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 Joined: 12 Apr 2006
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				|  Posted: Wed Apr 07, 2004 9:25 pm    Post subject: The Hun |  |  
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				| I'm toying with another idea for 1600 point army in 15mm.  Hun.
 
 Besides all the cool HC and Mcm and various subject peoples like
 Alans, Franks, etc, this list offers a means of introducing large
 scale shooting by LC like no other.
 
 Core of the army would be 10x12E IrgB/D LC J/B/sh B.  1 element
 of "B" morale and front rank with JLS/sh.  All of this for just under
 1000 points :)
 
 Running the units 3 deep in skirmish, they shoot 16@X close and 12@X
 distant.  They also automatically fight 1.5 ranks deep in most HTH.
 
 Did I mention the camels of disorder:)
 
 Toss in a couple of 2E HC units to charge the enemy LMI, and add some
 allies and get LMI B and HI HTW for elephant care an feeding.  :)
 
 Just seems like a fun army to run in 15mm.
 
 Did I mention the base scouting points total of 360...
 
 :)
 
 Just something to consider if you have 240 LC figures laying about.
 Wanax
 
 
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		| Legionary
 
  
 
 Joined: 12 Apr 2006
 Posts: 297
 
 
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				|  Posted: Thu Apr 08, 2004 8:34 pm    Post subject: RE: The Hun |  |  
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				| While that sounds impressive (May you blot out the sun with your arrows,
 Grasshopper…) I would wonder if the 12e Irr LC would prove to be too
 cumbersome to work with.
 
 This is someone who has limited experience speaking, however I have fought
 my Irr LC in 6E units and personally was frustrated when faced with smaller
 units – and while I had the quality edge, silly things like terrain, etc.
 hampered me to the point where I ate the extra few 25 point command costs
 and broke them down into the 4e units.  If I were skirmishing only w/ bow
 armed LC and they were D class (i.e. I didn’t want to close with the enemy)
 then I might use 6 E units.
 
 My problem with large LC units is that if I want them to make it into HtH
 with other LC, they are cumbersome.  Skirmish only – sure.  Then I would do
 as you and place them in three rank deep units and fire away.
 
 Just my 2 cents.
 
 Scott A McCoppin, AIA
 mccoppinarchitecture, pa
 704.560.4154
 architecture@...
 
 -----Original Message-----
 From: Wanax Andron [mailto:spocksleftball@...]
 Sent: Wednesday, April 07, 2004 2:25 PM
 To: WarriorRules@yahoogroups.com
 Subject: [WarriorRules] The Hun
 
 I'm toying with another idea for 1600 point army in 15mm.  Hun.
 
 Besides all the cool HC and Mcm and various subject peoples like
 Alans, Franks, etc, this list offers a means of introducing large
 scale shooting by LC like no other.
 
 Core of the army would be 10x12E IrgB/D LC J/B/sh B.  1 element
 of "B" morale and front rank with JLS/sh.  All of this for just under
 1000 points :)
 
 Running the units 3 deep in skirmish, they shoot 16@X close and 12@X
 distant.  They also automatically fight 1.5 ranks deep in most HTH.
 
 Did I mention the camels of disorder:)
 
 Toss in a couple of 2E HC units to charge the enemy LMI, and add some
 allies and get LMI B and HI HTW for elephant care an feeding.  :)
 
 Just seems like a fun army to run in 15mm.
 
 Did I mention the base scouting points total of 360...
 
 :)
 
 Just something to consider if you have 240 LC figures laying about.
 Wanax
 
 
 
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				|  Posted: Thu Apr 08, 2004 10:36 pm    Post subject: Re: The Hun |  |  
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				| > While that sounds impressive (May you blot out the sun with your
 arrows,
 > Grasshopper…) I would wonder if the 12e Irr LC would prove to be
 too
 > cumbersome to work with.
 
 This was my opinion when I read the original post.  Now keep in mind
 that I'm far from being an "expert" but it seems that monted units
 loose much of their mobility in large blocks like that and thus
 loose their greatest weapon.  I tended to run LC in four element
 units most of the time.  The only exceptions I ever had were regular
 LC that I always had a couple of units at two elements.
 
