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				Warrior Ancient and Medieval Rules A Four Horsemen Enterprises Rules Set   
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		Charles Yaw Recruit
  
 
  Joined: 12 Apr 2006 Posts: 194
 
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				 Posted: Wed Sep 29, 2004 5:05 am    Post subject: Re: [WarriorRules) Question | 
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Not to step on any toes here, but I understood that dicing for the character
 
of generals was part of the game sequence.  Kind of the same as knowing how
 
many scouting points your opponent has.
 
 
Jon, what is correct here?
 
 
>  A question  did come up concerning dicing for generals.  Solved it by
 
dicing in front of  Don, since I wanted to keep the fact secret that I was
 
flank marching a command.
 
>
 
 
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		joncleaves Moderator
  
  
  Joined: 29 Mar 2006 Posts: 16447
 
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				 Posted: Wed Sep 29, 2004 5:33 am    Post subject: Re: Re: [WarriorRules) Question | 
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<<Not to step on any toes here, but I understood that dicing for the character
 
of generals was part of the game sequence.  Kind of the same as knowing how
 
many scouting points your opponent has.>>
 
 
Charles is correct.  Dicing for generals occurs as part of 3.1 well prior to
 
writing deployment orders (which is when flank marches are decided).  So, the
 
way 3.1 is now, it is not a secret.
 
 
We consider 3.1 not to be a core rule but an extension of 14.0 as there is no
 
requirement at all to use 3.1 in a scenario or campaign game or any game, for
 
that matter, that is not a standard tourney game.  Those of you who have read
 
the revised 12.0/14.0 will have seen that the tourney pre-game sequence is now
 
IN 14.0 and will not be in 3.0.
 
 
We have the same sequence in the 14.0 revised as we do now in 3.1, so it will
 
not be a secret in the future either.  But as this is not a core rule, if folks
 
want to offer their opinion on whether there should be a change or not, I'll
 
listen.
 
 
Jon
 
 
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		Mark Mallard Centurion
  
 
  Joined: 12 Apr 2006 Posts: 868 Location: Whitehaven, England
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				 Posted: Wed Sep 29, 2004 8:24 am    Post subject: Re: Re: [WarriorRules) Question | 
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In a message dated 9/29/2004 3:39:06 AM GMT Daylight Time,
 
JonCleaves@... writes:
 
 
 
<<Not to step on any toes here, but I understood that dicing  for the
 
character
 
of generals was part of the game sequence.  Kind of  the same as knowing how
 
many scouting points your opponent  has.>>
 
 
Charles is correct.  Dicing for generals occurs as  part of 3.1 well prior to
 
writing deployment orders (which is when flank  marches are decided).  So,
 
the way 3.1 is now, it is not a  secret.
 
 
We consider 3.1 not to be a core rule but an extension of 14.0  as there is
 
no requirement at all to use 3.1 in a scenario or campaign game or  any game,
 
for that matter, that is not a standard tourney game.  Those of  you who have
 
read the revised 12.0/14.0 will have seen that the tourney  pre-game sequence
 
is now IN 14.0 and will not be in 3.0.
 
 
We have the  same sequence in the 14.0 revised as we do now in 3.1, so it
 
will not be a  secret in the future either.  But as this is not a core rule, if
 
folks  want to offer their opinion on whether there should be a change or not,
 
I'll  listen.
 
 
Jon
 
 
 
 
 
This has been brought up before but might it be a good time to reconsider
 
the dicing for flank marches.
 
 
We always played that you rolled each turn whether you had one or not. As  it
 
is now you can only roll if you have one , thus informing your opponent of
 
the fact. If a 5 or 6 was rolled and none arrived then from then on no more
 
need  for die rolling or watching ones back.
 
 
Any chance of a change in the rewrite?
 
 
mark mallard
 
 
 
[Non-text portions of this message have been removed]
 
 
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		joncleaves Moderator
  
  
  Joined: 29 Mar 2006 Posts: 16447
 
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				 Posted: Wed Sep 29, 2004 6:35 pm    Post subject: Re: Re: [WarriorRules) Question | 
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We always played that you rolled each turn whether you had one or not. As  it
 
is now you can only roll if you have one , thus informing your opponent of
 
the fact. If a 5 or 6 was rolled and none arrived then from then on no more
 
need  for die rolling or watching ones back.>>
 
 
And that of course is totally ok.  Once you have purchased your Warrior
 
rulebook, you are free to do whatever you want with it.
 
