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Warrior? Huh? Warrior?

 
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joncleaves
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PostPosted: Sun Jul 02, 2000 11:33 pm    Post subject: Re: Warrior? Huh? Warrior?


Sir

Warrior is not published yet; it is still in playtest. We anticipate it
being published in the fall.

Until then, and specifically for the Warrior tournament at Historicon later
this month, we have summarized the 'changes' as they currently exist below.

Jon Cleaves
Four Horsemen Enterprises, LLC

Warrior to WRG 7.6 Conversion Sheet (as of 16 May 2000)

1. Rally rules have changed
a. Rally-back move now called Recall Move. (Separate action from rallying to
keep from having two kinds of rally.)
b. You can rally in the same bound if you meet the conditions.
c. You can't recover from disorder while in hand-to-hand.

2. Commands are demoralized after HALF units destroyed, broken, shaken.

3. To support close/loose foot, you have to have a body within 120p of each
flank. Can't be the same body for both flanks. Draw a straight line from
flank edge of supported to anywhere on supporter. This line can't be greater
than 120p and cannot go through an enemy body. Non-enemy occupied terrain at
40p still supports these troops.

4. Flank charge: The charger must end with front edge in contact with and
parallel to enemy side edge with one front corner touching an enemy corner.
No part of charger can travel more than its tactical move distance to make
this happen. No 20p hanging back from interp book.

5. "E" class rules have changed. They don't make others take wavers, and
they have some other basing options.

6. Competition games require an on-table baggage camp. 4 elements: 60x60
for 25mm, 40x40 for 15mm.

7. If LI choose to recall from close/loose foot (vice the waver, 7.6), this
does not take away the free charge from the close/loose foot's attack order,
if any.

8. The combat direction (the direction across the table that combat and
combat results are resolved) is determined by the player who had the approach
initiative rolling a d6. 1-3: that player's left to right, 4-6: that
player's right to left. (i.e. no more CINC furthest in stuff)

9. Troops identified as wedging in the current lists will count 1.5 ranks IF
they are not already armed with a weapon that ever receives 1.5 ranks. (e.g.
beserks, JLS cav wedgers, etc.) Note that this specifically does NOT apply
to any troop armed with lance or foot armed with HTW or JLS.


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PostPosted: Mon Jul 03, 2000 2:03 am    Post subject: Warrior? Huh? Warrior?


Can anyone tell me where/how to get a list of all the changes warrior
has made to 7th? I haven't played 7th all that long then i find out
the rule set's changed!

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PostPosted: Wed Jul 05, 2000 11:05 pm    Post subject: Re: Warrior? Huh? Warrior?


JON,

HAVE YOU TRIED "MIGHT OF ARMS" ANCIENTS RULES ? OUR GROUP HAS BEEN
PLAYING THEM FOR A COUPLE OF YEARS AND FIND THEM TO BE THE BEST REPLACEMENT
FOR WRG-7 YET. IF YOU HAVE PLAYED THE RULES, HOW DO THEY COMPARE TO WARRIOR
RULES ?

RONNIE GRIFFIN

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joncleaves
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PostPosted: Wed Jul 05, 2000 11:59 pm    Post subject: Re: Warrior? Huh? Warrior?


Ron

I have in fact played Might of Arms. While they are good, I do not like them
as much as Warrior (WRG 7th). Go figure!
Of course I am biased. If I did not think WRG 7th was the best of the
seventeen (yes, that's right, 17) ancients rules sets I have played, I would
not be pouring all this blood and treasure into Warrior.

Just my $.02 (and a couple grand)
Jon


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