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Scott Washburn Recruit

Joined: 18 Nov 2025 Posts: 8
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Posted: Wed Nov 19, 2025 11:48 pm Post subject: Medieval Spanish List |
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Hi! I'm new to Warrior (although I played WRG 5th Edition Ancients 50 years ago and I understand Warrior is similar).
I'm planning on building a Medieval Spanish Army and I was wondering if anyone had any advice on what to include? I'm not trying to build a 'killer' list, just one that's playable and reasonably historical.
Also, does anyone have advice on figure suppliers (25/28mm)? I'm thinking I'll mostly use Victrix, but any advice would be welcome |
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Frank Gilson Moderator

Joined: 12 Apr 2006 Posts: 1569 Location: Orange County California
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Posted: Fri Nov 21, 2025 4:15 pm Post subject: |
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Generally, you want some skirmishers to shield your knights from shooting and give them room to move around.
Some loose order foot for terrain, preferably that can shoot out of the terrain.
A little light cavalry for scouting points (and skirmishing).
Then, the rest should be knights, six or seven units, likely SHK/EHK.
As for figures...someone else will have to respond as that's not my area.
Frank |
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scott holder Moderator


Joined: 30 Mar 2006 Posts: 6089 Location: Denver, CO
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Posted: Fri Nov 21, 2025 4:32 pm Post subject: |
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Hopefully Todd will see this and provide a list or two as he loves doing that sort of thing.
Even tho you don't want "killer", you want something that's decent and fun to play. I'm guessing most folks would go with the Aragonese version because you get Almughavars (Moogs).
I also assume most folks go with the Early Period as you can have mixed SHK/EHK units plus maybe the English allies? _________________ These Rules Suck, Let's Paint! |
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Scott Washburn Recruit

Joined: 18 Nov 2025 Posts: 8
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Posted: Fri Nov 21, 2025 7:38 pm Post subject: |
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| Frank Gilson wrote: |
Generally, you want some skirmishers to shield your knights from shooting and give them room to move around.
Some loose order foot for terrain, preferably that can shoot out of the terrain.
A little light cavalry for scouting points (and skirmishing).
Then, the rest should be knights, six or seven units, likely SHK/EHK.
As for figures...someone else will have to respond as that's not my area.
Frank |
How do you define a "unit" here? I was thinking of making my knights units of four stands (12 figures total). Is that reasonable? |
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scott holder Moderator


Joined: 30 Mar 2006 Posts: 6089 Location: Denver, CO
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Posted: Sat Nov 22, 2025 3:05 pm Post subject: |
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Heh heh, we need to talk.
Knights are almost always in 2E units. In late medieval armies like this one, you might also see more generals than usual as it's a cost effective upgrade. For example:
2E SHK/EHK Men-at-Arms unit costs
+54 (SHK) + 49 (EHK) + 25 (command)= 128
Whereas that same kind of unit but instead with a sub costs:
+91 (SHK Sub) + 49 (EHK) = 140
The downside is if that sub is lost in melee, it could result in more waver tests.
Unit definition is 2.52 (page 14).
Anyway, that's the idea, build around those 128pt SHK/EHK units.
As for figures, the main issue, at least for me, is friggin scale creep. Everybody makes big-asssed 28mm figures anymore and it's really, really, really hard to squeeze them onto bases.
Irregular has a line specific to this but most people don't like Irregular. I'm not one of them *if* you're talking their old 25mm sculpts. I'm not real keen on the 28mm resculpts I've seen. Regardless, they're not for everybody.
Old Glory is a standby but their Medieval Spanish stuff is buried:
https://www.oldgloryminiatures.com/proddetail.asp?prod=HCW-22
https://www.oldgloryminiatures.com/proddetail.asp?prod=HCW-21
https://www.oldgloryminiatures.com/proddetail.asp?prod=HCW-23
Gripping Beast has an entire line but now we're back into "how do I cram all this stuff on that base?" territory:
https://www.grippingbeast.co.uk/The_Spanish--category--429.html
Here's a guy who took Perry Plastics, probably ordered Granadine shields by the package from Old Glory (I've done that for a different application, Araucanians) and presto, Jinetes:
https://camisado1500s.blogspot.com/2015/07/perry-light-cavalry-jinetes_4.html
For that matter, you could use Wargames Foundry's extensive (and nice and will fit on the bases) line:
https://www.wargamesfoundry.com/collections/men-at-arms
Buy shields seperately from Old Glory and get the same effect.
Basically, so many line items on that list are basically "generic medievals" so you can use a lot of stuff from the likes of Old Glory and Wargames Foundry to get the same effect. _________________ These Rules Suck, Let's Paint! |
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Scott Washburn Recruit

