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Warrior Ancient and Medieval Rules A Four Horsemen Enterprises Rules Set
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John Murphy Legate

Joined: 12 Apr 2006 Posts: 1625
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Posted: Sat Jun 05, 2004 4:34 pm Post subject: Warrior PBEM |
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I know the following is nearly heresy, but as one who is almost
completely unable to find face-to-face opponents anymore I wonder if
it possible to play over e-mail.
What would be needed is some software that permitted setting up a
miniatures map and using rectangular playing piece "blocks" which
could both be positioned at any angle _and_ reliably measured for
move distance. Further bells and whistles like moving entire units
together or undo's or markers for move distances or such are great
too but not strictly needed just to get going.
That is actually quite a complicated little bit, largely because of
the terrain setup.
Any ideas on a piece of software that could handle something like
this? Would HPS Simulations' Aide-de-Camp v.2 or newer (see
www.hpssims.com I think) be able to do it? It has all the
boardgame/cardgame bells and whistles and is supposed to be a good
program for those, and I think it could actually deal with the
terrain setup, but not certain it works for free-movement games like
minis.
And I guess just as importantly would there ever be any interest in
gaming like this?
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Recruit

Joined: 12 Apr 2006 Posts: 3
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Posted: Sat Jun 05, 2004 4:42 pm Post subject: Re: Warrior PBEM |
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Someone was running a system where they move real
troops, take a digital photograph and send it, can't
remember the details. It was probably not Warrior.
DBA has a system, that is awful!
Cyberboard could be used, only need to set up terrain
some way, but maps can be imported and terrain could
be done as counters and placed. Terrain would
actually be as easy as the unit counters.
With any such software would not the mm accuracy have
to be removed and replaced with hexes or something?
--- John <jjmurphy@...> wrote:
> I know the following is nearly heresy, but as one
> who is almost
> completely unable to find face-to-face opponents
> anymore I wonder if
> it possible to play over e-mail.
>
> What would be needed is some software that permitted
> setting up a
> miniatures map and using rectangular playing piece
> "blocks" which
> could both be positioned at any angle _and_ reliably
> measured for
> move distance. Further bells and whistles like
> moving entire units
> together or undo's or markers for move distances or
> such are great
> too but not strictly needed just to get going.
>
> That is actually quite a complicated little bit,
> largely because of
> the terrain setup.
>
> Any ideas on a piece of software that could handle
> something like
> this? Would HPS Simulations' Aide-de-Camp v.2 or
> newer (see
> www.hpssims.com I think) be able to do it? It has
> all the
> boardgame/cardgame bells and whistles and is
> supposed to be a good
> program for those, and I think it could actually
> deal with the
> terrain setup, but not certain it works for
> free-movement games like
> minis.
>
> And I guess just as importantly would there ever be
> any interest in
> gaming like this?
>
>
>
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Todd Schneider Centurion

Joined: 12 Apr 2006 Posts: 904 Location: Kansas City
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Posted: Sat Jun 05, 2004 4:54 pm Post subject: RE: Warrior PBEM |
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Cyberboard would work best IMO.
It would allow you to create a map with any terrain you wanted. The only
really hard part would be creating the Icons needed to play.
I use cyberboard to play Empires in Arms, and it works pretty well.
Todd
_____
From: John [mailto:jjmurphy@...]
Sent: Saturday, June 05, 2004 8:34 AM
To: WarriorRules@yahoogroups.com
Subject: [WarriorRules] Warrior PBEM
I know the following is nearly heresy, but as one who is almost
completely unable to find face-to-face opponents anymore I wonder if
it possible to play over e-mail.
What would be needed is some software that permitted setting up a
miniatures map and using rectangular playing piece "blocks" which
could both be positioned at any angle _and_ reliably measured for
move distance. Further bells and whistles like moving entire units
together or undo's or markers for move distances or such are great
too but not strictly needed just to get going.
That is actually quite a complicated little bit, largely because of
the terrain setup.
Any ideas on a piece of software that could handle something like
this? Would HPS Simulations' Aide-de-Camp v.2 or newer (see
www.hpssims.com I think) be able to do it? It has all the
boardgame/cardgame bells and whistles and is supposed to be a good
program for those, and I think it could actually deal with the
terrain setup, but not certain it works for free-movement games like
minis.
And I guess just as importantly would there ever be any interest in
gaming like this?
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_________________ Finding new and interesting ways to snatch defeat from the jaws of Victory almost every game! |
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John Murphy Legate

