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Warrior Ancient and Medieval Rules A Four Horsemen Enterprises Rules Set
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Joined: 12 Apr 2006 Posts: 56
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Posted: Wed Dec 11, 2002 3:14 pm Post subject: Re: Warrior Production Schedule |
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Sounds great. Coulpe questions.
1. Will there ever be a 'grand tactical' level Warrior version. Perhaps you
feel there is no need?
2. Will FanWar allow a player to 'create' his own army lists? Kinda what
Fantasy Rules II does. So if I wanted to design a new army altogether - not
just pick one from the rulebook, the rules would show me how?
--Kurt
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joncleaves Moderator


Joined: 29 Mar 2006 Posts: 16447
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Posted: Wed Dec 11, 2002 6:03 pm Post subject: Warrior Production Schedule |
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Fellow Warriors
What list books are up next and in what order has already been discussed. I
will discuss the status of each of our other projects and then put a master
sequence of production at the end.
So, here's the rest of the story:
Campaign Warrior is in playtesting. I have a nine-player, umpired campaign just
begun here in KC and five outside playtest groups. This has been the most
trouble-free rules-wise, so most likely to be the next rules set out the door.
In fact, there have been so few bugs so far, I anticipate it is the 'extras' I
want to include (at least two if not three sample campaigns and a campaign
designer's checklist) that will take any time.
Fantasy Warrior is deep into playtest (nearing a year). I am comfortable with
the rules we have written for the most part, but there are now 58 planned lists
and we have only really delved deeply into about 10-12 or so. Also, we have not
yet playtested magic items or flying as I wanted everything else right before we
tackled those thorny bushes. The good news is, it has gotten rave reviews from
those who have seen it as:
1. You can use any figure out there. One of the list writing requirements is
that every figure available, in both scales, must have a 'home' in at least one
list.
2. You can play the more medieval lists or the 'mythology lists' using your
Warrior army and very little (sometimes no) additions. In reverse, take the
quezocoatl and dark priest out of your son's Aztec Myth list and *poof* he's a
Tarascan...
3. Using Warrior 30mm (see the next Spearpoint) you can get players of that
other fantasy game directly into FanWar...
Why, just monday night a greater devil slammed into a unit of citizen
militia....
Swordclash is the name of our Warrior skirmish (1:1) game. It will make use of
some of the basics of Warrior (weapon types, armor types, ranges) and have
'lists' that match all 276 historical and 58 fantasy lists. I anticipate
beginning writing in earnest in April 03. Gladiators unite!
'Intro Warrior' is the working title of our introductory game that uses a
fast-resolution combat system and leaves out many of the more 'simulative' rules
in Warrior (weather, uncommon terrain types, orders, marches, counters,
retirements, elephants, transport, chariots, artillery, flank marches, ambushes,
forced marches, etc). It is essentially super-Fast Warrior. It will include a
group of matched pairs of historical Fast Warrior lists that do not have any
'models' in the list and will be played on the same table sizes. The
fast-resolution combat system will be 'modular' so that an event organizer can
use it in a 'regular' Warrior game. I don't know when we will begin work on
this in earnest. I plan to alternate it with Swordclash, but have to see what
marketing tells us.
Siege Warrior and Fleet Warrior will wait until the big four above are done. As
I begin the Swordclash playtest, I'll do some research into which one folks want
first.
Ok, to recap:
Campaign Warrior. Playtest underway. Next in line. Maybe Cold Wars 2004?
Fantasy Warrior. Playtest underway. No idea on timeline until we start
playtesting flyers and the last 40 lists are done.
Swordclash. Start full writing in April.
Intro Warrior. Start full writing in June?
Siege Warrior. Planned.
Fleet Warrior. Planned.
There is currently NO set schedule for release of these rules. We will playtest
until they are right, and THEN set a schedule for release. I am in no hurry as
long as we are making historical list books. On the other hand, the completion
of our last list book is the no later than date for the first rules supplement.
As for a Warrior reprint - we have to sell most of the inventory first.
Oh, this does not include answering rules questions, tracking clarifications,
reviewing lists and writing one Warrior article per Spearpoint. :)
And, by the way, I do have a day job. I am an active duty Army lieutenant
colonel who is the Army's lead on enemy tactics. Being mostly right about 9/11
has made my team somewhat popular and I am on the road alot...
Luckily, I have that unfilled block between midnight and 3 and don't need
sleep...
Roll up and Win.
Jon
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Joined: 12 Apr 2006 Posts: 0
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Posted: Wed Dec 11, 2002 6:33 pm Post subject: Re: Warrior Production Schedule |
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In a message dated 12/11/2002 10:03:47 AM Eastern Standard Time, JonCleaves
writes:
> Luckily, I have that unfilled block between midnight and 3
> and don't need sleep...
Living in KC, and being part of the Playtest group for Campaign and Fantasy
Warrior (that was my Citizen Militia Unit the greater Demon "Munched" on) I can
attest that Jon does indeed not sleep, so feel free to IM him at 3 in the
morning. I have!! 8-)
Todd
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joncleaves Moderator


