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				|  | Warrior Ancient and Medieval Rules A Four Horsemen Enterprises Rules Set
 
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		| Todd Schneider Centurion
 
  
 
 Joined: 12 Apr 2006
 Posts: 904
 Location: Kansas City
 
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				|  Posted: Wed Nov 09, 2005 1:18 am    Post subject: Re: Re: The Macedonian Armies |  |  
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				| Makes sense, but then if Reg A Companions get "costed"
 more because they have special rules, wouldn't the
 price of Light Infantry go up as well, regardless of
 their morale or weapons, because of the special rules
 they have as well?
 
 
 The next question would be "How much more" should you
 be paying?  1 Point per fig?
 
 Also, you'd have to go back thorugh all the lists and
 repoint/rebalance the special rules contained in them
 as well.  I know I wouldn;t want to be the one to tell
 Scott that ;-)
 
 Todd
 
 
 
 
 --- darnd022263@... wrote:
 
 > In a message dated 11/8/2005 9:01:38 AM Eastern
 > Standard Time,
 > thresh1642@... writes:
 > Because without them the Companions would be
 > Ordinary
 > Shieldless HC?
 >
 > Is that what they should be treated as?  What rules
 > would you rather they have if not the ones they have
 > now?
 >
 > Todd
 > OK I have figured out what I hav ethe problem with.
 > These armies get all
 > these special rules for no extra points. I believe
 > they should have to pay
 > something to have these units do all this magic.
 >
 > Other armies like the Samnites even have rules that
 > make thier troops worse
 > but still cost the same points. I don't mind the
 > rules, but these games are
 > supposed to be equal points and these armies are
 > getting something for nothing.
 >
 > Derekcus
 >
 >
 > [Non-text portions of this message have been
 > removed]
 >
 >
 
 
 
 
 __________________________________
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		| Matt Kollmer Recruit
 
  
 
 Joined: 12 Apr 2006
 Posts: 88
 
 
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				|  Posted: Wed Nov 09, 2005 6:36 am    Post subject: Re: The Macedonian Armies |  |  
				| 
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				| would it not not be easier to add "special rules" cost per unit,
 similar to command points? I would think even 1 pt per fig would be
 alot... but maybe called for. remember as one who sometimes plays
 Romans ----> they're pretty damned expensive AND they wouldn't help
 someone like me beat someone like you!
 matt
 
 --- In WarriorRules@yahoogroups.com, darnd022263@a... wrote:
 >
 > In a message dated 11/8/2005 5:19:28 PM Eastern Standard Time,
 > thresh1642@y... writes:
 > Makes sense, but then if Reg A Companions get "costed"
 > more because they have special rules, wouldn't the
 > price of Light Infantry go up as well, regardless of
 > their morale or weapons, because of the special rules
 > they have as well?
 > This is what I was looking at. Each troop type, ie Companions,
 pike, loose,
 > etc should all be more. Maybe there should be an option to buy
 each"special"
 > ability like we do armor upgrades.
 >
 > Derekcus
 >
 >
 > [Non-text portions of this message have been removed]
 >
 
 
 _________________
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		| Mark Mallard Centurion
 
  
 
 Joined: 12 Apr 2006
 Posts: 868
 Location: Whitehaven, England
 
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				|  Posted: Wed Nov 09, 2005 7:45 am    Post subject: Re: Re: The Macedonian Armies |  |  
				| 
 |  
				| ** Im a seleucid player and was one of the main arguers for a cost to be
 applied for special rules. I still am. I do agree with you but we have been over
 this with FHE and it was a no go.
 
 In a message dated 08/11/2005 21:16:04 GMT Standard Time,
 darnd022263@... writes:
 
 Todd
 OK I have figured out what I hav ethe problem with. These  armies get all
 these special rules for no extra points. I believe they  should have to pay
 something to have these units do all this  magic.
 
 Other armies like the Samnites even have rules that make thier  troops worse
 but still cost the same points. I don't mind the rules, but  these games are
 supposed to be equal points and these armies are getting  something for
 nothing.
 
