Warrior Warrior Ancient and Medieval Rules
A Four Horsemen Enterprises Rules Set
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Fall In 2019 Events

 
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scott holder
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PostPosted: Thu Aug 08, 2019 2:20 pm    Post subject: Fall In 2019 Events

Players must check in 30 minutes prior to listed start time.
GM: Scott McDonald

Friday:

Warrior 25mm Mini Open
Noon-9:30pm
1200pt army, 2.5 hour rounds, 6x5 tables
Round 1: Noon, Round 2: 3:30pm, Round 3: 7pm

Saturday:

Warrior 25mm Open
9am-11pm
1600pt army, 3.5 hour rounds, 8x5 tables
25mm
Round 1: 9am, Round 2: 1:30pm, Round 3: 7pm

One list. Generals must be rolled (see below). Fair and open (no weather rolls). Preset terrain.

All games will end abruptly on schedule with the exception that the current phase will be finished (e.g., if the game is in the charge phase, then it will be finished; the game ends without playing the H-T-H combat phase).

Special Rules:

-JLS armed cav fight 1.5 ranks in HTH combat versus any foot when charging, counter charging and pursuing.

-Barbarian Foot Rules in effect with the following addition:
Under 2(a), add "following up" as a new condition for counting 3rd/4th ranks in HTH.

-X-Rules 2.512, 2.52/53, 5.11, 6.2, 11.1 and 17.1/2 in use.

-Biblical, Dark Age and Holy Warrior lists must come from the new lists.

-New World Beta lists allowed:
http://www.fourhorsemenenterprises.com/forum/viewtopic.php?t=17275

-African Warrior lists allowed:
http://www.fourhorsemenenterprises.com/forum/viewtopic.php?t=17284

-Roman Civil Wars Theme lists allowed:
http://www.fourhorsemenenterprises.com/forum/viewtopic.php?t=17498

-Armies with Army Standard and an option for a Sacred Standard may upgrade to the latter for free.

-General character of 5 can be Bold or reroll on Special Generalís table (CinC can choose to roll regardless): 1 Bleeder. General has a physical defect that makes him more prone to a catastrophe. In Hand to Hand, if the Bleeder's unit takes 2 CPF or more, and makes a unmodified melee roll of -2, -3, or -4, forces a catastrophe. In preparatory shooting, if the Bleeder's unit is takes 2 CPF and the missile fire die roll is +2 or higher, forces a catastrophe. 2 Inattentive. General is sick or wounded. General gets only 10 prompt points a turn. 3 Efficient General gets 20 prompt points. 4 Brave, Generalís unit always adds an additional +1 in melee (So a down 3 roll for a Regular B General is even). 5 Inspirational. Unit with general is never uneasy. If the General is the CIC then all units within 120 paces are never uneasy. 6 Great. General is Efficient, Brave, and Inspirational.

All morale grades for troops MUST BE DEFINED DURING DEPLOYMENT.

Deployment Rules:

http://www.fourhorsemenenterprises.com/forum/viewtopic.php?t=17378
and use the section DIFFERENT METHOD FOR PLACING COMMANDS. Basically, do it like we did at Hcon.

If you need a loaner, post here and see what Bill Low can bring.

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scott holder
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PostPosted: Tue Aug 13, 2019 3:14 pm    Post subject:

Entry edited to note slight change (test) in the Barbarian Foot Rules.
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