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				|  | Warrior Ancient and Medieval Rules A Four Horsemen Enterprises Rules Set
 
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		| Mark Stone Moderator
 
  
  
 Joined: 12 Apr 2006
 Posts: 2102
 Location: Buckley, WA
 
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				|  Posted: Fri May 07, 2004 6:42 am    Post subject: The anti-missile army |  |  
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				| So, rather than the "non-missile army" I'd like to ask about a different idea.
 Suppose you know your opponent has a strong missile army (say, Derek's Koreans
 for example). You can take any army you want, missile or otherwise, and you
 want to optimize it for beating a strong missile army. What army would you
 take?
 
 
 -Mark Stone
 
 
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		| Centurion
 
  
 
 Joined: 12 Apr 2006
 Posts: 1373
 
 
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				|  Posted: Fri May 07, 2004 3:33 pm    Post subject: Re: The anti-missile army |  |  
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				| This theory is what drove me to look at Feudal German.  The
 combination of RgD MI LTS/sh MI CB in large cheap blocks to absorbe
 the shooting, HK or EHK or SHK L/sh, and SHC L/sh make this the
 ultimate anti-shooting army.  All one need do is run a SHC unit into
 the bowmen from 120p and the game is on.  This has displaced my
 Marian Roman project mainly because of the TF stuff, so I would not
 be surprised to see more anti-missile armies in the short term.
 
 Wanax
 
 
 --- In WarriorRules@yahoogroups.com, Mark Stone <mark@d...> wrote:
 > So, rather than the "non-missile army" I'd like to ask about a
 different idea.
 > Suppose you know your opponent has a strong missile army (say,
 Derek's Koreans
 > for example). You can take any army you want, missile or otherwise,
 and you
 > want to optimize it for beating a strong missile army. What army
 would you
 > take?
 >
 >
 > -Mark Stone
 
 
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		| Mark Stone Moderator
 
  
  
 Joined: 12 Apr 2006
 Posts: 2102
 Location: Buckley, WA
 
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				|  Posted: Fri May 07, 2004 5:33 pm    Post subject: Re: The anti-missile army |  |  
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				| Quoting "WarriorRules@yahoogroups.com" <WarriorRules@yahoogroups.com>:
 
 > Message: 21
 >
 > This theory is what drove me to look at Feudal German.  The
 > combination of RgD MI LTS/sh MI CB in large cheap blocks to absorbe
 > the shooting, HK or EHK or SHK L/sh, and SHC L/sh make this the
 > ultimate anti-shooting army.  All one need do is run a SHC unit into
 > the bowmen from 120p and the game is on.  This has displaced my
 > Marian Roman project mainly because of the TF stuff, so I would not
 > be surprised to see more anti-missile armies in the short term.
 >
 > Wanax
 >
 >
 
 Boyd has offered one of the approaches I've been contemplating here. Let me
 amplify on my own question a bit.
 
 What's needed for an anti-missile army is troops who are resistant to shooting.
 There are two ways to accomplish this: either by weapons factor, or by size of
 body. The former is just a matter of looking at the chart, and SHC come pretty
 much at the top of the list (only SHI are better). The latter is a matter of
 looking at number of figures per stand, number of stands, and cost.
 
 SHC are good because they are the only 4 to a stand mounted. They are also good
 because they tend to come 2 deep, presenting either 8 figures per element's
 frontage, or -- more often -- 7 figures because backed by EHC or HC.
 
 Elephants and chariots all come 5 figures to a stand. Some El (and in the future
 perhaps some Ch) come with LI on the base, yielding 7 figures per stand. But
 HCh and El are typically run in a single rank, so this doesn't actually get you
 all that many figures per elements' frontage.
 
 For a long time I had dismissed the lowly LCh as being an all-around useless
 troop type. Watching the Greek armies at Cold Wars started to change my
 thinking. In fact, when in skirmish LCh are quite resistant to shooting since
 they never count shieldess; bow vs. skirmishing LCh is a 1. And if your chariot
 unit is 3 ranks deep, that counts as 13 figures on a single element's frontage.
 All that for only 2 factors worse than SHC (who do become shieldless when
 shooting, making it only a 1 factor difference) and for about half the cost of
 the equivalent frontage of SHC.
 
 So the surprising conclusion I came to is that LCh may be the ideal troop type
 for taking down "all shooting/only shooting" armies.
 
 There are some caveats here. Ideally you want 4 horse LCh, at least in the front
 rank. You want your LCh crew to have bow at least. And probably you want the
 LCh to be regular.
 
 Having said that, there are at least a couple of armies in Biblical Warrior that
 fit the bill, I'm hoping there will be at least one in Classical Warrior, and I
 expect several in Oriental Warrior.
 
 Food for thought. Too bad chariot lead is so expensive.
 
