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				|  | Warrior Ancient and Medieval Rules A Four Horsemen Enterprises Rules Set
 
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		| Charles Yaw Recruit
 
  
 
 Joined: 12 Apr 2006
 Posts: 194
 
 
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				|  Posted: Wed Sep 29, 2004 5:05 am    Post subject: Re: [WarriorRules) Question |  |  
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				| Not to step on any toes here, but I understood that dicing for the character
 of generals was part of the game sequence.  Kind of the same as knowing how
 many scouting points your opponent has.
 
 Jon, what is correct here?
 
 >  A question  did come up concerning dicing for generals.  Solved it by
 dicing in front of  Don, since I wanted to keep the fact secret that I was
 flank marching a command.
 >
 
 
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		| joncleaves Moderator
 
  
  
 Joined: 29 Mar 2006
 Posts: 16447
 
 
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				|  Posted: Wed Sep 29, 2004 5:33 am    Post subject: Re: Re: [WarriorRules) Question |  |  
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				| <<Not to step on any toes here, but I understood that dicing for the character
 of generals was part of the game sequence.  Kind of the same as knowing how
 many scouting points your opponent has.>>
 
 Charles is correct.  Dicing for generals occurs as part of 3.1 well prior to
 writing deployment orders (which is when flank marches are decided).  So, the
 way 3.1 is now, it is not a secret.
 
 We consider 3.1 not to be a core rule but an extension of 14.0 as there is no
 requirement at all to use 3.1 in a scenario or campaign game or any game, for
 that matter, that is not a standard tourney game.  Those of you who have read
 the revised 12.0/14.0 will have seen that the tourney pre-game sequence is now
 IN 14.0 and will not be in 3.0.
 
 We have the same sequence in the 14.0 revised as we do now in 3.1, so it will
 not be a secret in the future either.  But as this is not a core rule, if folks
 want to offer their opinion on whether there should be a change or not, I'll
 listen.
 
 Jon
 
 
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		| Mark Mallard Centurion
 
  
 
 Joined: 12 Apr 2006
 Posts: 868
 Location: Whitehaven, England
 
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				|  Posted: Wed Sep 29, 2004 8:24 am    Post subject: Re: Re: [WarriorRules) Question |  |  
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				| In a message dated 9/29/2004 3:39:06 AM GMT Daylight Time,
 JonCleaves@... writes:
 
 
 <<Not to step on any toes here, but I understood that dicing  for the
 character
 of generals was part of the game sequence.  Kind of  the same as knowing how
 many scouting points your opponent  has.>>
 
 Charles is correct.  Dicing for generals occurs as  part of 3.1 well prior to
 writing deployment orders (which is when flank  marches are decided).  So,
 the way 3.1 is now, it is not a  secret.
 
 We consider 3.1 not to be a core rule but an extension of 14.0  as there is
 no requirement at all to use 3.1 in a scenario or campaign game or  any game,
 for that matter, that is not a standard tourney game.  Those of  you who have
 read the revised 12.0/14.0 will have seen that the tourney  pre-game sequence
 is now IN 14.0 and will not be in 3.0.
 
 We have the  same sequence in the 14.0 revised as we do now in 3.1, so it
 will not be a  secret in the future either.  But as this is not a core rule, if
 folks  want to offer their opinion on whether there should be a change or not,
 I'll  listen.
 
 Jon
 
 
 
 
 This has been brought up before but might it be a good time to reconsider
 the dicing for flank marches.
 
 We always played that you rolled each turn whether you had one or not. As  it
 is now you can only roll if you have one , thus informing your opponent of
 the fact. If a 5 or 6 was rolled and none arrived then from then on no more
 need  for die rolling or watching ones back.
 
 Any chance of a change in the rewrite?
 
 mark mallard
 
 
 [Non-text portions of this message have been removed]
 
 
 _________________
 Chess, WoW.
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		| joncleaves Moderator
 
  
  
 Joined: 29 Mar 2006
 Posts: 16447
 
 
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				|  Posted: Wed Sep 29, 2004 6:35 pm    Post subject: Re: Re: [WarriorRules) Question |  |  
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				| We always played that you rolled each turn whether you had one or not. As  it
 is now you can only roll if you have one , thus informing your opponent of
 the fact. If a 5 or 6 was rolled and none arrived then from then on no more
 need  for die rolling or watching ones back.>>
 
 And that of course is totally ok.  Once you have purchased your Warrior
 rulebook, you are free to do whatever you want with it.
 
