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A Four Horsemen Enterprises Rules Set
 
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Rules problem/question

 
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Mark Mallard
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Joined: 12 Apr 2006
Posts: 868
Location: Whitehaven, England

PostPosted: Wed Dec 29, 2004 9:53 pm    Post subject: Re: Rules problem/question


Hi,

played today and something happened that has always bothered me.

two regular units (pikes/peltasts it does not matter)in four ranks adjacent
to each other were pushing back another unit

an enemy cavalry unit charged in on the flank of one

but they both did more than they recieved and routed the enemy to the front

6.121 does not allow either unit to turn to face the enemy in a counter in
the next turn as the turn has them in a column, but there is no room so they
cannot turn.

I would like some flexibility here, after all the units are winning but the
whole shebang goes to cr*p at this point.

Could we not allow steady troops to turn and expand at the same time.

mark mallard


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Mark Mallard
Centurion
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Joined: 12 Apr 2006
Posts: 868
Location: Whitehaven, England

PostPosted: Thu Dec 30, 2004 1:12 pm    Post subject: Re: Rules problem/question


In a message dated 30/12/2004 15:08:21 GMT Standard Time, JonCleaves@...
writes:

two regular units (pikes/peltasts it does not matter)in four ranks adjacent

to each other were pushing back another unit
an enemy cavalry unit charged in on the flank of one
but they both did more than they recieved and routed the enemy to the front
6.121 does not allow either unit to turn to face the enemy in a counter in
the next turn as the turn has them in a column, but there is no room so
they
cannot turn.
I would like some flexibility here, after all the units are winning but the

whole shebang goes to cr*p at this point.>>

Moral of the story - don't get charged in the flank...lol

<<Could we not allow steady troops to turn and expand at the same time.>>

I'm sorry, Mark, that rule is certainly not going to change (as no core rule
will change). We are quite satisfied with the way Warrior penalizes
surrounded and flank-charged units.

You certainly may load up an x-rule on the subject.

Jon




** There is a question of logic here. If the unit had been 6 ranks deep it
could turn two or three wide in a counter. But four ranks deep it gets crushed.
That is illogical. The smaller unit would be able turn just as easily.

All im saying as a four rank unit ought to be able to turn into two wide
unit.

mark mallard


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joncleaves
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PostPosted: Thu Dec 30, 2004 6:06 pm    Post subject: Re: Rules problem/question


two regular units (pikes/peltasts it does not matter)in four ranks adjacent
to each other were pushing back another unit
an enemy cavalry unit charged in on the flank of one
but they both did more than they recieved and routed the enemy to the front
6.121 does not allow either unit to turn to face the enemy in a counter in
the next turn as the turn has them in a column, but there is no room so they
cannot turn.
I would like some flexibility here, after all the units are winning but the
whole shebang goes to cr*p at this point.>>

Moral of the story - don't get charged in the flank...lol

<<Could we not allow steady troops to turn and expand at the same time.>>

I'm sorry, Mark, that rule is certainly not going to change (as no core rule
will change). We are quite satisfied with the way Warrior penalizes surrounded
and flank-charged units.

You certainly may load up an x-rule on the subject.

Jon


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