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 Joined: 12 Apr 2006
 Posts: 104
 
 
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				|  Posted: Thu Jan 12, 2006 6:38 pm    Post subject: Worthless with JLS? was Re: Army List Review |  |  
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				| I'm not a top player, but I have to disagree about JLS armed infantry.
 I ran Mycenaean Greeks a bunch of times in the last few years.  I agree,
 it is not a competative army, but despite any number of games with
 Wallachians, Ottomans, Medieval Spanish, etc., I cannot remember one of
 my JLS units getting run over by cavalry.  In fact, one of the best
 things I learned playing Lists 18 and 19 is how to make something out of
 very little (my TO friends call them the naked guys with fire-hardenned
 sticks) instead of my more usual Rolls Royce armies (Byzantines and Knights)
 
 I agree that it is always alarming to start a game knowing that an
 opponent has a unit that can "just win" a matchup.  But those matchups
 don't often happen just the way we worked them out with pencil and
 paper.  Often, players of knight armies may salivate at the prospect of
 routing my JLS armed infantry, but when the crunch comes, their knights
 have other, more pressing tactical issues.  Or they hit tired, or they
 roll down--it's never as pure as it seems.
 
 In point of fact, at the doubles a few years ago, my newbie partner
 didn't know any better and vanquished a unit of knights with some JLS
 armed infantry.  Of course, he rolled +4 two turns in a row, but since
 no one had told him how doomed he was... : )
 
 A little terrain and some clever skirmishers can help a bunch, too.
 
 Every time the rules evolve, a lot of matchups change, some subtly, some
 profoundly.  I'm afraid I like that.  otherwise we'd stagnate.
 
 
 
 Just my 2 cents,
 Christian
 
 >
 >
 
 
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		| joncleaves Moderator
 
  
  
 Joined: 29 Mar 2006
 Posts: 16447
 
 
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				|  Posted: Thu Jan 12, 2006 6:51 pm    Post subject: Re: Worthless with JLS? was Re: Army List Review |  |  
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				| Christian, I am with ya, brother.  I have a mandatory unit of JLS Sh in a list I
 have been messing with recently and it has forced me to make them work.  I have
 found a number of useful roles and situations.  I would tell you that while as
 an amateur historian it is clear to me why every winning military system
 eventually sought a method superior to the fire-hardened stick, that it is also
 clear that your message that simple pencil and paper one-one calculations do not
 a complete game make is dead on.
 
 Keep up the Lord's work!
 Jon
 
 -----Original Message-----
 From: Christian and Sarah <cgc.sjw@...>
 To: WarriorRules@yahoogroups.com
 Sent: Thu, 12 Jan 2006 10:38:43 -0500
 Subject: [WarriorRules] Worthless with JLS? was Re: Army List Review
 
 
 I'm not a top player, but I have to disagree about JLS armed infantry.
 I ran Mycenaean Greeks a bunch of times in the last few years.  I agree,
 it is not a competative army, but despite any number of games with
 Wallachians, Ottomans, Medieval Spanish, etc., I cannot remember one of
 my JLS units getting run over by cavalry.  In fact, one of the best
 things I learned playing Lists 18 and 19 is how to make something out of
 very little (my TO friends call them the naked guys with fire-hardenned
 sticks) instead of my more usual Rolls Royce armies (Byzantines and Knights)
 
 I agree that it is always alarming to start a game knowing that an
 opponent has a unit that can "just win" a matchup.  But those matchups
 don't often happen just the way we worked them out with pencil and
 paper.  Often, players of knight armies may salivate at the prospect of
 routing my JLS armed infantry, but when the crunch comes, their knights
 have other, more pressing tactical issues.  Or they hit tired, or they
 roll down--it's never as pure as it seems.
 
 In point of fact, at the doubles a few years ago, my newbie partner
 didn't know any better and vanquished a unit of knights with some JLS
 armed infantry.  Of course, he rolled +4 two turns in a row, but since
 no one had told him how doomed he was... : )
 
 A little terrain and some clever skirmishers can help a bunch, too.
 
 Every time the rules evolve, a lot of matchups change, some subtly, some
 profoundly.  I'm afraid I like that.  otherwise we'd stagnate.
 
 
 
 Just my 2 cents,
 Christian
 
 >
 >
 
 
 
 
 
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		| Frank Gilson Moderator
 
  
 
 Joined: 12 Apr 2006
 Posts: 1567
 Location: Orange County California
 
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				|  Posted: Thu Jan 12, 2006 8:59 pm    Post subject: Worthless with JLS? was Re: Army List Review |  |  
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				| I certainly don't want to send knights or elephants or any other
 mounted into a big puffy unit of JLS,Sh...unless they're loose order
 in the open and I'm causing a waver by charging them.
 
 Why? Well, the points differential is terrible. To rout you at
 contact I need 3 or 4 times your points! Where's the rest of my army?
 What's it doing?
 
 You need to have high morale troops in the 'gaps' between your lesser
 morale fire-hardened-stick guys, though...or I will send my knights
 boot-to-boot into one of your units to rout it and cause lots of poor
 wavers on your part.
 
 What's the real problem for big bodies of MI or LMI JLS,Sh? High
 quality enemy infantry...which will grind it out and repeatedly cause
 wavers, eventually routing your cheaper troops that way.
 
 Enemy Pikemen, Hypaspists, Halberdiers, etc...are your real nightmare.
 
 Frank
 
 --- In WarriorRules@yahoogroups.com, Christian and Sarah
 <cgc.sjw@s...> wrote:
 >
 > I'm not a top player, but I have to disagree about JLS armed
 infantry.
 > I ran Mycenaean Greeks a bunch of times in the last few years.  I
 agree,
 > it is not a competative army, but despite any number of games with
 > Wallachians, Ottomans, Medieval Spanish, etc., I cannot remember
 one of
 > my JLS units getting run over by cavalry.  In fact, one of the best
 > things I learned playing Lists 18 and 19 is how to make something
 out of
 > very little (my TO friends call them the naked guys with fire-
 hardenned
 > sticks) instead of my more usual Rolls Royce armies (Byzantines and
 Knights)
 >
 > I agree that it is always alarming to start a game knowing that an
 > opponent has a unit that can "just win" a matchup.  But those
 matchups
 > don't often happen just the way we worked them out with pencil and
 > paper.  Often, players of knight armies may salivate at the
 prospect of
 > routing my JLS armed infantry, but when the crunch comes, their
 knights
 > have other, more pressing tactical issues.  Or they hit tired, or
 they
 > roll down--it's never as pure as it seems.
 >
 > In point of fact, at the doubles a few years ago, my newbie partner
 > didn't know any better and vanquished a unit of knights with some
 JLS
 > armed infantry.  Of course, he rolled +4 two turns in a row, but
 since
 > no one had told him how doomed he was... : )
 >
 > A little terrain and some clever skirmishers can help a bunch, too.
 >
 > Every time the rules evolve, a lot of matchups change, some subtly,
 some
 > profoundly.  I'm afraid I like that.  otherwise we'd stagnate.
 >
 >
 >
 > Just my 2 cents,
 >      Christian
 >
 > >
 > >
 >
 
 
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