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				|  | Warrior Ancient and Medieval Rules A Four Horsemen Enterprises Rules Set
 
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		| Mike Turner Recruit
 
  
 
 Joined: 12 Apr 2006
 Posts: 221
 Location: Leavenworth, KS
 
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				|  Posted: Thu Mar 24, 2005 11:00 pm    Post subject: Terrain for Warrior Events |  |  
				| 
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				| OK Jon, my answer is yes, I would support some sort of "enforcement"
 by "someone" that results in better terrain in Warrior events, (now
 if I could just work on the improvement of the painting of my
 opponents figures!
  ) 
 I think woods and brush will need to be on a flexible base, just in
 case I want to place them on my opponents Hills!
 
 Mike
 
 
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		| scott holder Moderator
 
  
  
 Joined: 30 Mar 2006
 Posts: 6079
 Location: Bonnots Mill, MO
 
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				|  Posted: Thu Mar 24, 2005 11:17 pm    Post subject: Re: Terrain for Warrior Events |  |  
				| 
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				| --- In WarriorRules@yahoogroups.com, "turner1118" <Turnerm@l...>
 wrote:
 >
 > OK Jon, my answer is yes, I would support some sort
 of "enforcement"
 > by "someone" that results in better terrain in Warrior events,
 (now
 > if I could just work on the improvement of the painting of my
 > opponents figures!
  ) 
 I'm okay with the concept of better terrain.  I'm not okay with the
 concept of the "someone" being me who, somewhat subjectively, plays
 Solomon on whether or not a terrain feature can be used.  I can just
 see someone in the NICT show up with terrain that they have "worked
 on", and try to plan a battle around it (or others like it)
 placement, only to have me go "no".
 
 Sorry but I catch enough grief from the assembled player base at any
 given East convention to want to add this task.
 
 Again, I'm waaaay okay with ideas about bettering our terrain.
 Let's keep talking.
 
 scott
 
 
 _________________
 These Rules Suck, Let's Paint!
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		| joncleaves Moderator
 
  
  
 Joined: 29 Mar 2006
 Posts: 16447
 
 
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				|  Posted: Thu Mar 24, 2005 11:32 pm    Post subject: Re: Re: Terrain for Warrior Events |  |  
				| 
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				| I think, Scott, that only some form of 'enforcement' will work.  Yes, the
 natural path to thinking is that is you - since we are talking about using our
 national events to set the stage and you're the NASAMW Warrior Umpire.
 
 But there are other options.  I have been in many tourneys where there was a
 terrain umpire separate from the rules/adjudication guy.
 
 We have time - this is something I would like to address in 14.0 - which won't
 be final until published in July, which means the next national event it would
 apply to (unless we count Fall In) is Cold Wars 2006.
 
 It's only been a couple hours and already we have some great ideas - I am sure
 in the next few months we can get something everyone is pretty satisfied with.
 
 J
 
 -----Original Message-----
 From: irobot00 <Scott.Holder@...>
 To: WarriorRules@yahoogroups.com
 Sent: Thu, 24 Mar 2005 20:17:12 -0000
 Subject: [WarriorRules] Re: Terrain for Warrior Events
 
 
 
 
 --- In WarriorRules@yahoogroups.com, "turner1118" <Turnerm@l...>
 wrote:
 >
 > OK Jon, my answer is yes, I would support some sort
 of "enforcement"
 > by "someone" that results in better terrain in Warrior events,
 (now
 > if I could just work on the improvement of the painting of my
 > opponents figures!
  ) 
 I'm okay with the concept of better terrain.  I'm not okay with the
 concept of the "someone" being me who, somewhat subjectively, plays
 Solomon on whether or not a terrain feature can be used.  I can just
 see someone in the NICT show up with terrain that they have "worked
 on", and try to plan a battle around it (or others like it)
 placement, only to have me go "no".
 
 Sorry but I catch enough grief from the assembled player base at any
 given East convention to want to add this task.
 