Joined: 12 Apr 2006 Posts: 1625
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Posted: Sat Jun 05, 2004 5:10 pm Post subject: Re: Warrior PBEM |
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I have used cyberboard a couple times, and ADC, but it has been many
years since then and I forget the details.
I can not remember for certain, however, if you can create a symbol
that can rotate through 360 degrees in sufficient increments to
approximate the full range of angles at which elements can be placed.
I read something in ADC2 that you could only rotate 12-points (30
degree increments) on a hex map (which would not work anyway since
you need the tiny squares and rectangular elements that occupy many,
many squares to give some accuracy) and I do not remember for the
life of me if you could do any more than 4-points or 90 degree
increments on a square map.
And in cyberboard I would be utterly clueless as it has been even
longer and I no longer own the product.
Is there a website for cyberboard describing its features? And would
there be any interest if someone went through the effort of
assembling a useable symbol set in actually playing over e-mail
using this?
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John Garlic Legionary


Joined: 12 Apr 2006 Posts: 450 Location: Weslaco, TX
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Posted: Sat Jun 05, 2004 7:03 pm Post subject: Re: Re: Warrior PBEM |
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"Go for it, Mark. For guys like "Big Daddy" John Garlic and me who live
close to the end of the American universe, this would be a great help. We
might even get in enough games to not have to relearn how to play every
tournament, and to be dangerous in more than just the third game of the
day.
Greek"
:-)
I am intending to be dangerous in Louisiana next week! Just finished
rereading rules, just gotta post whatever clarifications I've missed. Actually,
after my long hiatus, I just discovered the Osprey Chinese books. I ordered
them,
but unfortunately they won't get here in time, so barring any knowledge to
the contrary, my chariots will show up with their 'manly' old umbrellas :-)
On the subject of PBEM, I use it a lot to maintain and improve proficiency in
my other game (ASL) since I usually only play about 10 FTF games a year. I'm
just concerned about how PBEM would handle all the little Warrior nuances.
I am not gonna make it to Lancaster for Historicon, so I was thinking of
loading up the minions for Corpus Christi sometime in the fall if you wanna
start
getting together on an informal, say once a month basis. It's about 145 miles
and there's stuff to occupy wife and kinder in Corpus. Of course you're
invited to drop by Weslaco also, but unless you're into crops like cotton, sugar
cane, onions, and melons; we're a little more limited as a recreational
destination. Of course SPI is ~ 50 miles away and Mexico is seven!
John
[Non-text portions of this message have been removed]
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Dave Smith Centurion

Joined: 12 Apr 2006 Posts: 877
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Posted: Sat Jun 05, 2004 7:48 pm Post subject: Re: Warrior PBEM |
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You might try the Little Cyber Wars Yahoo Group here:
http://games.groups.yahoo.com/group/littlecyberwars/?yguid=59416807
They may have what you are looking for.
Dave
--- In WarriorRules@yahoogroups.com, "John" <jjmurphy@s...> wrote:
> I know the following is nearly heresy, but as one who is almost
> completely unable to find face-to-face opponents anymore I wonder
if
> it possible to play over e-mail.
>
> What would be needed is some software that permitted setting up a
> miniatures map and using rectangular playing piece "blocks" which
> could both be positioned at any angle _and_ reliably measured for
> move distance. Further bells and whistles like moving entire units
> together or undo's or markers for move distances or such are great
> too but not strictly needed just to get going.
>
> That is actually quite a complicated little bit, largely because
of
> the terrain setup.
>
> Any ideas on a piece of software that could handle something like
> this? Would HPS Simulations' Aide-de-Camp v.2 or newer (see
> www.hpssims.com I think) be able to do it? It has all the
> boardgame/cardgame bells and whistles and is supposed to be a good
> program for those, and I think it could actually deal with the
> terrain setup, but not certain it works for free-movement games
like
> minis.
>
> And I guess just as importantly would there ever be any interest
in
> gaming like this?
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Mark Stone Moderator


Joined: 12 Apr 2006 Posts: 2102 Location: Buckley, WA
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Posted: Sat Jun 05, 2004 8:39 pm Post subject: Re: Warrior PBEM |
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I'd never heard of CyberBoard until this thread popped up. I just downloaded it
today, and I'll try and spend some time "kicking the tires" over the next week
or so. For others that are interested, it's available for free (donations
encouraged) from here:
http://cyberboard.brainiac.com/download.html
I've been contemplating some sort of electronic venue for Warrior for those like
me who live far from face to face opponents. My nearest opponents are in Fresno
(2 1/2 hours away) or the San Francisco Bay Area (3 hours away, though business
takes me there regularly). As a start I've been writing a program to enable
people to construct, save, edit, and comment on army lists online. That's in
_very_ early stages and it will probably be end of summer before I can put it
online in even beta form.
Beyond that I've been contemplating some sort of play-via-web browser program,
probably utilizing the Flash plug-in. The obstacles there are that I've never
done Flash programming, so there's a definite learning curve there. In
addition, I'd probably have to learn Flash Remoting to facilitate backend data
exchange. Neither of these is an insurmountable obstacle, but this is a very
long term project.
I hadn't considered play by email, but if Cyberboard is any good this might make
an interesting interim step.
-Mark Stone
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Bill Chriss Centurion