Joined: 18 Nov 2025 Posts: 8
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Posted: Sun Nov 23, 2025 12:32 am Post subject: |
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Huh, I'm going to have to read the rules some more and digest this. I can't say I really understand what you are saying and the numbers you post don't seem to match the army list I'm looking at. But I'm new at this, give me time.  |
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scott holder Moderator


Joined: 30 Mar 2006 Posts: 6089 Location: Denver, CO
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Posted: Sun Nov 23, 2025 4:52 pm Post subject: |
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Army list booklet you should have comes from here:
https://www.wargamevault.com/en/product/300425/feudal-warrior
#34 -- Medieval Spanish
The knights in question are:
Spanish or Portuguese Men-At-Arms
Also, where are you located? One of the drawbacks of this game is that in order to figure it out, it's damn helpful to have others who play the game to assist face-to-face. Alas, that's an issue with us.
scott _________________ These Rules Suck, Let's Paint! |
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Scott Washburn Recruit

Joined: 18 Nov 2025 Posts: 8
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Posted: Sun Nov 23, 2025 5:17 pm Post subject: |
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That's what I'm using. But the EHK are listed as 45 points not 49. What am I missing?
I'm located in Philadelphia. I see you guys at the HMGS conventions  |
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scott holder Moderator


Joined: 30 Mar 2006 Posts: 6089 Location: Denver, CO
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Posted: Sun Nov 23, 2025 6:13 pm Post subject: |
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Me screwing up the points as usual.
| Quote: |
2E SHK/EHK Men-at-Arms unit costs
+54 (SHK) + 49 (EHK) + 25 (command)= 128
Whereas that same kind of unit but instead with a sub costs:
+91 (SHK Sub) + 49 (EHK) = 140 |
2E SHK/EHK should be:
+54 (SHK) + 45 (EHK) + 25 (command) = 124
Sub-gen version should be:
+91 (SHK Sub) + 45 (EHK) = 139
Hopefully I got that right.
As for the infantry component, I'm not sure what the current conventional wisdom is on Moog unit size. I know people run them in 2E units so I hesitate to suggest 6E units.
When making those decisions it comes down to how many moving parts you want and the style of play.
I've actually been thinking about a Doubles theme after Hussites (so we're talking many years from now) that's based around the Iberian armies of the late Medieval period.
scott _________________ These Rules Suck, Let's Paint! |
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Scott Washburn Recruit

Joined: 18 Nov 2025 Posts: 8
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Posted: Mon Nov 24, 2025 2:18 am Post subject: |
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| Okay, that clears things up a bit. I'm still unclear on why having such small units is desirable, especially with the Casualties Per Figure mechanism in the rules. It seems like larger units would be more survivable. And with the 25 command points for irregulars, it is more economical to have fewer, larger units. It actually says that on page 133 of the rules: "This is to encourage irregular armies to use larger, less maneuverable units." |
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scott holder Moderator


Joined: 30 Mar 2006 Posts: 6089 Location: Denver, CO
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Posted: Mon Nov 24, 2025 4:20 pm Post subject: |
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2E SHK/EHK units are meant to hit and kill things, not hang around for the long slog of melee.
Hey Frank, you should weigh in here on some basics that might help more than my semi-random blather.
scott _________________ These Rules Suck, Let's Paint! |
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Scott Washburn Recruit

Joined: 18 Nov 2025 Posts: 8
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Posted: Mon Nov 24, 2025 7:45 pm Post subject: |
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I guess the bottom line is that if it's not AGAINST the rule to have an EHK unit made of four elements (12 figures) I can experiment and discover what works best for me. And if it doesn't work I can still split them up into 2 element units  |
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