 Again, I'm waaaay okay with ideas about bettering our terrain.
 Let's keep talking.
 
 scott
 
 
 
 
 
 
 Yahoo! Groups Links
 
 
 
 
 
 
 [Non-text portions of this message have been removed]
 
 
 _________________
 Roll Up and Win!
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		| Kelly Wilkinson Dictator
 
  
 
 Joined: 12 Apr 2006
 Posts: 4172
 Location: Raytown, MO
 
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				|  Posted: Thu Mar 24, 2005 11:48 pm    Post subject: Re: Terrain for Warrior Events |  |  
				| 
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				| Good point about the flexible basing. What would you suggest for a good flexible
 base? I was thinking of using some of this Golden's gel pumice for my brush (dry
 brushed and flocked with static grass). What do you think would work best for
 that?
 
 kw
 
 turner1118 <Turnerm@...> wrote:
 
 OK Jon, my answer is yes, I would support some sort of "enforcement"
 by "someone" that results in better terrain in Warrior events, (now
 if I could just work on the improvement of the painting of my
 opponents figures!
  ) 
 I think woods and brush will need to be on a flexible base, just in
 case I want to place them on my opponents Hills!
 
 Mike
 
 
 
 
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		| Mike Turner Recruit
 
  
 
 Joined: 12 Apr 2006
 Posts: 221
 Location: Leavenworth, KS
 
 | 
			
				|  Posted: Fri Mar 25, 2005 12:05 am    Post subject: Re: Terrain for Warrior Events |  |  
				| 
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				| At Origins last year the WWII guys were using the black paper used
 when tarring a roof.  They cut it to shape, then painted and flocked
 it.  The woods had individual trees that could be moved to allow
 proper placement of troops, the brush or crop field had small clumps
 of the appropriate material on small bases they moved around inside
 the "field".
 The paper can be found in rolls at Home Depot, etc, and is flexible,
 but also thick enough to survive multiple uses.
 
 Mike
 
 --- In WarriorRules@yahoogroups.com, kelly wilkinson
 <jwilkinson62@y...> wrote:
 > Good point about the flexible basing. What would you suggest for a
 good flexible base? I was thinking of using some of this Golden's gel
 pumice for my brush (dry brushed and flocked with static grass). What
 do you think would work best for that?
 >
 >                                                  kw
 >
 > turner1118 <Turnerm@l...> wrote:
 >
 > OK Jon, my answer is yes, I would support some sort
 of "enforcement"
 > by "someone" that results in better terrain in Warrior events, (now
 > if I could just work on the improvement of the painting of my
 > opponents figures!
  ) >
 > I think woods and brush will need to be on a flexible base, just in
 > case I want to place them on my opponents Hills!
 >
 > Mike
 >
 >
 >
 >
 > Yahoo! Groups SponsorADVERTISEMENT
 >
 >
 > ---------------------------------
 > Yahoo! Groups Links
 >
 >    To visit your group on the web, go to:
 > http://groups.yahoo.com/group/WarriorRules/
 >
 >    To unsubscribe from this group, send an email to:
 > WarriorRules-unsubscribe@yahoogroups.com
 >
 >    Your use of Yahoo! Groups is subject to the Yahoo! Terms of
 Service.
 >
 >
 >
 > ---------------------------------
 > Do you Yahoo!?
 >  Yahoo! Small Business - Try our new resources site!
 >
 > [Non-text portions of this message have been removed]
 
 
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		| Mike Turner Recruit
 
  
 
 Joined: 12 Apr 2006
 Posts: 221
 Location: Leavenworth, KS
 
 | 
			
				|  Posted: Fri Mar 25, 2005 12:07 am    Post subject: Re: Terrain for Warrior Events |  |  
				| 
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				| Come on Scott, it would be "cool" to see you standing over the
 terrain pool table as two guys grab the last hill, and you cut it in
 half!
 