 
 Anyway as my "beastly hun" post above shows, I too have been
 thinking about Huns.  I have the army already painted up for DBM and
 have always been attratced to "bloodthirsty" or "bad guy" armies.
 My design philosophy is completely different.  If i may, here is
 1500 point I cooked up for you all to tear apart. (note that my
 design is at least partly based upon a desire to use the figures I
 have on hand.  Under the most recent version of DBM superior light
 horse are simply not cost effective as they used to be and the Hun
 army has large minimum requirements that limit the number of actual
 Hun units you can field.)
 
 1 CnC + 5 irrB Hc, l, b, sh
 1 SG + 5 irrb Hc, l, b, sh
 2 x 12 irrb HC, l, b, sh
 6 x 8 irrc Lc, jls,b, sh/ jls,b
 2 x 32 irrd MI, htw, sh (one element irrc)
 32 irrd MI, jls, sh
 12 irrd LI, b,sh/ b
 1 (Goth) AG + 5 irrb HC,l,sh
 12 irrc HC,l,sh
 Units-16 scouting-117
 
 As you can see I'm trying for alot of killing power from the lance
 armed HC with enough LC to work the flanks and kill orr enemy LC and
 LI.  The three close order infantry units are there mostly to limit
 the mobility of the enemy and tie up LI units. These are "mobile
 terrain" features if you will.
 
 Thoughts?
 
 Martin
 
 
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				|  Posted: Thu Apr 08, 2004 11:12 pm    Post subject: Re: The Hun |  |  
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				| From what I understand, this would be incorrect. That is, being in
 skirmish is not the same as overhead shooting. So you would take the
 half-penalty twice and at long range, this block would count 8 figures
 firing.
 
 >
 >  Core of the army would be 10x12E IrgB/D LC J/B/sh B.  1 element
 >  of "B" morale and front rank with JLS/sh.  All of this for just under
 >  1000 points
   >
 >  Running the units 3 deep in skirmish, they shoot 16@X close and 12@X
 >  distant.  They also automatically fight 1.5 ranks deep in most HTH.
 >
 >
 
 
 
 [Non-text portions of this message have been removed]
 
 
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		| Centurion
 
  
 
 Joined: 12 Apr 2006
 Posts: 1373
 
 
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				|  Posted: Fri Apr 09, 2004 2:53 pm    Post subject: Re: The Hun |  |  
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				| Interesting Scott.  Don't forget the other things hanging around.
 First there are the camels, which cause disorder in horses.  If
 placed correctly, the enemy is disordered and allows frontal charge
 by LC.  Not that frontal assaults with LC are scary.  The fighting
 would be done by the HC L/B/sh guys hopefully, but being able to
 follow on with LC might prove important.  But...I never said being a
 Hun was easy :)
 
 Just thought there were some cute possibilities.
 Wanax
 
 --- In WarriorRules@yahoogroups.com, "Scott & Tracie McCoppin"
 <sctrac@p...> wrote:
 > While that sounds impressive (May you blot out the sun with your
 arrows,
 > Grasshopper…) I would wonder if the 12e Irr LC would prove to be too
 > cumbersome to work with.
 >
 > This is someone who has limited experience speaking, however I have
 fought
 > my Irr LC in 6E units and personally was frustrated when faced with
 smaller
 > units – and while I had the quality edge, silly things like
 terrain, etc.
 > hampered me to the point where I ate the extra few 25 point command
 costs
 > and broke them down into the 4e units.  If I were skirmishing only
 w/ bow
 > armed LC and they were D class (i.e. I didn't want to close with
 the enemy)
 > then I might use 6 E units.
 >
 > My problem with large LC units is that if I want them to make it
 into HtH
 > with other LC, they are cumbersome.  Skirmish only – sure.  Then I
 would do
 > as you and place them in three rank deep units and fire away.
 >
 > Just my 2 cents.
 >
 > Scott A McCoppin, AIA
 > mccoppinarchitecture, pa
 > 704.560.4154
 > architecture@p...
 >
 > -----Original Message-----
 > From: Wanax Andron [mailto:spocksleftball@y...]
 > Sent: Wednesday, April 07, 2004 2:25 PM
 > To: WarriorRules@yahoogroups.com
 > Subject: [WarriorRules] The Hun
 >
 > I'm toying with another idea for 1600 point army in 15mm.  Hun.
 >
 > Besides all the cool HC and Mcm and various subject peoples like
 > Alans, Franks, etc, this list offers a means of introducing large
 > scale shooting by LC like no other.
 >
 > Core of the army would be 10x12E IrgB/D LC J/B/sh B.  1 element
 > of "B" morale and front rank with JLS/sh.  All of this for just
 under
 > 1000 points
   >
 > Running the units 3 deep in skirmish, they shoot 16@X close and 12@X
 > distant.  They also automatically fight 1.5 ranks deep in most HTH.
 >
 > Did I mention the camels of disorder:)
 >
 > Toss in a couple of 2E HC units to charge the enemy LMI, and add
 some
 > allies and get LMI B and HI HTW for elephant care an feeding.
   >
 > Just seems like a fun army to run in 15mm.
 >
 > Did I mention the base scouting points total of 360...
 >
 >
   >
 > Just something to consider if you have 240 LC figures laying about.
 > Wanax
 >
 >
 >
 >   _____
 >
 > Yahoo! Groups Links
 > *         To visit your group on the web, go to:
 > http://groups.yahoo.com/group/WarriorRules/
 >
 > *         To unsubscribe from this group, send an email to:
 > WarriorRules-unsubscribe@yahoogroups.com
 > <mailto:WarriorRules-unsubscribe@yahoogroups.com?
 subject=Unsubscribe>
 >
 > *         Your use of Yahoo! Groups is subject to the Yahoo! Terms
 of
 > Service <http://docs.yahoo.com/info/terms/> .
 >
 >
 > [Non-text portions of this message have been removed]
 