Joined: 12 Apr 2006 Posts: 1000 Location: Texas
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Posted: Sat Jun 05, 2004 9:58 pm Post subject: Re: Re: Warrior PBEM |
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> I'd never heard of CyberBoard until this thread popped up. I just
> downloaded it
> today, and I'll try and spend some time "kicking the tires" over
> the next week
> or so. For others that are interested, it's available for free (donations
> encouraged) from here:
> http://cyberboard.brainiac.com/download.html
>
> I've been contemplating some sort of electronic venue for Warrior for
> those like
> me who live far from face to face opponents. My nearest opponents are in
> Fresno
> (2 1/2 hours away) or the San Francisco Bay Area (3 hours away, though
> business
> takes me there regularly).
Go for it, Mark. For guys like "Big Daddy" John Garlic and me who live
close to the end of the American universe, this would be a great help. We
might even get in enough games to not have to relearn how to play every
tournament, and to be dangerous in more than just the third game of the
day.
Greek
_________________ -Greek |
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Bill Chriss Centurion


Joined: 12 Apr 2006 Posts: 1000 Location: Texas
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Posted: Sun Jun 06, 2004 2:24 am Post subject: Re: Re: Warrior PBEM |
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>
> I am intending to be dangerous in Louisiana next week! Just finished
> rereading rules, just gotta post whatever clarifications I've missed.
> Actually,
> after my long hiatus, I just discovered the Osprey Chinese books. I
> ordered them,
> but unfortunately they won't get here in time, so barring any knowledge to
> the contrary, my chariots will show up with their 'manly' old umbrellas
> :-)
Excellent, excellent.
>
> I am not gonna make it to Lancaster for Historicon,
I'm still hoping to make it, perhaps by train.
so I was thinking of
> loading up the minions for Corpus Christi sometime in the fall if you
> wanna start
> getting together on an informal, say once a month basis.
This would be great, as long as we plan significantly in advance and count
trips to S.A. in the once a month calculation. I have a pretty heavy
academic schedule in fall, plus football obligations with the kids. But,
yes, this would be great.
Greek
_________________ -Greek |
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Ewan McNay Moderator


Joined: 12 Apr 2006 Posts: 2778 Location: Albany, NY, US
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Posted: Sun Jun 06, 2004 5:32 pm Post subject: Re: Warrior PBEM |
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On Sat, 5 Jun 2004, John wrote:
> I know the following is nearly heresy, but as one who is almost
> completely unable to find face-to-face opponents anymore I wonder if
> it possible to play over e-mail.
I've thought about this. I think a (fairly) simple PPoint setup would
work - just send the file back and forth. Extend the current norm of
stating important distances. Tight manouvres would be tricky to visualise
in some cases, but otherwise should work.
Let me know if hyou'd like to try a game (although I'm at a conference
through Weds, so would not be immediate).
>
> What would be needed is some software that permitted setting up a
> miniatures map and using rectangular playing piece "blocks" which
> could both be positioned at any angle _and_ reliably measured for
> move distance. Further bells and whistles like moving entire units
> together or undo's or markers for move distances or such are great
> too but not strictly needed just to get going.
>
> That is actually quite a complicated little bit, largely because of
> the terrain setup.
>
> Any ideas on a piece of software that could handle something like
> this? Would HPS Simulations' Aide-de-Camp v.2 or newer (see
> www.hpssims.com I think) be able to do it? It has all the
> boardgame/cardgame bells and whistles and is supposed to be a good
> program for those, and I think it could actually deal with the
> terrain setup, but not certain it works for free-movement games like
> minis.
>
> And I guess just as importantly would there ever be any interest in
> gaming like this?
>
>
>
>
>
>
> Yahoo! Groups Links
>
>
>
>
>
>
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Ewan McNay Moderator


Joined: 12 Apr 2006 Posts: 2778 Location: Albany, NY, US
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Posted: Sun Jun 06, 2004 5:35 pm Post subject: Re: Re: Warrior PBEM |
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I've used Cyberboard, and it has seemed to work well. I've also used
Vassal (for "War at Sea") and some others; but the common factor has been
the use for boardgames, rather thn wargames - i.e. the movement rules are
much simpler, if present at all. None of the millimetrics that are
occasionally important in Warrior, and that (I think) will be the hardest
aspect to implement, maybe.
But, as I just noted in a separate post, looking at Todd's PPoint scenario
stuff, I think that would be doable for Warrior too, with less programming
(albeit an undesirable reliance on commercial software).
On Sat, 5 Jun 2004, Mark Stone wrote:
> I'd never heard of CyberBoard until this thread popped up. I just downloaded
it
> today, and I'll try and spend some time "kicking the tires" over the next week
> or so. For others that are interested, it's available for free (donations
> encouraged) from here: http://cyberboard.brainiac.com/download.html
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