Joined: 29 Mar 2006 Posts: 16447
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Posted: Wed Dec 11, 2002 8:46 pm Post subject: Re: Warrior Production Schedule |
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1. Will there ever be a 'grand tactical' level Warrior version. Perhaps you
feel there is no need?>>
Oh, I would love to do such a game. Drum up support....
<<2. Will FanWar allow a player to 'create' his own army lists? Kinda what
Fantasy Rules II does. So if I wanted to design a new army altogether - not
just pick one from the rulebook, the rules would show me how?>>
It doesn't, but I'll give that a look.
One of the issues with such games is list balance. It's wayyyy harder than
Warrior, which has to be accurate historically first and balanced second and has
no creatures, behemoths or mages to worry about. By making a dyo list system,
could it be that without playtesting all the combos, one could come up with the
'killer list' that defeats all comers, no matter their generalship? See
Nottingham for how to do that wrong...lol
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Don Coon Imperator

Joined: 12 Apr 2006 Posts: 2742
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Posted: Thu Dec 12, 2002 4:39 am Post subject: Re: Warrior Production Schedule |
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> Luckily, I have that unfilled block between midnight and 3 and don't need
sleep...
That is an enviable attribute .
Don
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Joined: 12 Apr 2006 Posts: 8
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Posted: Thu Dec 12, 2002 12:18 pm Post subject: Re: Warrior Production Schedule |
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Thursday, December 12 - Holder, Scott <FHWA> said:
>
> <<2. Will FanWar allow a player to 'create' his own army lists?
<snip>
>
> One of the issues with such games is list balance.
>
A simple remedy would be to make it well stated in the rules that player
made lists are not strictly "official" and are best avoided in any sort
of tournament play.
But providing guidelines and a framework for creating one's own army list
would be super cool - people will create their own lists for fun anyhow,
giving us the details on how to do so will help us wannabe list makers
more of a sense of accuracy and confidence that we're doing it "right".
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scott holder Moderator