 
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		| Centurion
 
  
 
 Joined: 12 Apr 2006
 Posts: 1373
 
 
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				|  Posted: Fri Apr 09, 2004 3:12 pm    Post subject: Re: The Hun |  |  
				| 
 |  
				| --- In WarriorRules@yahoogroups.com, "Martin" <mwolverton@h...> wrote:
 
 > 1 CnC + 5 irrB Hc, l, b, sh
 > 1 SG + 5 irrb Hc, l, b, sh
 > 2 x 12 irrb HC, l, b, sh
 > 6 x 8 irrc Lc, jls,b, sh/ jls,b
 > 2 x 32 irrd MI, htw, sh (one element irrc)
 > 32 irrd MI, jls, sh
 > 12 irrd LI, b,sh/ b
 > 1 (Goth) AG + 5 irrb HC,l,sh
 > 12 irrc HC,l,sh
 > Units-16 scouting-117
 > Thoughts?
 > Martin
 
 Just a quick counter thought.  First your design looks as though you
 want to fight staticly, which is not necessarily a bad thing just not
 an expected tactic from an army like Huns.
 
 The large HC units might find some targets, but generally when you
 make large HC and MC units the enemy hunts them down with foot bows
 and/or kniggits.  Better to run 2E units and give up some of the MI
 HTW guys.
 
 Unless you are fighting Romans, Russ, Greeks, etc. the MI HTW
 probably won't see combat against most armies.  If I run Nikephorians
 against it, for example, I would skirmish this stuff out with LC or
 LI.  If using crusaders, I would use LI to hold it in place and get
 around it or punch into it with 2x2E IrgA HC L/sh over a 2 bound
 period (1-2 punch if you will).  It is large, but I think it keeps
 your own LC from operating more than annoys the enemy.  Better IMO to
 get the ally with Irrg LMI B in numbers to operate with the HC in the
 center.
 
 The Goth ally adds nothing here.  As noted above, it is better to get
 the LMI B, as you really don't have any offensive weapon supports.
 
 In our list's general concensus, you have some shock troops, many
 line and skirmish troops, yet your shock troops are not sufficient
 against the predominant "killer" types such as SHK and EL.
 
 All of that being said, yes I could run this army and win.  It may be
 a 4-3 or 3-1 victory or a 3-3 tie, but it could be done.  To do so I
 would roll for all open terrain.  Then I would forcemarch the LI in
 the center leaving the close order to plod along behind later making
 it to the battleline some time around the 5th bound.  The LC I might
 forcemarch 1 or 2 on either flank and pin the enemy to the baseline
 (this is key since you will be doing alot of countering, rallying
 back, evading)  Run the LC units in pairs so that one unit takes the
 bulk of the shooting in alternating turns.  After 3 or so turns of
 this the enemy will near shooting tiredness (as will you), but you
 now bring up the HC in whichever area has been particularly well shot
 up and get off an impetuous charge.  Follow on with what you can, but
 this is the time you want your close order to show up and begin to
 exert force.
 
 Just my opinion, nothing more
   Wanax
 
 
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