 But, it has been made absolutely crystal clear to me over the past two years
 that our players want a single established competition format standard in the
 book for those times when diverse groups get together to play and to have a
 common framework for competition.
 
 In that case, majority will have to rule.
 
 However, any and all comments on what is wanted in 14.0, like the one you make
 above, are important to us.  If nothing else, we may incorporate them into the
 'alternate formats' section..
 
 Jon
 
 Any chance of a change in the rewrite?
 
 
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		| Recruit
 
  
 
 Joined: 12 Apr 2006
 Posts: 234
 
 
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				|  Posted: Wed Sep 29, 2004 8:08 pm    Post subject: Re: Re: [WarriorRules) Question |  |  
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				| Although I mentioned this some time before, I will put in my vote for
 more uncertainty. In fact, I think you should be able to voluntary
 disclose fewer scouting points to your opponent so people can't use
 their ESP to determine that you have units in ambush (or on flank
 marches for that matter). The downside of disclosing fewer scouting
 points is that you are stuck with whatever the consequences are of the
 number of SP's you stated.
 
 I give a big thumb's up to uncertainty.
 
 -- Charles
 
 
 
 On Sep 29, 2004, at 1:10 PM, hrisikos@... wrote:
 >
 >  >
 >
 >  I have not yet read the "new" or proposed 14.0, but wish to weigh in
 > on
 >  Mark's side here. I see no disadvantage to this, and I think it beter
 >  recreates the uncertainty of what might be on one's far flank (like
 >  Blucher at Waterloo).
 
 
 [Non-text portions of this message have been removed]
 
 
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		| Bill Chriss Centurion
 
  
  
 Joined: 12 Apr 2006
 Posts: 1000
 Location: Texas
 
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				|  Posted: Wed Sep 29, 2004 8:10 pm    Post subject: Re: Re: [WarriorRules) Question |  |  
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				| Mark said:>     We always played that you rolled each turn whether you had
 one or not.
 
 
 Jon said:>>
 >  However, any and all comments on what is wanted in 14.0, like the one you
 > make above, are important to us.  If nothing else, we may incorporate
 > them into the 'alternate formats' section..
 >
 >  Jon
 >
 
 I have not yet read the "new" or proposed 14.0, but wish to weigh in on
 Mark's side here. I see no disadvantage to this, and I think it beter
 recreates the uncertainty of what might be on one's far flank (like
 Blucher at Waterloo).
 
 
 Greek
 
 
 _________________
 -Greek
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		| Chris Bump Legate
 
  
 
 Joined: 12 Apr 2006
 Posts: 1625
 
 
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				|  Posted: Tue Oct 05, 2004 5:17 pm    Post subject: Re: Re: [WarriorRules) Question |  |  
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				| I agree in uncertianty as to a flank march but think that everyone rolling a
 seperate arrival die until a 5 or 6 is rolled and then disclosing the
 authenticity of the flank march is redundant.  I have always favored having the
 iniative die roll dictate arrivals.  Both players roll iniative at the beginning
 of the bound anyhow and then if a 5 or 6 turned up, the flank march could
 arrive.
 
 Having said that, your example of Waterloo falls directly into the proof of the
 other camp that says you must forcast your flank march by rolling a seperate
 die.  Napoleon received information that the Prussians were approaching a good
 3 hours before they started to emerge from the woods east of Frischermont.
 
 Perhaps a compromise could be that they don't arrive until the bound after a 5
 is dropped and arrive the bound a 6 is dropped.  But as it stands now, on bound
 2 when one side must announce arrivals are being rolled for, suprise is for all
 intents lost.  LC are immediatly posted to the uncovered flank and the General
 on the receiving end of the flank march is able to recover his wits.
 
 Have it truly be a suprise and another aspect of the fog of war is brought back
 to the game.  IMHO.
 Chris
 ----- Original Message -----
 From: hrisikos@...
 To: WarriorRules@yahoogroups.com
 Sent: Wednesday, September 29, 2004 12:10 PM
 Subject: Re: [WarriorRules] Re: [WarriorRules) Question
 
 
 Mark said:>     We always played that you rolled each turn whether you had
 one or not.
 
