Warrior Warrior Ancient and Medieval Rules
A Four Horsemen Enterprises Rules Set
 
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Historicon 2026 Events

 
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scott holder
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PostPosted: Mon Mar 23, 2026 7:53 pm    Post subject: Historicon 2026 Events

Thursday:
Mini Open
Noon-9:30pm
1200pts; 2.5 hour rounds, 6x5 tables
Round 1: Noon, Round 2: 3:30pm, Round 3: 7pm
Special Rule for this tourney only: Case II flank charges are only permitted if either of the following apply:
* The target of a Case II flank charge is in HTH from previous bound.
* The target of a Case II flank charge is disordered.
GM: Greg Houser

Friday:
Nikephorian Byzantine Theme
9am – 10pm; 1600 pts weighted.
Round 1: 9am; Round 2: 1:30pm; Round 3: 6pm.
http://www.fourhorsemenenterprises.com/forum/viewtopic.php?t=18009
Special Rule for this tourney only: Case II flank charges are only permitted if either of the following apply:
* The target of a Case II flank charge is in HTH from previous bound.
* The target of a Case II flank charge is disordered.
GM: Todd Kaeser

Saturday
Warrior National Championship
9am – 10pm; 25mm, 1600 pts.
Round 1: 9am; Round 2: 1:30pm; Round 3: 6pm.
Case II flank charges as per regular Warrior rules.
GM: Todd Kaeser

Everything below applies to all three events.

LISTS: One list from published army list books, 1st Ed for Classical/Oriental, 2nd Ed for rest, African Warrior draft lists allowed. No X-Rules from any army list book are allowed unless stated below.

XRULES:
• Barbarian Foot rules in effect with the following addition: Under 2(a), add "following up" as a new condition for counting 3rd/4th ranks in HTH.
• X-Rules 2.512, 2.52, 2.53, 5.11, 6.2, 8.6, 11.1, 17.1 and 17.2.
• Roman Rules Players Guide and all X-Rules contained therein.
• Armies with Army Standard and an option for a Sacred Standard may upgrade to the latter for 30pts. If the list has a Sacred Standard but no Army Standard, the former may be purchased for 30 pts and whatever cost of the troops (for example, Etruscan SS would cost 33 pts total).
• Hussite playtest rules are in effect if someone shows up with them.
• All morale grades for troops MUST BE DEFINED DURING DEPLOYMENT.
• Only 1 TF maybe *attempted* to be placed beyond 240p of the rear edge. Roll 1-2, fails and can only be placed in the Rear Zone (or at all, player's discretion), Roll 3-6, is placed as the player desires per rules.
• JLS armed cav fight 1.5 ranks in HTH combat versus any foot when charging, counter-charging, and pursuing.
• Loose/Open order foot that rolls long on a variable move may choose to move an additional 40p.
• Samnites do not suffer the -2 for facing steady P/LTS (this overrides the List Rule).
• Rout variable rolls that are 5/6 MUST add distance.
• All orders will be revealed after both sides have written them.

DEPLOYMENT RULES:
http://www.fourhorsemenenterprises.com/forum/viewtopic.php?t=17378
• Bodies may *not* be in Skirmish formation at deployment. Bodies may *not* march while in Skirmish formation.
• Deployment Orders: No command may deploy, even partially, behind another. Commands need to be in blocks alongside each other. When listing your commands/blocks, you number the order in which they will be deployed and where, largest first, then second largest and so on. Your blocks need to be a decent representation of how much frontage along the board they will take.
• We will use a timed deployment with chess clock apps. The time allowed for deployment is 10 minutes per side in Theme/NICT, 8 minutes in Mini.

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