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Warrior Ancient and Medieval Rules A Four Horsemen Enterprises Rules Set
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Centurion

Joined: 12 Apr 2006 Posts: 1373
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Posted: Fri Jan 16, 2004 11:55 pm Post subject: Swiss Crazy |
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OK I slapped together a Swiss list from the later period. This list
would benefit from some of those stone walls of the early and middle
period, but as it is I think it would be difficult to slow down this
list if there were enough terrain to keep LC and such off their
flanks.
CNC as RgA LHI +2E RgB LMI P _1E RgB LMI 2HCT
7x 4E RgA/B LHI/LMI P/2HCT
3x 4E RgB LI CB
2x 4E RgB LI HG
2x 2E IrgB SHK/HC L/sh
15 unis with a frontage of 25 elements
I will run the P/2HCT blocks in small units that count 12 and fight
10.
I know it will get shot to peices, so the idea is to let the LI take
as much shooting as possible while the SHK and LHI find a place to
launch from. As advised, the front rank as A keeps them eagar for
charge prompting if necessary. I have only 1 general which may be a
mistake, but I don't think this army is a long game sort of force.
It looks like the enemy will have to charge my LI to get rid of them,
then I counter-attack whatever pops through. Like I said, they will
live or die based upon my ability to keep massed missile fire off any
single unit.
comments and counter ideas encouraged
Wanax
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Greg Regets Imperator

Joined: 12 Apr 2006 Posts: 2988
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Posted: Sat Jan 17, 2004 1:32 am Post subject: Re: Swiss Crazy |
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Well, you don't really cover anywhere close to 25 elements frontage,
as you will be using your lights to screen. Take lots of bathroom
breaks, spill coffee on yourself a few times and every time you see a
friend, take a game break to ask about his wife and kids. This will
hopefully shorten the game. ;-)
I don't have my list in front of me, but isn't there something less
expensive and less missile vulnerable to fill out your line with?
As far as the LHI pike/halbard ... to me, they fit into the "more
isn't really better" catagory. They are great when taken in a
reasonable quantity. To me, you should take much less of them in
favor of something that will offer you more flexibility. Again, I
don't know what that might be, not having my lists in front of me.
Chris Bump in Dallas is a strong Swiss player. Perhaps he might offer
his opinion.
g
--- In WarriorRules@yahoogroups.com, "spocksleftball"
<spocksleftball@y...> wrote:
> OK I slapped together a Swiss list from the later period. This
list
> would benefit from some of those stone walls of the early and
middle
> period, but as it is I think it would be difficult to slow down
this
> list if there were enough terrain to keep LC and such off their
> flanks.
>
> CNC as RgA LHI +2E RgB LMI P _1E RgB LMI 2HCT
> 7x 4E RgA/B LHI/LMI P/2HCT
> 3x 4E RgB LI CB
> 2x 4E RgB LI HG
> 2x 2E IrgB SHK/HC L/sh
>
> 15 unis with a frontage of 25 elements
>
> I will run the P/2HCT blocks in small units that count 12 and fight
> 10.
>
> I know it will get shot to peices, so the idea is to let the LI
take
> as much shooting as possible while the SHK and LHI find a place to
> launch from. As advised, the front rank as A keeps them eagar for
> charge prompting if necessary. I have only 1 general which may be
a
> mistake, but I don't think this army is a long game sort of force.
> It looks like the enemy will have to charge my LI to get rid of
them,
> then I counter-attack whatever pops through. Like I said, they
will
> live or die based upon my ability to keep massed missile fire off
any
> single unit.
>
> comments and counter ideas encouraged
> Wanax
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Todd Kaeser Centurion