 
 -Mark Stone
 
 
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		| joncleaves Moderator
 
  
  
 Joined: 29 Mar 2006
 Posts: 16447
 
 
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				|  Posted: Fri May 07, 2004 5:45 pm    Post subject: Re: Re: The anti-missile army |  |  
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				| In a message dated 5/7/2004 10:33:16 AM Eastern Daylight Time,
 mark@... writes:
 
 > So the surprising conclusion I came to is that LCh may be
 > the ideal troop type
 > for taking down "all shooting/only shooting" armies.>>
 
 hey, stop that!   This is a question of national security!  lol
 
 But you are correct - and there are many more LCh armies to follow....
 
 J
 
 
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		| Ewan McNay Moderator
 
  
  
 Joined: 12 Apr 2006
 Posts: 2780
 Location: Albany, NY, US
 
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				|  Posted: Fri May 07, 2004 5:45 pm    Post subject: Re: Re: The anti-missile army |  |  
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				| Mark Stone wrote:
 > So the surprising conclusion I came to is that LCh may be the ideal troop type
 > for taking down "all shooting/only shooting" armies.
 >
 > There are some caveats here. Ideally you want 4 horse LCh, at least in the
 front
 > rank. You want your LCh crew to have bow at least. And probably you want the
 > LCh to be regular.
 
 I've been a fan of 4hLCh for a while - the thoughts came from the
 'all-Aztec' period in the UK under 7th, where the ability to
 charge LMI in the open at will, but also break-off and evade when
 needed, were great.
 
 
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		| Centurion
 
  
 
 Joined: 12 Apr 2006
 Posts: 1373
 
 
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				|  Posted: Fri May 07, 2004 6:13 pm    Post subject: Re: The anti-missile army |  |  
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				| Derek uses Chariot armies often.  One important factor of the Lch is
 it is a cause of unease, so all those IrgC troops are effected
 already.  Get another cause and suddenly they are no better than IrgD
 troops for wavers.
 
 Of course, the major downside is brush/rocky/steep terrain.
 
 Wanax
 
 
 --- In WarriorRules@yahoogroups.com, Ewan McNay <ewan.mcnay@y...>
 wrote:
 >
 >
 > Mark Stone wrote:
 > > So the surprising conclusion I came to is that LCh may be the
 ideal troop type
 > > for taking down "all shooting/only shooting" armies.
 > >
 > > There are some caveats here. Ideally you want 4 horse LCh, at
 least in the front
 > > rank. You want your LCh crew to have bow at least. And probably
 you want the
 > > LCh to be regular.
 >
 > I've been a fan of 4hLCh for a while - the thoughts came from the
 > 'all-Aztec' period in the UK under 7th, where the ability to
 > charge LMI in the open at will, but also break-off and evade when
 > needed, were great.
 
 
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		| Todd Schneider Centurion
 
  
 
 Joined: 12 Apr 2006
 Posts: 904
 Location: Kansas City
 
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				|  Posted: Fri May 07, 2004 6:20 pm    Post subject: Re: Re: The anti-missile army |  |  
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				| And anythign with 4 legs and Armor.
 
 <<<Of course, the major downside is brush/rocky/steep
 terrain.>>>
 
 
 Todd
 
 
 _________________
 Finding new and interesting ways to snatch defeat from the jaws of Victory almost every game!
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		| joncleaves Moderator
 
  
  
 Joined: 29 Mar 2006
 Posts: 16447
 
 
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				|  Posted: Fri May 07, 2004 6:24 pm    Post subject: Re: Re: The anti-missile army |  |  
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				| In a message dated 5/7/2004 11:20:24 AM Eastern Daylight Time,
 thresh1642@... writes:
 
 > And anythign with 4 legs and Armor.
 >
 > <<<Of course, the major downside is brush/rocky/steep
 > terrain.>>>
 
 Todd, you meant 4 legs and Lance...lol
 
 LCh can get away, though.  Really an under-utilized troop type.
 
 
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		| Todd Schneider Centurion
 
  
 
 Joined: 12 Apr 2006
 Posts: 904
 Location: Kansas City
 
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				|  Posted: Fri May 07, 2004 6:46 pm    Post subject: Re: Re: The anti-missile army |  |  
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				| They all look like they're carrying lances to me!
 
 
 But, looking through the lists, Later Hebrew, Dark Age
 Greek both have 4 Horse LCh...In an "Open" Tournament,
 I'd probably go with the Dark Age Greek, because they
 can take thier foot in Close and Loose order, and can
 upgrade their Armor to HI.  ANd the LI options ofr
 them are decent..the SLingers in particular would do
 pretty well in shieliding against Knights...
 
 The other list that look interesting is the
 Hittites...the list rule that allows their HCh to
 skirmish could be useful in the right (IE not mine)
 hands, and their supporting options Foot Wise are
 pretty good IMO.
 
 Todd
 
 
 --- JonCleaves@... wrote:
 
 ---------------------------------
 In a message dated 5/7/2004 11:20:24 AM Eastern
 Daylight Time, thresh1642@... writes:
 
 > And anythign with 4 legs and Armor.
 >
 > <<<Of course, the major downside is
 brush/rocky/steep
 > terrain.>>>
 
 Todd, you meant 4 legs and Lance...lol
 
 LCh can get away, though.  Really an under-utilized
 troop type.
 
 
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