 Derekcus
 
 
 
 
 
 
 [Non-text portions of this message have been removed]
 
 
 _________________
 Chess, WoW.
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		| Derek Downs Recruit
 
  
 
 Joined: 12 Apr 2006
 Posts: 163
 
 
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				|  Posted: Wed Nov 09, 2005 10:40 am    Post subject: Re: Re: The Macedonian Armies |  |  
				| 
 |  
				| In a message dated 11/8/2005 10:36:44 PM Eastern Standard Time,
 mkollmer@... writes:
 would it not not be easier to add "special rules" cost per unit,
 similar to command points? I would think even 1 pt per fig would be
 alot... but maybe called for. remember as one who sometimes plays
 Romans ----> they're pretty damned expensive AND they wouldn't help
 someone like me beat someone like you!
 matt
 Matt,
 
 I am just saying that they should have to pay points for these free
 abilities.
 Also armies should get points back for rules that inhibit there troops.
 
 What Romans are you running?
 
 Derekcus
 
 
 [Non-text portions of this message have been removed]
 
 
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		| Derek Downs Recruit
 
  
 
 Joined: 12 Apr 2006
 Posts: 163
 
 
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				|  Posted: Wed Nov 09, 2005 10:43 am    Post subject: Re: Re: The Macedonian Armies |  |  
				| 
 |  
				| In a message dated 11/9/2005 4:47:51 AM Eastern Standard Time,
 markmallard7@... writes:
 ** Im a seleucid player and was one of the main arguers for a cost to be
 applied for special rules. I still am. I do agree with you but we have been
 over
 this with FHE and it was a no go.
 Well, They need to. It makes Macedonian armies idiot proof.
 I do have to say it makes the earlier Romans playable now.
 
 Derekcus
 
 
 [Non-text portions of this message have been removed]
 
 
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		| Derek Downs Recruit
 
  
 
 Joined: 12 Apr 2006
 Posts: 163
 
 
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				|  Posted: Wed Nov 09, 2005 12:29 pm    Post subject: Re: Re: The Macedonian Armies |  |  
				| 
 |  
				| In a message dated 11/9/2005 8:54:45 AM Eastern Standard Time,
 thresh1642@... writes:
 Well, I do see where your coming from, but IMO buying
 just "specific" abilities is a can of wroms best left
 unopened.
 
 Todd
 So Todd. Free things for armies are OK?
 Can I just give some of my favorite armies special powers as well?
 
 Derekcus
 
 
 [Non-text portions of this message have been removed]
 
 
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		| Derek Downs Recruit
 
  
 
 Joined: 12 Apr 2006
 Posts: 163
 
 
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				|  Posted: Wed Nov 09, 2005 12:32 pm    Post subject: Re: Re: The Macedonian Armies |  |  
				| 
 |  
				| In a message dated 11/9/2005 9:04:07 AM Eastern Standard Time,
 thresh1642@... writes:
 Now, as much as I like Warrior, and tackling some
 thing for FOur Horseman, and designing my own fantasy
 Warrior World (Lists, List rules and all)...trying to
 repoint Warrior isn't something you could pay me to
 do.
 Someone needs to.
 
 Derekcus
 
 
 [Non-text portions of this message have been removed]
 
 
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		| Derek Downs Recruit
 
  
 
 Joined: 12 Apr 2006
 Posts: 163
 
 
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				|  Posted: Wed Nov 09, 2005 12:35 pm    Post subject: Re: Re: The Macedonian Armies |  |  
				| 
 |  
				| In a message dated 11/9/2005 9:12:09 AM Eastern Standard Time,
 thresh1642@... writes:
 I find it hard to beleive that the playtesting FHE et
 al did made Macedonians to powerful.  They certainly
 aren't idiot proof, but Like any army a competent
 player can do well with them.  A player of lesser
 skill might do better with them they they normally
 would, but I have yet to play them, and thats a hard
 area to quantify.
 Pike that can't be stopped by normal means.
 Loose that don't waiver in the open.
 Cav that can do everything but fly.
 IB Thracians.
 There are no weak points to the army anymore. The hell with the Persains. No
 one can stop the Macedonians now. Why not make the Persians weaker? Instead of
 what they have done.Derekcus
 
 
 [Non-text portions of this message have been removed]
 
 
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		| Derek Downs Recruit
 
  
 
 Joined: 12 Apr 2006
 Posts: 163
 
 
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				|  Posted: Wed Nov 09, 2005 1:49 pm    Post subject: Re: Re: The Macedonian Armies |  |  
				| 
 |  
				| In a message dated 11/9/2005 10:09:49 AM Eastern Standard Time,
 thresh1642@... writes:
 Why make the Persians weaker? Because of historical
 reasons?  The same historical reasons used to make
 Alexander Imperials stronger?
 They do not need them. I won two NICT before all these rules with them.
 
