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 Joined: 12 Apr 2006
 Posts: 167
 
 
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				|  Posted: Tue Dec 07, 2004 2:19 pm    Post subject: Re: War of the Roses York Army for Review (a thought on ligh |  |  
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				| Gents,
 
 I wish to inject a different perspective on light troops into  this
 discussion.
 
 I look to have my light troops accomplish the following:
 
 1.  Occupy terrain.
 a.  Force March to  center of board to allow free maneuver during
 initial marches.
 b.  Occupy restrictive  terrain to prevent the enemy from using it to
 his benefit.
 c.  Occupy large  amounts of the board to allow the massing of my
 line troops on the board where I  want to win (economy of force).
 
 2.  Restrict enemy maneuver.
 a.  The presence of  friendly troops prevents the enemy from marching
 to threatened points of the  board.
 b.  The presence of  friendly lights can tie up enemy line units.
 
 3.  Threaten the enemy flank or rear.
 
 4.  Prevent the enemy lights from effecting  the above on my army.
 
 As Jon says that is the view from my foxhole.
 
 Jamie
 James Gentry
 Outrider 6
 
 
 
 
 [Non-text portions of this message have been removed]
 
 
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 Joined: 12 Apr 2006
 Posts: 167
 
 
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				|  Posted: Tue Dec 07, 2004 2:47 pm    Post subject: Re: War of the Roses York Army for Review (a thought on ligh |  |  
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				| Ewan,
 
 "TARGET ON THE MOVER"
 
 Jamie
 James Gentry
 Outrider 6
 
 
 [Non-text portions of this message have been removed]
 
 
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		| Ewan McNay Moderator
 
  
  
 Joined: 12 Apr 2006
 Posts: 2780
 Location: Albany, NY, US
 
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				|  Posted: Tue Dec 07, 2004 7:31 pm    Post subject: Re: War of the Roses York Army for Review (a thought on ligh |  |  
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				| Well - I guess in my most usually-applied style, I want lights to (i)
 dictate where and when the battle takes place, (ii) prevent any opposing
 lights from doing the same (which often, but not always, means winning
 what Jon calls the 'battle of lights') and if possible but secondarily
 (iii) impact the line battle (e.g. via bowfire, flank attacks, modulating
 order compliance/movement options of the enemy, etc.)
 
 I figure that the game is won by generating the matchups between troops
 that you want while preventing your opponent doing the same.
 
 JamieWGIII@... wrote:
 
 > Gents,
 >
 >    I wish to inject a different perspective on light troops into  this
 > discussion.
 >
 >    I look to have my light troops accomplish the following:
 >
 >     1.  Occupy terrain.
 >         a.  Force March to  center of board to allow free maneuver during
 > initial marches.
 >         b.  Occupy restrictive  terrain to prevent the enemy from using it to
 > his benefit.
 >         c.  Occupy large  amounts of the board to allow the massing of my
 > line troops on the board where I  want to win (economy of force).
 >
 >     2.  Restrict enemy maneuver.
 >         a.  The presence of  friendly troops prevents the enemy from marching
 > to threatened points of the  board.
 >         b.  The presence of  friendly lights can tie up enemy line units.
 >
 >     3.  Threaten the enemy flank or rear.
 >
 >     4.  Prevent the enemy lights from effecting  the above on my army.
 >
 >   As Jon says that is the view from my foxhole.
 >
 > Jamie
 > James Gentry
 > Outrider 6
 >
 >
 >
 >
 > [Non-text portions of this message have been removed]
 >
 >
 >
 >
 >
 > Yahoo! Groups Links
 >
 >
 >
 >
 >
 >
 >
 
 
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