 --- In WarriorRules@yahoogroups.com, "irobot00" <Scott.Holder@f...>
 wrote:
 >
 > --- In WarriorRules@yahoogroups.com, "turner1118" <Turnerm@l...>
 > wrote:
 > >
 > > OK Jon, my answer is yes, I would support some sort
 > of "enforcement"
 > > by "someone" that results in better terrain in Warrior events,
 > (now
 > > if I could just work on the improvement of the painting of my
 > > opponents figures!
  ) >
 > I'm okay with the concept of better terrain.  I'm not okay with the
 > concept of the "someone" being me who, somewhat subjectively, plays
 > Solomon on whether or not a terrain feature can be used.  I can
 just
 > see someone in the NICT show up with terrain that they have "worked
 > on", and try to plan a battle around it (or others like it)
 > placement, only to have me go "no".
 >
 > Sorry but I catch enough grief from the assembled player base at
 any
 > given East convention to want to add this task.
 >
 > Again, I'm waaaay okay with ideas about bettering our terrain.
 > Let's keep talking.
 >
 > scott
 
 
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		| John Murphy Legate
 
  
 
 Joined: 12 Apr 2006
 Posts: 1625
 
 
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				|  Posted: Fri Mar 25, 2005 3:11 am    Post subject: Re: Terrain for Warrior Events |  |  
				| 
 |  
				| I ain't gonna read thru this whole thread but I hope you will
 consider that most of the long-time minis players I talk to (there
 goes that phrase again) have found that 3-D terrain is very
 problematic to the various games. If the army men are not flat on
 the table measuring becomes problematic and they tend not to stay in
 one place well. If stuff like brush or trees are permanently affixed
 to the requisite bases the army men can not move around in the woods
 etecera.
 
 So as you are "enforcing" anything I hope you will keep a certain
 amount of practicality in mind.
 
 That said, stuff like the out-of-production Geo-Hex terrain cloths
 with forest floors and plowed fields etcera looks a bunch better
 than felt, but is still 2-D and while you can certainly drop trees
 on top you can also have a flat surface for dealing with game
 mechanics.
 
 --- In WarriorRules@yahoogroups.com, "turner1118" <Turnerm@l...>
 wrote:
 >
 > OK Jon, my answer is yes, I would support some sort
 of "enforcement"
 > by "someone" that results in better terrain in Warrior events,
 (now
 > if I could just work on the improvement of the painting of my
 > opponents figures!
  ) >
 > I think woods and brush will need to be on a flexible base, just
 in
 > case I want to place them on my opponents Hills!
 >
 > Mike
 
 
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		| Phil Gardocki Centurion
 
  
 
 Joined: 12 Apr 2006
 Posts: 893
 Location: Pennsylvania
 
 | 
			
				|  Posted: Fri Mar 25, 2005 2:33 pm    Post subject: Re: Re: Terrain for Warrior Events |  |  
				| 
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				| Another case of rules inforcing flexable base terrain, is large flexable
 string.
 
 String used to be 2000 paces, then it was upsized to 2440, then it was
 effectily upsized again by not allowing terrain placement within one element
 of .... nothing.
 
 String can easily kill the placement of fixed size terrain, but not as
 easily flexable base terrain.
 
 Perhaps a rule that quality terrain can ignore to some extent string
 boundries?  Not totally, but something like it could penetrate up to 1
 element into a string border.
 
 Phil
 
 
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		| Recruit
 
  
 
 Joined: 12 Apr 2006
 Posts: 104
 
 
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				|  Posted: Fri Mar 25, 2005 6:14 pm    Post subject: Terrain for Warrior Events |  |  
				| 
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				| No need to stick Scott with the arbitration.  Anyone who knows the
 terrain rules intimately and builds good models can be the terrain
 umpire, but I agree with Jon et al that only through enforcement will
 the standard rise.
 Well, and the sneering of Canadians at poor American terrain might
 eventaully have an effect (save your brickbats, I'm American and I
 receive the sneers too).  They make and play on beautiful terrain up
 here...  (insert snow joke).
 Seriously, Deep Strike, our local terrain building company, is
 paying for a terrain quality prize for the Warrior tournaments at CWs.
 Maybe one of the DS guys should hone his skills and be the terrain
 judge?  Or perhaps just the terrain judge mouthpiece?
 
 Chris C.
 
 >
 >
 
 
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 Joined: 12 Apr 2006
 Posts: 104
 
 
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				|  Posted: Fri Mar 25, 2005 10:00 pm    Post subject: Terrain for Warrior Events |  |  
				| 
 |  
				| I'd like to leap to the defense of some forms of terrain; ie, cloth.
 