 
 Besidces, if anyone can figure out a list and/or way
 to beat themk, surely a 4 time NICT winner can.
   That is 5 by the way.
 
 Derekcus
 
 
 Todd
 
 
 [Non-text portions of this message have been removed]
 
 
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		| Derek Downs Recruit
 
  
 
 Joined: 12 Apr 2006
 Posts: 163
 
 
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				|  Posted: Wed Nov 09, 2005 1:53 pm    Post subject: Re: Re: The Macedonian Armies |  |  
				| 
 |  
				| In a message dated 11/9/2005 9:51:08 AM Eastern Standard Time,
 JonCleaves@... writes:
 How about taking some of the time you're using on this thread and knocking
 out a point system for us...?
 
 Jon
 I am just a flea market trader and player of Warrior.
 That I leave in your capable hands.
 I still love you, just not the free Macedonian rules.
 Figured saying that is OK since we are talking about Big Al anyway.
 
 Derekcus
 
 
 [Non-text portions of this message have been removed]
 
 
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		| Todd Schneider Centurion
 
  
 
 Joined: 12 Apr 2006
 Posts: 904
 Location: Kansas City
 
 | 
			
				|  Posted: Wed Nov 09, 2005 4:53 pm    Post subject: Re: Re: The Macedonian Armies |  |  
				| 
 |  
				| Well, I do see where your coming from, but IMO buying
 just "specific" abilities is a can of wroms best left
 unopened.
 
 Todd
 
 --- darnd022263@... wrote:
 
 > In a message dated 11/8/2005 5:19:28 PM Eastern
 > Standard Time,
 > thresh1642@... writes:
 > Makes sense, but then if Reg A Companions get
 > "costed"
 > more because they have special rules, wouldn't the
 > price of Light Infantry go up as well, regardless of
 > their morale or weapons, because of the special
 > rules
 > they have as well?
 > This is what I was looking at. Each troop type, ie
 > Companions, pike, loose,
 > etc should all be more. Maybe there should be an
 > option to buy each"special"
 > ability like we do armor upgrades.
 >
 > Derekcus
 >
 >
 > [Non-text portions of this message have been
 > removed]
 >
 >
 
 
 
 
 __________________________________
 Yahoo! FareChase: Search multiple travel sites in one click.
 http://farechase.yahoo.com
 
 
 _________________
 Finding new and interesting ways to snatch defeat from the jaws of Victory almost every game!
 |  |  
		| Back to top |  |  
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		| Todd Schneider Centurion
 
  
 
 Joined: 12 Apr 2006
 Posts: 904
 Location: Kansas City
 
 | 
			
				|  Posted: Wed Nov 09, 2005 5:02 pm    Post subject: Re: Re: The Macedonian Armies |  |  
				| 
 |  
				| It's something done in Fantasy Warrior to an extent,
 but tose deal more with "traits" more oftne than not.
 
 It's been brought up before, but when you start
 costing for "special" skills, your creating a cascade
 effect that measn the entire game has to be repointed.
 
 Now, as much as I like Warrior, and tackling some
 thing for FOur Horseman, and designing my own fantasy
 Warrior World (Lists, List rules and all)...trying to
 repoint Warrior isn't something you could pay me to
 do.
 
 Todd
 
 --- dragonsmogg <mkollmer@...> wrote:
 
 > would it not not be easier to add "special rules"
 > cost per unit,
 > similar to command points? I would think even 1 pt
 > per fig would be
 > alot... but maybe called for. remember as one who
 > sometimes plays
 > Romans ----> they're pretty damned expensive AND
 > they wouldn't help
 > someone like me beat someone like you!
 > matt
 >
 > --- In WarriorRules@yahoogroups.com,
 > darnd022263@a... wrote:
 > >
 > > In a message dated 11/8/2005 5:19:28 PM Eastern
 > Standard Time,
 > > thresh1642@y... writes:
 > > Makes sense, but then if Reg A Companions get
 > "costed"
 > > more because they have special rules, wouldn't the
 > > price of Light Infantry go up as well, regardless
 > of
 > > their morale or weapons, because of the special
 > rules
 > > they have as well?
 > > This is what I was looking at. Each troop type, ie
 > Companions,
 > pike, loose,
 > > etc should all be more. Maybe there should be an
 > option to buy
 > each"special"
 > > ability like we do armor upgrades.
 > >
 > > Derekcus
 > >
 > >
 > > [Non-text portions of this message have been
 > removed]
 > >
 >
 >
 >
 >
 >
 
