
 
 Regards,
 Asif Chaudhry
 
 
 
 
 
 
 Yahoo! Groups Links
 
 
 
 
 
 
 [Non-text portions of this message have been removed]
 
 
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		| scott holder Moderator
 
  
  
 Joined: 30 Mar 2006
 Posts: 6079
 Location: Bonnots Mill, MO
 
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				|  Posted: Wed Apr 20, 2005 10:41 pm    Post subject: Re:Speed of Play (was Turns) |  |  
				| 
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				| --- In WarriorRules@yahoogroups.com, JonCleaves@a... wrote:
 > Ewan
 > You and I are in agreement on the speed issue.  But unless the
 umpire is willing to enforce, there is no real solution except player
 enforcement....  :)
 
 What exactly should the umpire be "enforcing"?  Seriously, everybody
 knows I'm a fast player and designed the current point system to
 reward fast play.  Aside from the chess clock idea (which I don't
 like) or some "blitz" end of game stuff that won't work in the Warrior
 system, what can be done to "enforce" fast play aside from penalizing
 players where they hurt, ie., the point system?  Yes, players playing
 not to lose are what we're talking about here.  My experience has been
 that those players, like water, will find a way.....to continue
 playing not to lose.
 
 scott
 
 
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		| joncleaves Moderator
 
  
  
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				|  Posted: Wed Apr 20, 2005 10:46 pm    Post subject: Re: Re:Speed of Play (was Turns) |  |  
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				| Ewan, I do think (know, actually....) that the fact that we play Swiss impacts.
 Given that the example below is a three round swiss, those combinations are not
 possible.
 
 I think we'd benefit from a look at possible alternative systems.  But I will
 also say that you cannot look at the one we use in a theoretical sense without
 doing a set of matchups that take into account swiss pairings.  Once a person
 loses, he's not going to meet another player who is on a 3 x 5-0 run....
 
 J
 
 -----Original Message-----
 From: Ewan McNay <ewan.mcnay@...>
 To: WarriorRules@yahoogroups.com
 Sent: Wed, 20 Apr 2005 15:27:16 -0400
 Subject: Re: [WarriorRules] Re:Speed of Play (was Turns)
 
 
 
 
 
 shahadet_99 wrote:
 >    Hey, no problem Scott.  Nice to have you back 'State-side.
 >
 > For what's it worth, I think the current system makes a lot of sense.
 > If I look up at the standings and see:
 >
 > Ewan Mcnay: 3 x 5-0 victories (Asif, Gary, Cole)
 >
 > Scott Holder: 4-2, 5-3, 5-2 (Dave Markowitz, Dave Stiers, Frank Gilson)
 >
 > ....then you can bet top dollar I expect S. Holder to have a higher
 > standing in the tournament.  Beating up on newbies isn't something to
 > crow to the world about in my opinion.  Beating up on the elite?
 > Definitely worth a few glory points.
 
 Scott and I agree there.
 
 But if while Scott is beating Dave, Dave and Frank as you note, Jon plays
 them and wins 5-0, 5-0, 5-0, he gets no benefit.  If Jon beats me, Tim
 Brown, and Todd Kaeser 5-0, 5-0 and 5-0, he is in danger of *losing* to
 Scott because Scott has gained 0.8 + 1.5 + 1.0 points by allowing his
 opponents to score against him - even without one of those wins being a
 5-pointer.
 
 Am I being clear, or not?  [Not like I mind you disagreeing
  , just want to make sure you have my position right before disagreeing with it!]
 
 
 
 
 
 Yahoo! Groups Links
 
 
 
 
 
 
 [Non-text portions of this message have been removed]
 
 
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 Joined: 12 Apr 2006
 Posts: 28
 
 
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				|  Posted: Wed Apr 20, 2005 11:47 pm    Post subject: Re: Re:Speed of Play (was Turns) |  |  
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				| Scott,
 
 I understand that you play tested the scoring system and that it  works.  My
 question is why did you not do it in reverse.  If you won  5-0 you got the
 points in the ratio that you  get if you win 5-3 etc.   I think that the
 assumption is if you win 5-0 you played against a weak player  and winning 5-3
 meant
 you played against a good player.  After the first  round since you match
 winners against losers does this still apply?  I was  just curious what you play
 testing found out.
 
 Mike Kelly
 
 
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		| John Murphy Legate
 
  
 
 Joined: 12 Apr 2006
 Posts: 1625
 
 
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				|  Posted: Thu Apr 21, 2005 1:28 am    Post subject: Re:Speed of Play (was Turns) |  |  
				| 
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				| --- In WarriorRules@yahoogroups.com, Ewan McNay <ewan.mcnay@y...>
 wrote:
 > That and the scoring system quirk that makes it better to win 5-3
 than
 > 5-0.  Hey, fix the two and I'll be quiet - that should give Jon at
 least
 > sufficient incentive... ;)
 
 This is a huge fast-play incentive, btw. But like many cuts both
 ways (punishes both players) causing its own problem I guess.
 
 >   The UK has gone to a system for DBM where if some number of
 bounds (8?)
 > is not reach with 15 min left, they go to blitz - you get 2 min to
 move
 > your troops each bound, or some such, until a minimum bound number
 is
 > reached.
 