 
 Jon said:>>
 >  However, any and all comments on what is wanted in 14.0, like the one you
 > make above, are important to us.  If nothing else, we may incorporate
 > them into the 'alternate formats' section..
 >
 >  Jon
 >
 
 I have not yet read the "new" or proposed 14.0, but wish to weigh in on
 Mark's side here. I see no disadvantage to this, and I think it beter
 recreates the uncertainty of what might be on one's far flank (like
 Blucher at Waterloo).
 
 
 Greek
 
 
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		| Chris Bump Legate
 
  
 
 Joined: 12 Apr 2006
 Posts: 1625
 
 
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				|  Posted: Tue Oct 05, 2004 5:27 pm    Post subject: Re: Re: [WarriorRules) Question |  |  
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				| Well there is an assumption that during the scouting phase of a battle the other
 player's scouting troops would be guaging your scouting capability or lack
 therof.  So the scouting points represents your opponent's intel gathering on
 your army pre-battle.  The exact makeup is not disclosed so there is some
 uncertainty.  Are those 3 missing scouting points a 6 element body of LI in
 ambush or is it 3 single elements of loose order cav that cannot be accounted.
 A flank march perhaps or cav actually in ambush somewhere?
 
 But I agree with you that some more subterfuge could be easily allowed.  Perhaps
 each side could be allowed to declare their scouting points with a certain
 percentage decreased.  For example maybe each side could be allowed to declare
 their actual scouting points or up to 10% less than that number, but never more
 than their actual number.
 Chris
 ----- Original Message -----
 From: Charles Randow
 To: WarriorRules@yahoogroups.com
 Sent: Wednesday, September 29, 2004 12:08 PM
 Subject: Re: [WarriorRules] Re: [WarriorRules) Question
 
 
 Although I mentioned this some time before, I will put in my vote for
 more uncertainty. In fact, I think you should be able to voluntary
 disclose fewer scouting points to your opponent so people can't use
 their ESP to determine that you have units in ambush (or on flank
 marches for that matter). The downside of disclosing fewer scouting
 points is that you are stuck with whatever the consequences are of the
 number of SP's you stated.
 
 I give a big thumb's up to uncertainty.
 
 -- Charles
 
 
 
 On Sep 29, 2004, at 1:10 PM, hrisikos@... wrote:
 >
 >  >
 >
 >  I have not yet read the "new" or proposed 14.0, but wish to weigh in
 > on
 >  Mark's side here. I see no disadvantage to this, and I think it beter
 >  recreates the uncertainty of what might be on one's far flank (like
 >  Blucher at Waterloo).
 
 
 [Non-text portions of this message have been removed]
 
 
 Yahoo! Groups Sponsor
 ADVERTISEMENT
 
 
 
 
 
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 Yahoo! Groups Links
 
 a.. To visit your group on the web, go to:
 http://groups.yahoo.com/group/WarriorRules/
 
 b.. To unsubscribe from this group, send an email to:
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 c.. Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
 
 
 
 [Non-text portions of this message have been removed]
 
 
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		| John Murphy Legate
 
  
 
 Joined: 12 Apr 2006
 Posts: 1625
 
 
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				|  Posted: Tue Oct 05, 2004 5:44 pm    Post subject: Re: [WarriorRules) Question |  |  
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				| I like the idea of using the initiative die for off-table flank
 march arrivals - good one.
 
 Regards the scouting points, while knowing the number of points may
 represent an assessment of enemy scouting ability by your own
 scouts, consider there is nothing to say that an army would have to
 use all the scouting ability that it possesses.
 
 And I might note that the general inability to ambush significantly
 might have a lot to do with flank marches being so obvious. It is my
 2 cent opinion that a lot of 14.0 competition battlefields simply
 lack sufficient elevation changes to conceal troops in a historical
 manner - and I am not sure but I think the rules may be a bit tough
 on this too as regards using hills and gullies or the area behind
 woods for cencealment. Anyhow I could see making a certain number of
 hills/whatever mandatory especially if other terrain could be
 overlain on them. The whole anachronistic Waterloo thing might also
 note that Napoleon really had no idea of the real dispositions of
 the Anglo-Allied army right in front of him, entirely aside from the
 Prussians.
 
 The point being if the terrain is such that it supports plenty of
 unkown places to hide troops then it becomes less obvious wether a
 flank march is a 2E LC unit or a whole command.
 
 
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