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				Warrior Ancient and Medieval Rules A Four Horsemen Enterprises Rules Set   
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		John Murphy Legate
  
 
  Joined: 12 Apr 2006 Posts: 1625
 
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				 Posted: Sun May 29, 2005 2:41 am    Post subject: RULES questions (and observations) from learning game | 
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I just finished a game against someone I am trying to teach the
 
rules to. Interesting concept in that I probably barely know them
 
myself, but here are a few questions that came up which I was unable
 
to answer. Interesting what happens when you play someone who has
 
never played the game before and see what questions come up.
 
 
1. We searched for about 5 minutes for a sequence of events for game
 
setup (choose terrain pieces, roll for first pick, setup terrain,
 
assign units to commands, announce scouting points, write deployment
 
orders/map, deploy per per rules, roll for generals, write tactical
 
orders, interpret orders, when to deploy bagage...) and we could not
 
find such a list or any reference in the rules to the sequence of
 
these events. Is this an oversight or something at least in need of
 
a clarification? Or something we just missed with 2 pairs of eyes
 
searching for 5 minutes?
 
 
2. Define "closest in arc" exactly (shooting priorities). How is
 
this measured? Closest points or farthest corners or center to
 
center or what? Once again, is this in need of a clarification?
 
 
3. The section on interpenetration - as written the "other
 
interpenetrations" clause which I presume is intended to prohibit
 
interpenetration during marches actually does not and in fact the
 
clasuse as written adds no prohibitions since "other
 
interpenetrations" means ones not already in the bulleted list.
 
Obviously (to me anyway) this is not what is intended so could we
 
have this language adjusted to be clearer?
 
 
Overall, I would say it went better than I expected.
 
 
On the downside from my opponent's perspective Warrior is a very
 
complicated game. I think the feeling was that there was a lot of
 
little stuff that consumed time and effort and was essentially
 
meaningless to the outcome. We had one (admitedly significant) hairy
 
3-unit versus 2-unit multi-bound combat with chariots and support
 
shooting and stuff that got incredibly bad - I have never fought
 
such a complicated single combat in any game I can remember. But it
 
was a lot of work going thru all the factors involved for and
 
against each unit.
 
 
However, he actually likes a lot of stuff about it - the morale
 
effects and orders system in particular. I guess I never thought
 
that much of the orders system so I was to glad to hear another
 
relative neophyte (yes, I still consider myself one) with a
 
different take on it. And I think he came away impressed with the
 
stuff I like too - the tactical feel of declaring and executing
 
charges and charge responses, the fact that troops who shoot, well,
 
they shoot.
 
 
So on the balance he left wanting to schedule another game after he
 
works on his army list. We agreed things would get better for him
 
after he got used to some of the math and the combat results became
 
more predictable for him for the troop types in his army. But best
 
of all I have at least the hope of another player, who is a very
 
active ancients player, relatively local to myself to play against.
 
 
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		joncleaves Moderator
  
  
  Joined: 29 Mar 2006 Posts: 16447
 
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				 Posted: Sun May 29, 2005 4:50 am    Post subject: Re: RULES questions (and observations) from learning game | 
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In a message dated 5/28/2005 18:41:52 Central Daylight Time,
 
jjmurphy@... writes:
 
 
1. We searched for about 5 minutes for a sequence of events for game
 
setup (choose terrain pieces, roll for first pick, setup terrain,
 
assign units to commands, announce scouting points, write deployment
 
orders/map, deploy per per rules, roll for generals, write tactical
 
orders, interpret orders, when to deploy bagage...) and we could not
 
find such a list or any reference in the rules to the sequence of
 
these events. Is this an oversight or something at least in need of
 
a  clarification? Or something we just missed with 2 pairs of eyes
 
searching  for 5 minutes?>>
 
 
 
3.1,  page 17.
 
 
 
<<2. Define "closest in arc" exactly (shooting priorities).  How is
 
this measured? Closest points or farthest corners or center to
 
center or what? Once again, is this in need of a  clarification?>>
 
 
Closest points.
 
 
<<3. The section on interpenetration - as  written the "other
 
interpenetrations" clause which I presume is intended  to prohibit
 
interpenetration during marches actually does not and in fact  the
 
clasuse as written adds no prohibitions since "other
 
interpenetrations" means ones not already in the bulleted list.
 
Obviously (to me anyway) this is not what is intended so could we
 
have  this language adjusted to be clearer?>>
 
 
6.52 says:
 
 
"All other interpenetrations are illegal and cannot be performed. This
 
includes interpenetrations during marches and
 
interpenetration of friendly  bodies in ambush (14.42) that are not yet
 
placed on the table."
 
 
Jon
 
 
 
 
 
 
 
 
[Non-text portions of this message have been removed]
 
 
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