Warrior Warrior Ancient and Medieval Rules
A Four Horsemen Enterprises Rules Set
 
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DAW16 - Arab Imperial

 
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srawls
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PostPosted: Tue Jun 26, 2018 3:57 pm    Post subject: DAW16 - Arab Imperial

In the list notes for this list, it states the following: "During the Late period, the following restrictions apply: Mawali cannot
be used with regular Ahl Khurasan, Abna, Abbasiyah, upgraded Khurasanians, any Ghulams, downgraded Ahl Al Sham, Maghariba,
Bedouin Allies or Naffatun; Abna cannot be used with Bedouins."

Since you are required to purchase 2 Turkish Ghulams, how can you ever run Mawali?

Steve
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Mark Stone
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PostPosted: Wed Jun 27, 2018 12:58 am    Post subject:

I agree there's bit of a puzzle here. I'll wait for Scott or Frank to weigh in.
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Frank Gilson
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PostPosted: Wed Jun 27, 2018 2:40 pm    Post subject:

Either the Turkish Ghulams should be 0-6, not 2-6...or they should be removed from the list of "you can't use Mawali Guards with these"...Scott will have to determine which.
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scott holder
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PostPosted: Wed Jun 27, 2018 3:46 pm    Post subject:

I think for now, let's try the Turkish Ghulams at 0-6.

This could change but I don't have the time to delve into it at the moment.

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