 Actually, imo this is not a bad idea at all. It is still kind of
 mellow and "nice" non-intrusive but kicks into gear in the event
 that there may be an issue.
 
 I like it, if you need to do something I vote to take a look at this.
 
 Aleviates any need for chess clocks.
 
 
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 Posts: 93
 
 
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				|  Posted: Thu Apr 21, 2005 2:35 am    Post subject: Re:Speed of Play (was Turns) |  |  
				| 
 |  
				| > > If I look up at the standings and see:
 > >
 > > Ewan Mcnay: 3 x 5-0 victories (Asif, Gary, Cole)
 > >
 > > Scott Holder: 4-2, 5-3, 5-2 (Dave Markowitz, Dave Stiers, Frank
 Gilson)
 > >
 > > ....then you can bet top dollar I expect S. Holder to have a
 higher
 > > standing in the tournament.
 > Scott and I agree there.
 >
 > But if while Scott is beating Dave, Dave and Frank as you note, Jon
 > plays them and wins 5-0, 5-0, 5-0, he gets no benefit.  If Jon
 > beats me, Tim Brown, and Todd Kaeser 5-0, 5-0 and 5-0, he is in
 > danger of *losing* to Scott because Scott has gained 0.8 + 1.5 +
 > 1.0 points by allowing his opponents to score against him - even
 > without one of those wins being a 5-pointer.
 >
 > Am I being clear, or not?  [Not like I mind you disagreeing
  , > just want to make sure you have my position right before
 > disagreeing with it!]
 
 {Silly teasing mode on}
 
 Ahh....the return of my favourite stoat!  How I doth admire the
 chance to joust with thee! ;>
 
 {S.t. mode off}
 
 (a little more) Seriously, YES Ewan, I did see the point of your
 argument - you were quite vociferous in explaining your disdain for
 the mathematics involved earlier. ;>
 
 Besides taking into account Jon's equally valid point (posted
 earlier in this thread) about Swiss style tourney play and the size
 of field neccessary to accomodate your number of winning players, I'd
 like to point out another fact that causes me to favor this point
 system as is.
 
 Your argument seems to be predisposed towards looking at
 singular results against only the 1 opponent who is in title
 contention (the 3 x 5-0 results for Jon vs the 3 winning scores for
 Scott).
 
 But as I understand the current point system, you get a
 percentage of the TOTAL points of any opponents you defeat.
 
 Hence, to use your chosen paragons of great play vs. the names I
 picked:
 
 If Dave M., Dave S., and Frank have final tourney scores of 12, 13,
 and 12
 
 and Ewan, Tim and Todd have scores of 10, 10, 10 (having notched up 5-
 0 wins vs their other opponents in the other 2 rounds):
 
 ,Then it would be my argument that Scott had the tougher "play
 schedule" than Jon.
 
 You argue that "Yeah, but your holding it against Jon that he
 whipped his opponents while Scott eeked out wins against his"...
 
 ...But I would argue that if those 3 players all coughed up the
 big "donut" to Jon, obviously there was some lack on their part that
 they couldn't even rout/destroy one lousy LI unit.  Obviously there
 was some let down on their skill level or bad luck that day, and Jon
 notched up some eas(ier) opponents than Scott that day.
 
 Your counter argument of "But perhaps Jon is that much more skilled
 than Scott that he could hold his opponents to nothing"....
 
 ...Invariably falls to my inescapable logic of "Well if Jon was THAT
 much better that he can hold his opponent to zero points, why did he
 not just "feed" some lousy LI units to his sad-sack opponents and get
 some cheap bonus points that way?  I mean, at 5-0, he is OBVIOUSLY in
 control of the game.  Granted, if you feed units too soon, you might
 endanger your ability to fight, but if he's on his way to a 5-0 win,
 he can probably see some places late in the game where he can make
 a "dumb mistake" and "accidentally" lose some little units that don't
 matter to him in the long run.
 
 Sorry Ewan, but even after understanding your argument, I'm still
 siding with Scott on this one - the point system seems good to me
 right now.
 
 - Asif Chaudhry
 
 
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				|  Posted: Thu Apr 21, 2005 2:42 am    Post subject: Re:Speed of Play (was Turns) |  |  
				| 
 |  
				| --- In WarriorRules@yahoogroups.com, darnd022263@a... wrote:
 > Scott Holder: 4-2, 5-3, 5-2 (Dave Markowitz, Dave Stiers, Frank
 Gilson)
 >
 > Scott would never do this.
   >
 > Derek
 
 Shhh!  Play nice Derek. ;>  Besides, I'm a newbie - I'm still
 picking names out of a hat.  Grabbing Scott's name with the other 3
 was easy, given I'd seen most of them from the Cold Wars posts.
 
 Heck! - I haven't even met 99% any of the people I'm chatting with
 here.
 
 Although it helps that of that 1%, Ewan does about 80% of the talking
 on the yahoogroup <big grin> - helps me to feel more a part of the
 community.
 
 Although, to be fair, and in Ewan's defense, he probably has figured
 out that if you add together his multidinous posts, with Dave "Silent
 Assassin" Markowitz's lack thereof, the 2 of them probably average
 out to about the same as most other listees.  ;>
 
 -Asif Chaudhry
 
 
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