 
But, it has been made absolutely crystal clear to me over the past two years
 
that our players want a single established competition format standard in the
 
book for those times when diverse groups get together to play and to have a
 
common framework for competition.
 
 
In that case, majority will have to rule.
 
 
However, any and all comments on what is wanted in 14.0, like the one you make
 
above, are important to us.  If nothing else, we may incorporate them into the
 
'alternate formats' section..
 
 
Jon
 
 
Any chance of a change in the rewrite?
 
 
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		 Recruit
  
 
  Joined: 12 Apr 2006 Posts: 234
 
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				 Posted: Wed Sep 29, 2004 8:08 pm    Post subject: Re: Re: [WarriorRules) Question | 
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Although I mentioned this some time before, I will put in my vote for
 
more uncertainty. In fact, I think you should be able to voluntary
 
disclose fewer scouting points to your opponent so people can't use
 
their ESP to determine that you have units in ambush (or on flank
 
marches for that matter). The downside of disclosing fewer scouting
 
points is that you are stuck with whatever the consequences are of the
 
number of SP's you stated.
 
 
I give a big thumb's up to uncertainty.
 
 
-- Charles
 
 
 
 
On Sep 29, 2004, at 1:10 PM, hrisikos@... wrote:
 
>
 
>  >
 
>
 
>  I have not yet read the "new" or proposed 14.0, but wish to weigh in
 
> on
 
>  Mark's side here. I see no disadvantage to this, and I think it beter
 
>  recreates the uncertainty of what might be on one's far flank (like
 
>  Blucher at Waterloo).
 
 
 
[Non-text portions of this message have been removed]
 
 
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		Bill Chriss Centurion
  
  
  Joined: 12 Apr 2006 Posts: 1000 Location: Texas
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				 Posted: Wed Sep 29, 2004 8:10 pm    Post subject: Re: Re: [WarriorRules) Question | 
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Mark said:>     We always played that you rolled each turn whether you had
 
one or not.
 
 
 
Jon said:>>
 
>  However, any and all comments on what is wanted in 14.0, like the one you
 
> make above, are important to us.  If nothing else, we may incorporate
 
> them into the 'alternate formats' section..
 
>
 
>  Jon
 
>
 
 
I have not yet read the "new" or proposed 14.0, but wish to weigh in on
 
Mark's side here. I see no disadvantage to this, and I think it beter
 
recreates the uncertainty of what might be on one's far flank (like
 
Blucher at Waterloo).
 
 
 
Greek
 
 
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		Chris Bump Legate
  
 
  Joined: 12 Apr 2006 Posts: 1625
 
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				 Posted: Tue Oct 05, 2004 5:17 pm    Post subject: Re: Re: [WarriorRules) Question | 
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I agree in uncertianty as to a flank march but think that everyone rolling a
 
seperate arrival die until a 5 or 6 is rolled and then disclosing the
 
authenticity of the flank march is redundant.  I have always favored having the
 
iniative die roll dictate arrivals.  Both players roll iniative at the beginning
 
of the bound anyhow and then if a 5 or 6 turned up, the flank march could
 
arrive.
 
 
Having said that, your example of Waterloo falls directly into the proof of the
 
other camp that says you must forcast your flank march by rolling a seperate
 
die.  Napoleon received information that the Prussians were approaching a good 
 
3 hours before they started to emerge from the woods east of Frischermont.
 
 
Perhaps a compromise could be that they don't arrive until the bound after a 5
 
is dropped and arrive the bound a 6 is dropped.  But as it stands now, on bound
 
2 when one side must announce arrivals are being rolled for, suprise is for all
 
intents lost.  LC are immediatly posted to the uncovered flank and the General
 
on the receiving end of the flank march is able to recover his wits.
 
 
Have it truly be a suprise and another aspect of the fog of war is brought back
 
to the game.  IMHO.
 
Chris
 
   ----- Original Message -----
 
   From: hrisikos@...
 
   To: WarriorRules@yahoogroups.com
 
   Sent: Wednesday, September 29, 2004 12:10 PM
 
   Subject: Re: [WarriorRules] Re: [WarriorRules) Question
 
 
 
   Mark said:>     We always played that you rolled each turn whether you had
 
   one or not.
 
 
 
   Jon said:>>
 
   >  However, any and all comments on what is wanted in 14.0, like the one you
 
   > make above, are important to us.  If nothing else, we may incorporate
 
   > them into the 'alternate formats' section..
 