 
 
 
 __________________________________
 Start your day with Yahoo! - Make it your home page!
 http://www.yahoo.com/r/hs
 
 
 _________________
 Finding new and interesting ways to snatch defeat from the jaws of Victory almost every game!
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		| Todd Schneider Centurion
 
  
 
 Joined: 12 Apr 2006
 Posts: 904
 Location: Kansas City
 
 | 
			
				|  Posted: Wed Nov 09, 2005 5:09 pm    Post subject: Re: Re: The Macedonian Armies |  |  
				| 
 |  
				| I find it hard to beleive that the playtesting FHE et
 al did made Macedonians to powerful.  They certainly
 aren't idiot proof, but Like any army a competent
 player can do well with them.  A player of lesser
 skill might do better with them they they normally
 would, but I have yet to play them, and thats a hard
 area to quantify.
 
 Todd
 
 
 --- darnd022263@... wrote:
 
 > In a message dated 11/9/2005 4:47:51 AM Eastern
 > Standard Time,
 > markmallard7@... writes:
 > ** Im a seleucid player and was one of the main
 > arguers for a cost to be
 > applied for special rules. I still am. I do agree
 > with you but we have been
 > over
 > this with FHE and it was a no go.
 > Well, They need to. It makes Macedonian armies idiot
 > proof.
 > I do have to say it makes the earlier Romans
 > playable now.
 >
 > Derekcus
 >
 >
 > [Non-text portions of this message have been
 > removed]
 >
 >
 
 
 
 
 
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 http://mail.yahoo.com
 
 
 _________________
 Finding new and interesting ways to snatch defeat from the jaws of Victory almost every game!
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		| joncleaves Moderator
 
  
  
 Joined: 29 Mar 2006
 Posts: 16447
 
 
 | 
			
				|  Posted: Wed Nov 09, 2005 5:50 pm    Post subject: Re: Re: The Macedonian Armies |  |  
				| 
 |  
				| <<Someone needs to.>>
 
 How about taking some of the time you're using on this thread and knocking out a
 point system for us...?
 
 Jon
 
 
 [Non-text portions of this message have been removed]
 
 
 _________________
 Roll Up and Win!
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		| Todd Schneider Centurion
 
  
 
 Joined: 12 Apr 2006
 Posts: 904
 Location: Kansas City
 
 | 
			
				|  Posted: Wed Nov 09, 2005 5:56 pm    Post subject: Re: Re: The Macedonian Armies |  |  
				| 
 |  
				| Well, Is there a historical justification for them?
 
 Just glancing through some of the other lists out
 there, on the assumption that Special Skills were
 costed extra, what would a baseline be?
 
 Is Circulating combatants more powerful than Fighting
 two full ranks at all times?
 Is Mounted JLS fighting 1.5 ranks better than
 Skirmishing Heavy Chariots?
 Is being able to take 3 CPF from shooting better than
 being able to counter in any situation?
 
 At the moment, lets say they are all the same, and
 cost 1 point each.
 
 Right now, an Element of EIR Legionaries is 24 points
 without those skills being costed in.
 
 With them, that same element would be 28 points,
 making an already expensive unit even more expensive
 in a 1600 point list.  Or are we also assuming that
 adding any special skills points swill also increase
 the base army size as well?
 
 Todd
 
 --- darnd022263@... wrote:
 
 > In a message dated 11/9/2005 8:54:45 AM Eastern
 > Standard Time,
 > thresh1642@... writes:
 > Well, I do see where your coming from, but IMO
 > buying
 > just "specific" abilities is a can of wroms best
 > left
 > unopened.
 >
 > Todd
 > So Todd. Free things for armies are OK?
 > Can I just give some of my favorite armies special
 > powers as well?
 >
 > Derekcus
 >
 >
 > [Non-text portions of this message have been
 > removed]
 >
 >
 
 
 
 
 __________________________________
 Yahoo! FareChase: Search multiple travel sites in one click.
 http://farechase.yahoo.com
 
 
 _________________
 Finding new and interesting ways to snatch defeat from the jaws of Victory almost every game!
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