 Just by way of example, a really excellent "Brush" can be made as follows;
 
 Take a piece of burlap (3.00 per yard tops) and paint it with latex
 paint.  Paint it brown, and then drybrush it with a lighter color to
 taste.  Now flock a few portions of it, or even just paint some pale
 green swirls.
 
 Now, go to a model shop and by some wodlad's scenics 15mm scale or HO
 scale trees. Build and paint and flock them, and stand them on single
 bases of plastic card. Better yet, put them on plastic bases with
 magnetised bottoms.  Flock the tree bases.
 
 You can do the same with small piles of rocks, tufts of grass, bushes,
 whatever.
 
 Now go back to your burlap (now dry) and cut it out in shapes that suit
 your needs and meet the terrain requirements.  The latexed burlap can be
 rolled or folded (don't really reccomend the latter) and the magnetized
 trees/bushes/rocks will stick inside the lid of your minis case.  On
 table, lay out the burlap and put a handful of terrain bases (that's
 your bushes, trees, rocks) scattered on the burlap. The effect is really
 good, it's all storable, and all the terrain bases can be shifted around
 when units plow in.
 
 My experience with solid based terrain (much of it truly beautiful) is
 that it chips, is damaged in transport, and the "lip" seems to be where
 all imporatnt combats take place...  I use it, and I love the
 appearence, but I would say that some cloth terrain still has a
 respected place in the hobby.
 
 Just my 2 cents.
 
 Chris C.
 
 >
 >
 
 
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		| joncleaves Moderator
 
  
  
 Joined: 29 Mar 2006
 Posts: 16447
 
 
 | 
			
				|  Posted: Fri Mar 25, 2005 10:12 pm    Post subject: Re: Terrain for Warrior Events |  |  
				| 
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				| I think I may have portrayed myself as too hard on cloth.  I do think that there
 are many ways to make it look good and it is more easily transported and fits
 over other things like hills.  All I was saying was a circle cut from the drapes
 isn't the most visually appealing.
 
 I think making a digital library of pics of 'good' terrain of various materials
 over the next year would be way useful.
 
 J
 
 -----Original Message-----
 From: Christian and Sarah <cgc.sjw@...>
 To: WarriorRules@yahoogroups.com
 Sent: Fri, 25 Mar 2005 14:00:04 -0500
 Subject: [WarriorRules] Terrain for Warrior Events
 
 
 
 
 I'd like to leap to the defense of some forms of terrain; ie, cloth.
 
 Just by way of example, a really excellent "Brush" can be made as follows;
 
 Take a piece of burlap (3.00 per yard tops) and paint it with latex
 paint.  Paint it brown, and then drybrush it with a lighter color to
 taste.  Now flock a few portions of it, or even just paint some pale
 green swirls.
 
 Now, go to a model shop and by some wodlad's scenics 15mm scale or HO
 scale trees. Build and paint and flock them, and stand them on single
 bases of plastic card. Better yet, put them on plastic bases with
 magnetised bottoms.  Flock the tree bases.
 
 You can do the same with small piles of rocks, tufts of grass, bushes,
 whatever.
 
 Now go back to your burlap (now dry) and cut it out in shapes that suit
 your needs and meet the terrain requirements.  The latexed burlap can be
 rolled or folded (don't really reccomend the latter) and the magnetized
 trees/bushes/rocks will stick inside the lid of your minis case.  On
 table, lay out the burlap and put a handful of terrain bases (that's
 your bushes, trees, rocks) scattered on the burlap. The effect is really
 good, it's all storable, and all the terrain bases can be shifted around
 when units plow in.
 
 My experience with solid based terrain (much of it truly beautiful) is
 that it chips, is damaged in transport, and the "lip" seems to be where
 all imporatnt combats take place...  I use it, and I love the
 appearence, but I would say that some cloth terrain still has a
 respected place in the hobby.
 
 Just my 2 cents.
 
 Chris C.
 
 >
 >
 
 
 
 
 
 Yahoo! Groups Links
 
 
 
 
 
 
 [Non-text portions of this message have been removed]
 
 
 _________________
 Roll Up and Win!
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