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				|  | Warrior Ancient and Medieval Rules A Four Horsemen Enterprises Rules Set
 
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		| joncleaves Moderator
 
  
  
 Joined: 29 Mar 2006
 Posts: 16447
 
 
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				|  Posted: Fri Apr 30, 2004 4:59 am    Post subject: Re: Re: TF placement |  |  
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				| In a message dated 4/30/2004 00:30:56 Central Daylight Time,
 jjmurphy@... writes:
 Sorry, Jon, I'm falling off my seat laughing here and just couldn't
 resist having a bit of fun on this one. I hope you appreciate the
 irony of your statement below, and I remain willing to accept
 whatever scathing reply may result. It was worth it!>>
 
 Scathing?  I am just glad someone appreciates my humor...lol
 
 
 [Non-text portions of this message have been removed]
 
 
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		| John Murphy Legate
 
  
 
 Joined: 12 Apr 2006
 Posts: 1625
 
 
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				|  Posted: Fri Apr 30, 2004 8:30 am    Post subject: Re: TF placement |  |  
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				| Now, folks, this is a moment that will go down in history!
 
 Sorry, Jon, I'm falling off my seat laughing here and just couldn't
 resist having a bit of fun on this one. I hope you appreciate the
 irony of your statement below, and I remain willing to accept
 whatever scathing reply may result. It was worth it!
 
 Have a nice weekend y'all.
 
 --- In WarriorRules@yahoogroups.com, JonCleaves@a... wrote:
 > The idea is so counterintuitive, I suspect I am misunderstanding
 the issue
 > and am ready to have someone clarify it for me.
 
 
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		| Centurion
 
  
 
 Joined: 12 Apr 2006
 Posts: 1373
 
 
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				|  Posted: Fri Apr 30, 2004 4:14 pm    Post subject: Re: TF placement |  |  
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				| --- In WarriorRules@yahoogroups.com, Mark Stone <mark@d...> wrote:
 > --- On April 29 Wanax Andron said: ---
 > [Begin brutish comment]
 > Boyd, now you're just whining.
 
 No to you and Jon and Larry.
 
 Let us approach this from a logical and intuitive manner.
 
 First, I as a general survey and pick a battlefield where I can
 deploy TF in a forward zone.
 
 Second, The logical place to locate it is open ground.
 
 Third, in order to have to rules accomidate what seems a simple and
 obvious placement, I must create a string loop with a whole in it.
 
 Forth, in no way would such a string loop telegraph any indications
 to someone with an IQ over 90 that there is a reason for a whole in
 my loop in the forward zone.
 
 Fifth, am I the only one who feels this is taking the long road to a
 short distance?
 
 Sixth, yes I am concern about this for tactical reasons, obviously
 Mark.  Why else would I care about a ruling that is decontructive to
 a segment of the game?
 
 Seventh, Larry.  You piped into my concern with irrelevant data.
 Your point was, and I appologize for being blunt, a distraction.
 Clearly the TF rules as they stand are for no real purpose other than
 to allow balance where none is needed.  All the squack about
 attackers always loosing and no one want to play such a game is
 nonsense.  Many many times I've defeated and been defeated at the
 walls.  This game is far too intricate to make bold assertions based
 on feelings.
 
 Eighth, I never said the game was broken Mark, nor did I seek to
 change what cannot be undone.  I expressed by opinion, which in the
 greater scheme of this debate is worthless (also my opinion), and do
 not appologize.  It is a mystery to me how anyone can accept the
 irrational way in which we develop "work-arounds" when they answer is
 so obvious.
 
 Ninth, no Jon I'm less concerned about the gaps in the wall, though
 ahistorical, than I am about the need to preclude a *very* intuitive
 and natural TF placement.  If you say it is terrain, so be it.  I
 think very strongly that this is a mistake, sorry.
 
 In other words, the logic that stops me placing TF in the open is
 counterintuitive and thus creates a process where none is needed.
 
