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Warrior Ancient and Medieval Rules A Four Horsemen Enterprises Rules Set
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scott holder Moderator


Joined: 30 Mar 2006 Posts: 6077 Location: Bonnots Mill, MO
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Posted: Mon Aug 11, 2025 10:27 pm Post subject: Fall In 2025 Events |
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Friday:
Mini Open
Noon-9:30pm
1200pts; 2.5 hour rounds, 6x5 tables
Round 1: Noon, Round 2: 3:30pm, Round 3: 7pm
Saturday:
Open
9am – 11pm
1600pts; 8' x 5' table
Round 1: 9am; Round 2: 1:30pm; Round 3: 6pm.
-PLAYERS MUST REGISTER WITH THE CONVENTION SITE AT TABLE TOP EVENTS PRIOR TO THE SHOW!
LIST: One list from published army list books, 1st Ed for Classical/Oriental, 2nd Ed for rest, African Warrior draft lists allowed. No X-Rules from any army list book are allowed unless stated below.
XRULES:
• Barbarian Foot rules in effect with the following addition: Under 2(a), add "following up" as a new condition for counting 3rd/4th ranks in HTH.
• X-Rules 2.512, 2.52, 2.53, 5.11, 6.2, 8.6, 11.1, 17.1 and 17.2.
• Roman Rules Players Guide and all X-Rules contained therein.
• Armies with Army Standard and an option for a Sacred Standard may upgrade to the latter for 30pts. If the list has a Sacred Standard but no Army Standard, the former may be purchased for 30 pts and whatever cost of the troops (for example, Etruscan SS would cost 33 pts total).
• Hussite playtest rules are in effect if someone shows up with them.
• All morale grades for troops MUST BE DEFINED DURING DEPLOYMENT.
• Only 1 TF maybe *attempted* to be placed beyond 240p of the rear edge. Roll 1-2, fails and can only be placed in the Rear Zone (or at all, player's discretion), Roll 3-6, is placed as the player desires per rules.
• JLS armed cav fight 1.5 ranks in HTH combat versus any foot when charging, counter-charging, and pursuing.
• Loose/Open order foot that rolls long on a variable move may choose to move an additional 40p.
• Samnites do not suffer the -2 for facing steady P/LTS (this overrides the List Rule).
• Rout variable rolls that are 5/6 MUST add distance.
• Shooting variable rolls will be modified as follows: roll per normal, anything more than a -1 or +1 will be treated as those, ie., if you roll a +2 on shooting, it will count as a +1. Catasstrophe results from which is actually rolled will still apply even tho the actual random factor will be reduced as described.
GENERALS’ CHARACTER: Roll for all generals, including CinC. If Unreliable is rolled for any general, roll again and apply the following:
1 – Bleeder – General has physical defect that makes him more prone to a catastrophe. In Hand-to-Hand, if the Bleeder’s unit takes 2 CPF or more, and makes an unmodified melee roll of -2, -3, or -4 he suffers a catastrophe. In preparatory shooting, if the Bleeder’s unit is shot for 2 CPF and the missile fire die roll is +2 or higher it forces a catastrophe.
2 – Inattentive – General gets only 10 prompt points a turn.
3 – Efficient General – General gets 20 prompt points a turn.
4 – Brave – General’s unit always adds an additional +1 in melee.
5 – Inspirational – Unit with General in never uneasy. If the General is the CinC, then all units within 120 paces are never uneasy.
6 – General is Efficient, Brave, and Inspirational
Deployment rules in effect:
• http://www.fourhorsemenenterprises.com/forum/viewtopic.php?t=17378 (SHEET ATTACHED TO THIS EMAIL)
• Bodies may *not* be in Skirmish formation at deployment. Bodies may *not* march while in Skirmish formation.
• Deployment Orders: No command may deploy, even partially, behind another. Commands need to be in blocks alongside each other. When listing your commands/blocks, you number the order in which they will be deployed, largest first, then in any order. Your blocks need to be a decent representation of how much frontage along the board they will take
• We will use a timed deployment with chess clock apps like we did at Fall In. Time allowed for deployment is 10 minutes for Open, 8 minutes for Mini.
LISTS: No SHK* or Japanese LEHI. Following lists are EXCLUDED from play in the OPEN:
Biblical:
30: Neo-Babylonian
37: Later Elamite
Classical:
23: Alexandrian Imperial
27: Seleucid
Imperial:
27: Sassanid Persian
Oriental:
26: Khmer
35: Mongol
43: Ming Chinese
44: Timurid
New World:
6: Tepanec
7: Aztec
22: Early Inca
23: Later Inca
24: Post Conquest Inca
Holy Warrior:
2: Nikephorian Byzantine
8: Ghaznavid
14: Komnenan Byzantine
22: Later Ottoman Turk
28: Catalan Company
32: Nicaean, Epirote, Early Palaiologan Byzantine
33: Later Palaiologan, Trapezuntine Byzantine
35: Wallachian or Moldavian
African Warrior:
10: Kanem-Bornu
Feudal:
18: Hohenstaufen Sicilian
19: Later Polish
30: HYW English
36: Early Burgundian
38: French Ordonnance
*SHK: If you have an army that has an element of SHK, usually an Ally-General, while the rest of the associated knights in the list start as EHK, you can bring the list but downgrade those SHK elements to EHK and obviously you can’t upgrade any of the other EHK to SHK. If you have any questions about a particular army list you might use that fits this description, email Scott prior to the tournament.
TROOPS:
If you need to borrow some troops: Please reach out to: (dan.woyke@gmail.com) Bill (lowclan@mail.com) and Todd (hailkaeser@yahoo.com) and we will see what we can do! _________________ These Rules Suck, Let's Paint! |
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scott holder Moderator


Joined: 30 Mar 2006 Posts: 6077 Location: Bonnots Mill, MO
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Posted: Tue Aug 12, 2025 9:20 pm Post subject: |
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Follow up on that SHK rule, it's for me.
I'm bringing Hussites. Two years of painting them and I want to run them. Thing is, I want to test them in as mobile a list as I can imagine, thus, need the Polish Allies.
The Polish AG starts as SHK whereas the Polish Knights start as EHK. I'm only downgrading the one element and obviously not upgrading EHK to SHK per the tourney rule.
If somebody doesn't like that, I can always just bring 14 Hussite wagons and laager up in a corner and glare at you for 3.5 hours.
Again, if there's another list that's close to this one in terms of just a couple of how it's done in Hussites, contact me if you plan on bringing it and I'll determine if that's okay.
scott _________________ These Rules Suck, Let's Paint! |
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