Joined: 30 Mar 2006 Posts: 6066 Location: Bonnots Mill, MO
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Posted: Thu Dec 12, 2002 4:18 pm Post subject: Re: Warrior Production Schedule |
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>>> JonCleaves@... 12/11/02 06:47PM >>>
1. Will there ever be a 'grand tactical' level Warrior version. Perhaps you
feel there is no need?>>
Oh, I would love to do such a game. Drum up support....
<<2. Will FanWar allow a player to 'create' his own army lists? Kinda what
Fantasy Rules II does. So if I wanted to design a new army altogether - not
just pick one from the rulebook, the rules would show me how?>>
It doesn't, but I'll give that a look.
One of the issues with such games is list balance.
>This has been a "historical" tourney format that's come up from time to time.
There are two variations on this:
1) Literally a DYO list using point values out of Warrior. That means those I
rr A elephants you always wanted but could never find any pesky historical sup
port to field are now a reality. My other personal fav would be the Irr A SHK
L, JLS, Sh that are also elephant proof. You get the drift.
2) Akin to #1 except that you can take troops from any *army* and mash them to
gether into one list. Now you can combine Burmese elephants and Teutonic Knig
hts in the same list.
Doing either of these is close to FanWar so I might as well field my Aztec Myt
h list when it's ready and play in that system. Wow, I'd forgotten about that
particular list. I have more FanWar stuff then I thought:) :)
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Joined: 12 Apr 2006 Posts: 56
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Posted: Thu Dec 12, 2002 6:01 pm Post subject: Re: Warrior Production Schedule |
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Ya...otherwise my "Rock Army" will probobly never get a chance in FanWar.
----- Original Message -----
From: <corey@...>
To: <WarriorRules@yahoogroups.com>
Sent: Thursday, December 12, 2002 9:18 AM
Subject: Re: [WarriorRules] Warrior Production Schedule
> Thursday, December 12 - Holder, Scott <FHWA> said:
> >
> > <<2. Will FanWar allow a player to 'create' his own army lists?
> <snip>
> >
> > One of the issues with such games is list balance.
> >
>
> A simple remedy would be to make it well stated in the rules that
player
> made lists are not strictly "official" and are best avoided in any sort
> of tournament play.
>
> But providing guidelines and a framework for creating one's own army
list
> would be super cool - people will create their own lists for fun
anyhow,
> giving us the details on how to do so will help us wannabe list makers
> more of a sense of accuracy and confidence that we're doing it "right".
>
>
>
> To unsubscribe from this group, send an email to:
> WarriorRules-unsubscribe@egroups.com
>
>
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>
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joncleaves Moderator


Joined: 29 Mar 2006 Posts: 16447
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Posted: Thu Dec 12, 2002 7:37 pm Post subject: Re: Warrior Production Schedule |
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Rock Army....cool
We *will* be approving as official some lists that we are sent in draft and
finalize ourselves and put on the site for free.
[Non-text portions of this message have been removed]
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joncleaves Moderator


Joined: 29 Mar 2006 Posts: 16447
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Posted: Thu Dec 12, 2002 10:05 pm Post subject: Re: Warrior Production Schedule |
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<<A simple remedy would be to make it well stated in the rules that player
made lists are not strictly "official" and are best avoided in any sort of
tournament play.>>
We'd say not official, but an event organizer can always do what he wants.
<< But providing guidelines and a framework for creating one's own army list
would be super cool - people will create their own lists for fun anyhow, giving
us the details on how to do so will help us wannabe list makers more of a sense
of accuracy and confidence that we're doing it "right".>>
This idea is now in the hopper. Thanks - it's a good one.
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Recruit

Joined: 12 Apr 2006 Posts: 56
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Posted: Fri Dec 13, 2002 1:52 am Post subject: Re: Warrior Production Schedule |
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Ya. Garden rocks, river rocks, pet rock slaves, and of course the deadly
lava rocks, etc, etc. Easy to collect to )
----- Original Message -----
From: <JonCleaves@...>
To: <WarriorRules@yahoogroups.com>
Sent: Thursday, December 12, 2002 9:37 PM
Subject: Re: [WarriorRules] Warrior Production Schedule
> Rock Army....cool
>
> We *will* be approving as official some lists that we are sent in draft
and
> finalize ourselves and put on the site for free.
>
>
> [Non-text portions of this message have been removed]
>
>
> To unsubscribe from this group, send an email to:
> WarriorRules-unsubscribe@egroups.com
>
>
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>
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joncleaves Moderator


Joined: 29 Mar 2006 Posts: 16447
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Posted: Fri Dec 13, 2002 10:46 am Post subject: Re: Warrior Production Schedule |
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So, mostly EHI, huh?
[Non-text portions of this message have been removed]
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