 Finally, I am not whining, I do not have a beef with Jon or anyone
 else, and it is unfair of someone to assume an emotional context to a
 posting, announce it as fact and expect it to be so.  If you need to
 know my emotional state, then just image me with a look of comtempt.
 I'm sure I will get over it.
 
 boyd
 
 
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		| Centurion
 
  
 
 Joined: 12 Apr 2006
 Posts: 1373
 
 
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				|  Posted: Fri Apr 30, 2004 4:21 pm    Post subject: Re: TF placement |  |  
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				| --- In WarriorRules@yahoogroups.com, Mark Stone <mark@d...> wrote:
 > --- On April 29 Wanax Andron said: ---
 > The moral of the story: if you want a forward placed TF, you can't
 just hope for
 > it; you have to proactively pick terrain that creates a space for
 it.
 > -Mark Stone
 
 Yeah, right.  I'm talking 3 TF in the forward zone here Mark.  Wonder
 what that loop will look like?
 
 boyd
 
 
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		| Larry Essick Legionary
 
  
 
 Joined: 12 Apr 2006
 Posts: 461
 
 
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				|  Posted: Fri Apr 30, 2004 4:38 pm    Post subject: Re: Re: TF placement |  |  
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				| > Seventh, Larry.  You piped into my concern with irrelevant data.
 > Your point was, and I appologize for being blunt, a distraction.
 
 :-) Sorry to have distracted you, Boyd.  I simply said that you are
 looking in the wrong places for the solution to your problem -- a
 point Mark echoed in a more elaborate message on terrain selection.
 
 I initially felt as you do that Jon was wrong for insisting on leaving
 the 40p gap between TF and terrain (or other TF).  But, I recognized
 that Jon is unlikely to change the rules and that there is a logic to
 them.
 
 Instead of working at finding fault, I recommended to you that you
 consider your terrain selections.  You seem fixated on "open space" as
 the terrain choice.  IMO that is the wrong perspective.
 
 You haven't spent any time at all considering hills, rises, gulleys,
 woods, brushy/rocky ground....  But, some of these allow you to
 superimpose terrain -- and by implication, TF.
 
 If you stop fixating on what you think is the only solution, you might
 see ways to take the advice Mark and I provided and make it work to
 your advantage.
 
 Larry
 
 BTW, Jon, in superimposing terrain on previously placed terrain
 pieces -- do I have to match and/or stay inside the footprint of the
 first piece?  Or, can I cover a portion of the first piece and extend
 the footprint of the second terrain item outside the boundaries of the
 first?
 
 Poor ASCII example:
 
 H=hill, the original terrain
 B=brush, the terrain to lay over the top of the hill
 
 Can a hill
 
 HHHHH
 HHHHHHHHH
 HHHHHHHHHHH
 HHHHHHHHH
 HHHHHH
 
 become
 
 HHHBBBBBBBBBB
 HHHHBBBBBBBBBBBB
 HHHHHBBBBBBBBBBB
 HHHHHBBBBBBBB
 HHHHBBBBBB
 
 or must the original hill remain hidden under the brush as
 
 BBBBB
 BBBBBBBBB
 BBBBBBBBBBB
 BBBBBBBBB
 BBBBBB
 
 or perhaps as
 
 HBBBH
 HBBBBBBBH
 HBBBBBBBBBH
 HBBBBBBBH
 HBBBBH
 
 Thanks,
 
 Larry
 
 
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		| joncleaves Moderator
 
  
  
 Joined: 29 Mar 2006
 Posts: 16447
 
 
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				|  Posted: Fri Apr 30, 2004 4:55 pm    Post subject: Re: Re: TF placement |  |  
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				| In a message dated 4/30/2004 9:14:31 AM Eastern Daylight Time,
 spocksleftball@... writes:
 
 > Ninth, no Jon I'm less concerned about the gaps in the wall, though
 > ahistorical, than I am about the need to preclude a *very* intuitive
 > and natural TF placement. >>
 
 The good news, Boyd, is that 14.0 is not a rule and gives me some extra wiggle
 room for improvement when we do the new rule book.  But the intent - that the
 basic standard game set up in 14.0 that uses terrain placement does not permit
 over half the board to be closed down unless the opponent cooperates - will
 remain.
 
