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Terrain & Slow Play

 
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Greg Regets
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PostPosted: Thu Jul 31, 2003 5:39 pm    Post subject: Terrain & Slow Play


With respect to all other opinions, I honestly feel that limiting
terrain choices will do nothing to ameliorate slow play, and may in
fact add to it.

Many armies, and player, use terrain to small up the battle field
such that they may attack in a concentrated way; in a concentrated
place of their own choosing.

One might also find that some of the points made over the past few
days, about the domination of missile armed foot, the savings to be
gained by mixed armor foot, the number of troops available in an
army, and how that affects the ability to win or not win; all become
rather clouded when good terrain placement gives the smaller army a
chance to take the larger army's numbers out of play.

The last thing we need to do, in my opinion, is favor the "mass of
humanity" army, by limiting terrain choices. If we do, perhaps a year
from now we will be talking about how we need five hour bounds,
because one 300 figure army couldn't force resolution on the other
300 figure army, in four hours time.

Just my 1.5 cents ... Greg

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joncleaves
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PostPosted: Thu Jul 31, 2003 7:19 pm    Post subject: Re: Terrain & Slow Play


In a message dated 7/31/2003 10:39:57 AM Eastern Daylight Time, gar@...
writes:

> Just my 1.5 cents ... Greg>>

And just to be clear, Greg, because I know at least my comments on this have
been distorted - all I recommended was the removal of the horizontal minor water
feature, the gully and more than 6E of TF in the forward zone.
I said nothing about woods, steep hills, major water features, etc.

There is a big difference between the 'corner deployment to concentrate' and the
'I just don't want to lose' terrain. It's the latter i object to.

J


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Greg Regets
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PostPosted: Thu Jul 31, 2003 8:09 pm    Post subject: Re: Terrain & Slow Play


Jon ... :-)

I'm not so sure we are distorting your views, as much as just not
agreeing with them.

I think you throw out the proper use of such things, because you are
bothered by those that abuse them in order to stall.

If there is one thing I have learned over the years, it's that the
guy that wants to stall will find a way to do so. Put a chess timer
on approach, and he will marches slowly. Put one on marches, and he
will have to factor each shot or combat, seven times. Outlaw this and
the staller will have to look up shooting arc every time he shoots.
If all else fails, the staller will come up with a sudden case of
incontenence, and have to use the mens room every ten minutes.

If you outlaw the mens room ... trust me, people will not attend.
~wink~

Thanks ... G

P.S. I enjoyed your observations on Historicon.



--- In WarriorRules@yahoogroups.com, JonCleaves@a... wrote:
> In a message dated 7/31/2003 10:39:57 AM Eastern Daylight Time,
gar@t... writes:
>
> > Just my 1.5 cents ... Greg>>
>
> And just to be clear, Greg, because I know at least my comments on
this have been distorted - all I recommended was the removal of the
horizontal minor water feature, the gully and more than 6E of TF in
the forward zone.
> I said nothing about woods, steep hills, major water features, etc.
>
> There is a big difference between the 'corner deployment to
concentrate' and the 'I just don't want to lose' terrain. It's the
latter i object to.
>
> J

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PostPosted: Thu Jul 31, 2003 10:34 pm    Post subject: Re: Re: Terrain & Slow Play


In regards to tournaments and speeding up play, why not have certain terrain
features count as "extra" when choosing terrain. Under most tournament rules,
as far as I can tell, you get four "choices".

So, Hills, brush, trees and the like would count as one "choice".

A Gully, Minor Water Feature or Major water feature would count up to three
"choices" when choosing terrain, depending on the size of the feautre and the
umpires decision of course.

That way, if someone does want to play a minor water feature, or a moutain wall,
or something else that does dominate a large part of the board, they pay extra
for it.

My two cents,
Todd

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joncleaves
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PostPosted: Fri Aug 01, 2003 5:02 pm    Post subject: Re: Terrain & Slow Play


"I think you throw out the proper use of such things, because you are
bothered by those that abuse them in order to stall."

I may be guilty of recommending throwing out the 'proper use' of such
things simultaneously with recommending removing the ability to abuse
them, true. However, I think that assumes a 'right' to such terrain
types - as in: if I am denied it by Jon's recommendation, I am being
denied something I need or must have or should be allowed to have no
matter what the overall effect on the tourney.

There's nothing at all that says that a tourney has to be played with
14.0 or any part of it. There's nothing that says that all terrain
in 14.3 should be available to a player. There's nothing that says
the NICT can't be played with less terrain choices or even preset
terrain. What we do play with is what we collectively 'want' to play
with, and all I was doing was voicing, as a player, a particular
want. If I am in the minority on this, I hardly expect a change - in
fact, I wouldn't want one in that case as i would not like to see
Scott catering to a minority ;)

What I find interesting from this is what people think is ok in a
Warrior game, what they think they should be permitted to do no
matter what, and just how many people actually 'prefer' to play
slow...lol

J


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