Joined: 12 Apr 2006 Posts: 1218 Location: Foxborough, Massachusetts
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Posted: Tue Jan 20, 2004 2:31 am Post subject: Re: Swiss Crazy |
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Here's one opinion from a past Swiss player.
Is this list for 1200 pts??? My guess is that it is.
In the past I've run Swiss w/ 3 big blocks (then 40's,
but w/ this new list I'd go 32's or even 48's)
The 48's would be 4 E LHI P(1 E "A" for eagerness), 4
E LMI P, and 4 E LHI 2HCT. I know the purpose of the
2HCT is to move to the front when the Swiss are
stopped and the 2 ranks of LHI is a far less
disadvantage when shieldless and really keep them
around longer. I know the pike only will be 2 ranks
(for the coverage you desire), but if faced with other
pike or close foot contract and have the 4 ranks of
pike you crave.
LI is very important to the Swiss army. I've run
units of 2 E and 4 E to keep people off my flanks and
really push, push, push w/ your pike blocks. The
regular LC is also big.
Kelly mentioned the shooting and skirmishing tactics
against the Swiss pike. Valid point, but these Swiss
can hustle. Waver and charge and catch those pesky
shooters.
The knights are helpful to take on those moogs or
other barbarian trash that are lurking around.
He're my go at a 1600 point list.
CinC w/ pike/halberd - 369
12 E pike - 276
12 E pike - 276
All three units are 4 E LHI P (1 E "A"), 4 E LMI P, 4
E LHI 2HCT
2x 2 E Reg B LC CB - 38 (76)
3x 4 E LI CB - 42 (126)
2x 4 E LI HG - 42 (84)
This is all 1207 pts.
Lorrainer Ally w/ 2 E Ir B SHK - 170
2x 2E Lorrainer SHK/HC - 103 (206)
Total pts. 1583 - 24 scouting from the Swiss.
Force march the pike and start chasing. The knights
give you a mobile strike force and you need to hang in
there w/ the lights. A much better army in 25mm w/
the reduced table space.
People may say that the pike blocks would be ignored,
but like moths to a flame opponents are attracted to
them - eh Kelly? Try to roll up 4 and up 5 next time
with your EHC.
If you want more knights run the Swiss in 32's and get
the Swiss cav as all "b".
Todd Kaeser
--- spocksleftball <spocksleftball@...> wrote:
> OK I slapped together a Swiss list from the later
> period. This list
> would benefit from some of those stone walls of the
> early and middle
> period, but as it is I think it would be difficult
> to slow down this
> list if there were enough terrain to keep LC and
> such off their
> flanks.
>
> CNC as RgA LHI +2E RgB LMI P _1E RgB LMI 2HCT
> 7x 4E RgA/B LHI/LMI P/2HCT
> 3x 4E RgB LI CB
> 2x 4E RgB LI HG
> 2x 2E IrgB SHK/HC L/sh
>
> 15 unis with a frontage of 25 elements
>
> I will run the P/2HCT blocks in small units that
> count 12 and fight
> 10.
>
> I know it will get shot to peices, so the idea is to
> let the LI take
> as much shooting as possible while the SHK and LHI
> find a place to
> launch from. As advised, the front rank as A keeps
> them eagar for
> charge prompting if necessary. I have only 1
> general which may be a
> mistake, but I don't think this army is a long game
> sort of force.
> It looks like the enemy will have to charge my LI to
> get rid of them,
> then I counter-attack whatever pops through. Like I
> said, they will
> live or die based upon my ability to keep massed
> missile fire off any
> single unit.
>
> comments and counter ideas encouraged
> Wanax
>
>
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Kelly Wilkinson Dictator

Joined: 12 Apr 2006 Posts: 4172 Location: Raytown, MO
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Posted: Tue Jan 20, 2004 3:03 am Post subject: Re: Swiss Crazy |
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Todd,
It's always good to see that your lurking on the Warrior page! You have
some very excellent points and this goes to show that any army well played can
be decent. My desperate charge by my Irg "A" cavalry only paid off because of
the Lance and a Half rule combined with the fact that I rolled up 6! That
doesn't happen often for me as most will note that I play regular trash armies
nowadays! I just wish that the Swiss could get some LEHI as they will suck up
too much archery or worse have to fight Warrior's Scariest and most flexible
Troop Type, The Inca's who can be Reg B LMI, LTS, S,Sh... UGH! Ask Scott
McDonald how these guys perform against Swiss, I bet he would be slobbering like
pavlov's dog just at the sound of a Swiss Ricola Cough Drop commercial!
kelly
Todd Kaeser <hailkaeser@...> wrote:
Here's one opinion from a past Swiss player.
Is this list for 1200 pts??? My guess is that it is.
In the past I've run Swiss w/ 3 big blocks (then 40's,
but w/ this new list I'd go 32's or even 48's)
The 48's would be 4 E LHI P(1 E "A" for eagerness), 4
E LMI P, and 4 E LHI 2HCT. I know the purpose of the
2HCT is to move to the front when the Swiss are
stopped and the 2 ranks of LHI is a far less
disadvantage when shieldless and really keep them
around longer. I know the pike only will be 2 ranks
(for the coverage you desire), but if faced with other
pike or close foot contract and have the 4 ranks of
pike you crave.
LI is very important to the Swiss army. I've run
units of 2 E and 4 E to keep people off my flanks and
really push, push, push w/ your pike blocks. The
regular LC is also big.
Kelly mentioned the shooting and skirmishing tactics
against the Swiss pike. Valid point, but these Swiss
can hustle. Waver and charge and catch those pesky
shooters.
The knights are helpful to take on those moogs or
other barbarian trash that are lurking around.
He're my go at a 1600 point list.
CinC w/ pike/halberd - 369
12 E pike - 276
12 E pike - 276
All three units are 4 E LHI P (1 E "A"), 4 E LMI P, 4
E LHI 2HCT
2x 2 E Reg B LC CB - 38 (76)
3x 4 E LI CB - 42 (126)
2x 4 E LI HG - 42 (84)
This is all 1207 pts.
Lorrainer Ally w/ 2 E Ir B SHK - 170
2x 2E Lorrainer SHK/HC - 103 (206)
Total pts. 1583 - 24 scouting from the Swiss.
Force march the pike and start chasing. The knights
give you a mobile strike force and you need to hang in
there w/ the lights. A much better army in 25mm w/
the reduced table space.
People may say that the pike blocks would be ignored,
but like moths to a flame opponents are attracted to
them - eh Kelly? Try to roll up 4 and up 5 next time
with your EHC.
If you want more knights run the Swiss in 32's and get
the Swiss cav as all "b".
Todd Kaeser
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