   >
 
   >  Jon
 
   >
 
 
   I have not yet read the "new" or proposed 14.0, but wish to weigh in on
 
   Mark's side here. I see no disadvantage to this, and I think it beter
 
   recreates the uncertainty of what might be on one's far flank (like
 
   Blucher at Waterloo).
 
 
 
   Greek
 
 
 
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		Chris Bump Legate
  
 
  Joined: 12 Apr 2006 Posts: 1625
 
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				 Posted: Tue Oct 05, 2004 5:27 pm    Post subject: Re: Re: [WarriorRules) Question | 
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Well there is an assumption that during the scouting phase of a battle the other
 
player's scouting troops would be guaging your scouting capability or lack
 
therof.  So the scouting points represents your opponent's intel gathering on
 
your army pre-battle.  The exact makeup is not disclosed so there is some
 
uncertainty.  Are those 3 missing scouting points a 6 element body of LI in
 
ambush or is it 3 single elements of loose order cav that cannot be accounted. 
 
A flank march perhaps or cav actually in ambush somewhere?
 
 
But I agree with you that some more subterfuge could be easily allowed.  Perhaps
 
each side could be allowed to declare their scouting points with a certain
 
percentage decreased.  For example maybe each side could be allowed to declare
 
their actual scouting points or up to 10% less than that number, but never more
 
than their actual number.
 
Chris
 
   ----- Original Message -----
 
   From: Charles Randow
 
   To: WarriorRules@yahoogroups.com
 
   Sent: Wednesday, September 29, 2004 12:08 PM
 
   Subject: Re: [WarriorRules] Re: [WarriorRules) Question
 
 
 
   Although I mentioned this some time before, I will put in my vote for
 
   more uncertainty. In fact, I think you should be able to voluntary
 
   disclose fewer scouting points to your opponent so people can't use
 
   their ESP to determine that you have units in ambush (or on flank
 
   marches for that matter). The downside of disclosing fewer scouting
 
   points is that you are stuck with whatever the consequences are of the
 
   number of SP's you stated.
 
 
   I give a big thumb's up to uncertainty.
 
 
   -- Charles
 
 
 
 
   On Sep 29, 2004, at 1:10 PM, hrisikos@... wrote:
 
   >
 
   >  >
 
   >
 
   >  I have not yet read the "new" or proposed 14.0, but wish to weigh in
 
   > on
 
   >  Mark's side here. I see no disadvantage to this, and I think it beter
 
   >  recreates the uncertainty of what might be on one's far flank (like
 
   >  Blucher at Waterloo).
 
 
 
   [Non-text portions of this message have been removed]
 
 
 
         Yahoo! Groups Sponsor
 
               ADVERTISEMENT
 
 
 
 
 
 
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     a.. To visit your group on the web, go to:
 
     http://groups.yahoo.com/group/WarriorRules/
 
 
     b.. To unsubscribe from this group, send an email to:
 
     WarriorRules-unsubscribe@yahoogroups.com
 
 
     c.. Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
 
 
 
 
[Non-text portions of this message have been removed]
 
 
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		John Murphy Legate
  
 
  Joined: 12 Apr 2006 Posts: 1625
 
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				 Posted: Tue Oct 05, 2004 5:44 pm    Post subject: Re: [WarriorRules) Question | 
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I like the idea of using the initiative die for off-table flank
 
march arrivals - good one.
 
 
Regards the scouting points, while knowing the number of points may
 
represent an assessment of enemy scouting ability by your own
 
scouts, consider there is nothing to say that an army would have to
 
use all the scouting ability that it possesses.
 
 
And I might note that the general inability to ambush significantly
 
might have a lot to do with flank marches being so obvious. It is my
 
2 cent opinion that a lot of 14.0 competition battlefields simply
 
lack sufficient elevation changes to conceal troops in a historical
 
manner - and I am not sure but I think the rules may be a bit tough
 
on this too as regards using hills and gullies or the area behind
 
woods for cencealment. Anyhow I could see making a certain number of
 
hills/whatever mandatory especially if other terrain could be
 
overlain on them. The whole anachronistic Waterloo thing might also
 
note that Napoleon really had no idea of the real dispositions of
 
the Anglo-Allied army right in front of him, entirely aside from the
 
Prussians.
 
 
The point being if the terrain is such that it supports plenty of
 
unkown places to hide troops then it becomes less obvious wether a
 
flank march is a 2E LC unit or a whole command.
 
 
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