 If you say it is terrain, so be
 > it.  I
 > think very strongly that this is a mistake, sorry.>>
 
 I will point out that TFs are terrain in 7th, too, fwiw.  :)
 
 J
 
 
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		| joncleaves Moderator
 
  
  
 Joined: 29 Mar 2006
 Posts: 16447
 
 
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				|  Posted: Fri Apr 30, 2004 4:56 pm    Post subject: Re: Re: TF placement |  |  
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				| In a message dated 4/30/2004 9:21:21 AM Eastern Daylight Time,
 spocksleftball@... writes:
 
 > Yeah, right.  I'm talking 3 TF in the forward zone here
 > Mark.  Wonder
 > what that loop will look like?>>
 
 Just to be clear (and I am not entering the 'loop debate'..lol) there is no list
 that permits more than 2 sections of TF in the forward zone.
 
 J
 
 
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		| Centurion
 
  
 
 Joined: 12 Apr 2006
 Posts: 1373
 
 
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				|  Posted: Fri Apr 30, 2004 5:25 pm    Post subject: Re: TF placement |  |  
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				| Way ahead of you Larry.  I've already moved on.  :)
 
 boyd
 
 --- In WarriorRules@yahoogroups.com, <larryessick@b...> wrote:
 > If you stop fixating on what you think is the only solution, you
 might
 > see ways to take the advice Mark and I provided and make it work to
 > your advantage.
 >
 > Larry
 
 
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		| Centurion
 
  
 
 Joined: 12 Apr 2006
 Posts: 1373
 
 
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				|  Posted: Fri Apr 30, 2004 5:31 pm    Post subject: Re: TF placement |  |  
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				| --- In WarriorRules@yahoogroups.com, JonCleaves@a... wrote:
 > In a message dated 4/30/2004 9:14:31 AM Eastern Daylight Time,
 spocksleftball@y... writes:
 > The good news, Boyd, is that 14.0 is not a rule and gives me some
 extra wiggle room for improvement when we do the new rule book.  But
 the intent - that the basic standard game set up in 14.0 that uses
 terrain placement does not permit over half the board to be closed
 down unless the opponent cooperates - will remain.
 
 
 Jon, I've moved on to greener pastures. :)
 
 I'm just expressing my shock at the apparent difficulty imposed on
 something so simple and logical as  emplacing ditches.
 
 boyd
 
 
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		| Doug Centurion
 
  
 
 Joined: 12 Apr 2006
 Posts: 1412
 
 
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				|  Posted: Sat May 01, 2004 9:29 am    Post subject: Re: TF placement |  |  
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				| >First, I as a general survey and pick a battlefield where I can
 >deploy TF in a forward zone.
 
 You have a rather high opinion of your generalship, to presume that
 you will always be able to pick your battlefield location.
 
 & without recourse to the rules, I have to ask what's stopping anyone
 from building TF within terrain?  Just because its wooded, or rough,
 or rocky, or hilly, should not stop the Roman soldier from digging
 ditches & stacking logs.
 
 And logically, constructing the TF takes a lot of time, and would
 probably have been noticed by the enemy the day before or during the
 night (by the sounds & torches).  So shouldn't TF be the very first
 thing laid onto the table?
 --
 
 Doug
 The price of freedom is infernal vigilantes
 
 "That the People have a right to keep and bear Arms; that a well
 regulated Militia, composed of the Body of the People, trained to
 arms, is the proper, natural, and safe Defence of a free state." --
 Within Mason's declaration of "the essential and unalienable Rights
 of the People," -- later adopted by the Virginia ratification
 convention, 1788
 
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		| joncleaves Moderator
 
  
  
 Joined: 29 Mar 2006
 Posts: 16447
 
 
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				|  Posted: Tue May 04, 2004 4:41 pm    Post subject: Re: Re: TF placement |  |  
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				| In a message dated 4/30/2004 9:38:35 AM Eastern Daylight Time,
 larryessick@... writes:
 
 > BTW, Jon, in superimposing terrain on previously placed terrain
 > pieces -- do I have to match and/or stay inside the footprint of the
 > first piece?  Or, can I cover a portion of the first piece and extend
 > the footprint of the second terrain item outside the
 > boundaries of the
 > first?>>
 
 Sorry this is late - didn't know there was a question at the end of this mail.
 If a mail is not marked 'rules' or 'rules questions', I make no guarantee that I
 will catch a buried question.
 
 As long as both features are of a legal size and legally placed, they do not
 have to have identical 'footprints'.  Of course this is only if using 14.3
 exactly as written.
 
 J
 
 
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